





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey hunters, It’s Halloween! To celebrate, we have our first ever true expansion for Zero out! It’s called “Spookylands”, and there are new levels, new enemies and new mechanics - including ghosts and candy, of course. We even have a new trailer coming out for it! Our website, Twitter and forums got the full Halloween makeover as well, so go check them out if you haven’t already: www.relichunters.com.br/forums www.relichunters.com.br www.roguesnail.com After this Betu and I will start working on the next big expansion for the game: The Community Pack! Happy hunting! Cheers, ~Mark *Features* New stage with 3 new levels: Spookylands! New enemy on Spookylands: Worms; New enemy on Spookylands: Zombie Turtle; New enemy on Spookylands: Worm Zombie; New Spooky enemy weapons for the Zombie Turtles; New environmental hazard: spikes; Candy drops that heal a bit of health! 3 new Achievements! *Art* New sprites for the Ducan Chest and the Haunted Chest; A bunch of new art for all the things; *Audio* New music for Spookylands; New sound for Character Switch; *Gameplay* The "Hunted" Challenge now spawns a random Ducan Elite type instead of always spawning the Rifle one; Ducan Elite Rifle shields decreased from 500 to 400; Ducan Elite Rifle hp decreased from 1400 to 1100; Ducan Elite Shotgun shields decreased from 420 to 350; Ducan Elite Shotgun hp decreased from 1200 to 1000; Ducan Elite Plasma shields decreased from 500 to 400; Ducan Elite Plasma hp decreased from 1600 to 1400; Bounty Stars' fade time increased from 9-12 seconds to 12-15 seconds; Explosions can now hit only up to 5 unique targets at the same time; Grenade damage now scales with the Weapon Level of your equipped weapon; Ghost Ducan now teleports if you face it for too long; Playing Endless Mode now resets your saved Relic setup in Adventure Mode; *Fixes* Fixed a bug where going into Adventure Mode after playing Endless would carry on the last Relic selection from Endless; Fixed a bug where rocket launcher damage was not scaling with Challenges, Relics and Weapon Upgrades;
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