Hey hunters, This is our fourth Update, and it is earlier and smaller than usual. Reason is I’m going out of town tomorrow to do a talk, so I have only half a weekend :O Big changes if you like Pinkyy and Biu, though. I’m currently focusing on build variety and viability in Endless mode, so these two characters needed a few tweaks to get up to the required level of quality. Also, thanks to your feedback, we have tuned enemy grenade and rocket damage. They are still very dangerous, but will no longer one-hit-kill you at full health if you have shields up. Even damaged shields will absorb a big chunk of the explosion’s total damage. Endless is so close I can almost taste it! I hope you are all as excited as we are - it will change this game completely. We are also working on new characters, new weapons, new zones, new enemies… Relic Hunters has just begun! Modders: the often-requested “class_melee” is available. It is a bit rudimentary, with support for ammo use and special effects still on the way, but it should make your lives easier already. There’s also “class_summon” and a new faction for “player objects” that enemy AI will recognize and react accordingly - you can now create pets, summoned creatures, sentry guns, etc. Customizing Grenades per character is now as simple as changing a single variable. If you want to test the incomplete Endless mode right now, there are many new things for you to play with. The password, as usual, is “endlesstester”. See development in real-time here: https://trello.com/b/nM8TWNBR/relic-hunters-zero-open-source As always, hit me up on twitter if you wanna chat (@markventurelli) Happy huntin’ ~Mark *Features* New Power-Up: Super Shield - makes you invulnerable for a few seconds *Gameplay* Added random Super Shield spawns to Adventure mode and Endless mode (uncommon) The Crystal Bacon now heals a fixed percentage of your total health instead of giving health per kill Explosions now lose 60% strength when going through player shields Biu now regenerates 20% health on level clear Biu's walk speed increased from 3.5 to 4 Biu's sprint speed increased from 5 to 6 Biu's shield cost decreased from 0.25 to 0.15 Excess melee damage now goes through shields Pinkyy can now pick up grenades Pinkyy's grenade is now a short Super Shield activation Pinkyy's shield regen time increased from 3 to 4 *Fixes* Fixed a bug where the "Unlock All" achievements would not trigger properly (will work on your current save now) Fixed a bug where Boss death explosions would trigger the "hit taken" screen effect Fixed a bug where damage from the Midnight Beer and Midnight Snack relics would not scale properly Fixed enemy guns flickering after player death FIxed a bug with the achievements *Open Source* Added Alexander Drogin as Open Source contributor Created a new "class_melee" and refactored Pinkyy's gloves. Now it is much easier for modders to create their own melee weapons by simply inheriting from "class_melee" and tweaking the variables **NOT DONE YET: Update Tutorial regarding Pinkyy's new grenades
[ 2015-09-12 21:39:56 CET ] [ Original post ]
🎮 Full Controller Support
- Relic Hunters Zero Linux [86.83 M]
- Donation - "Thank You"
Relic Hunters Zero is a FREE game about shooting evil space ducks and evil space turtles with tiny cute guns. It’s fast, it’s tactical, and feels delicious and smooth to play. Unlock new weapons, characters and relics to defeat the Ducan Commander.
The game's source code is also freely available, so you can find or create your own mods very easily!
This is 100% a labor of love from two developers. If you have a suggestion for the game, let them know - if they don't do it, maybe the community itself will!
- "Updated Forever" - open development lets anyone contribute to the game’s future;
- Six playable characters;
- Local Co-Op for up to 2 players;
- Play with mouse and keyboard + Full Xbox360 gamepad support;
- Amazing lo-fi soundtrack by Goto80;
- 12-level "Adventure Mode" with unlockable items, characters and relics;
- Challenging "Endless Mode" with unique mechanics and economy;
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