FEATURES
- Time Machine table is playable totally free.
- All other 37 pinball tables are in trial mode that means there is a score limit.
- High detailed Zaccaria pinball tables.
- Original table rules, sound effects and vocals.
- Breathtaking light and shadow effects.
- Very accurate and customizable physics and ball movements.
- Arcade and Simulation game modes.
- Custom game mode allows you to tweak pinball machine the way you like!
- Camera Editor to make camera views you prefer to.
- Various fixed and customizable camera views.
CUSTOMIZATION FEATURES
Zaccaria Pinball has tones of awesome customization features which affect to graphics and physics aspects of the game. As well as there is a camera editor.Graphics Tweaks: Room Light, Metal FX, Particle FX, Dynamic Light, Reflection FX, Glow FX, Motion Blur, Lightmap, Colors
Physics Tweaks: Flipper Size, Playfield Tilt, Flipper Force, Ball Elasticity, Ball Friction, Slingshot Force, Bumper Force, Ball Velocity, Plunger Force, FLipper Tap Pass
SOLID-STATE (SS) PINBALL TABLES
- Time Machine (free table)
- Devil Riders
- Locomotion
- Pinball Champ '82
- Pinball Champ
- Farfalla
- Blackbelt
- Robot
- Hot Wheels
- Soccer Kings
- Shooting the Rapids
- Star God
- Magic Castle
- Earth Wind Fire
- Clown
- Future World
- Fire Mountain
- Space Shuttle
- Winter Sports
- Zankor
- Pool Champion
- Mexico '86
- House of Diamonds
- Mystic Star
- Spooky
- Star's Phoenix
- Strike
ELECTRO-MECHANICAL (EM) PINBALL TABLES
- Aerobatics
- Circus
- Combat
- Moon Flight
- Lucky Fruit
- Universe
- Supersonic
- Cine Star
- Wood's Queen
- Nautilus
- Red Show
Hey Pinball Fans!
Another Thursday is here, and as we get close to the end of the year, we want to take a moment to look back together. This has been a challenging year for us, but also one filled with progress, surprises, and lots of pinball action. And before the year wraps up, we still have one last surprise coming your way!
But first, heres what we achieved together in 2025:
Throughout the year, we returned with fresh energy and a renewed commitment to updating Zaccaria Pinball on a steady, reliable schedule. Our goal has always been to make the game the best pinball simulation experience for everyone, and were proud of how far we\'ve come.
18 new Deluxe tables
[/*]13 Retro tables
[/*]A brand-new game mode
[/*]Expanded general, screen, graphics game options
[/*]A full rewrite of the games core systems to prepare Zaccaria for the years ahead
[/*]A completely refreshed menu system that makes customization easier than ever
[/*]A new custom audio backend, replacing the old OpenAL system
[/*]Zaccaria upgraded to a native 64-bit application
[/*]Official and Custom creation tournament support for the community
[/*]A new Quest system
[/*]The Magic Coin system - earn in-game coins and spend them in the Magic Shop (no real money involved!)
[/*]2 licensed table packs with a total of 8 new tables: Primal Carnage and Postal Brain Damage
[/*]The new EM+ category, starting with 4 tables that blend the charm of classic EM machines with modern gameplay twists
[/*]
And of course We officially left Early Access!
Were incredibly proud of how far Zaccaria Pinball has come this year, and none of it would have been possible without your support, feedback, and passion for pinball.
And the year isn\'t over yet, and as planned, this is our final update of the year, so let\'s see what it brings!
This update also includes a number of important fixes and quality-of-life enhancements based directly on community feedback:
Improved Portrait Mode Rendering\nGraphics no longer stretch, distort, or become overly pixelated when playing in portrait orientation. Image clarity has been significantly improved.\n
[/*]Table Selection Sorting Issue Fixed\nWhen using Sort by Name (AZ), selecting a table now reliably opens the correct one on the first try instead of loading the previously highlighted table.\n
[/*]Survivor Mode Ball Counter Improvements\nTables using DMD or video displays now correctly show the remaining lives by reusing the existing Ball: X indicator, bringing them in line with SS and EM tables.\n
[/*]Camera Mode Controls (Controller)\nIn Photo Mode, LT/RT correctly adjusts the camera elevation (Lower / Higher) as intended.\n
[/*]Stickers Visibility Fix\nWhen the background scene is hidden, stickers placed on cabinets or side tables now hide properly as well instead of remaining visible.\n
[/*]Achievement Notification Scaling\nTable task notifications (not tied to Steam achievements) now display at a readable size in portrait mode. Text is no longer oversized, cut off, or unreadable, regardless of notification size settings or ultrawide portrait resolutions.\n
[/*]Tournament History Quality-of-Life Update\nYou no longer need to scroll back an entire month to view Monthly results, end-of-month standings now appear immediately at the months conclusion.\n
[/*]Customization Quality-of-Life Fix\nTilt Sensitivity customization was renamed to Tilt Resistance to better reflect its function. Existing configurations remain intact.\n
[/*]In-game UI Visibility Fix\nThe UI visibility setting now works correctly. The old three-option setup has been replaced with a slider offering ten levels for more precise control.\n
[/*]Controller Disconnect Behavior\nIf the game controller disconnects or its battery runs out during gameplay, the game now opens the pause screen automatically. Under Tournament gameplay, this redirects to the in-game menu instead.\n
[/*]VR Menu Fix\nA rare issue causing a faint grey menu outline to appear in VR has been resolved. Also non-essential Ingame UI elements will no longer appear in VR mode. The menu element background has also been darkened slightly for easier readability and positioned a bit higher so that it does not collide with the pinball table.\n
[/*]POSTAL: Brain Damaged Fix\nFixed an issue where objects in POSTAL: Brain Damaged tables didnt use the game-accurate pixel graphics. They now display correctly, matching the original games style.
[/*]
In addition to the fixes listed above, several tables received further adjustments and minor improvements. Thank you for all your bug reports and continued feedback!
And here we are, the final month of the year!
Winter has arrived, the air has cooled, this years first snow has already come, and honestly What better time is there to bring out the skis and dive into some winter sports?\nExactly. Winter Sports Deluxe has arrived!
Ready, set, slide!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/f264a697ade4563d64840e7dd919d67defee7c02.gif\"][/img]
For those who love a great soundtrack, the awesome music tracks from this new deluxe table are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
And were not stopping there, not even close.\nFour brand-new EM+ tables are rolling into the arcade, each bringing its own unique flair and retro-modern charm.
Buckle up, pinball pilots! The Supersonic EM+ takes you to the skies, where a daring female ace commands the playfield against a backdrop of fighter jets silhouetted in the sunset. Speed through the Thrust Loop ramp, hit the spot targets, and light up the bonus lamps to prove your aerial mastery.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/43faefaa9ba28d56c9d83041fedc943f978470b0.gif\"][/img]
Next, emerging from the heart of the wild, step into the lost world of the Woods Queen EM+, venturing into a hidden jungle, a place where ancient creatures roam in harmony with the present-day wildlife. Towering dinosaurs, mystical beasts, and the echoes of a forgotten era mingle with birds, monkeys, and the whisper of the forest. At the heart of it all reigns the Woods Queen, watching over her kingdom with an eternal gaze.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/25cbc7bb327c5655710cbb16b88f41c18f5b2512.gif\"][/img]
All aboard and pick up speed the Locomotion EM+! Step onto the playfield and feel the rumble of a vintage steam engine as it powers through winding mountain passes. Navigate bridges, tunnels, and signals as you hit key lamps, keeping your train on schedule. Every flip of the silver ball fuels your journey, from the start to the destination, with the thrill of red specials and coal loads that test your timing and precision.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/bef162b4d99de4d593c2d3a22bc376488fce3957.gif\"][/img]
And finally, strap in for Hot Wheels EM+! A classic race car speeds down a sunset-lit open highway, engines roaring and tires burning rubber. Navigate orbits, including the iconic checkered start flag, as you chase the ultimate victory. Hit lamps to turbocharge your run, while aiming for the central Trophy for the ultimate special. Precision, timing, and a need for speed will be your keys to crossing the finish line first!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/dff86466b50cc13ee102adde058f50fb57ce6199.gif\"][/img]
Just in time for the holidays while the snow falls and the lights twinkle, a dark cloud approaches, bringing creatures far more fearsome than any Christmas stress! The Blood West franchise from Hyperstrange and New Blood Interactive rides into Zaccaria Pinball, bringing a horde of monstrous, nightmare-inspired creatures ready to challenge even the bravest pinball gunslingers.
Blood West Table Pack comes with Retro, SS, Remake, and Deluxe tables, each packed with faithful, game-accurate graphics and terrifying new challenges. Can you survive the monsters, master the tables, and become the legend of the Blood West?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/bda1eb32a3bdbb6f89d557189c64b258d5dd5cbf.gif\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/715506161ef81ca571d99786cea8f299a66acee7.gif\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/d47438c6da37b9d1e48d76466a6ee55eb3345ea3.gif\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/df7ba7ff6e6c5647988ed9d7304d0f1fc2a3b9e3.gif\"][/img]
As the year draws to a close, the entire Magic Pixel team would like to wish you a joyful holiday season and a very Happy New Year to all pinball fans. We bid farewell for now, and well return next year with renewed energy.
Happy flipping,\nThe Magic Pixel Team
[dynamiclink href=\"https://store.steampowered.com/app/4097520/Zaccaria_Pinball___Winter_Sports_Deluxe_Pinball_Table/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/app/4232840/Zaccaria_Pinball__Blood_West_Table_Pack/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/app/4120710/Zaccaria_Pinball__EM_Table_Pack_2/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/\"][/dynamiclink]
Hey Pinball Fans!
This year has been incredible, and we want to thank every one of you for the constant support, feedback, and passion you bring to our game. Youve truly kept the lights on for us.
If Zaccaria Pinball has ever made you smile, relax, or feel that spark of childhood wonder, now is the perfect moment to give something back. By voting for Zaccaria Pinball as VR Game of the Year, you help this unique project gain the recognition it deserves.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/2f200d38db8136e1470bd52ca15fc5f456ba84f4.png\"][/img]
You can also nominate Zaccaria Pinball in any other categories you feel it deserves, every bit of support means the world to us.
And again we truly cannot thank you enough for walking this journey with us and helping Zaccaria Pinball become what it is today.
Your voice helps keep the legacy alive.
Youre the heart of this community.
Your support means everything.
Your vote is powerful.
Happy flipping,\nThe Magic Pixel Team
Hey Pinball Fans!
Weve probably lost our minds a little, just like The Dude, but in the best way possible. Weve been busy in the workshop, and this update brings something for everyone, from brand-new tables and a completely new category, to long-awaited fixes and quality-of-life tweaks. Whether youre flying high, going postal, or flipping through pinball history, this ones packed with content.
Before we dive into the new stuff, lets take a quick look at whats been improved under the glass:
Fixed a freezing issue on the Cine Star Deluxe table. This problem was linked to the audio engine and may have also caused freezes on other tables, those should now be gone too.
[/*]Favorite category selection is now working again with both keyboard and controller input.
[/*]Fixed an issue where the best score rank in Tournament mode didnt match the actual leaderboard rank.
[/*]Fixed an issue where Lamp Hunter mode couldnt be selected in Tournaments for tables that support it.
[/*]Added game mode display to Tournament countdowns, so youll always know exactly which mode youre competing in.
[/*]
And speaking of tournament fixes we heard your feedback!
Recently, many of you noticed that the Lamp Hunter and Target Eliminator modes have been showing up a bit too often in our daily Official Tournaments. Dont worry, we noticed too!
To keep the competition balanced (and to save a few nerves), weve decided to reduce their frequency and give them their own spotlight.
From now on, all Official Tournaments will be played exclusively in Classic Mode, keeping the competition clean, focused, and fair for everyone. But theres one glorious exception: Thursday. Or as we like to call it Tricky Thursday.
Every Thursday, prepare yourself for a healthy dose of chaos! For now, our two wildest experiments, Lamp Hunter and Target Eliminator, will headline these special events, bringing exciting new challenges to your leaderboard once a week.
Now, with the maintenance out of the way lets talk about what really matters. New pinball action!
\n
Ladies and gentlemen, fasten those seatbelts and keep your eyes on the sky, because the Aerobatics Deluxe airshow is about to begin! Weve got vintage wings, roaring engines, and the most daring pilots ever to grace the pinball skies!
Watch as these beauties pull off death-defying loops, breathtaking rolls, and gravity-shattering spins! Every ramp, every target, every spinner gets you one step closer to becoming the ace of this pinball runway!
From the classic Cuban Eight to the insane Immelman turn, youll need nerves of steel and reflexes of lightning to keep the crowd on their feet! So crank up the throttle, hit those flippers, and show the world how high you can fly. This is Aerobatics Deluxe, and the skys the only limit!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/33ece386707b4061ea4a34c97b564dc3e757cc9b.gif\"][/img]
Attention pinball citizens of Paradise!
Guess who woke up inside another fever dream, and brought a plunger this time? Thats right. The Dude is back, armed with questionable hygiene, unstable energy, and more balls* than ever before.
The POSTAL Brain Damaged Table Pack DLC delivers four brand-new tables, pure madness, and a total disregard for good taste, just the way The Dude likes it. Along with the tables, weve added a few DLC-exclusive customizations that every owner of this pack can enjoy.
Lets start at the beginning, where nostalgia meets insanity.
The POSTAL Brain Damaged Retro table takes you back to the golden age of pinball, when points were pure, sounds were sharp, and madness was manual.\nCollect keys, spin your way through feverish levels, and prove your worth one drop target at a time. It\'s an old-school pinball with a head injury.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/b962d0a6b3301b885ef59d161b5cc7be8cec9224.gif\"][/img]
Cross the line, cause some trouble!
The POSTAL Brain Damaged SS table cranks the chaos up to eleven. Flush toilets, hit ramps, and spray points like theres no tomorrow. It\'s loud, its filthy, and its somehow even more unstable than The Dudes mental state.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/72c2dd90929c78188ac8c3d53c2a29ca42c19ed8.gif\"][/img]
The POSTAL Brain Damaged 2025 table throws The Dude straight back into his own chaotic mind.
Flashing lights, mental multipliers, and full-on madness collide as you build brain power, trigger wild modes, and unleash the ultimate Toilet Multiball to prove youre the baddest badass in the asylum.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/47bd0a8fe7b4a8eeae39efccbaa3b1eb0f20c818.gif\"][/img]
The POSTAL Brain Damaged Deluxe table is where The Dude finally loses it. Pick your poison, chug your courage, and dive headfirst into a delirious battle of boss fights, steroids, and pure pinball carnage. From Karen to The Other Dude, every ramp hit and every flush brings you closer to postal-level enlightenment... or total meltdown.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/90e180e3c49247e3fd63f9880b5d30656bfeea69.gif\"][/img]
This might just be the most questionably stable DLC weve ever released. Expect enemies to crush, ramps to break, and balls* to lose, and thats just before breakfast.\nFlip responsibly. And remember: sanity is optional.
*We are referring to pinball balls.
Introducing EM+ - A New Generation of Electromechanical Tables
Here, the ticking rhythm of relays meets the synthetic chime of early digital sound. Its not quite Electro-Mechanical, not quite Solid State its something right in between.
The EM+ line reimagines the golden age of pinball with a modern twist preserving the soul of classic gameplay while adding just enough spark to make it feel brand new. More than nostalgia, its a tribute to evolution itself.
And this is only the beginning
All hands on deck!\nThe sea is rough, the cannons are loaded, and the Captains ready to make some noise. Combat EM+ puts you at the helm of a classic warship in the golden age of electro-mechanical chaos, where steel balls and solid brass decide the fate of the battlefield.
Hit your targets, man the ramps, and lock in those rollovers to keep your ship afloat. The more precise your shots, the higher your command rank, from a rookie seaman to the terror of the high seas.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/da134a3772897e69916b7d6df76d92d7ae40ddc1.gif\"][/img]
Ah, young apprentice once again, the earth trembles, the wind howls, and the fire dances around the shining silver ball! This is Earth Wind Fire EM+, a realm of magic and elements, where every hit is a spell, and every light is an ancient rune waiting to awaken!
If your hands are steady and your heart is strong, you may summon the Ancient Rune itself and unleash its hidden power. But beware, apprentice magic is fickle. One careless shot, and all youve conjured may vanish in a puff of smoke!
Now take your flipper and show me the true power of a wizard!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/eee85d3f21408949b0c1250876d4311523ee3ad8.gif\"][/img]
Under the soft glow of twilight, two hearts meet upon a wooden bridge. Surrounded by butterflies, the whispers of the stream, and the promise of eternal love.\nThis is Farfalla EM+, where every shot carries a heartbeat and every light blooms like a petal in spring.
Guide the silver ball through the dance of love, gather the LILY lamps, awaken the HEARTBEATS, and let the WINGS OF LOVE carry your score to the stars.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/9f571f2e09b3a257f369eb052f550c2d44929805.gif\"][/img]
Welcome, brave soul to Spooky EM+, where the night never ends and the dead refuse to rest.
The moon bleeds light over a cursed graveyard, shadows twist, spirits whisper, and the dolls oh, the dolls they watch.
Each shot awakens something old, something hungry. Light the lamps, feed the darkness, and face the horrors that stir beneath the fog. Earn your score or join the others who linger here, forever playing in the dark.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/4a690215d9ee00a47f8dc4b9801fcd4ff67a696b.gif\"][/img]
With EM+, we aim to honor the mechanical roots of pinball while exploring how far imagination can go when old-school meets high-tech.
As always, thank you for your continued support and passion for pinball! We hope youll enjoy these new tables as much as we enjoyed creating them.
See you on the leaderboards!
Happy flipping,\nThe Magic Pixel Team
[dynamiclink href=\"https://store.steampowered.com/app/4097600/Zaccaria_Pinball__Aerobatics_Deluxe_Pinball_Table/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/app/4120570/Zaccaria_Pinball__EM_Table_Pack_1/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/app/4139280/Zaccaria_Pinball__POSTAL_Brain_Damaged_Table_Pack/\"][/dynamiclink] [dynamiclink href=\"https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/\"][/dynamiclink]
Hello pinball citizens of Paradise!
Guess who banged his head on a urinal and woke up inside a fever dream?\nThats right. The Dude. And now hes rolled his balls* into yet another pinball pack.
Introducing the POSTAL: Brain Damaged Pinball Pack, the most unstable DLC ever added to Zaccaria Pinball. If you thought POSTAL REDUX and POSTAL 2 tables were unhinged, this one blasts sanity straight into the gutter. Four brand-new tables loaded with chaos, a pair of balls*, carnage, and questionable life decisions. Expect enemies to crush, ramps to break, and balls* to lose. (Just try not to lose your sanity along the way.)
Coming very soon to Steam, maybe tomorrow. Dont miss it or the Dude will judge you. And for once, you can finally put your balls* to good use.
Its the perfect time to complete the collection. Each POSTAL bundle is a Complete Your Set pack. If you already own any Pinball DLC or the full game, its price will be automatically deducted. So you only pay for what you dont have.
Double the games. Double the tables. Double the balls*.
POSTAL Redux: The Dudes Day Off (POSTAL Redux, Zaccaria Pinball - POSTAL Redux Pinball Pack)
[/*]POSTAL 2: Would You Like to Sign Our Petition? (POSTAL 2, Zaccaria Pinball - POSTAL 2 Table Pack)
[/*]
Flip responsibly,\nYour friends from The Magic Pixel Team
P.S. No balls* were harmed during the making of this pinball pack.\n\n*Legal says we are referring to pinball balls. HR insists we clarify that.\nDisclaimer: Magic Pixel takes no responsibility for any loss of sanity, mild cognitive confusion, or sudden urge to destroy everything in sight.
[dynamiclink href=\"https://store.steampowered.com/app/4139280/Zaccaria_Pinball__POSTAL_Brain_Damaged_Table_Pack/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/61713/POSTAL_Redux_The_Dudes_Day_Off/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/61714/POSTAL_2_Would_You_Like_to_Sign_Our_Petition/\"][/dynamiclink]
Hey Pinball Fans!\n
Were back with a fresh update packed with important fixes, improvements, and a few exciting surprises! Your continued feedback helps us make every release smoother and more fun to play, so thank you as always for your support.
This update focuses heavily on polishing gameplay and stability across tables and modes:
Fixed Tournament Viking Table issue where Lamp Hunter and Target Eliminator modes appeared selectable but werent supported.
[/*]Tournament ranks now update correctly when the Tournament page refreshes.
[/*]Fixed incorrect level calculation after tournaments. The displayed level now matches your actual progress.
[/*]In Timeloop gamemode flippers now re-enable properly when the ball returns to the upper playfield.
[/*]Fixed issue where using Timeloop after watching a tournament replay disabled reverse flow.
[/*]Fixed incorrect bonus time and remaining ball timers after the last ball on SS tables.
[/*]Resolved positional audio glitches where sound randomly shifted between left and right channels.
[/*]Fixed issue on Devil Riders Deluxe where flippers stopped responding after completing the upper playfield.
[/*]Fixed Controller Navigation issue where some buttons skipped in the pause menu in portrait mode.
[/*]Fixed unwanted camera zoom-in after finishing your first game.
[/*]Fixed navbar misalignment when rotating the screen in some cases.
[/*]Restored randomly missing ball rolling sound in Lamp Hunter or Survivor modes on every table.
[/*]Minor bug fixes and table modifications have been made on some tables to make the game run more smoothly.\n
[/*]
New Features & Additions
The tournament timer now turns orange in the final hour to warn players that time is running out!
[/*]Were done giving cheaters the spotlight in the Hall of Cheaters, that menu is gone for good.
[/*]The Table Task Leaderboard is now available on the Tables Leaderboard page! Its the same leaderboard you know and trust from the Achievements Leaderboard. Same scores, just a new name that better reflects its purpose.
[/*]Crash dumps now save correctly to disk on windows.
[/*]
Our First Cross-Game Collaboration!
Were beyond excited to announce something truly special, the first-ever cross-game collaboration in Zaccaria Pinballs history!
Our tables have broken free of the dome and stepped into the world of Primal Carnage: Extinction!\nPlayers who own the Zaccaria pinball - Primal Carnage Table Pack can now find a special gift key inside Zaccaria Pinball. Head to Tables > Primal Carnage and select the Gift Box icon next to Random Tables to claim your reward.
Show off your pinball pride in prehistoric chaos with 14 unique items, all inspired by the Zaccaria spirit!
Included Rewards:\nZ Striped Nova Z Striped Carno Z Striped Rex Z Striped Dilo Z Striped Ptera Z Striped Spino\nZ Trapper Z Netgun Z Stungun Z Shotgun\nZ Cap Z Pathfinder\nSpray: Z Logo Spray: Z Swish
This collaboration marks a thrilling new chapter for Zaccaria Pinball, blending worlds, communities, and creativity.
Command Line Enhancements
Weve made major improvements to the command line system to make it more reliable, flexible, and user-friendly.
If you use -skipmenu with an invalid table name, the game will still launch and show an error message instead of failing to start.
[/*]If no -skipmenu_gamemode is specified, the game keeps your previously saved gamemode and settings.
[/*]You can now play in 5-ball modes by adding _5 to any classic mode (e.g. classic_arcade_5).
[/*]Custom Physics setups (User Custom #14) can be chosen by adding a number after user (e.g. classic_user2).
[list]If none is specified (classic_user), it defaults to User Custom #1.
[/*]
The -skipmenu_gamemode and -skipmenu_player parameters can now be used independently.
[/*]Skipping -skipmenu_player launches single-player mode with 0 bots.
[/*]You can now define total players and bots in -skipmenu_player by using X-Y format:
X = total players (14)
[/*]Y = bots (04)
[/*]If Y > X, the game adjusts automatically, filling all slots with bots.
[/*][/*]Thank you again for your amazing support and enthusiasm. Updates like this are shaped by your feedback and we cant wait to hear what you think about these new features and fixes!
Happy flipping,\nThe Magic Pixel Team
[dynamiclink href=\"https://store.steampowered.com/app/2722350/Zaccaria_Pinball__Primal_Carnage_Table_Pack/\"][/dynamiclink]
Hey Pinball Fans!
This is a truly special moment for us. Zaccaria Pinball has officially left Early Access!
It has been quite a journey. We started this project back in 2013 on iOS with just three original Zaccaria tables. In 2016, we launched on Steam through Greenlight with 27 tables and a dream to bring the legacy of Zaccaria, Europes #1 pinball company in the 1980s, to life in digital form.
That was more than 9.5 years ago, back when Zaccaria Pinball was Greenlit on Steam. Greenlight was a program where the community voted for games they wanted to see on the platform, and those with enough support were approved for release. This program was officially deprecated in 2017.
Since then, we have shipped over 110 major updates and 22 patch updates, added more than 130 tables, built VR support, created multiplayer, created tournaments, improved graphics, introduced new game modes, and even added licensed content like Postal and Postal 2. Zaccaria Pinball has survived so many UI overhauls, and now we are bringing the 5th iteration to Steam.
Throughout this journey, our community has been there, giving feedback, sharing ideas, reporting bugs, and cheering us on. You have helped shape this game into what it is today, and for that we are endlessly thankful. We also want to give a special thanks to everyone who participated in our closed beta period, and then in the open beta, which has now officially ended. Your time, feedback, and careful testing were invaluable in helping us polish the game for this full release. We truly appreciate the effort you took to help make Zaccaria Pinball the best it can be.
Over the past year, we have worked hard to completely refactor and polish the game. We have refreshed our brand look, launched a new trailer, and reorganized bundles and pricing to make it easier than ever to explore all that Zaccaria Pinball has to offer. You can find more details in the Discussion section or directly in-game in the Store tab.
Each of our bundles is a Complete Your Set pack. If you already own any DLC, its price will be automatically deducted, so you only pay for what you dont have. We have also updated our prices from 2016 to reflect the move out of Early Access and changes over the years.
You know that Zaccaria Pinball updates never come without surprises. That\'s why we\'re preparing something special for you.
Attention, players! The Primal Carnage Table Pack has arrived! Inspired by Circle 5 Studios popular Primal Carnage game. The pack includes four thrilling tables: a retro, solid state, remake, and deluxe table. Dinosaurs are taking over the dome, and youll hear radio messages from human survivors guiding you through the chaos. Copy that? Get ready to flip like never before!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/84f8d46b93128089c00776961132180bc6769385.gif\"][/img]
And since it\'s such a special day, are you ready for another surprise?
Step right up, pinball fans! \nThe crowd is buzzing, the lights are flashing, and the wait time is longer than ever because everyone wants a ride! Get ready for Devil Riders Deluxe, packed with stunts, fire, and daring tricks. Feel the adrenaline rush as you loop, flip, and spin through daring challenges. Its the ultimate thrill ride, and the perfect way to celebrate leaving Early Access! Hold on tight, because this is one ride you wont want to get off. Grab your flippers, aim for the jackpots, and let the excitement take over, the table has never felt so alive!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/0d1d21502d4ba8228cfee0ce37ed9cc117f85de3.gif\"][/img]
Since leaving Early Access, we have worked to make the current version as stable and bug-free as possible. To start fresh, we decided to make some changes to the bug reporting system. The existing bug report topic has been renamed to Bug Reports of Early Access, preserving all previous reports. Additionally, we set up a new topic called Bug Report where you can share any bugs you find from this update onward.
For those who love a great soundtrack, the awesome music tracks from these new tables are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC. In response to popular demand, the new trailer music has also been included in this DLC.
Heres whats new and improved in this update:
Replays now show the players environment and settings. This long-awaited feature lets you see the table and view configuration of the player youre watching. \n(Note: older replays wont include this data)
[/*]Added an Around button to both standard and Tournament leaderboards, allowing you to instantly jump to your own ranking on the global list.
[/*]Fixed the scrollbar text wrap issue. The text no longer overlaps the scrollbar.
[/*]Improved multi-controller support for analog axes and rumble feedback when using XInput.
[/*]Analog nudge fix under XInput. The analog stick now correctly behaves as a digital input.
[/*]Fixed an issue where players without the Bronze DLC could incorrectly access camera 57 views.
[/*]Screen rotation issue fixed. Images are no longer squashed when using the Rotate Screen option.
[/*]Options preview window now displays the correct previews. Now the preview disappears correctly if the setting does not have such a video or image.
[/*]
We fixed an issue that could cause OneDrive to affect the proper functioning of save games. To make sure everything works smoothly, weve moved the save game location from your Documents folder to AppData.
The process should happen automatically, but just in case, your old save files will stay in the original location as a backup.
Old location: C:/Users/
Leaving Early Access does not mean we are done, far from it. We will continue to add new content, features, and optimizations, just as we have for nearly a decade. But today marks a new chapter.
Thank you for sticking with us through this long, exciting journey. Zaccaria Pinball would not be what it is without you.
Happy flipping,\nThe Magic Pixel Team
[dynamiclink href=\"https://store.steampowered.com/app/4097430/Zaccaria_Pinball__Devil_Riders_Deluxe_Pinball_Table/\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/app/2722350/Zaccaria_Pinball__Primal_Carnage_Table_Pack/\"][/dynamiclink] [dynamiclink href=\"https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/\"][/dynamiclink]
Hey Pinball Fans!
Weve officially started the transition out of Early Access, and we wanted to share whats happening with the bundles and a few extra updates!
Weve heard you loud and clear! You wanted easier ways to pick tables and plan upgrades, so weve reorganized the bundles to make things simpler. Platinum, Starter, Starter Plus, and VR Starter stay the same as before.
Based on your feedback, weve added more category bundles:
The Gold Pack is now replaced with Solid State Pack 1, 2, 3 and Electro Mechanical Pack. Making it easier to pick your favorite tables at a discount.
We also added Remake Pack 1, 2, 3 and Deluxe Pack 1, 2, 3, so you can grab our original Magic Pixel tables with a discount too.
Since our original prices were set back in 2016, weve updated them to reflect the move out of Early Access and the changes over the years.
Each of our bundles is a Complete Your Set pack, if you already own any DLC, their price will be automatically deducted, so you only pay for what you dont have.
On top of that, weve started updating our logo and created a brand new trailer for the game. We hope it gives you a fresh look at everything Zaccaria Pinball has to offer!
Were really excited about these changes and hope it makes exploring Zaccaria Pinball a bit more fun and straightforward.
Happy Flipping,\nThe Magic Pixel Team
[dynamiclink href=\"https://store.steampowered.com/bundle/3672/Zaccaria_Pinball__Platinum_Pack/\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/bundle/60527/Zaccaria_Pinball___ElectroMechanical_Table_Pack/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60524/Zaccaria_Pinball___Solid_State_Table_Pack_1/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60525/Zaccaria_Pinball___Solid_State_Table_Pack_2/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60526/Zaccaria_Pinball___Solid_State_Table_Pack_3/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60528/Zaccaria_Pinball___Remake_Table_Pack_1/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60529/Zaccaria_Pinball___Remake_Table_Pack_2/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60530/Zaccaria_Pinball___Remake_Table_Pack_3/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60531/Zaccaria_Pinball___Deluxe_Table_Pack_1/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60532/Zaccaria_Pinball___Deluxe_Table_Pack_2/\"][/dynamiclink][dynamiclink href=\"https://store.steampowered.com/bundle/60533/Zaccaria_Pinball___Deluxe_Table_Pack_3/\"][/dynamiclink]
Hey Pinball Fans!\n
Weve just released a small hotfix to address two important issues that appeared after the last update. Thanks again for your quick feedback, it really helps us react fast and keep things running smoothly!
Fixed Lamp Hunter Tournament scoring. Scores now correctly update for all players, not only for those who had previously played Lamp Hunter outside of tournaments.
[/*]Improved audio engine stability. Some users experienced crashes related to the new sound system. Weve made adjustments that should prevent these issues. Although we havent been able to reproduce the problem in our office, were confident this fix will help most players.
[/*]
Thank you once again for your reports and patience, your feedback keeps Zaccaria Pinball getting better every day!
Happy flipping,\nThe Magic Pixel Team
Hey Pinball Fans!\n
This update is packed with fixes, tweaks, and a few new features, all thanks to your continued feedback. Weve focused on making tournaments smoother, menus easier to navigate, and customization more reliable.
Weve made major improvements to the tournament and quest systems to make competition fairer and smoother:
Browsing Tournament Wizards now works correctly.
[/*]Fixed overlapping quest text in tournaments.
[/*]Leaderboards for both quests and tournaments now scroll properly across multiple pages, up to the Top 100 players.
[/*]Tournament UI buttons no longer overflow outside their panels.
[/*]Fixed the You havent set a score yet bug. Rankings now display correctly in all modes, not just Classic.
[/*]Backend optimizations make tournament data load faster, and replays are now working properly.
[/*]Fixed a Viking table tournament issue.
[/*]Corrected a bug in Wizards score calculation.
[/*]Your ranking is now also visible in the Custom Tournaments section. No need to open individual tournaments to see your position.
[/*]Added new Tournament types. You can now create Tournaments with Target Eliminator and Lamp Hunter modes for more variety and challenge!
[/*]
Weve continued optimizing the menu for better usability and cleaner presentation:
Added a Skip button for the epilepsy warning screen. Once the game loads in the background, you can skip it immediately.
[/*]Table Rules and News menus can now be scrolled using a controller (XINPUT) with the right joystick. (Steam Input support is still in progress.)
[/*]You can now exit the table selection screen using the back function in Tournament or Multiplayer creation.
[/*]Campaign menu buttons have been enlarged and adjusted to ensure a cleaner layout.
[/*]Minor UI tweaks across several menus for a more polished look.
[/*]Fixed an issue where room customization (walls, floors, stickers, etc.) didnt save correctly.
[/*]Big Decorations and Toys now properly disappear when the background scene is set to OFF.
[/*]Customization saving is now more consistent across all tables.
[/*]Removed excessive empty space at the bottom of scrollbars in Customizations (e.g., Ball selection).
[/*]Switching from Tables back to News now updates the bottom menu bar correctly.
[/*]Slight font adjustments in the Options and Keyboard sections improve readability.
[/*]
This update includes one of our biggest table-polishing passes yet:
Over 50 tables received bug fixes and improvements.
[/*]Adjustments include visual updates, audio refinements, gameplay fixes, and physics corrections.
[/*]Fixed specific issues like City Golf and Vampire total bonus display errors.
[/*]Addressed multiple rule and scoring inconsistencies.
[/*]Score reel alignment on retro tables has been corrected. Numbers now properly display even after rolling over the reels.
[/*]
We hope these changes make the game feel smoother and more polished. As always, many of these fixes come directly from your reports, so thank you for helping us push Zaccaria Pinball forward with every update!
A New Era Begins Soon
In recent months, as weve been rebuilding and improving the new menu, weve also been preparing for something even bigger, the official launch of Zaccaria Pinball!
Thanks to your feedback and support, were excited to announce that the game will leave Early Access and launch fully in exactly one week!
But dont worry, this isnt the end, just the beginning of a new chapter in the games story. Well continue to update and expand the experience for everyone who loves pinball as much as we do.
One more thing: with the full release, prices will increase, so if theres anything youve been considering adding to your collection, nows the perfect time!
Stay tuned! Well be back soon with the launch and whats coming next.
Happy flipping,\nThe Magic Pixel Team
Hey Pinball Fans!\n
As always, this update wouldnt be possible without your continued enthusiasm and detailed feedback. We hope youll enjoy this release as much as the previous ones. Once again, most of these improvements are based directly on your reports and suggestions.
Weve been polishing both gameplay and menus to make everything smoother:
Custom Tournaments XP rewards have been quadrupled, making competitions more rewarding.
[/*]Fixed an issue in the rules menu where text sometimes overflowed outside the menu frame. \nNote: text may still overlap the slider, but its much improved.
[/*]This update is optimized for Portrait mode 16:10 screens. Some small issues may remain, but the UI is much more manageable now.
[/*]More menus now use larger buttons for easier navigation, especially on touch devices. Weve also replaced some square buttons with rectangular ones to improve multi-language support and avoid text-breaking issues.
[/*]Fixed Timeloop buttons lingering that sometimes stayed on-screen.
[/*]Official Tournaments now display your current rank directly, so you no longer need to enter each tournament to check your rank.
[/*]Fixed several crashes on macOS, resulting in a much smoother and more stable gameplay experience for Mac users.
[/*]
Were excited to announce that the Quest Leaderboard and Wizard Leaderboard are finally here!
The Wizard Leaderboard has also been rebalanced, offering fairer scoring and creating a much more competitive environment.
[/*]These new leaderboards mark another step toward making tournaments and quests even more engaging and challenging.
[/*]
This update introduces a brand-new custom audio engine, replacing OpenAL. The change was necessary because of OpenAL compatibility issues on the latest macOS, but it also gave us the chance to create something even better.
Try the new audio engine on the Clown 2017 table. Its a perfect showcase for the new surround effects, especially during multiball.
[/*]Flippers and balls now also use better spatial audio, so with a keen ear you can even tell how many are active on the table.
[/*]For now, the new audio engine supports stereo output only, but it already brings a big step up in immersion.
[/*]
With this new audio engine, weve also removed the last roadblock and the game is now running as a full 64-bit application on Windows.
Please note: Windows 10 support is ending soon, and 32-bit operating systems will no longer be supported on Steam. Unfortunately, this means players on 32-bit systems wont be able to access Zaccaria Pinball from now on. We apologize for the inconvenience and hope those affected will be able to return on a 64-bit system.
[/*]
Finally, weve also addressed several table-specific issues based on your reports. As always, there may still be bugs we havent caught yet, but your feedback is what guides us, so please keep it coming!
Thanks again for your passion and support. Every update brings us closer to the best pinball experience possible.
Happy flipping,\nThe Magic Pixel Team
Hey Pinball Fans!\n
Were back with another hot fix, packed with bug fixes, UI improvements, and some brand-new features to keep things exciting. Thanks as always for your feedback. It helps us a lot in tracking down issues quickly and shaping new content.
Lets start with the fixes. Weve gone through your reports and polished several areas of the game:
Improved Controller support (Steam Input only):
[list]Legacy controllers (Xbox 360, PS4, PS5, Nintendo Switch Pro) use the large rumble motor correctly as before.
[/*]Xbox One controllers now use the rear haptic trigger motors.
[/*]Steam Controller and Steam Deck now properly use haptics.
[/*]
Fixed the up/down movement in Photo Mode on Steam Input, allowing you to zoom in closer on the table.
[/*]Fixed an issue where the scroll reel could spin endlessly.
[/*]Improved sound positioning for video games. The audio no longer incorrectly plays from the pinball machine.
[/*]Improved menu accessibility by further increasing the size of the navigation bar.
[/*]News and Info menus have been merged into a new section called Home. The History and Credits parts of Info have been split off into their own dedicated spaces.
[/*]Optimized the Tables menu with larger buttons for better usability on smaller screens and touchpads. This is the first step, more menus will be updated with bigger buttons soon.
[/*]Of course, an update wouldnt be complete without something new to explore. This time were bringing you two brand-new submenus:
Tournaments Wizards\nReady for a new challenge? This submenu lets you track whos delivering the best overall performance across tournaments. Youll earn points based on your tournament placement, which determine your rank. Each month, the leaderboard resets, giving you a fresh chance to climb to the top.\n(Note: This is not the final version. Pagination and displaying your own score are still in progress.)\n
[/*]Quests Leaderboard\nWere also laying the groundwork for quest competition with this new submenu. For now, its visible but not yet functional. Stay tuned as we continue development.
[/*]
Were always working to make Zaccaria Pinball better, more fun, and more competitive. We hope you enjoy these fixes and the first steps toward new leaderboards. Please keep sharing your feedback, it really helps us bring you the best possible experience.
Happy flipping,\nThe Magic Pixel Team
Hey Pinball Fans!\n
Wed like to thank you once again for all the feedback youve been sending us. Its thanks to your reports that we spotted these issues so quickly. With Update 106.2, weve focused on addressing problems that directly impacted how you play the game:
Fixed problems related to Cabinet Mode and VR Mode.
[/*]Fixed problems related to VR pause button when in game.
[/*]Fixed problems related to VR recenter function.
[/*]The 8th element in Custom Tournament is now clickable.
[/*]
We know how important these modes are to many of you, so our team worked as fast as possible to get these fixes out. Were sorry for any inconvenience caused in the meantime, and we truly appreciate your patience and support.
We hope this hotfix helps you get back to enjoying Zaccaria Pinball the way youre used to and please keep those reports coming, they really help us make the game better for everyone!
Happy flipping,\nThe Magic Pixel Team
Hey Pinball Fans!\n
First of all, wed like to say a huge thank you for all the feedback youve been sending us about the new menu. This project wouldnt be possible without your support and input!
Today were rolling out a new update that fixes several issues and introduces some exciting new features. Weve also started improving the Steam Deck view, making previously hidden or hard-to-see options more accessible. Theres still a long way to go to make the menu work perfectly across all views, so please keep sharing your bug reports with us. The fastest way is via our Discord channel, but you can also post them in the Steam Bug Report discussion.
Heres what has changed so far:
Fixed an issue where switching to the next in-game camera with Steam Input didnt work correctly.
[/*]Restored missing Glow Intensity Preset values in the graphics options.
[/*]Fixed error with custom tournaments showing Not supported tournament type.
[/*]Cabinet Mode is now properly disabled the DMD and backglass display in VR.
[/*]Fixed a bug where Replays sometimes appeared at 4th or 5th place instead of only for the top 3 scores.
[/*]Right mouse click functionality was added, so menus are now properly usable with mouse buttons only.
[/*]Fixed issues with the Hue Slider not working in certain places.
[/*]Certain sound effects (like plunger and some slingshots) now correctly respond to volume settings.
[/*]Additional music sound effects now scale with the Menu Music Volume setting.
[/*]Added a warning if Steam Input is enabled while using XInput (or vice versa).
[/*]If Steam Input is enabled, controller icons are now always displayed in the layout.
[/*]VR options now shows VR status and includes a Recenter button.
[/*]Added a Table View Size option.
[/*]Clicking the in-game camera icon with the mouse now properly switches to the next camera (just like pressing the C key).
[/*]Improved visibility of the main category navigation bar. Profile information has been repositioned to the bottom-left corner for better layout balance.
[/*]Increased the size of Store items for improved readability.
[/*]Fixed issues with long text strings in various languages (not all languages are fully revised yet, but readability has been greatly improved).
[/*]Updated the Tournament Leaderboard layout with a dedicated space for the replay button.
[/*]
Of course, updates arent just about bug fixing weve also listened to your requests and brought new ways to play.
1-Ball Mode in Tournaments: Create intense single-ball tournaments (requires Bronze Pack) for faster, more exciting matches.
[/*]New Quest Types: Variety is the spice of pinball, so weve added new challenges:
[list]Pass Score
[/*]Target Eliminator
[/*]Lamp Hunter
[/*]90 Sec Quests
[/*]Note: You must achieve the target score in a single game using these new quests.
[/*]
We have increased the number of daily, weekly, and monthly quests. These changes will take effect from tomorrow.
[/*]These new quest types are designed to keep you on your toes and make gameplay even more dynamic.
Finally, lets talk about controls, because we know this is important for many of you. Weve looked into Steam Input and XInput support, and heres what you need to know:
Steam Input is usually enabled by default in Steam. If you want to use it, go to Zaccaria Pinball Controller Configuration (controller icon) and make sure Steam Input is active for our game. Also, choose the new controller layout, called Zaccaria Pinball - New Version V2. This layout fully supports the updated menu UI. In the game select Options Controller settings, set the Controller Input Method to Steam Input.
[/*]If you\'d rather use XInput, you will need to disable Steam Input in the Steam client settings for our game. Then restart the game, and in the game select Options Controller settings, set the Controller Input Method to XINPUT. Make sure your controller supports XInput natively.
[/*]
Note: If we update or change the new layout, you will need to manually reapply the layout in order to receive those fixes.
We know this process can be a bit confusing. Unfortunately, because of how Steam handles controller abstraction on different platforms (especially Steam Deck), we cant bypass some of these limitations.
A small report for Mac users. We are currently investigating audio issues occurring on Mac. So far, our investigation points to a problem related to OpenAL support. Were actively working on a solution and will update you as soon as a fix is available.
Thank you again for your amazing support and enthusiasm. Updates like this are shaped by your feedback, and we cant wait to hear what you think about these changes. Time to fire up the flippers and enjoy some pinball!
Happy flipping,\nThe Magic Pixel Team
Hey Pinball Fans!
Weve reached a huge milestone: after nine years of dedicated development and shared journey, Zaccaria Pinball is about to achieve what we dreamed of from the very beginning! This is not just an update. It marks the start of a new era in the life of the game.
When we first launched Zaccaria Pinball on Steam, it featured only 27 tables and very basic functionality. Back then, we could only hope that over time it would grow into a true pinball universe. Over the years, however, we shaped the game together with the community. Today, there are over 150 tables available, along with countless features that make the game unique in the world of digital pinball.
Back then, everything was different. Nine years ago, our goal was to make the game accessible to everyone, so we designed it to run even on 2010-era low/medium laptops. This meant that at the time, we couldnt fully exploit the graphical capabilities of contemporary hardware.
The raytracing implementation in the game doesnt require GPUs with dedicated raytracing cores. This was important to us because we wanted everyone to enjoy this graphical feature, not just those with the latest and most expensive GPUs. Nine years have passed, and today the minimum supported configuration is an NVIDIA GeForce GT 1030. Thanks to our long-standing development philosophy, even players with a GeForce GT 1030 can enjoy 1080p raytracing options. This GPU is already far more powerful than the originally targeted hardware.
Over the years, weve added VR support, multiplayer, major graphical upgrades and optimizations, and countless internal settings. All aimed at enhancing the gameplay experience. On multiple occasions, we rewrote the program almost entirely. In our current work, which began earlier this year, weve fundamentally redesigned the system again to ensure it remains stable, expandable, and enjoyable for many years to come.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/8ee56a2fb85fb64a6bc31e228277bd62f0c09b95.png\"][/img]
One of the biggest changes is that Zaccaria Pinball now runs on a server-based system, whereas previously it relied solely on Steam. We built this system completely from scratch. It wasnt easy, but we believe this ensures a long-term, high-quality experience for the community and continuous growth of the game. This decision is also important because our priority has always been that players should not have to buy the content again as a new program. Tables youve acquired over the years will remain yours. We believe that community retention, respect for players, and shared experiences are far more important than any short-term revenue.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/2e784e7a3733a20ed3fa66404be3b0f0aee06a0a.png\"][/img]
From the very beginning, we also kept in mind players who dont want to or for some reason cannot play in online mode. One real-life scenario we considered is this. A user plays on Steam Deck at home in online mode, then takes the game on a trip where no internet is available. Thats why we implemented a system where any earned customizations remain accessible offline. Once the player reconnects to the internet, the game automatically syncs their progress with our servers, ensuring they still receive the XP they earned.
Over a month ago, we launched the closed beta. Nearly 50 players enthusiastically supported our work. Countless bug fixes and gameplay improvements were made based on feedback and reports. This month felt long to us because every day brought us closer to sharing the game with a wider audience. It was a challenge to balance fixing bugs and implementing community suggestions, but we chose the latter to ensure a better experience for you.
We released the closed beta even though VR and multiplayer werent fully re-implemented yet, and the game could mostly only be controlled with a mouse. We sincerely thank the beta testers who spent countless hours testing the server-based system despite these limitations. Along the way, we also added new graphical enhancements. Opal lamps on original Zaccaria tables and 3D prism lamps now feature raytracing for a more lifelike look. Additionally, large pinball table lamps now behave like classic halogen bulbs. They gradually light up and fade, rather than just switching on and off. On older EM tables, Scroll Reels are now correctly simulated.
For an authentic experience, we implemented the Carry Over style, but because it can be slow in real life. Especially on retro tables with seven-digit scores. We also added the option to use Direct Drive. The main difference is that Carry Over only drives the first wheel, while the others follow. Whereas in Direct Drive, all wheels spin independently. The new customization menu lets you freely choose which style you prefer.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/65e35e2e159be7639b714d98f8107c1892227f6a.png\"][/img]
Weve completely revamped customization in the game. Theres now a leveling system where you earn XP, unlocking new customization options as you level up. But thats not all. As shown in earlier screenshots, theres also a Magic Market menu. You might wonder if this requires real money. We managed to avoid microtransactions entirely! The solution is the Tournament system, which includes both official tournaments and player-organized events. Players who place well earn in-game currency, which can be spent in the Magic Market. Additionally, players who purchased the Bronze Pack receive extra customization options.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/a6e2d27737135fed731ec01a8786795d5076e91d.png\"][/img]
The new server-based system allowed us to completely redesign the Achievement system. From now on, in-game Achievements are called Table Tasks, with some still linked to their corresponding Steam Achievements. These Table Tasks are now also saved on our servers.
VR controls have been fully re-implemented, like all other features. You can now choose which eye is displayed on the players screen, and weve redesigned laser pointer handling, making aiming much more precise and easier for UI navigation. Additionally, FFR (Fixed Foveated Rendering) has been implemented. This keeps the center of your view sharp while gradually reducing detail toward the edges, improving VR performance with minimal impact on clarity. It requires an NVIDIA RTX graphics card.
Weve updated Steam Input with new actions, which may require you to manually reselect your Steam Input settings. At the same time, weve kept the legacy XInput support. XInput button mappings can be adjusted in-game, while Steam Input customization is done through the Steam interface. Its important to select the correct input method, as the two cannot be used simultaneously.
We also implemented the RCAS pass from FSR 1.0, often used by VR players for extra image sharpness. However, its available to all users with a stronger GPU and can be very useful.
Another new feature enabled by the server-based system is Quests. There are daily, weekly, and monthly Quests. Completing them grants XP, helping you level up.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/8ab2b2d126958e33a3f176459b26ff64c0643d2e.png\"][/img]
Wed like to introduce the Tournament system to help you understand why it was implemented this way. We aimed to recreate the atmosphere of real tournaments. Once a Tournament match starts, there are no breaks. You must complete it in one go. Every pinball hit matters, as official tournaments give a limited number of attempts. This ensures that every shot counts. Official Tournaments come in three types: daily, weekly, and monthly. Players who own the table get more attempts (3/4/5), while those who dont still get 1/1/2 attempts. Owners can also practice in unlimited Practice mode before the match, following the same rules but without recording scores.
Theres also the Custom Tournament, which players can start for 100 Magic Coins. Up to nine Custom Tournaments can run simultaneously, and each player can host only one at a time. Settings are fully customizable: Arcade/Simulation/User(host physical parameters) mode, 3 or 5 balls, and number of attempts. Duration is limited to 24 hours. Winners of both Official and Custom Tournaments earn Magic Coins. If a Custom Tournament is successful, the host is refunded 100 Magic Coins. For detailed rules, please check the in-game description.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/3a53f859394df6202ceb35d2bf0dab445a6f3eb4.png\"][/img]
Recently, beta testers asked how we could better reward players who purchased content. The solution is profile customization. All players can earn XP and spend Magic Coins in the Magic Market, but the profile banner stripe is reserved for those who have purchased content. This way, everyone receives rewards, while supporting players are specially recognized.
Originally, completed Tournaments couldnt be reviewed, as we were focused on making the system work correctly. Following beta feedback, we added this feature. At the last moment, we also re-implemented replay functionality. You can now watch matches of the top 3 players during the Tournament, and replays remain available for 30 days after completion.
Over the past year, we modified more than 40,000 lines of code in our massive 340,000-line engine/game codebase. Server-side code adds another 32,000+ lines. This doesnt include third-party libraries.
Were proud that, as a small but passionate and dedicated team, we could work on this project. We know many of you have been with us since the beginning, while others joined later. We sincerely thank all of you for your support, ideas, bug reports, and even criticism. Every piece of feedback helped us make the game better. There were tough times and forced breaks over these nine years, but we never gave up because we always felt it was worth continuing.
The version being released now is not the conclusion. Its a new beginning. In the coming days, well work on leaving Early Access. For us, leaving Early Access is just a milestone. We will continue developing Zaccaria with the same enthusiasm. We know this version isnt perfect and never will be, but we strive to release the best version possible. We apologize in advance for any critical bugs you may encounter and will work to fix as many issues as possible.
After leaving Early Access, our next milestone is to have Zaccaria Pinball run as a unified version on all platforms (Nintendo, Android, iOS, PlayStation, Xbox), including shared Tournaments and Leaderboards. We hope this will finally create a true pinball universe where players can compete from anywhere.
We know that for veteran players, the new menu structure may feel a bit unfamiliar at first, as we completely redesigned it. Our goal was to create a logical layout that works seamlessly with every input method. We considered touch screens, keyboards, mice, controllers, and VR controls. Creating a menu that met all these criteria wasnt easy, so in some areas, compromises were necessary. Please share your feedback to let us know if we succeeded. No matter how you play, the experience should remain enjoyable.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/6573249af1dad8d0ffb29ce62d8b60781992f709.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/300c8bb150d3f1614e81bf012eaf6abd9ea53369.png\"][/img]
From the very beginning, it has been our dream to make the game accessible to players who dont speak English. With more customization options than ever before, supporting multiple languages became a crucial consideration during the rewrite. Accordingly, we designed the UI from the ground up to handle different languages. Weve successfully translated the game into Hungarian, German, Spanish, French, Italian, Russian, and Dutch. Special thanks go to the native-speaking beta testers who helped correct language errors. We know some inaccuracies may remain, so we ask native-speaking players to report any issues via bug tickets, and we will fix them. Please note that table rules and in-game DMD/LCD text are not included in the translations.
We felt that the original Artwork Table no longer met modern expectations, so we completely overhauled the Artwork DLC. The Artwork Table is replaced by the Viking Table, featuring deluxe-level table mechanics and a special ability. Before you start playing, you can customize its visuals.
This table includes 16 individually customizable elements, such as the cabinet interior walls, ramp plastics, pop bumper caps, targets, background, and main playfield components. For each element, you can choose from five different graphic styles, allowing for a unique visual experience every time you play. If you dont want to spend too much time customizing, theres also an option to generate a random setup.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/8b9d03916a7581215fba2f697d09b9bdca5c1b2d.gif\"][/img]
This year, every update has included a new table, and this update is no exception.
Step up and feel the heat. Stars Phoenix Deluxe takes the legendary 1987 classic and turns it into a high-rollers dream. Dazzling visuals, fast-paced action, and nonstop rewards bring the thrill of the casino floor straight to your screen.
Spin the reels of chance with ball save, kickback, multipliers, and sizzling combo shots, then stack up the wins with skillshots, hand bonuses, jackpots, and exclusive access to the VIP poker room and cocktail bar.
Choose your game of chance across five unique modes (Poker, Craps, Blackjack, Baccarat, and Roulette) each packed with its own casino-inspired challenges and risks worth taking. And when the stakes skyrocket, unleash multiball madness and chase layered objectives that keep the adrenaline flowing.
With every flip, Stars Phoenix Deluxe captures the glamour, glitz, and energy of a luxury casino. Reimagined for the digital pinball age. Place your bets, hit the lights, and let the good times roll.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/0b2355d063cb010b1fb4d2d83b4b0ded5f5d3613.gif\"][/img]
And thats not all. Were also preparing a special surprise, which were keeping under wraps for now. But one things for sure. Pinball fans will want to keep an eye out!
We are deeply grateful for your support throughout this long journey. Without you, this game could never have become what it is today. A constantly expanding pinball experience with over 150 tables, offering challenges for every type of player.
Now its time to celebrate together. Zaccaria Pinball has finally reached its best form yet.
For those who love a great soundtrack, the awesome music tracks from this new table are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
We hope everyone enjoys the new version, and we thank you for continuing to be part of our journey!
Happy flipping,\nThe Magic Pixel Team
[dynamiclink href=\"https://store.steampowered.com/app/4022120/Zaccaria_Pinball__Stars_Phoenix_Deluxe_Pinball_Table/\"][/dynamiclink]
[dynamiclink href=\"https://store.steampowered.com/app/859500/Zaccaria_Pinball__Artwork_Editor/\"][/dynamiclink] [dynamiclink href=\"https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/\"][/dynamiclink]
Hey Pinball Fans!
Happy Thursday\'s update! Today we bring you another Deluxe table, LCD updates for more Deluxe tables, and some exciting news about the new iteration. Lets dive into the details.
Our mission to add improved LCD animations to all Deluxe tables has officially reached its conclusion. From now on, every Deluxe table includes the upgraded LCD display with enhanced visuals and animations.
Todays update adds the new LCD animations to the following tables:
Robot Deluxe
[/*]Combat Deluxe
[/*]Farfalla Deluxe
[/*]Space Shuttle Deluxe
[/*]Zankor Deluxe
[/*]
We hope you enjoy the new look and feel across the entire Deluxe lineup!
Were also excited to share that the new system has reached the stage where we can launch a closed beta test. This new interface includes groundbreaking features and a fresh user experience that we can\'t wait for you to explore.
Interested in joining the beta? You can apply now on Discord.
Please note: This is the final update for the old iteration. All future updates will support the new system only.
Now let\'s talk about the new table.
...Wait, is this now? Or then? Or perhaps still to come?
Somewhere between last weeks echoes and tomorrows code, a new Deluxe Table materialized.
Originally from 1983 or was it 2025? Its hard to tell when the flippers spin across centuries. The Time Machine is now reborn as the Time Machine Deluxe table. This table launches you into the past, present, and future, with ball saves, kickbacks, multipliers, combos, and curious powers like Future Boost and Time Warp.
Complete eight main missions, (each representing a letter of TIMELINE) and chase strange phenomena like Paradox, Continuum, Chronology, and Wormhole. Every shot brings a twist in time.
Become the master of timeline now.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/9981e7f9d4067e02a5180bac8d33982adc65f694.gif\"][/img]
For those who love a great soundtrack, the awesome music tracks from this new table are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
As always we appreciate your unbroken support towards our work!
Happy flipping,\nThe Magic Pixel Team
[dynamiclink href=\"https://store.steampowered.com/app/3776470/Zaccaria_Pinball__Time_Machine_Deluxe_Pinball_Table/\"][/dynamiclink]
\n[dynamiclink href=\"https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/\"][/dynamiclink]
Hey Pinball Fans!
Welcome to another Thursday update! Today, we bring you a brand-new Deluxe table. Following our recent fiesta in Mexico, were now sailing across the Atlantic straight into the heart of Andalusia.
Were continuing our mission to upgrade LCD animations for earlier Deluxe tables. This time, four more have received the treatment: Strike Deluxe, Universe Deluxe, Pool Champion Deluxe, and House of Diamonds Deluxe. These visual LCD upgrades aim to enhance your gameplay experience and keep the Deluxe lineup feeling fresh and unified.
But before we talk more about the new table, we want to update you. Were still working hard on the new iteration of Zaccaria Pinball. Internal testing went well, but there are still a few missing features and some stubborn bugs we need to finish baking before we can share it with you. Were already on the home stretch! Please note that, once we exit Early Access, prices will increase. The game will remain free to play, but this DLC price adjustment is necessary to support future growth.
Now, onto the table.
Granada Deluxe invites you to the heart of southern Spain, where vibrant rhythms echo through cobbled streets, and ancient architecture tells tales of a rich and layered history. Just like the city itself, the table is a feast of color, energy, and surprises from the ornate towers of the Cathedral multipliers, to the sizzling tension of the Paella Bonus.
Youll roam local markets, battle bulls in thrilling pop bumper challenges, and spin your way through bubbling fountains as you chase jackpots and mini games across two dynamic upper playfields. Whether youre lighting the WAY, unlocking the CITADEL, or gathering ingredients in culinary-themed game modes like Soup, Spices, and Spicy Cake, Granada Deluxe is packed with personality and scoring potential.
Let the music guide you, light the T-E-A and S-P-A lamps for ball saves, and dont forget to stir the pot, because this table rewards strategy, timing, and flair.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/25288195/c96484f0dbc2838b9cfd93c1da4fd79fa0ec691d.gif\"][/img]
For those who love a great soundtrack, the awesome music tracks from this new table are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
A big thank you, as always, for your continued support and feedback.
And one more thing. Want to see Granada Deluxe in action?
Duveline will be live-streaming the table today on Twitch at 9 PM CEST.
Watch it here: [dynamiclink href=\"https://twitch.tv/duveline\"][/dynamiclink]
Happy flipping,\nThe Magic Pixel Team
[dynamiclink href=\"https://store.steampowered.com/app/3776460/Zaccaria_Pinball__Granada_Deluxe_Pinball_Table/\"][/dynamiclink] [dynamiclink href=\"https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/\"][/dynamiclink]
Hey Pinball Fans!
Its Thursday again! Right before the Steam Summer Sale, we dropped an update to keep things moving. Now that the sale is almost over, were back with another one to spark your flippers with fresh energy! This week, you can expect exciting refinements alongside a vibrant new culinary-themed table thats sure to add flavor and flair to your collection.
As promised in our last update, weve upgraded the LCD animations on several Deluxe tables from the pre2025 era, bringing them up to the vivid visual standard first introduced with Tropical Deluxe. Red Show Deluxe, Cine Star Deluxe, and Spooky Deluxe now shine with renewed energy, and updated typefaces are on the way to complete their transformation.
Weve also refreshed the typefaces on the tables from our previous update, creating a more consistent and polished experience across the entire Deluxe lineup.
Expect richer visual feedback and smoother animations during your combos and multiballs!
Work is progressing on the new iteration of Zaccaria Pinball, and if all goes according to plan, internal testing will begin next week. The team is excited to take this important step forward, and we can't wait to share more as development continues.
This milestone is another move toward leaving Early Access. Get ready for exciting new features, as the fresh look will come with new functionalities as well. Please note that, once we exit Early Access, prices will increase. The game will remain free to play, but this DLC price adjustment is necessary to support future growth.
And now let's continue with the new table.
Seoras y seores! The moment you have been waiting for has arrived.
Under the glow of flickering candlelight and the sway of vibrant decorations, Mexico Deluxe unleashes its fiesta energy on your playfield. Striking the flippers sends combos pulsing like celebratory drumbeats, while swift kickbacks and Multiball erupt in a whirlwind of color and sound. Every flick echoes the joy of a festival, as you chase the Fest Bonus and surge toward Carnival Mode. That captures the heart of this joyous celebration.
Viva la diversin!

For those who love a great soundtrack, the awesome music tracks from this new table are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
Thank you all for your continued support and feedback. We love refining, expanding, and celebrating the Deluxe experience with you. See you courtside in Mexico Deluxe, flip true, chase glory, and keep that nostalgia alive.
Muchas gracias! For your continued support and feedback.
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3776450/Zaccaria_Pinball__Mexico_Deluxe_Pinball_Table/ https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/
Hey Pinball Fans!
Its Thursday, and that means a brand-new update has landed in Zaccaria Pinball! We're continuing our 2025 mission to polish, expand, and celebrate the Deluxe lineup. This time, it's all about dazzling animations and a brand-new cosmic adventure.
But before we kneel before the gods of flippers, heres whats new.
Improved DMD Animations have now been bestowed upon three more tables:
Blackbelt Deluxe
[/*]Earth Wind Fire Deluxe
[/*]Future World Deluxe
[/*]
These tables, originally released in early 2025, now shine with the same vibrant animation style first seen in Tropical Deluxe. Were planning to bring these updates to Deluxe tables released before 2025 in upcoming updates!
Were also hard at work on the brand-new menu system, designed for better usability and a cleaner look. More on that soon!
And now... a new challenge descends from the heavens.
Your fate lies written among the stars.
Where the sun rises with a rumble and serpents guard forgotten gates, Star God Deluxe awaits your challenge. Will you rise to meet him?
This epic table blends fast-paced combos, mystical bonuses, and layered playfield quests across two worlds. Survive the Snake Combo, ascend to the Second Playfield, and unlock the Big Blue Bonus. Master ten Game Modes, slay bumpers, conquer ramps, and chase down super jackpots from the mouth of cosmic serpents.
The stars are watching. Glory awaits.
Flip true... and become legend.

For those who love a great soundtrack, the awesome music tracks from this new table are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
Thank you for your continued support and feedback. See you in the next update!
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3776430/Zaccaria_Pinball__Star_God_Deluxe_Pinball_Table/ https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/
Hey Pinball Fans!
It may not be Thursday, but we couldnt wait to drop this surprise update to squash a couple of bugs and improve your play.
Postal Redux Retro: Playfield layout glitch fixed
[/*]Clown Deluxe: Addressed several gameplay issues to make your gaming smoother and more fun.
[/*]
Huge thanks to everyone who reported these issues. Your feedback helps us keep the ball rolling!
Happy flipping,
The Magic Pixel Team
Hey Pinball Fans!
Happy Thursday!
The tent is up, the lights are flashing, and the playfield is prepped, its showtime under the big top!
While were still hard at work behind the scenes with ongoing improvements and developments, this week were unleashing a table thats anything but subtle.
Its loud, its colorful, and its here to turn your playfield into a carnival of chaos.
Ladies and Gentlemen, Boys and Girls - step right up!
Grab your popcorn and prepare yourselves for a spectacle like no other!
Tonights main attraction? A dazzling display of mayhem and madness we call... Clown Deluxe!
Enter a twisted circus where chaos is king and clowns are absolutely everywhere. Juggle multiballs through tight ramps, dive into the funhouse, and trigger silly sound effects with every flip.
Expect honking horns, wild dancing, and surprises that hit like a pie to the face.
Multiballs pop like popcorn, and the clowns? Theyre just one bumper away from total madness.
The shows about to begin and youre the main event.
Can you master the madness, or will the clown have the last laugh?
Grab your tickets, tilt if you dare, and flip your way to center stage
Because the circus just got Deluxe.

For those who love a great soundtrack, the awesome music tracks from this new table are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
[b]A few words about the new menu and in-game coins.
[/b]Weve seen some confusion about the new coins, so lets clarify a few things without spoiling the surprise.
First and foremost: coins are not required to start a table, and they never will be. The current game start, trial system, and all the ways you enjoy your tables today will remain completely unchanged. Youll still have free access to your purchased content, as always.
The new coins are tied exclusively to upcoming features. Think of them more like a bonus system, not a barrier. These coins cannot be bought with real money, and they are not used to unlock tables. Theyre just a fun, earned currency to enhance your experience in new ways. If you take a close look at the image we shared, you might even spot a few hints about where they'll be used.
And no, you cant buy love with them, but we hope youll love what you can get with them.
So dont worry Zaccaria remains Zaccaria. We're just adding something new for those who want more to discover.
And here's a fun milestone with this update #101, Zaccaria Pinball has officially reached 2GB in size!
Hard to believe, right? Who would've thought you could squeeze this much fun into a space smaller than:
A 20-minute 4K funny animal video compilation.
[/*]Two full episodes of your favorite TV drama in HD resolution.
[/*]Half a DVD.
[/*]The maximum capacity of a top-tier hard drive in 1992.
[/*]Approximately 1325 floppy disks (that is around 25 kg or 55 lbs) for those keeping score in 1989.
[/*]
And just how long would it take to download these glorious 2 gigabytes of pinball?
With modern 5G technology (1000 Mbps), it can be downloaded in just 16 seconds. That's about four blinks of an eye on an average day.
[/*]On a modern fiber connection (100 Mbps), it takes about 3 minutes, barely enough time to grab a snack.
[/*]You might wait half an hour with ADSL.
[/*]Make yourself comfortable if you use the ISDN line (128 kbps). It'll take about 36 hours. Perfect for a weekend getaway.
[/*]Settle in for a 4-day download marathon on a good old 56k dial-up modem and don't pick up the phone!
[/*]
Not bad for something packed with decades of pinball magic, hundreds of tables, and enough flashing lights to make a disco jealous.
Thank you for your continued support and feedback. See you in the next update!
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3776440/Zaccaria_Pinball__Clown_Deluxe_Pinball_Table/ https://store.steampowered.com/app/613520/Zaccaria_Pinball__Achievement_Table_Pack/ https://store.steampowered.com/app/999070/Zaccaria_Pinball__Original_Soundtrack/
Hey Pinball Fans!
Happy Thursday! Were back with a fresh update to keep your flippers warm and your scores climbing!
Over the past few months our team has been split into three groups (table design, new Zaccaria features / bug fixing and a secret project). Now, that secret project and the main Zaccaria development have been merged, so you wont see any extra surprises in this update, but rest assured our table-making crew is still working at full tilt!
The latest addition to our Deluxe series is Magic Castle Deluxe table, which invites you to a legendary pinball quest set in a mystical, alternate-medieval kingdom. Uncover hidden dungeons beneath the castle, and face off against mythical beasts and dragons. Master the enchanted ramps, trigger modes, and harness multiballs as you ascend through the castles secrets. Are you ready to wield the flippers of fate and become the ultimate Pinball Wizard?

For those who love a great soundtrack, the awesome music tracks from this new table are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
And now, here comes the surprise. This is our 100th Steam update. Originally, wed planned to mark this milestone with a brand-new beginning, as we hinted back in January. Earlier this year, we made a bold decision and completely rewrote the bulk of the Zaccaria codebase to lay down a modern, scalable, rock-solid foundation. This under-the-hood overhaul means we will be able to develop more efficiently going forward.
This will also mark the 5th major iteration of Zaccaria Pinball in its twelve-year lifespan. Sadly, we are not quite ready to publish this new iteration yet, but we see the light at the end of the tunnel.
The initial version launched on iOS on March 27, 2013, with just three tables: Time Machine, Locomotion, and Devil Riders.
We want to thank everyone who has been with us since the beginning.
Our Steam release went live on June 16, 2016, with 38 tables. This milestone would not have been possible without you, since we first had to get through Steam Greenlight (we submitted on Jan 21, 2016). After six months on Greenlight, we launched in Early Access, which gave us the opportunity to refine the game and add even more content for pinball fans.
Hard to believe, but the first version of Zaccaria Pinball didnt include any achievements. On Jul 15, 2016 It was our 3rd update that introduced achievements for just three tables: Time Machine, Locomotion, and Devil Riders. Today, we have around 5,000 Steam achievements. Just four months later, on October 17, 2016, VR support was introduced. Then, one month after that, on November 18, 2016, we released our 30th update, which marked the beginning of new table content additions. We implemented real-time ray-traced shadows on December 16, 2016, with our 33rd update as an 'early Christmas present.' The feature even worked in the VR version. This was almost two years ahead of the RTX era and well before ray tracing became a defining feature in modern gaming.
Each update includes numerous bug fixes. The list goes on and on. If you'd like more details, please check the News section.
Now, after the 100th update, Zaccaria Pinball boasts 160 tables. That means 122 brand-new creations added over nearly nine years of development. Breaking it down, weve released at least one fresh table every month on average, even though we had a few years development gap.
This new iteration retains our entirely custom-developed game and physics engine, along with the familiar Zaccaria gameplay, making it feel like youve stepped into Zaccaria Pinball 2. Importantly, the new in-game coins can only be earned through play and cannot be purchased with real money. Plus, every achievement you have earned, every high score you have posted, and every DLC you have bought stays safe and sound!
Without saying any more, we're leaking a picture of the new look that speaks for itself.

This is a development preview of a possible future look.
After we release this 5th iteration, Zaccaria Pinball will step out of Early Access and become a full, finished game.
This milestone means weve crafted a version of Zaccaria Pinball that reaches the same level of completeness as the classic games of the 90s. Back then there were no patches and what shipped was truly the final product. It was not only a golden era for video games but also for pinball itself. A time when machines stood proudly in arcades and perfection was built right into the glass and steel. We respect that legacy and were proud to deliver a game we can finally call done. That is the very reason we have spent so long in Early Access. Done doesnt mean the end of content. It marks the beginning of a new phase, built on solid ground, much like the expansion packs of the past.
Well be leaving behind an important milestone, but that does not mean were done developing.
Were continuously working to eliminate bugs and improve your gameplay experience. Check out our dedicated Bug Reports discussion for detailed info on the fixes.
Thank you for your continued support and feedback. See you in the next update!
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3551280/
https://store.steampowered.com/app/613520/
https://store.steampowered.com/app/999070/
Hey Pinball Fans!
Happy Thursday! Were back with a fresh update to keep your flippers warm and your scores climbing.
First up, weve fixed the PC Display Mode issue that we reported in the last update!
This week, were keeping things light on major changes, but were adding two exciting new tables, each with its own style and story.
Lets dive in and see whats rolling onto the playfield!
First up, lets listen in on the latest passenger announcement
Ladies and gentlemen, welcome aboard Magic Pixel Airlines.
This is your captain speaking. Weve been cleared for takeoff on Supersonic Deluxe.
[i]Please fasten your seatbelts and keep your flippers at the launch position.
Youll be flying through fast loops, smooth ramps, and high-altitude jackpots.[/i]
[i]Expect turbulence in the form of mayday loops, bonus multipliers, and combo sequences.
For your safety, please stay on the playfield and follow the flashing lamps.[/i]
[i]On behalf of the entire crew, we thank you for choosing Magic Pixel Airlines.
Enjoy the flight and prepare for your score to reach cruising altitude.[/i]

And now let me tell you a story. A tale whispered in taverns at the edge of the world.
In a time long forgotten, when flippers were forged in candlelit crypts and monsters haunted every ramp, a table was built not merely to entertain, but to test the will of the fearless.
This ancient machine, known as the Vampire Award, has returned from the shadows of the Age of Pinball. It is not granted lightly. Only the bravest those who have earned 3200 achievements may unlock its secrets.
To those who hold the Zaccaria Pinball - Achievement Table Pack DLC, the path shall unveil itself.
Holy water-soaked stakes and silver bullets await the hunters on this table. Beware when you see the hut. Beneath the hut, a crypt lies still, guarding untold horrors. Who knows what unspeakable creatures stir within the coffins depths?
Those who dare light the lamps of BLOOD may live to tell the tale. Those who fail shall be swallowed by shadow.
This is no bedtime story and your hunt begins now.

For those who love a great soundtrack, the awesome music tracks from these new tables are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
Were continuously working to eliminate bugs and improve your gameplay experience. Check out our dedicated Bug Reports discussion for detailed info on the fixes in this update.
Thank you for your continued support and feedback. See you in the next update!
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3551270/
https://store.steampowered.com/app/613520/
https://store.steampowered.com/app/999070/
Hey Pinball Fans!
Were back with another exciting update a little earlier than usual!
Due to a national holiday in Hungary, this weeks update drops one day ahead of schedule. We didnt want you to wait any longer than necessary for the latest features and fixes!
Lets kick things off with the technical improvements.
Weve tackled a few important issues reported by the community:
- OpenGL version fallback function fix. After introducing FSR, we updated the OpenGL version from 3.3 to 4.5. Unfortunately, the fallback mechanism didnt work as expected, leading to crashes for some players using older hardware.
- Improved Display Mode setting. In some scenarios, the Display Mode setting wasnt functioning correctly, which could lead to display and performance issues. We've reworked the behavior for greater consistency and fewer surprises.
- The drivers will now prioritize stronger GPUs by default for Zaccaria. This resolves the issue where the game could automatically run on a weaker (integrated or energy-saving) graphics card, particularly affecting laptop users.
- Improved screen handling for cabinet users. It is now possible to assign the 4th display as a playfield, dmd, or backglass screen within the existing cabinet setup options.
- Award Table Improvements. Starting from the City Golf Award table, weve begun systematically fixing bugs and polishing the Award series tables. These updates address long-standing issues and improve gameplay quality across the board. Expect more consistency and a better overall experience as we refined these special tables.
- Memory leak mitigation. We've significantly reduced the occurrence of a previously reported memory leak. While not fully eliminated yet, the issue no longer leads to crashes or instability during typical use. In internal testing, even after 80 table launches, no critical problems were observed.
- on PC When AMD Virtual Super Resolution (VSR) is enabled, activating a backglass or DMD screen in Cabinet Mode can cause the playfield resolution to exceed the screens boundaries.
- on Mac In Cabinet Mode, the playfield screen cannot currently be reassigned while using Borderless Display Mode.
- on Linux Borderless Mode may not initialize correctly until ALT+TAB is pressed twice. This temporarily resolves the issue.
Lace up your boots and warm up for match day! The latest star of the Deluxe series is taking the pitch. Here is the Soccer Kings Deluxe!
Dodge the defenders, master your combos, and shoot for the score. Feel the roar of the crowd as the stadium comes alive around you. Lead your team to glory in a fast-paced football frenzy and score real goals on the second playfield. But watch out, the referee is always watching.
Do you have what it takes to climb the league ladder and become the top scorer? Every shot counts.
This isnt just pinball. This is football, reimagined. This is Soccer Kings Deluxe.

And the next table i$%B@7+e=7@n!<#
[SIGNAL LOST]
[b]Incoming transmission from Operation A.W.A.R.D.
[RADIO BUZZING][/b]
[i]"This is Commander Magic Pixel, broadcasting to all operatives..."
"...The Battle Tank Award is active. I repeat: the Battle Tank Award is active!..."
"...The front is hot. This is not a simulation."
"This operation is based on a recovered strategic unit from the Age of Pinball initiative, circa 2011."
"Only those with 3000 achievements have clearance for this operation."
"Alternatively, high command has authorized access via the Achievement Table Pack DLC."
"Gear up and get boots on the playfield NOW."
"Enemy forces reported across all sectors: loops, ramps, and eject holes are active zones."
"Expect heavy resistance. Push through with combos. Activate turrets. Keep the guns hot."
"Points are our ammunition. Jackpots are our victory."[/i]
"Godspeed, soldier."
"Commander Magic Pixel, out."
[b][RADIO STATIC]
Transmission ends.[/b]

For those who love a great soundtrack, the awesome music tracks from these new tables are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
Were continuously working to eliminate bugs and improve your gameplay experience. Check out our dedicated Bug Reports discussion for detailed info on the fixes in this update.
Thank you for your continued support and feedback. See you in the next update!
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3551260/
https://store.steampowered.com/app/613520/
https://store.steampowered.com/app/999070/
Hey Pinball Fans!
Our next update is here, just in time for Easter! To celebrate the season of surprises, were releasing three new tables: one Deluxe and two Award series additions (including a long-lost gem from 2011). Plus, we're unveiling something special outside the game too
As always, we appreciate your bug reports and testing. Your feedback helps make the game better for everyone! This update focuses heavily on improving performance and fixing issues.
Here are some major fixes:
- Multi-Screen Crash Fix (PC & macOS). For more details, check out our previous devlog.
- Resolved memory leak from Steam overlay.
- Improved macOS external display support.
- Improved macOS window mode support. Now the Full Screen mode is the Exclusive Full-Screen Mode and the Borderless is the native (green button) full-screen mode.
- Fixed In-game UI visibility settings, now the NONE option behaves as expected.
- Improved the in-game DMD panel and now hidden in VR.
- Fixed borderless mode flickering issue.
- Renamed windows for easier use for streamers. Now it's easier to find the game windows with your favourite capture application.
- On Linux, in Borderless mode, you have to press ALT + TAB twice to work correctly.
- There is a not yet found memory leak in our engine. It is possible that the game crashes after 20-30 table changes.
Now, lets talk about the exciting new tables!
The first table is the Moon Flight Deluxe table which joins our Deluxe series. Based on Zaccaria's 1976 electro-mechanical table Moon Flight, this reimagined Deluxe version takes the spirit of the original and launches it into the cosmos with a modern twist. Get ready for a dazzling journey through space, complete with vibrant visuals and a fully remastered soundtrack. Whether you're a nostalgic fan of the original Moon Flight or discovering this celestial classic for the first time, Moon Flight Deluxe is a pinball mission you dont want to abort.
Prepare for launch and dont forget to check the engine before you leave orbit.

Next on the crime list straight from the vault is the Gangsters table, which is an unreleased original table we began developing way back in 2011. For years, it sat forgotten on the shelf, but now weve dusted it off, retooled the rules, and brought it back to life.
Step into the shadowy world of 90s underworld legends, where loyalty is currency and power can only be earned in one way. In Gangsters, you'll place your bets, crack the safe, arm yourself and climb the criminal ranks with scores. How to get this table? Earn it the hard way by reaching 2,800 achievements, or get instant access with the Zaccaria Pinball - Achievement Table Pack DLC and step straight into the shoes of a true kingpin.
This ain't all, pal. The gangsters busted open the Magic Pixel vault, and now with 2,800 achievements, you ain't just getting 1, but you're getting 2 free goodies! Double the trouble, double the fun.

And what's the second table, you ask? The second ones a real wild ride, straight from the streets, get ready for Wild Games!
The last table for this week was originally launched on mobile back in 2012. Now the Wild Games table is back and better than ever. Whether you're into skateboarding, cycling, snowboarding, surfing, or going on a quad, this table has it all. Its chaos in the best possible way, with ramps, loops, and combos. Wild, just like your teenage spirit.
This is your table, your world. No limits, just raw energy and endless action. So grip it and flip it. Because if youre not flipping you're not really living.

For those who love a great soundtrack, the awesome music tracks from these new tables are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
And a special surprise is not to be missed.
A small part of our dev team has been focused on reimagining how we present Zaccaria Pinball to the world, building a cleaner, more modern, and easy to navigate platform, not just for the game, but online too.
We're happy to announce that the official Zaccaria Pinball website is now live!

Got thoughts on the new site? Wed love your feedback! Drop a comment below or join the conversation on our forums.
. and the last agenda item of the day is some clarification on Steam Achievements.
Wed like to clear up some confusion regarding our Steam achievements for the community as things have changed recently and we've found that there's a lot of misunderstanding.
Due to Steams technical limitation on the number of achievements allowed per game, we were forced to make a tough decision. In order to add new achievements for upcoming tables, we had to remove a portion of the existing ones.
But dont worry, your progress will not be lost, only transformed.
Heres how it works right now:
All achievements youve earned on Steam and not deleted will remain visible on in-game. But this achievement list may change in the future. The removed achievements (lets temporarily call them Table Tasks) are still stored locally on your device, but they are separate progress from Steam. The Table Tasks are not erased, as long as you dont delete your local save data. The Achievements menu in each table opens an Achievements List that currently displays a mix of both Steam achievements and the Table Task.
This system is still evolving and we intend to move the Table Tasks to an online-based tracking system, so theyre preserved independently from local files. But for now, as long as you keep your local game data, everything youve unlocked, both Steam achievements and Table Tasks will remain just like before.
Thanks as always for your support and whether you're hunting Easter eggs or high scores, we hope this update brings you a basket full of fun.
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3439630/
https://store.steampowered.com/app/613520/
https://store.steampowered.com/app/999070/
Hey Pinball Fans!
We value your support and feedback, and we want you to know that were actively ironing out issues to deliver the best possible pinball experience.
Weve fixed a crash issue that was affecting some players using multiple screens. After a lot of investigation, we discovered that the problem was related to how the Steam overlay interacts with the game. It wasnt easy to track down, but the issue has now been resolved. We also addressed a similar problem on macOS. The fix will be included in Thursdays update.
Thank you for your patience and support as we continue improving the game!
If you're curious about what caused these issues and how we fixed them, wed love to share a bit more detail. It turned out to be a deceptively simple problem with a not-so-simple solution, and we had to get a little creative to work around it. Here's what happened behind the scenes:
Some of you have reported crashes on setups with a second or third screen. After a thorough investigation, we discovered that the underlying problem was very simple. In addition to this, we want to be transparent about our development process. We do not use the Steam version of our build during development, which meant that we didnt catch this issue early on. It was only once players experienced the game on Steam that we were able to identify and address the problem.
Steam overlays its interface without distinguishing between the main game window and additional ones. This means that every time our game refreshed the content on any window, the overlay reinitialized itself. This constant reinitialization was causing a memory leak in the Steam overlays implementation.
However, the solution to this issue was far from straightforward. With no available API from Steam to restrict or manage the overlays behavior, our team had to think outside the box. Instead of refreshing the content on the second and third windows, we reverted to a legacy OpenGL function that updates the content without triggering a full screen refresh. In doing so, we moved away from using double buffering for these additional windows. Instead, we adopted a single buffer setup. By avoiding the full screen refresh altogether, we stopped the overlay from repeatedly reinitializing and switching windows, effectively preventing the memory leak.
We also identified an issue affecting our macOS users. Our Metal implementation was not handling external displays correctly. Since we develop on a MacBook Air (M1, 2020) without an external display, we had only been verifying the built-in screen.
Meanwhile, we saw a memory leak problem in our macOS implementation.
This fix was not easy, as it involved debugging across multiple programming languages (C++ and Objective-C). Once we identified the root cause, we were able to address the issue successfully.
Happy flipping,
The Magic Pixel Team
Hey Pinball Fans!
Happy Thursday! Were back with another exciting update for your favorite pinball game. This weeks release brings two brand-new tables, cool new features, and several bug fixes for an even smoother experience.
First off, weve tackled some major fixes.
- Triple-screen support is now implemented for cabinet setup including Playfield, Backglass, and DMD displays. We highly recommend trying the DMD Display if you have at least two monitors, even if you dont own a cabinet. It's a cool addition!
- New notification bar alerts players when the game window is out of focus. This also prevents issues where the VR trigger button would stop working because the game is out of focus.
- Borderless fullscreen is now available and also automatically sets the resolution to the maximum on the main screen.
- Fixed Windowed display mode to correctly handle the resolution settings, preventing issues where resolutions are higher than the desktop resolution size.
- Cabinet 2nd and 3rd screens now run in borderless mode, preventing cursor jumps and task-switching issues.
- Cabinet settings have been revised to make setup clearer and more intuitive.
- Optimized performance in cabinet mode, reducing unnecessary performance load due to additional displays.
- Fixed Lights settings issue where certain tables would not save lighting preferences properly.
- Fixed Steam Deck BACK button disappearing issue in fly cam.



Now, lets talk about the exciting new tables! As always, were expanding our table collection with two new additions.
The first table is Pinball Champ Deluxe table joins our Deluxe series. A revamped version of one of Zaccarias most legendary tables. Step into the worlds biggest pinball championship and prove your skills! Shoot the ramps, activate powerful multipliers, and complete skill-based challenges to climb the leaderboard.

Next up, the Casino table enhances our Award series. Step into a dazzling casino where every flip feels like a roll of the dice! This table makes it easy to rack up multipliers, but be careful one wrong move could cost you everything. Will you play it safe or go all in for the jackpot? Originally released on mobile platforms in 2011, it is now available to play for free after reaching 2,600 achievements. Dont feel like grinding? You can unlock it instantly with the Zaccaria Pinball - Achievement Table Pack DLC.

For those who love a great soundtrack, the awesome music tracks from these new tables are available separately if you own the Zaccaria Pinball - Original Soundtrack DLC.
Were continuously working to eliminate bugs and improve your gameplay experience. Check out our dedicated Bug Reports discussion for detailed info on the fixes in this update.
Thank you for your time and ongoing support. We hope this update brings you even more fun!
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3551250/
https://store.steampowered.com/app/613520/
https://store.steampowered.com/app/999070/
Hey Pinball Fans!
We're excited to bring you another update, packed with fresh content and improvements. Our team has been working hard to deliver this week's release, and we hope you're as thrilled as we are.
This week's biggest news is that we managed to implement a very cool feature to our unique pinball engine, ensuring the best possible performance boost while preserving visual fidelity. We assume that many of you heard about it already. This is AMD FidelityFX Super Resolution (FSR) 1.0. Now, you can enjoy smoother gameplay with higher FPS, making your pinball experience more immersive than ever!

Please note that our implementation of FSR 1.0 is an experimental feature, and on some devices, it may not improve FPS. Based on our experience, enabling more graphical features tends to yield better performance gains. For smoother edges, don't forget to use higher Anti-Aliasing settings.
Of course, we're also expanding our table collection with two exciting new additions.
First, the Shooting the Rapids Deluxe table joins our Deluxe series. Brace yourself for a thrilling ride down wild waters in this modern take on a classic 1979 pinball table. Inspired by the skill and spirit of Native American canoeists, it delivers fast-paced action wrapped in rich cultural themes.

Next, the Future Gladiators table lands in our Award series! This high-intensity table fuses the excitement of American football with dynamic pinball action. Originally released on mobile platforms in 2012, it is now available to play for free after reaching 2,400 achievements. Dont feel like grinding? You can unlock it instantly with the Zaccaria Pinball - Achievement Table Pack DLC.

We've also added awesome new music tracks, which are now available in the Zaccaria Pinball - Original Soundtrack DLC, perfectly complementing the action on these new tables.
And last but not least, we've addressed multiple bug fixes and stability improvements, particularly in the achievement functions, to ensure a smoother gaming experience.
Thank you for your continued support and for following our updates. We hope you enjoy all the new content and improvements!
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3439860/
https://store.steampowered.com/app/613520/
https://store.steampowered.com/app/999070/
Hey Pinball Fans!
Over the past two weeks, we've been hard at work to bring you another fantastic update. Our team has been busy delivering fresh content, cool new features, and plenty of bug fixes to enhance your gameplay experience.
Good news for AMD video card users: we've eliminated the occasional crash issue that some of you experienced.
For those with multi-screen setups, we've resolved issues related to multiple displays, ensuring a smoother experience across the board.
As usual, we're expanding our table selection with two new pinball tables.
First, the Tropical Deluxe table adds a vibrant twist to our Deluxe series. This table gives you a taste of summer on a tropical island. Plus, for the first time, we've introduced video animation on the LCD display!

Next, the Boxing Club table joins our Award series, offering a punchy, unique theme that's sure to stand out. Originally developed for mobile platforms back in 2012, it's available to play for free after reaching 2200 achievements. And if you'd rather skip the grind, you can purchase the "Achievement Table Pack" to jump right into the game.

We've also polished the LCD display on Deluxe tables. From now on, each upcoming table will feature unique font types. You can try out the effect by navigating to Options > Table Skin > LCD Effect.


The soundtrack has been updated with the latest table music to perfectly complement the new vibes.
Thank you for your continued support and for being an awesome part of our community!
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3551240/
https://store.steampowered.com/app/613520/
https://store.steampowered.com/app/999070/
Hey Pinball Fans!
Over the past two weeks, weve been hard at work to bring you another exciting update. We're thrilled to share that this update comes packed with fresh content for you to enjoy.
Just like in our previous updates, we're adding two new tables to the mix.
First up in our Deluxe series is the Earth Wind Fire Deluxe table. This table offers a fantasy theme that will enchant you with its magical gameplay elements. For the first time, weve introduced a decorative element featuring a black cat that watches the balls movement. Keep your eye on it!

Next, our new Award table takes you on a journey to mystic Egypt, where ancient secrets and intriguing challenges await. Originally developed for mobile platforms back in 2013, its available to play for free after reaching 2000 achievements. And if youd rather skip the grind, you can purchase the "Achievement Table Pack" to jump right into the game.
But thats not all. Were also excited to introduce a brand-new game mode called Time Loop. We dreamed up this game mode back in the 2000s. After the 2010, we brought basic elements like rewind and slowdown to mobile players for Age of Pinball. Now, weve polished these elements and created this new game mode.
Within Time Loop, the Time Warp feature temporarily slows down the action, giving you extra control and precision during gameplay.

Another exciting feature is Reverse Flow, which rewinds time by two seconds, giving you the chance to correct mistakes. However, be warned the ball will behave differently, as if youre entering a completely different timeline.

This new game mode is available on every pinball table, and theres even a dedicated leaderboard for those competitive races. This extra content is available to everyone who owns the tables. Please note that the games in the Extra menu do not support this new mode.
Lastly, this update also includes various bug fixes to enhance your overall experience.
We hope you enjoy all the new contents and improvements this update brings!
And we haven't forgotten the OST as the last time. The OST has been updated with the music tracks of the latest tables.
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3439560/
https://store.steampowered.com/app/613520/
https://store.steampowered.com/app/999070/
Hey Pinball Fans!
Over the past two weeks, weve been hard at work on the latest Zaccaria Pinball update. Were excited to share that this update includes several important bug fixes that have eliminated instability issues affecting some users. For example, weve resolved the problem where a black screen would appear forever during loading and the game would not continue, or where the Postal Redux Deluxe table would freeze during a random load. These fixes have greatly increased overall stability.
In addition to these fixes, weve implemented about 60 different bug fixes.
Were also expanding our table lineup with two brand-new additions!
First up is the Future World Deluxe table. This new entry in our Deluxe series transports you to a futuristic, distant realm where you can explore new dimensions of the cosmic environment. Get ready to experience a whole new level of pinball action!
Next, were excited to introduce the City Golf table from our Award series, originally developed for mobile platforms back in 2013. As the name suggests, this table takes you to a vibrant golf course setting. Its available to play for free after reaching 1800 achievements. And if youd rather skip the grind, you can purchase the "Achievement Table Pack" to jump right into the game. This update brings back the nostalgic atmosphere of the early mobile days for our longtime fans.
We also have significant improvements on one of our classic Remake tables, Shooting the Rapids. Originally released back in 2016, this table has received a major visual and technical upgrade. Weve optimized its decorative elements by increasing the polygon count and rethinking the design details, ensuring they better reflect the spirit of the original concept. Back then almost a decade ago we had to compromise on quality to support low-end devices. Today, we can now boldly enhance the visuals while still keeping the game accessible to everyone.
Here's a preview image that highlights the improvements made to the Shooting the Rapids remake table for easy comparison.

Thank you for your unwavering support.
Happy flipping,
The Magic Pixel Team
https://store.steampowered.com/app/3439370/
https://store.steampowered.com/app/613520/
Hey Pinball Fans!
When we started implementing achievements in Zaccaria Pinball around 2016, we designed our achievement system so that every table would receive nearly the same number of achievements. We were committed to ensuring that achievements were enjoyable for everyone. Therefore, we created a varied mix of light and challenging experiences roughly corresponding to 2550 achievement types. In 2016, the number of achievements grew extremely rapidly, and for a short while, we led Steam in achievement counts.
Unfortunately, games soon appeared where you could earn 100200 achievements with just a click for a single event.
Around 2017, Steam decided that the maximum number of achievements in a game could only be 5000. We discussed with Steam that in our game, achievements arent merely empty, filler numbers that are artificially inflated, and we inquired whether it would be possible to have more than 5000 achievements. Unfortunately, our request was rejected.
Around 2020, when we reached the 5000 limit and could no longer create new achievements. We made the decision to modify our tables so that we would consistently remain within the 5000 limit. As Steam does not offer any other way to continue supporting this feature on our newly released tables. We decided to make wiser use of our remaining achievement quota. As a result, we are omitting the easier achievements.
Thus, our tables will include approximately 1015 achievements.
Happy flipping,
The Magic Pixel Team
Hey Pinball Fans!
As we mentioned in our previous announcement, we have finally fixed the Steam Deck compatibility. We are thrilled to announce that Zaccaria Pinball is now officially verified for Steam Deck by Steam!
This means you can now enjoy the full pinball experience on your Steam Deck without any issues. Whether at home or on the go, you can flip your way to high scores with smooth and seamless gameplay.
If you encounter any problems launching the game, please make sure to run Zaccaria Pinball with Steam Linux Native 1.0 (scout). This ensures that the native implementation is used, allowing the game to run properly on Steam Deck.
We truly appreciate your continued support and are excited for all Steam Deck players to experience Zaccaria Pinball at its best. Have fun and keep chasing those high scores!
Happy flipping,
The Magic Pixel Team
Hey Pinball Fans!
Weve released a quick hotfix for Windows to address the random crashes occurring on AMD systems. This fix was made possible with the incredible support and feedback from our community. Pinpointing the root cause among the countless settings and configurations was no easy task, but your patience and dedication helped us get there.
Thank you so much for sticking with us and being such an amazing part of this journey.
Happy flipping,
The Magic Pixel Team
Hey Pinball Fans!
Wow, its been a while. Two years and four months, to be exact. But were finally back, and we have so many exciting updates to share with you! Thank you for sticking with us during the long break. Weve been hard at work behind the scenes, and now its time to show you everything weve been working on.
First up, were thrilled to introduce the Blackbelt Deluxe table! This brand-new addition is packed with action and designed to keep you flipping for hours of fun.
But thats just the beginning. If you own the Retro Pack DLC, we have a special surprise for you. Weve added 13 new retro tables to your collection at no extra cost! Your pinball lineup just got a massive boost with even more classic gameplay to enjoy.
And theres more. Weve gone the extra mile and completely overhauled the 27 existing retro tables. Instead of reusing the original art, weve created brand-new graphics that give these timeless classics a fresh, vibrant style. Its the same retro gameplay you love, but now with a modern and polished look.
Still with us? Great, because heres another big update. Weve also revamped the 13 existing Deluxe tables with brand-new visuals. These updates bring a consistent and refined style to the Deluxe collection, making them even more immersive and exciting to play.
And now for the best news of all!
Weve also updated the Remake tables, giving them the same treatment as the Deluxe tables. The remakes now feature a modern, consistent art style that no longer uses the original artwork from their Solid-State and Electro-Mechanical counterparts. The only things they share with the originals are their themes and names. Everything else has been completely reimagined. This is a massive transformation, and we cant wait for you to experience it.
We almost forgot to mention. Weve replaced the music in both Red Show Deluxe and Spooky Deluxe! The new tracks are from the same composer who created the music for the Blackbelt Deluxe table. Get ready for a fresh, exciting soundtrack that will elevate your gameplay experience even more!
We encourage you to revisit every Remake, Retro, and Deluxe table. The changes are huge, and were confident youll love the fresh new look!
We hope youre as excited as we are to jump back into Zaccaria Pinball with all these incredible updates. Thank you for being such an amazing community. Your support means so much to us. Now, grab those flippers, rack up some high scores, and let us know what you think.
Finally, stay tuned. We have big plans for this year and cant wait to share them with you! We are committed to working with the same energy and dedication as we did in the past. Our goal is to bring back the excitement of regular updates, just like the good old days.
And one last thing
Weve rewritten our engine to support the Metal API under macOS, along with native ARM support.
For our Linux fans, weve fixed the AMD graphics issue, which also resolves the Steam Deck problem. Make sure to run Zaccaria Pinball with Steam Linux Native 1.0 (scout) to access the native implementation. Without this, Zaccaria Pinball will not run.
Additionally, weve fixed the VR implementation. It now works seamlessly with the Oculus Quest 3 via Steam Link. A small note: if you modify the eye resolution in the Steam interface, you will need to restart Zaccaria Pinball for the changes to take effect.
Happy flipping,
The Magic Pixel Team
http://store.steampowered.com/app/3439200/
http://store.steampowered.com/app/974400/
Hello citizens of Paradise!
The continuation of the POSTAL universe is at your (back) door! POSTAL 2 Pinball is now available in Zaccaria Pinball! Glad to see my tax dollars aren't going to waste!
Put a cat on your plunger and start shooting your balls to reach that sweet bonus G-spot! And one more group offended. Guess I'm just not a people person. Good thing I have Kevlar... wait, do I have Kevlar?
Are you saving again? The POSTAL 2 Pinball Pack is available on the Steam Store. You better not be all outta cash, because it costs $US 7.99. For that pitiful and embarrassing amount of cash, you can get your greedy and psychotic hands on a Retro, a Solid State, a Remake and a Deluxe version of the POSTAL 2 table. Thats 4 tables to play, and dont forget to sign my petition!
Youve heard it first here, users that purchase the pack will get some balls to suck on, a trio of testicles: MikeJ, Krotchy and the Dude. Free balls, premium balls.
Well these errands aren't gonna do themselves Pick up some milk and steaks for the Psychotic Friends Network barbeque!
http://store.steampowered.com/app/2127000/
Highlights update:
- POSTAL 2 Pinball Pack (4 new tables)
- New balls: Mike-J, Krotchy and The Dude (For POSTAL 2 Pack owners only)
- Fixed multiple crashes
- Minor improvements and bug fixes
If you want to watch some POSTAL 2 Pinball gameplay live, check out Duveline!
She will be live on Twitch today at 9 PM CEST @ https://www.twitch.tv/duveline
I REGRET NOTHING!
Dear fans!
This is the last update for you this year. Thank you for your support all year long. We wish all of you and your families Happy Holidays!
KNOWN ISSUE: VR CRASH
- As long as we will be able to fix this issue we suggest this temporary solution for this problem. Please change the resolution in Steam VR to lower than 2160 per eye.
BUG FIX: General
- FIXED shoulder button issue when a controller is used.
- FIXED save issue the settings of Room Lights menu.
- FIXED fading issue in the main menu when the player clicks on the select table.
BUG FIX: POSTAL Redux Retro
- FIXED the wrong score value of the pop bumpers when they are flashing in the rules.
BUG FIX: POSTAL Redux SS
- FIXED one of the rewards for Stumpys Special that should add 5 kills but added 10 kills instead of. Now it adds 8 kills.
- FIXED artwork and lamps of multipliers and the ball save to be centered properly.
- FIXED that issue when the ball stocks on the cover.
BUG FIX: POSTAL Redux Remake
- FIXED an issue that makes Lamp Hunter mode unplayable.
- BALANCED scoring (from 500,000 to 800,000 points) for a shot in Rampage mode.
- FIXED an issue that causes cut off animation on the dmd display in BBQ Multiball.
BUG FIX: POSTAL Redux Deluxe
- FIXED the wrong description of the ROADKILL JACKPOT in the rules that should say After 6 million points.
- FIXED the wrong description of the LEVEL 2 - SHANTY TOWN in the rules that should say Hit spot targets 2 times.
- FIXED ramps on the mini playfield to be able to shoot the ball on them easier.
- BALANCED kill value to achieve a jackpot. From now on only 4 kills are needed instead of 5.
- BALANCED completion score for the 10 modes. From now on the completion reward is doubled, for example the first mode, The Home gives 2 million points.
THE GAMES ARE ABOUT TO BEGIN, AND YOURE THE STAR! THE JUDGES CALL FOR YOU, SO PUT ON A GOOD SHOW! I'LL BE WATCHING
Hello, Zaccaria Fans!
For a long time, we have been busy getting a new license and today we are happy to share that
POSTAL Redux Pinball is now available in Zaccaria Pinball!
As of today December 17, the POSTAL Redux Pinball Pack is available on the Steam store. The pack will be purchasable for $US 7,99 and includes a Retro, Solid State, Remake and Deluxe version of POSTAL Redux, during the first week the pack will be 25% off and cost $5,99. The Platinum Bundle will not have this pack due to game ratings and being a separate license. The POSTAL Redux Pinball pack will be part of Update #89, highlights below:
- POSTAL Redux Pinball Pack (4 new tables)
- New ball: Running With Scissors balls (For POSTAL Redux Pack owners only)
- New ball: Magic Pixel ball (free for everybody)
- New menu callouts for all tables
- Minor improvements and bug fixes
Grab your copy here:
Postal Redux Pinball Pack
http://store.steampowered.com/app/1843040/If you want to watch some POSTAL Pinball gameplay live, check out Duveline!
She will be live on Twitch today at 9 PM CET @ https://www.twitch.tv/duveline
Hey Fans,
We have a new Zaccaria item coming up: the Zaccaria Pinball Poster!
Brand new and never seen before, this unique artwork was specifically made for the poster. The A2 poster represents artwork from a collection of different tables such as Pinball Champ, Time Machine, Pool Champion, Farfalla, Magic Castle, Robot, Star God, Blackbelt and Zankor.
Players and fans can now place reservations for this unique Zaccaria Pinball Poster.
The price for the EU and UK is 27,99. This includes shipping cost (track & trace included).
The price for the USA and worldwide is 37,99. This includes shipping cost (track & trace included).
Additional posters are 9 and can be added and shipped with the same order.
We are not sure when we do another series of these, so make sure to reserve your poster @ mart@magicpixel.hu

-UPDATE #88-
NEW DLC: ZANKOR DELUXE TABLE
http://store.steampowered.com/app/1728730/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/BUG FIX: MENU
- ADDED a new option, Master Volume to the Sounds menu.
- FIXED an issue with the Weather setting to be saved and loaded back when you load the table again.
- FIXED an issue that caused size problems with the menu options in landscape mode in certain circumstances.
NEW FEATURE: LAUNCHER OPTIONS
- ADDED new launcher options: skipmenu_gamemode and skipmenu_player. Here are variations of these commands to use:
-skipmenu_player 1
-skipmenu_player 2
-skipmenu_player 3
-skipmenu_player 4
-skipmenu_gamemode classic_arcade
-skipmenu_gamemode classic_simulation
-skipmenu_gamemode classic_user
-skipmenu_gamemode 90sec
-skipmenu_gamemode targeteliminator
-skipmenu_gamemode lamphunter
-skipmenu_gamemode checkpoint
-skipmenu_gamemode challenge
-skipmenu_gamemode survivor
Some examples:
-skipmenu Zankor Deluxe -skipmenu_player 3 -skipmenu_gamemode classic_arcade.
-skipmenu Zankor Deluxe -skipmenu_player 1 -skipmenu_gamemode targeteliminator.
You need to use -skipmenu table name every time you would like to use the new -skipmenu_player and -skipmenu_gamemode options.
Please check joyrider3774's guide for more information.
BUG FIX: CABINET MODE
- FIXED an issue that caused the score display not placed correctly on the resolution above or below 1920x1080.
BUG FIX: DELUXE TABLES
- FIXED an issue related to the animation on the LCD screen that caused cutting the vocal samples off.
BUG FIX: SPACE SHUTTLE DELUXE
- FIXED an issue that made a multiball activation sequence inactivable second time in the same round.
- FIXED an issue that made the second game mode inactivable after the first one had been completed.
- FIXED scoring issue of the space station to add the proper points after the rolling is over.
- BALANCED 90 Sec achievements, Bronze for 5 million, Silver for 10 million and Gold for 20 million.
- FIXED wrong names of the multiplier achievements.
- BALANCED Target Eliminator achievements, Bronze for 10 points, Silver for 20 points and Gold for 30 points.
- FIXED Roller achievements to be unlockable.
- FIXED the wrong scoring of S-T-A-R to give 1-2-3-4-5 million points.
BUG FIX: ZOMBIE INVASION
- FIXED an issue that caused a crash to desktop on some occasions in this mode.
Hey ZP Fans,
For a while we had players asking for Zaccaria merchandise, we finally have some available now.
Right now we have baseball caps and stickers. Perhaps more will be available in the future.
Check out the details below!

For orders please email:
mart@magicpixel.hu
NEW DLC: SPACE SHUTTLE DELUXE TABLE
http://store.steampowered.com/app/1669210/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/NEW AND UPDATED FEATURES
- IMPROVED 'Call Attendant' feature that now detects if the ball has fallen out of the table.
- ADDED a sound effect when 2 balls collide.
- FINE-TUNED sound effect for ball rolling.
- FINE-TUNED direction for laser pointer in VR mode.
- IMPROVED ingame menu in VR mode.
- FINE-TUNED other VR features.
- ADDED a new launcher option to start a specific table, -skipmenu displayed table name, for example -skipmenu "Time Machine 2019".
BUG FIX: BLACKBELT 2017
- FIXED the wrong function of skillshots to turn all skillshot lamps off after it has been achieved (thread) .
- FIXED the wrong function of a goal where the slingshots have to be hit twice in Challenge, Checkpoint and Survivor modes (thread) .
BUG FIX: CAMPAIGN MODE
- FIXED an issue that made one of the tasks unachievable on the Devil Riders table on page 3 (thread) .
BUG FIX: COMBAT DELUXE
- FIXED the wrong function of ramp achievements to be unlockable (thread) .
- FIXED the wrong text of some achievements that mentioned Robot Deluxe table (thread) .
BUG FIX: FARFALLA 2017
- FIXED the wrong function of loop achievement to be unlockable (thread) .
BUG FIX: FARFALLA DELUXE
- FIXED the wrong achievement name of Wingbeat.
- FIXED missing music track for Power of Love mode.
- FIXED the wrong Ball Save text on the playfield to Salva Palla.
- FINE-TUNED values for score achievements, novice for 10 million points, intermediate for 20 million points, advanced for 30 million points and wizard for 40 million points.
- FINE-TUNED values for 90 Sec achievements, bronze for 4 million points, silver for 8 million points and wizard for 12 million points.
- FIXED the wrong value of unlimited ball save for the yellow butterfly that says it lasts for 3 minutes instead of 1 minute in the rules.
- FINE-TUNED sound effects for the spinner to be more ear friendly.
- FIXED the wrong function of the extra ball to be rewarded when 60 million points have been reached.
- FINE-TUNED reward for completed mode from 5 million to 30 million points.
- FINE-TUNED values for bumper achievements, 3 bumps for novice, 6 bumps for advanced and 10 bumps for wizard achievement.
- FIXED the wrong function of roller achievements to be unlockable.
- FIXED the wrong name of achievement for Ala Loop.
- FINE-TUNED direction of the launcher to not drain the ball all the time (thread) .
BUG FIX: FARFALLA SS
- FIXED an issue that stopped the ball in the left lane/ramp in Challenge, Checkpoint and Survivor modes (thread) .
BUG FIX: HOUSE OF DIAMONDS SS
- FIXED the wrong function of numbered 6-10 targets to light the proper lamp(thread) .
BUG FIX: MEXICO 86 SS
- FIXED an issue that disabled the top flippers in Target Eliminator mode (thread) .
BUG FIX: POOL CHAMPION DELUXE
- FIXED an issue that caused stuck ball when the Pink mode starts on the left ramp(thread) .
BUG FIX: ROBOT SS
- FIXED an issue of the robot ramp when the ball is small and stuck there in campaign mode (thread1) ,(thread2) .
BUG FIX: SHOOTING THE RAPIDS 2016
- FIXED an issue that showed wrong lamps of a goal when the right ramp is the target in Checkpoint, Challenge and Survivor modes(thread) .
BUG FIX: SPACE SHUTTLE 2016
- FIXED an issue that played the wrong vocal sample (extra ball) when you reward 10 million for Orbit (thread) .
- FINE-TUNED eject direction of the center hole to not eject the ball to the drain in some cases(thread) .
BUG FIX: SPACE SHUTTLE RETRO
- FINE-TUNED eject direction of the center hole to not eject the ball to the drain(thread) .
BUG FIX: SPOOKY 2017
- FINE-TUNED launch power of the left kickback to not shoot the ball out to the drain (thread) .
BUG FIX: SPOOKY DELUXE
- FIXED the right ramp where it connects to the metal wire and the ball could be stuck there when rolled down slowly.
BUG FIX: STORY MODE
- FIXED an issue that made one of the tasks unachievable on the Clown table (thread) .
BUG FIX: TIME MACHINE 2019
- FINE-TUNED launch power of the left kickback to not shoot the ball out to the right outlane in simulation mode (thread) .
BUG FIX: ZOMBIE INVASION MODE
- FIXED an issue that caused dying animation of the zombies stuck and that freezes the game in some cases (thread) .
NEW DLC: FARFALLA DELUXE TABLE
http://store.steampowered.com/app/1597540/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/NEW FEATURES
- New cabinet option: Viewing angle (you can find this under perspective).
- New cabinet option: Backglass aspect ratio, select between different aspect ratios.
- New cabinet option: Backglass type, select between the original and the virtual version.
- New cabinet option: The SS tables now have functional gameplay lamps on the backglass.
- Magic Castle SS now has a new animation on the backglass.
- New camera view that shows the playfield and the backglass at the same screen.
COMMON BUGS
- Fixed issue where cabinet users were unable to use the multi-monitor option.
- Fixed issue for Mac players that made the game unplayable.
BUG FIX: AEROBATICS EM
- FIXED an issue that blocked the ball at the end of the launch lane.
BUG FIX: CLOWN 2019
- FIXED the wrong function of the spinners to give 2 million after multiball is lit.
BUG FIX: COMBAT 2016
- FIXED wrong task description on the dmd for the mode named M.
BUG FIX: CIRCUS 2017
- FIXED a wrong function of mode named Flying Trapeze to count lanes properly (thread) .
BUG FIX: COMBAT DELUXE
- FIXED an issue that stopped score countdowning in Cannon Training mode (thread) .
- FIXED wrong description of the objective that says Hit the left ramp instead of Hit the right ramp (thread) .
- FIXED an issue that caused the ball stuck in the center hole in Target Eliminator mode (thread) .
BUG FIX: DEVIL RIDER SS
- FIXED an issue that caused the wrong ramp function when it does not go lower when all targets have been down.
BUG FIX: EARTH WIND FIRE 2017
- FIXED an issue that caused a failed autolaunch in some cases after the ball is saved (thread) .
BUG FIX: FARFALLA SS
- FIXED an issue that made Lamp Hunter mode unplayable.
BUG FIX: FIRE FIGHTER
- FIXED an issue that allowed the ball to jump out from the playfield (thread) .
BUG FIX: FIRE MOUNTAIN 2019
- FIXED an issue that caused a failed autolaunch in some cases after the ball is saved (thread) .
BUG FIX: FUTURE WORLD 2018
- FIXED an issue that caused a failed autolaunch in some cases after the ball is saved (thread) .
BUG FIX: LOCOMOTION 2018
- FIXED an issue that caused a failed autolaunch in some cases after the ball is saved (thread) .
BUG FIX: NAUTILUS EM
- FIXED an issue that made Lamp Hunter mode unplayable (thread) .
BUG FIX: PINBALL CHAMP 2018
- FIXED a mistyped word in description of Bang Back named mode that said slinshot. (thread) .
- FIXED wrong descriptions of the tasks which goals are left and right special targets (thread) .
BUG FIX: ROBOT DELUXE
- FIXED the wrong function of slingshot score to be reseted after ball draining.
BUG FIX: SPACE SHUTTLE 2016
- FIXED an issue that caused a failed autolaunch in some cases after the ball is saved (thread) .
- FINE-TUNED the rewards of a feature named orbit from 1/2/5/10 million and extra ball to 1/2/3/5/10 million. Also you can have a maximum one extra ball per ball.
- FIXED an issue that caused mode activation failure after all modes have been completed (thread) .
BUG FIX: SOCCER KING SS
- FIXED an issue that made lamp hunter mode unplayable (thread) .
- FIXED an issue that made lamps on the playfield wrong.
BUG FIX: SPOOKY 2017
- FIXED an issue that caused a failed autolaunch in some cases after the ball is saved (thread) .
BUG FIX: STAR GOD 2019
- FIXED wrong flashing lamps that show the goal of mode 5 (The Avian).
BUG FIX: STRIKE SS
- FIXED wrong textures on the pop bumpers.
BUG FIX: TIME MACHINE RETRO
- FIXED an issue of top left and right rollovers to give score.
BUG FIX: ZOMBIE INVASION
- OPTIMIZED moving animations for zombies.
BUG FIX: WOODS QUEEN 2019
- FIXED an issue that caused a failed autolaunch in some cases after the ball is saved (thread) .
NEW DLC: COMBAT DELUXE TABLE
http://store.steampowered.com/app/1549470/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/NEW VIDEO GAMES
In the Extra menu you can find 5 new video games for free featuring highly challenging gameplay like video games of the arcades from the eighties.NEW FEATURES
- The ball has an affect on spot targets, drop targets and rollovers when they collide with each other.
- The backglasses have a new lightning effect.

BUG FIX: CAMPAIGN
- FIXED an issue that decreased plunger value when it has been upgraded fully and the first task is completed (thread1) , (thread2) .
BUG FIX: COMMON
- FIXED various graphics issues on many pinball tables.
- FIXED an issue that caused wrong shadows when rotation function is used and playfield dirt is set about 0% (thread) .
- FIXED an issue that resets refresh rate to 60hz after every game start (thread) .
- FIXED a mistyped word, casual in the description of arcade mode (thread) .
BUG FIX: CINE STAR DELUXE
- FIXED an issue when your ball did not add the points you rewarded to your score after the multiball (thread) .
- FIXED incorrect descriptions of shooter, roller, locker, bumper and kicker achievements (thread) .
BUG FIX: DEVIL RIDERS SS
- FIXED missing riders on the backglass when it is on the secondary screen (thread) .
- FIXED wrong value of Wizard Score achievement to be unlocked for 1 million points (thread) .
BUG FIX: HOUSE OF DIAMONDS DELUXE
- FIXED a wrong function of the hammers when the time limit is reached in 90 Sec mode (thread) .
BUG FIX: HOUSE OF DIAMONDS SS
- FIXED wrong card textures on the drop targets (thread) .
BUG FIX: MAGIC CASTLE 2017
- FIXED incorrect descriptions of shooter, roller, locker, bumper and kicker achievements (thread) .
BUG FIX: POOL CHAMPIONSHIP DELUXE
- FIXED an issue that launched only 2 balls in Lamp Hunter mode (thread) .
- FIXED an issue that caused no scoring for jackpots in multiball for example (thread) .
- FIXED an issue that allowed the pool player to pick the ball up and lost that ball in multiball mode (thread1) , (thread2) .
BUG FIX: ROBOT 2018
- FIXED incorrect descriptions of locker achievements (thread) .
- FIXED an issue that caused the ball stuck in the launcher in some cases (thread) .
BUG FIX: ROBOT DELUXE
- FINE-TUNED value for Skillshot from 2 million to 4 million points.
- ADDED missing sound effects for the Kickback.
- ADDED missing sound effects for the ramp and the spinner in Battle Mode.
- FIXED wrong rule texts on the apron.
- FIXED an issue that caused the ball stuck when the mode or multiball was started in the center hole.
- FINE-TUNED achievement values for Target Eliminator mode, bronze for 10, silver for 20 and gold for 30 points.
- FINE-TUNED achievement values for 90 Sec mode, bronze for 5 million, silver for 10 million and gold for 20 million points.
- ADDED missing music track for Battle Mode.
- FIXED the wrong description of Kickback in the Rules menu.
- FIXED a missing function of the ramps to be counted for ramp achievements/statistics.
- FINE-TUNED launch mechanism to avoid that the ball save does not launch ball to the drain directly (thread) .
- FIXED an issue that caused a stuck camera view on the top center and the top right playfields (thread) , (thread2) .
- FINE-TUNED the direction of eject holes to be more predictable (thread) .
- FIXED an issue that did not trigger the ramp counter on the ramps and made ramp achievements unachievable (thread) .
BUG FIX: SHOOTING THE RAPIDS SS
- FIXED wrong achievement of spinner named 1,000 Lamp to be unlocked after 1,000 lamp is lit (thread) .
BUG FIX: SPACE SHUTTLE 2019
- FIXED an issue that caused unavailable modes and multiball after a mode has been completed (thread) .
BUG FIX: STRIKE DELUXE
- FIXED an issue when your ball did not add the points you rewarded to your score after the multiball (thread) .
- FIXED an issue that caused a stuck ball in the center hole in Checkpoint, Challenge, Survivor modes (thread) .
- FIXED an issue that trapped the ball in the center hole in modes (thread) .
BUG FIX: WIZARD
- FIXED missing announcing vocal when the table is loaded (thread) .
NEW DLC: ROBOT DELUXE TABLE
http://store.steampowered.com/app/1467010/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/NEW ARCADE GAME: COMMANDER JACK: THE LAST DEFENSE ON EARTH
You can find a new game in the Extra menu. Click on the Video Games icon to start Commander Jack. This is the first part of an upcoming game series. The Commander Jack is free for everybody.
COMMON CHANGE
- FINE-TUNED physics values for Simulation mode to reduce speed of the ball.
- ADDED a new option (Arcade) to Keyboard and Controller menus for arcade games. The default control of the arcade games is left and right arrows to move forward and backward, button 1, 2, 3 and 4 to use the first, second, third and fourth weapon.
BUG FIX: CINE STAR DELUXE
- FIXED an issue that allowed the ball to jump out when it comes down from the right 2nd playfield (thread) .
- FIXED the launcher lane under the playfield to not launch the ball after 2-3 attempts in certain cases (thread) .
BUG FIX: FIRE MOUNTAIN 2019
- FIXED a wrong function of the combos to reset when the ball drained.
BUG FIX: HOUSE OF DIAMONDS SS
- FINE-TUNED values for Bumper, Kicker, Puncher and Shooter achievements.
BUG FIX: POOL CHAMPION DELUXE
- FIXED visibility issue of the left flipper on the 2nd playfield.
- FIXED object issue that blocked the ball sometimes of the launcher lane under the playfield.
BUG FIX: SPOOKY DELUXE
- FIXED an issue that caused the counter of the left spot targets to go under 0 and made modes unavailable.
BUG FIX: STRIKE SS
- FINE-TUNED values for Bumper, Locker, Kicker and Shooter achievements.
BUG FIX: WOODS QUEEN 2019
- FIXED wrong description of a task when the right hole has to be locked in Checkpoint, Challenge and Survivor modes.
COMMON BUG FIX
- FIXED the issue that caused graphical glitches on AMD and Intel video cards.
We are sorry for the possible inconvenience!
NEW DLC: HOUSE OF DIAMONDS DELUXE TABLE
http://store.steampowered.com/app/1418860/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/NEW FEATURES
- ADDED skins for the ball (disco ball, glass marble ball, led ball) that you can select on the Properties screen.
COMMON CHANGES
- ADDITIONAL cpu optimization for higher fps on a slower cpu when the gpu supports Bindless Texture feature.
- FINE-TUNED physics values for Simulation mode so that speed and behavior of the ball will be more realistic.
- FIXED light effect for the domes to be visible more realistic when they are lightning or flashing.
- FINE-TUNED shaders for metal materials, like metal wires on the ramps.
BUG FIX: CINE STAR DELUXE
- FIXED the wrong function of the Tower to turn back the proper lamps when the ball rolls down.
- FIXED missing sound effect of the spinner in modes and in multiball.
- FIXED the wrong function of Action lamps to be displayed the proper letters on the LCD screen.
- FIXED wrong function of action camera when the ball rolls back from the 2nd playfield.
BUG FIX: CIRCUS 2017
- FIXED an issue that caused moving of decorative clowns when the table is nudged (thread) .
BUG FIX: HIPPIE
- FIXED wrong function of upper spot targets to re-activate shoot again feature (thread) .
BUG FIX: HOUSE OF DIAMONDS SS
- FIXED wrong textures of the card targets (thread) .
BUG FIX: POOL CHAMPION DELUXE
- FIXED missing vocal samples for table introduction when the game has been started.
- FIXED missing Game Over music track when the game is over.
- FIXED wrong Free Shoot text on the lcd screen to be Free Shot when the ball is saved.
- FIXED an issue that allowed the ball jumps to the 3rd playfield from the 2nd one (thread) .
- FIXED an issue that caused the wrong function of the right kickback when the kickback lamp is flashing but the gate is still closed (thread) .
- FIXED wrong task where the right slingshot has to be hit and both slingshots are flashing in Survival mode (thread) .
- FIXED wrong task where the left slingshot has to be hit and the right slingshot is flashing in Challenge mode (thread) .
- FIXED wrong function of Challenge mode to give more tasks after the 4th one (thread) .
- FIXED an issue that caused the ball jumping out over the flippers (thread) .
- FIXED wrong function of spot targets at 2 sides of right ramp entrance to give points in Target Eliminator mode (thread) .
- FIXED wrong table name on the lcd screen when the game starts (thread) .
BUG FIX: ROBOT 2018
- FIXED an issue that caused wrong activation of bumper bonus in Challenge, Checkpoint and Survivor modes (thread) .
BUG FIX: SPOOKY DELUXE
- ADDED an animation on the LCD screen that counts hits of left spot targets for start mode.
- FINE-TUNED tasks for Fire Arrow mode. From now on you can hit any spot targets to achieve that task.
BUG FIX: STARS PHOENIX 2018
- FIXED missing vocal sample for jackpot in multiball mode.
BUG FIX: STRIKE DELUXE
- FIXED the wrong function of the KingPin feature to show the proper letters on the LCD screen.
- FINE-TUNED function of the KingPin feature to not reset the letters per ball.
BUG FIX: TOP HAND EM
- FIXED the wrong function of Wow to light its lamp when you hit all drop targets with different balls (thread) .
- FIXED wrong calculation of bonus value (thread) .
- FIXED wrong function of outlanes to give 100 points when they are not lit (thread) .
BUG FIX: UNIVERSE DELUXE
- FIXED wrong function of Super Spinner to give the proper reward.
- FIXED missing sound effect of the bumpers in modes and in multiball.
- FIXED wrong function of Z-A-C lamps to be displayed on the LCD screen properly.
- FIXED wrong scores of the ramps on the 2nd playfields. The right ramp and connecting ramp now have a base score, 80.000 points that can be multiplied to up to 400.000 points.
- FIXED the wrong score of the center hole to give 70.000 points when it is locked.
BUG FIX: WINTER SPORTS SS
- FINE-TUNED values for bumper, slingshot, spot target and hole achievements.
BUG FIX: WINTER SPORTS 2018
- UPDATED rules with some important information.
- FIXED an issue that caused messing of multiplier lamps and values (thread) .
BUG FIX: WOODS QUEEN 2019
- FIXED an issue that blocked the ball around the flippers (thread) .
BUG FIX: ZANKOR 2017
- FIXED vocal samples of mode start that were played at the wrong time.
- FIXED missing vocal sample of when multiball starts.
- FIXED wrong function of modes when all completed and cant be activated again.
BUNDLE: EXPERT PACK
https://store.steampowered.com/bundle/14902/Zaccaria_Pinball__Expert_Pack/BUNDLE: VR STARTER PACK
Dont miss the chance to get this bundle for a very discount price!https://store.steampowered.com/bundle/14022/Zaccaria_Pinball__VR_Starter_Pack/
BUNDLE: STARTER PACK PLUS
https://store.steampowered.com/bundle/13889/Zaccaria_Pinball__Starter_Pack_PlusNEW DLC: POOL CHAMPION DELUXE TABLE
http://store.steampowered.com/app/1377690/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/NEW INTERACTIVE DECORATIONS
- CLOCK: the clock on the wall is ticking now.
- FANS: rotating fans are on the ceiling now.
NEW FEATURES
- SIDEWALL REFLECTION: this a mirror effect on the left, right and back inside walls of the cabinet. This feature has 3 options: Mirror, Painted Mirror and Dirty Mirror. This option can be changed in the Post Effect menu.

- ACTION CAMERA: this is a special camera view of the 2nd playfield from a closer look, so the player has a better control over the actions. This option can be changed in the Camera menu.

BUG FIX: COMMON
- FINE-TUNED reflection on the ball to be more detailed.
- FIXED wrong nudge in multiplayer modes that caused the table fell apart.
- FIXED wrong displaying of the nudge that had a slight delay.
- FIXED wrong icons for remake and deluxe table in multiplayer modes.
- FIXED missing captive ball for player 2,3,4 in single and multiplayer modes for example on Cine Star Deluxe table.
- DISABLED unnecessary leaderboards from Zombie Invasion mode.
BUG FIX: ROBOT SS
- FIXED an issue that made robot ramp almost impossible to shot (thread)
BUG FIX: SPOOKY SS
- FIXED reset function of the orange special between 2 rounds (thread)
BUG FIX: STRIKE DELUXE
- FIXED the wrong function of the ball launcher on the right 2nd playfield to release the ball when the timer of 90 Sec mode runs out (thread) .
BUG FIX: TIME MACHINE SS
- FIXED missing pop bumpers on the moving playfield (thread)
BUG FIX: UNIVERSE DELUXE
- FINE-TUNED reward for Energy Kick from 400,000 to 800,000 points.
- FIXED texts of Energy Kick and Energy Punch on the lcd screen to be centered.
- ADDED a new text for the spinner on the lcd screen when a new level was achieved.
- FINE-TUNED level function of the spinner to be advanced after 8 spins.
- FINE-TUNED activation of the Oria mode. From now on the 4 drop targets have to be hit instead of the moving target.
- FINE-TUNED bonus score for the moving target after the top position has been reached from 150,000 to 500,000 points.
- FIXED wrong achievement of Ultra Combo to be unlocked.
- FIXED the wrong function of Super Speed on the right ramp to not stay lit after its been rewarded.
- FIXED missing function of Energy Kick to be activated and rewarded.
NEW BUNDLE: EXPERT PACK
https://store.steampowered.com/bundle/14902/Zaccaria_Pinball__Expert_Pack/NEW BUNDLE: VR STARTER PACK
Dont miss the chance to get this bundle for a very discount price!https://store.steampowered.com/bundle/14022/Zaccaria_Pinball__VR_Starter_Pack/
NEW BUNDLE: STARTER PACK PLUS
https://store.steampowered.com/bundle/13889/Zaccaria_Pinball__Starter_Pack_PlusBUG FIX: COMMON
- FIXED an issue that caused the crash of the game.
- FIXED an issue to run the game on Mac OS 10.12 or above.
BUG FIX: COMBAT 2017
- FIXED an issue that caused a stuck ball after the launch.
BUG FIX: DEVIL RIDERS 2019
- FIXED missing table. (thread)
BUG FIX: UNIVERSE DELUXE
- FIXED wrong scores of the spot targets on the top playfields when bonus multipliers are achieved.
- FIXED launcher music track to be not played twice when the game starts.
- FINE-TUNED activation of Tropis mode to start after 20 rollovers.
NEW BUNDLE: EXPERT PACK
https://store.steampowered.com/bundle/14902/Zaccaria_Pinball__Expert_Pack/NEW BUNDLE: VR STARTER PACK
https://store.steampowered.com/bundle/14022/Zaccaria_Pinball__VR_Starter_Pack/NEW BUNDLE: STARTER PACK PLUS
https://store.steampowered.com/bundle/13889/Zaccaria_Pinball__Starter_Pack_Plus/NEW DLC: UNIVERSE DELUXE TABLE
http://store.steampowered.com/app/1333510/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/BUG FIX: BLACKBELT
- FIXED the wrong function of Red Ippon Special to be reseted completely after a special target is hit when red Ippon lamp is lit (thread) .
BUG FIX: CINE STAR DELUXE
- FINE-TUNED function of the center pin. From now on it will be reseted to the top position when a mode or multiball has been started.
BUG FIX: EARTH WIND FIRE
- FIXED flashing lamp effect of game time bonus in the last 10 seconds to not light lamps of the pop bumpers (thread) .
BUG FIX: FIRE MOUNTAIN RETRO
- FIXED the wrong description of 90 Sec achievements that show wrong score values (thread) .
BUG FIX: LOCOMOTION
- FIXED flashing lamp effect of game time bonus in the last 10 seconds to not light lamps of the pop bumpers (thread) .
BUG FIX: MAGIC CASTLE 2017
- FINE-TUNED goals for the mode named Zaccula. From now on you dont have to lock a ball to the right hole.
- FIXED the wrong function of the lamps of Locks to turn off after a multiball mode has been finished, so the multiball can be activated again.
- FIXED the wrong function of the lamps of M-O-N-S-T-E-R spot targets to flashing again after all modes have been completed, so the modes can be activated again.
- FIXED the wrong function of Mode 4 to light the correct lamps of the spinners (thread) .
BUG FIX: NAUTILUS 2018
- FINE-TUNED rewards of the Loop to be 3 million points maximal.
BUG FIX: POOL CHAMPION 2018
- FINE-TUNED function of the right spinner. Spinner level animations are played only when a level has been changed, otherwise the score is displayed as counting up (thread) .
BUG FIX: RED SHOW DELUXE
- FIXED the wrong function of the Combo that does not advance properly in some cases because of the wrong reset sequence of the loops.
- FIXED the wrong function of the Loop that does not advance properly in some cases because of the wrong reset sequence of the loops.
- FINE-TUNED function of the center pin. From now on it will be reseted to the top position when a mode or multiball has been started.
BUG FIX: ROBOT 2018
- FINE-TUNED rewards of the Loop to be 5 million points maximal.
BUG FIX: SHOOTING THE RAPIDS 2016
- FINE-TUNED position of the spinners to get more rotation when the ball spins them.
- FIXED wrong description of Mode 4 and Mode 5 in the Rules and on the apron (thread) .
BUG FIX: SPOOKY DELUXE
- FIXED wrong achievement of Kill the Mummy mode to be achieved after completion (thread) .
- FIXED wrong achievement of Revive the Creature mode to be achieved after completion (thread) .
- FIXED wrong achievement of Spray the Vampire mode to be achieved after completion (thread) .
- FINE-TUNED function of the center pin. From now on it will be reseted to the top position when a mode or multiball has been started.
BUG FIX: STRIKE DELUXE
- FINE-TUNED values of Jackpots. From now on the jackpot values are 1 million, 2 million, 3 million and 5 million points.
- FINE-TUNED values of Combos. From now on the combo values are 1 million, 2 million, 3 million and 5 million points.
- FINE-TUNED values of Loops. From now on the loop values are 500,000, 1 million, 2 million and 3 million points.
- FINE-TUNED function of Loop. From now on loops have a 20 seconds time limit to hit again and advance.
- FINE-TUNED function of the center pin. From now on it will be reseted to the top position when a mode or multiball has been started.
- FIXED wrong activation function of Perfect Game. From now on it will be activated only when all pins have been down.
- FIXED missing non-mechanical sound effects for slingshots.
- FIXED the wrong function of the ball launcher on the right 2nd playfield to release the ball when the timer of 90 Sec mode runs out (thread) .
- FIXED wrong name of the table on the lcd display in attract mode (thread) .
- FIXED an issue that crashes the game in mode 5 (thread) .
BUG FIX: TOP HAND
- FIXED wrong function of bonus score to be reseted on the right time (thread) .
BUG FIX: TROPICAL 2019
- FIXED wrong function of Lock Prize to give the proper amount of points.
NEW BUNDLE: VR STARTER PACK
Dont miss the chance to get this VR bundle for a very discount price!https://store.steampowered.com/bundle/14022/Zaccaria_Pinball__VR_Starter_Pack/
NEW BUNDLE: STARTER PACK PLUS
https://store.steampowered.com/bundle/13889/Zaccaria_Pinball__Starter_Pack_Plus/NEW DLC: STRIKE DELUXE TABLE
http://store.steampowered.com/app/1273630/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/BUG FIX: CINESTAR
- FIXED wrong 50,000 Lamp achievement to be unlockable (thread) .
BUG FIX: EARTH WIND FIRE
- FIXED wrong function of the pop bumpers (thread) .
BUG FIX: HOT WHEELS
- FIXED function of the right slingshot to not shoot the ball to the same place all the time causing an endless loop (thread) .
BUG FIX: SHOOTING THE RAPIDS 2016
- FIXED wrong ramp related goals in the Survivor mode (thread) .
BUG FIX: SPOOKY DELUXE
- FINE-TUNED function of the single spot target with B-A-T lamps. From now on the target has to hit 3 times to light a BAT letter for 5 million points.
- FINE-TUNED function of the multiball sequence. From now the lock will be activated after all B-A-T lamps are lit.
- FINE-TUNED function of the center pin. From now on in Challenge, Checkpoint, Survivor, Lamp Hunter and Target Eliminator modes the center pin works the same way as it does in Classic and 90 Sec modes. When the mode is over the center pin goes down immediately.
- FINE-TUNED time for Spray the Vampire mode. From now on 45 seconds are for mode completion.
- FIXED wrong function of multipliers, so the score at the end of a game will be multiplied for real.
- FINE-TUNED values for 90 Sec achievements, 5 million for bronze, 10 million for silver and 15 million for gold.
- FIXED wrong function of Bumper Score to be reset per game.
- FIXED wrong function of Spinner Score to give score also when 10 times bonus multiplier is achieved.
- FIXED a function of center pin to move down in timed special modes (thread) .
- FIXED an issue to not lead the ball to the left outlane from the right ramp (thread) .
- FIXED an issue to not stuck the ball behind the right moving spot target (thread) .
BUG FIX: ZANKOR 2017
- FIXED shaft of the flippers to not move when nudged (thread) .
BUG FIX: ZOMBIE INVASION MODE
- FIXED missing detonation effect when the rocket hits a target.
BUG FIX: WIZARD
- FIXED wrong 25,000 achievement to be unlockable (thread) .
NEW DLC: CINE STAR DELUXE TABLE
http://store.steampowered.com/app/1259110/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/NEW OPTIONS
- ADDED new options to the Cabinet menu, where you can select which monitor shows the playfield and the backbox.
BUG FIX: COMMON
- FIXED a physics issue that does not allow to use call attendant when the ball stuck behind the flipper (thread) .
- FIXED wrong name of Slingshot Sensitivity option in the Physics menu (thread) .
- FIXED wrong option of the Field of View (thread) .
- FIXED wrong camera views in ultra-wide resolutions (thread) .
- FIXED some menu issue when the screen is rotated (thread) .
- FIXED an issue that causes misaligned objects and lamps when perspective is set to above 0 in cabinet mode (thread) .
- FIXED an issue that causes black screen (thread) .
BUG FIX: VR
- FIXED an issue that causes missing menus without a controller.
- FIXED an issue that causes black screen with Oculus Rift (thread) .
BUG FIX: BLACKBELT 2018
- FIXED an issue that forgot to release the 3rd ball in multiball mode (thread) .
BUG FIX: CIRCUS
- FIXED wrong achievement of Score Advanced to be unlocked for 250,000 points (thread) .
BUG FIX: CINE STAR DELUXE
- FIXED a function of center pin to move down when timed special modes are over (thread) .
- FIXED wrong displayed backglass when secondary monitor is enabled (thread) .
- FIXED wrong function of Shoot Again achievement to be unlockable (thread) .
- ADDED 3 new sound effects for the spinner.
- FIXED a wrong function of the multipliers to be multiplied by the correct value when the ball drains.
- FIXED a wrong function of the kickback to turn on and off its lamp when needed.
- FIXED an issue that causes unlockable double, triple and super jackpots in Multiball mode.
- BALANCED values for Bronze, Silver and Gold achievements of Target Eliminator mode.
- BALANCED values for Bronze, Silver and Gold achievements of 90 Sec mode.
- FIXED wrong Multiball text on the lcd display when a CINESTAR letter is lit.
BUG FIX:DEVIL RIDERS 2019
- FIXED a wrong function of the spinner counter to not go under 0 (thread) .
BUG FIX: EARTH WIND FIRE SS
- FIXED missing light effects when game time bonus reaches 10 seconds (thread) .
- FIXED wrong scoring of top rollovers to give 500 points (thread) .
BUG FIX: EARTH WIND FIRE 2017
- FIXED shaft of the flippers to move when nudged (thread) .
- FIXED wrong function of both towers to add points when they are hit (thread) .
BUG FIX: FARFALLA SS
- FIXED transparent issue of the mini playfield (thread) .
BUG FIX: FARFALLA 2017
- FIXED an issue that causes a shadow glitch on the playfield (thread) .
- FIXED missing description of the gate at the right ramp in the Rules (thread) .
- FIXED an issue that caused a stuck ball in the top hole in Multiball mode (thread) .
- FIXED misleading words of the Modes section in the Rules that refers to blue spot targets (thread) .
- FIXED an issue that causes a stuck ball after leave lower playfield (thread) .
BUG FIX: FIRE MOUNTAIN 2019
- FIXED wrong puncher achievements to be unlocked (thread) .
- FIXED an issue that crashes the game to the desktop (thread) .
BUG FIX: HIPPIE
- FIXED scoring issues of bumpers, rollovers and drop targets (thread) .
BUG FIX: HOT WHEELS 2017
- FIXED shaft of the flippers to move when nudged (thread) .
BUG FIX: LOCOMOTION SS
- FIXED missing light effects when game time bonus reaches 10 seconds (thread) .
BUG FIX: MAGIC CASTLE SS
- FIXED direction of the left ramp to not lead the ball to the left outline but the inlane.
BUG FIX: MAGIC CASTLE 2017
- FIXED shaft of the flippers to move when nudged (thread) .
BUG FIX: NAUTILUS 2018
- FIXED a wrong function of Treasure Chest named wizard mode (thread) .
BUG FIX: PINBALL CHAMP 2018
- FIXED mislabelled gold achievement of Target Eliminator mode (thread) .
BUG FIX: PINBALL CHAMP 82 SS
- FIXED wrong achievements of Shooter, Puncher, Roller, Locker, Bumper, Kicker and Lane to be unlockable (thread) .
- FIXED transparent issue of the mini playfield (thread) .
BUG FIX: PINBALL CHAMP SS
- FIXED transparent issue of the mini playfield (thread) .
BUG FIX: POOL CHAMPION 2018
- FIXED wrong texture of some drop targets to not be black (thread) .
- FIXED wrong function of the right outlane to not reward a jackpot in multiball (thread) .
BUG FIX: RED SHOW DELUXE
- FIXED a function of center pin to move down when timed special modes are over (thread) .
- FINE-TUNED score values for 90 Sec achievement. 5 million points for Bronze, 10 million points for Silver and 15 million points for Gold achievement.
- FIXED missing animation of double, triple and super combo on the lcd display.
- FIXED missing sound effect of the spinner in the modes.
- FIXED wrong positioned ROM OK text on the lcd display.
- FIXED an issue that causes a stuck ball next to the top mini flipper (thread) .
- FIXED a spinner related task of Checkpoint, Challenge and Survivor modes that messes the lcd display up (thread1) , (thread2) .
- FIXED wrong displayed backglass when secondary monitor is enabled (thread) .
- FIXED an issue that causes a stuck ball in front of the center hole (thread) .
- FIXED a wrong achievement of BAND letters to be unlockable (thread) .
BUG FIX: ROBOT 2018
- FIXED shaft of the flippers to move when nudged (thread) .
BUG FIX: SPACE SHUTTLE 2016
- FIXED an issue that stucks the ball in some cases on the spiral ramp (thread) .
BUG FIX: SPOOKY SS
- FINE-TUNED the orbit to not lead the ball to the lower bumper then left outlane (thread) .
BUG FIX: STAR GOD SS
- FIXED wrong function of bumper lamp to be lit after the flashing (thread) .
- FIXED a wrong shadow of the ball on the lamps (thread) .
BUG FIX: STAR GOD 2019
- FIXED shaft of the flippers to move when nudged (thread) .
BUG FIX: SUPERSONIC EM
- FIXED wrong function of center special to be reset after the ball is lost (thread) .
BUG FIX: TIME MACHINE 2019
- FIXED missing vocal samples when the multiball is started (thread) .
- FIXED wrong function of super jackpot achievement to be unlockable (thread) .
- FIXED wrong function of super combo achievement to be unlockable (thread) .
- FIXED wrong function of super loop achievement to be unlockable (thread) .
- FIXED wrong function of skillshot to be activated from the 1st ball (thread) .
BUG FIX: TIME MACHINE SS
- FIXED an issue that causes a wrong shadow effect of the ball on the moving playfield (thread) .
BUG FIX: ZANKOR 2017
- FIXED shaft of the flippers to move when nudged (thread) .
- FIXED an issue that causes stuck ball (thread) .
BUG FIX: ZOMBIE INVASION MODE
- FIXED an issue that causes wrong orientation change when playing in portrait mode (thread) .
- FIXED wrong displayed text on the dmd, "The Wave Ends Now, Kill All Zombies".
- FIXED an issue that triggers wrong achievements of the Magic Castle 2017 table.
NEW DLC: CINE STAR DELUXE TABLE
http://store.steampowered.com/app/1210090/NEW DLC: ZOMBIE INVASION MODE
http://store.steampowered.com/app/1210091/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/BUG FIX: COMMON
- FIXED an issue on lcd display to reflect on the glass properly on the deluxe tables.
- FIXED an issue that caused temporary fps drop when certain options are changed.
- FIXED an issue that caused wrong reflection, for example when drop target is hit and goes under the playfield.
- ADDED fade to black effect to menu system when screen are changed.
- ADVANCED light reflection on the ball (only on award, remake and deluxe tables).
BUG FIX: NAUTILUS
- FIXED an issue that makes the table unplayable.
BUG FIX: VR
- FIXED score panel issue on the backbox (thread) .
BUG FIX: RED SHOW DELUXE
- FIXED an issue that gets the ball stuck behind the right moving target (thread) .
BUG FIX: TIME MACHINE
- FIXED an issue that causes disappearance of the ball when bumpers hit (thread) .
NEW DLC: RED SHOW DELUXE TABLE
http://store.steampowered.com/app/1194440/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/BUG FIX: COMMON
- ADDED a new feature that renders lights of the prism on the balls.
- FIXED issue of raytrance shadow on the flippers
- ADDED a new launch options, -safemode to reset screen resolution to 640x480 in window mode.
- FINE-TUNED physics for flippers that makes them more responsive, see the video (youtube) .
- FIXED wrong description of Sound System option in the Sound menu (thread) .
- FIXED in issue that caused graphics glitches on Linux with AMD video card (thread) .
BUG FIX: BLACKBELT 2018
- FIXED an issue that makes decorative objects on the apron transparent (thread) .
BUG FIX: CIRCUS 2017
- FIXED position issue of the lamps in the left inlane (thread) .
BUG FIX: CLOWN 2019
- FIXED an issue in Lamp Hunter mode and removed lamps of top rollovers (thread) .
- FIXED an issue that made modes unplayable after a mode failed (thread) .
- FIXED wrong function of circus floor to not light in Unicycle named mode (thread) .
BUG FIX: DEVIL RIDERS 2019
- FIXED missing game over track when all the balls are drained (thread) .
BUG FIX: EARTH WIND FIRE 2017
- FIXED wrong value of super bumpers in the rules and on the dmd (thread) .
BUG FIX: FARFALLA 2017
- FIXED an issue that caused suck ball after leave basement (thread) .
BUG FIX: FIRE MOUNTAIN 2019
- FIXED missing game over track when all the balls are drained (thread) .
BUG FIX: LOCOMOTION 2018
- FIXED wrong kickback text on the playfield (thread) .
BUG FIX: MYSTIC STAR
- FIXED wrong function of the inlanes to advance orange special when orange lamp is lit (thread) .
BUG FIX: NAUTILUS
- ADDED some missing lamps to interactive mode before the start (thread) .
BUG FIX: PINBALL CHAMP 2018
- FIXED wrong texture of the trophy object to be shiny (thread) .
BUG FIX: POOL CHAMPION 2018
- FIXED missing game over track when all the balls are drained (thread) .
BUG FIX: SHOOTING THE RAPIDS 2016
- FIXED wrong kickback text on the playfield (thread) .
BUG FIX: SPACE SHUTTLE 2016
- FIXED an issue that makes metal wires of bottom rollovers permeable (thread) .
BUG FIX: SUPERSONIC
- ADDED some missing lamps to interactive mode before the start (thread) .
- FIXED wrong function of London and Paris sequence to not be carried over to the next game (thread) .
BUG FIX: STAR GOD
- FIXED missing function of the bumpers to be flashing for 10 seconds by the button rollover and gives 1000 points (thread) .
BUG FIX: STAR GOD 2019
- FIXED stuck issue of multiball mode when 2 balls are locked to the holes at the same time (thread) .
- ADDED 30 extra seconds to time limit of mode 3 (King Eldors Crystals) (thread) .
- FIXED wrong function of super loop achievements (thread) .
- FIXED wrong star art of the mode lamps on the playfield (thread) .
- FIXED wrong Hole Score text on the playfield (thread) .
- FIXED wrong function of roller achievements (thread) .
- FIXED stuck issue of the holes in Challenge, Checkpoint, Survivor, Target Eliminator and Lamp Hunter modes (thread) .
- FIXED wrong function of drop prize (thread) .
- FIXED missing vocal sample of drop prize (thread) .
- FIXED wrong achievement of spinner award (thread) .
- FIXED wrong theme music (thread) .
- FIXED wrong Multiball text on the playfield (thread) .
- FIXED wrong function of drop targets and holes in lamp hunter mode (thread) .
BUG FIX: TROPICAL 2019
- FIXED missing game over track when all the balls are drained (thread) .
BUG FIX: WOODS QUEEN 2019
- FIXED function of kickbacks to be light after every launch (thread) .
- FIXED missing vocal sample for vulture (thread) .
BUG FIX: ZANKOR
- FIXED wrong positioned when lit lamps above the bottom rollovers (thread) .
BUG FIX: SPOOKY
- FIXED wrong function of Orange special to not be reseted after ball drain (thread) .
BUG FIX: STAR GOD 2019
- FINE-TUNED values for score achievements (thread) .
- UPDATED rules by Drop Prize, Ramp Award and Spinner Award (thread) .
- FIXED wrong lamp of bonus times 6 to light when activated (thread) .
- FIXED missing game over music track when the ball drains (thread) .
- FINE-TUNED time limit of mode 1 from 30 to 50 seconds (thread) .
- FIXED an issue that allows to have unlimited extra balls instead of 1 extra ball per ball (thread) .
- FIXED wrong counting of the spinner in some cases (thread) .
BUG FIX: SUPERSONIC
- FIXED wrong function of London and Paris sequence to unlit red lamps (thread) .
BUG FIX: TIME MACHINE 2019
Come On Hit The Special!
This update is special indeed! The new Star God remake table has arrived! The remake tables started in 2016 and were our first attempt at introducing new content to the game with features found on modern pinball tables. Now that 27 "Remake" tables have been made we are moving on to the next table category called "Deluxe".
What exactly the Deluxe tables will entail is not yet known, however, we will make sure to follow up in the future explaining more about these new tables.
NEW DLC: STAR GOD 2019 TABLE
http://store.steampowered.com/app/1159530/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/Hey pinball fans,
Last week, we released update #74 and introduced the new Time Machine remake table. While players are playing the new Time Machine table, we are currently working on the next and last remake table.
Even though the last remake is currently being developed, we will still release new updates and deliver interesting content like deluxe tables for example to you in the future.
Earlier this week, we have also re-released Zaccaria Pinball on Android, meaning you can now play Zaccaria Pinball on your mobile phone and everywhere you want on the same graphics experience like Steam version.
You can check our new app in the link below:
https://play.google.com/store/apps/details?id=hu.magicpixel.Zaccaria&hl=en
Thank you for your support!
NEW DLC: TIME MACHINE 2019 TABLE
http://store.steampowered.com/app/1130690/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/BUG FIX: MENU
- FIXED wrong title of slingshot sensitivity in the Physics menu (thread) .
- FIXED changed icons of Pinball Champ and Pinball Champ 83 tables in the table selection screen (thread) .
- FIXED wrong type of Retro and Remake menu (thread) .
BUG FIX: AWARD TABLES
- FIXED an multiball issue that stops swapping between players in case of 2 or more players (thread) .
FEATURE: BLACKBELT 2018
- FIXED wrong function of red specials to be carried over the next ball (thread) .
- FIXED wrong top lamps of top rollover to be unlit in Lamp Hunter mode (thread) .
- ADDED an updated music theme with more dynamic rhythm for pre-launch.
BUG FIX: CIRCUS 2017
- FIXED an issue when mode failed to not light 2 mode lamps (thread) .
- FIXED an issue that caused stuck balls behind the lowered ramp (thread) .
BUG FIX: CLOWN 2019
- FIXED counter issue of the spinner in mode 2 (Cards) (thread) .
BUG FIX: DEVIL RIDERS 2019
- FINE-TUNED order of the tasks in Survivor mode to have easier tasks at the start (thread) .
BUG FIX: EARTH WIND FIRE 2017
- FINE-TUNED value of super bumps from 10,000 points to 50,000 points (thread) .
- FINE-TUNED value of spinner to 10,000 points per rotate (thread) .
- FINE-TUNED activate sequence of multiball to hit right drop targets once not after every lock (thread) .
BUG FIX: FIRE MOUNTAIN 2019
- FIXED wrong function of drop targets to not increase target counter by 2 (thread) .
- FIXED wrong values of Puncher achievements to be 3, 6 and 10 (thread) .
- FIXED wrong function of Hole Score achievement to be unlocked (thread) .
- FIXED wrong function of loop to be reset when the loop timer is out or lost the ball.
BUG FIX: LOCOMOTION
- FIXED lane of the third station to not lead the ball to the outlane (thread) .
BUG FIX: MEXICO 86
BUG FIX: SHOOTING THE RAPIDS 2016
- FIXED wrong function of spinners to give scores for every rotation (thread) .
- FIXED function of the right ramp to give rewards when the ball goes to the bumpers (thread) .
- FIXED wrong rules of top rollovers in the rules menu and on the apron (thread) .
- ADDED new function of super bumpers to be activated by 5 slingshot hits too (thread) .
BUG FIX: SPOOKY
- FIXED wrong reset function of Spooky special and orange special lamps to be not reseted when the ball is lost (thread) .
BUG FIX: SPOOKY 2017
- FIXED an issue that caused stuck modes after a failed mode (thread) .
BUG FIX: STAR GOD
- FIXED a lamp that is turned on wrongly in Lamp Hunter mode (thread) .
- FIXED sound effect issue of inlanes to play one sound effect when the star lamp is lit (thread) .
BUG FIX: STARS PHOENIX 2018
- FIXED missing animation when lock is available for multiball.
BUG FIX: WINTER SPORTS 2018
- FIXED counting issue of the spinner to not stuck at 1 (thread) .
BUG FIX: WOODD QUEEN 2019
- FIXED wrong reward of Hole Award in the Rules and on the apron (thread) .
- FIXED an issue of mode 2 to not display rotate counter text on the dmd after the mode is failed (thread) .
- FIXED an issue of mode 2 to be left ramp handled properly when the mode is failed (thread) .
[b]You can follow us on our social media networks
YouTube Twitch Facebook [/b]
BUG FIX: CABINET MODE
BUG FIX: COMMON
BUG FIX: MENU
- ADDED links of our Twitch and Youtube channels to the Info menu.
- ADDED missing Ball Rolling Volume in Sound menu that caused missing ball rolling sound in-game.
- FIXED an issue in the multiplayer menu that caused missing table picture (thread) .
- FIXED an issue that displayed the old orange button when you left multiplayer (thread) .
- FIXED wrong wrapped hint text in Game Options/Camera menu.
- FIXED issue of raytrace shadow effect to not cause black screen when it is turned off (thread) .
- FIXED wrong vocal of table name in the main menu when Pinball Champ 2018 table is selected (thread) .
- FIXED storage issue of percentage based settings when set between 1% and 9% (thread) .
BUG FIX: LOCAL MULTIPLAYER
BUG FIX: STORY MODE
BUG FIX: TOURNAMENT MODE
BUG FIX: VR
BUG FIX: BLACKBELT 2018
- FIXED a wrong task in Survivor mode when the left slingshot has to be hit once (thread) .
BUG FIX: CIRCUS 2017
- FIXED an issue that made modes unavailable after the ball is lost in a mode (thread) .
BUG FIX: COMBAT 2017
- FIXED function of the loop to be awarded 3 million points maximum (thread) .
- FIXED an issue of sides of the covers to be transparent a bit.
BUG FIX: DEVIL RIDERS 2019
- FINE-TUNED values for bumper achievements.
- FIXED wrong description of start mode in the rules (thread) .
BUG FIX: EARTH WIND FIRE
- FIXED wrong sound effect for bottom rollovers (thread) .
- FINE-TUNED volume of top rollovers (thread) .
BUG FIX: FUTURE WORLD 2018
- FIXED a hole issue in multiball to not stuck in the right hole (thread) .
BUG FIX: HOT WHEELS
- FINE-TUNED launch direction for the sinkholes (thread) .
BUG FIX: POOL CHAMPION 2018
- FIXED an issue that caused malfunction of the right kickback sometimes (thread) .
- FINE-TUNED exit of the left orbit to not lead the ball to the drain sometimes (thread) .
BUG FIX: ROBOT 2018
- FIXED missing sound effect for ramp doors when the ball lost (thread) .
- FINE-TUNED back shoot of the kickbacks (thread) .
BUG FIX: SHOOTING THE RAPIDS 2019
- FIXED issue of rotating playfield to not become invisible (thread) .
- FIXED wrong values of the spinner (thread) .
BUG FIX: SPACE SHUTTLE 2016
- FINE-TUNED volume of background sound effects and targets at the left canal (thread) .
- FINE-TUNED values for bumper, kicker, roller and locker achievements (thread) .
BUG FIX: STAR GOD
- FINE-TUNED left orbit to not lead the ball between the flippers (thread) .
- FINE-TUNED launcher to lead the ball to the top rollovers (thread) .
BUG FIX: STARS PHOENIX
- FIXED wrong function of flyaway targets in Checkpoint, Challenge, Survival and Campaign modes (thread) .
BUG FIX: SUPERSONIC
- FINE-TUNED right canal to lead the ball to the left flipper (thread) .
BUG FIX: TROPICAL 2019
- FIXED wrong values of the lock prize to be maximized by 4 million points (thread) .
BUG FIX: WOODS QUEEN 2019
- FIXED an issue of ramp function to work properly when the ball is lost in modes (thread) .
- FIXED display issue of the goal for mode 2 to be shown on the dmd as long as needed (thread) .
- FINE-TUNED left kickback to not hit right slingshot and left outlane again (thread) .
- FIXED pivot issue of switch gates on the ramps to not move when it is nudged (thread) .
- FIXED function of combos and loops to not interfere with each other (thread) .
- FIXED wrong rule text on the apron (thread) .
- FINE-TUNED value for ramps to reward a lower points (thread) .
- FINE-TUNED sound effect of the slingshots to be balanced (thread) .
- FIXED wrong function of spot targets to advance their achievements (thread) .
- FIXED a task related to the left ramp in Checkpoint mode (thread) .
- FIXED wrong function of ball save to be activated when JUNGLE letters are lit (thread) .
BUG FIX: WINTER SPORTS 2018
- FIXED missing sound effect for the spinner (thread) .
- FIXED wrong values of the skillshot to reward 10 million points (thread) .
BUG FIX:ZOMBIE

Hey pinball fans!
Summer Sale is here with 20-75% discounts on every products of Zaccaria Pinball.
Have fun!
NEW DLC: WOODS QUEEN 2019 TABLE
http://store.steampowered.com/app/1093410/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/NEW MENU DESIGN
The game has a new flat menu design to be compatible with portrait and landscape modes. Also because of the new design the touch screen controlling is way better than before. Some of the menu points have been relocated to a more suitable menu, so please do not be surprised if you find a setting in another menu. From now on every setting has a hint text, so you have an idea what you change. The menus are more operable in VR mode thanks to the new design (although VR menus need some more development in the future).

NEW BACKGROUND AND ELEMENTS
The background has been renewed by new elements, like couches, pillows or a commode. In the Skin menu (if the background set to On) there are elements including decoration, floor, walls, couches, pillows, pictures, carpet and commode which can be customized from listed options by your own taste.

BUG FIX: BLACKBELT 2018
- ADDED new vocal samples for Special (thread) .
BUG FIX: CLOWN 2019
- FIXED an issue of kickback handling to not stuck the ball in other game modes (thread) .
BUG FIX: COMBAT 2017
- FIXED unlock issue of achievements with double jackpot, triple jackpot and super jackpot (thread) .
- ADDED new vocal samples for Special (thread) .
BUG FIX: DEVIL RIDERS 2019
- FINE-TUNED values of bumper achievements for easier unlock.
- FINE-TUNED entry of the right hole to be wider for easier lock.
BUG FIX: EARTH WIND FIRE 2017
- FIXED an issue of kickback handling to not stuck the ball in other game modes (thread) .
- FINE-TUNED the right hole to be locked easier (thread) .
BUG FIX: HOUSE OF DIAMONDS 2017
- FIXED an issue of kickback handling to not stuck the ball in other game modes (thread) .
BUG FIX: LOCOMOTION 2018
- ADDED a missing feature of the spinner to the rules (thread) .
BUG FIX: POOL CHAMPION 2018
- FINE-TUNED values of bumper achievements for easier unlock.
BUG FIX: ROBOT 2018
- ADDED a kickback to the left outlane (thread) .
- FIXED an issue of kickback handling to not stuck the ball in other game modes (thread) .
BUG FIX: SHOOTING THE RAPIDS 2016
- FIXED values of the spinner to give 10,000 and 100,000 per rotation when those lamps are lit (thread) .
- FIXED missing music track of multball mode (thread) .
BUG FIX: SPACE SHUTTLE 2016
- FIXED an issue of kickback handling to not stuck the ball in other game modes (thread) .
BUG FIX: SPOOKY 2017
- ADDED new vocal samples for jackpot and welcome.
- FINE-TUNED entry of the right ramp to be wider for easier hit (thread) .
- FINE-TUNED function of the slingshots, the left one advances the left kickback, the right one advances the right kickback (thread) .
- FINE-TUNED time value of skillshot by 5 seconds (thread) .
BUG FIX: TROPICAL 2019
- FINE-TUNED time limit of combos from 10 seconds to 15 seconds (thread) .
- ADDED missing vocal samples for Spinner Score, and new samples for welcomes, loops, modes, multiball (thread) .
- FIXED an issue that prevents activation of mode 5 after Volley Ball mode (thread) .
- FIXED dmd text of the spinner counter in mode 3 to display rotates correctly (thread) .
- FIXED direction of the launcher to not bounce to flipper gap directly (thread) .
- FIXED missing vocal sample of multiball starting (thread) .
- FIXED a scoring issue in mode 1 to not reward 50 million points but 5 million for completion (thread) .
- FIXED an issue in multiball mode to not reward a jackpot by one of top rollovers (thread) .
- FIXED an issue of mode starting sequence to mode 5 can be activated after mode 4 (thread) .
- FIXED mistyping Slongshots words of kicker achievements (thread) .
- FIXED light issue of 2 lamps under the cover next to the left hole.
BUG FIX: WOODS QUEEN
- FIXED missing passive contacts (thread) .
NEW DLC: TROPICAL 2019 TABLE
http://store.steampowered.com/app/1083100/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/UPDATE: VR
- UPDATED openVR library from v1.0.16 to v1.3.22.
BUG FIX: BLACKBELT 2018
- UPDATED information of modes on the apron and in the rules (thread) .
- FIXED wrong value of loop to reward 1 million points per loop (thread) .
BUG FIX: CAMPAIGN MODE
- FIXED an issue that caused strange position and move of the flippers (thread) .
BUG FIX: COMBAT 2017
- FIXED activation of jackpots in multiball mode to not depend on completed modes (thread) .
BUG FIX: DEVIL RIDERS 2019
- FIXED an issue to award jackpots on special ramp when the ball does not go to its end (thread) .
- FINE-TUNED right hole to be locked easier (thread) .
BUG FIX: EARTH WIND FIRE
- FIXED wrong function of ball save to be lit when ball return function gives the ball back (thread) .
BUG FIX: EARTH WIND FIRE 2017
- FINE-TUNED right ramp to avoid ball stuck (thread) .
BUG FIX: FIRE MOUNTAIN
- FIXED a missing lamp sequence when Eruption special completed (thread) .
BUG FIX: FIRE MOUNTAIN 2019
- FIXED wrong functions of Loop, Ramp Score and drop target achievements (thread) .
- FINE-TUNED values for Hole Score feature (thread) .
BUG FIX: FUTURE WORLD
- FIXED an issue of left lane that caused issues in Checkpoint, Challenge, Survivor and Lamp Hunter modes (thread) .
BUG FIX: HOT WHEELS
- FIXED wrong launch direction of side kickers (thread) .
BUG FIX: HOUSE OF DIAMONDS 2017
- FIXED an issue that made the ball stuck on top ramp (thread) .
BUG FIX: POOL CHAMPION 2018
- FIXED an issue of extra ball sequence to be collected (thread) .
BUG FIX: SPACE SHUTTLE 2016
- FINE-TUNED activation method for multiball, no need to hit drop targets for ball locking.
- FINE-TUNED activation method for kickback, Launch drop targets activate kickback.
BUG FIX: SPOOKY 2017
- FIXED missing sound effect of the right top rollover (thread) .
BUG FIX: STAR GOD
- FINE-TUNED direction of the launcher to lead the ball to the top rollovers when it is launched with full power (thread) .
BUG FIX: STARS PHOENIX 2018
- FIXED wrong table name on the dmd (thread) .
BUG FIX: STRIKE
- FIXED an issue that caused strange shadow on the lamps (thread) .
BUG FIX: SUPERSONIC
- FIXED wrong function of London and Paris sequence (thread) .
BUG FIX: WINTER SPORTS
NEW DLC: FIRE MOUNTAIN 2019 TABLE
http://store.steampowered.com/app/1029680/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/BUG FIX: COMMON
- OPTIMIZED cpu code for better gpu utilization, even 50% better overall performance.
- UPDATED higher resolution textures for backglass on all tables.
BUG FIX: MULTIPLAYER
- FIXED an issue that skip your game after tilt (thread) .
- FIXED an issue that caused missing or moved textures/objects (thread) .
BUG FIX: BLACKBELT 2018
- FIXED missing feature of pop bumpers in the rules (thread) .
- FINE-TUNED score value for special from 10 million to 30 million (thread) .
BUG FIX: CIRCUS 2017
- FIXED an issue that caused stuck ball in the outlanes on some cases (thread) .
BUG FIX: COMBAT
- FIXED wrong scoring of bombs targets to give 1,000 points when red special lamp is off (thread) .
- FIXED a missing BOMBS SCORE 1,000 POINTS text in front of bomb targets.
BUG FIX: COMBAT 2017
- FIXED an issue that made the ball stuck in the outlanes (thread) .
BUG FIX: CLOWN 2019
- FINE-TUNED values of 90 Sec achievements (thread) .
BUG FIX: DEVIL RIDERS 2019
- FINE-TUNED value of bumper wizard achievement from 40 to 30.
- FIXED missing vocal sample for extra ball (thread) .
- FIXED a spinner issue when the ball does not hit it in some cases (thread) .
BUG FIX: EARTH WIND FIRE
- FIXED wrong sound effect of top rollovers, bumpers, bottom rollovers and slingshots (thread) .
BUG FIX: EARTH WIND FIRE 2017
- FIXED wrong function of multipliers to give 1 extra ball after 10x bonus multiplier.
- FIXED an issue that caused stuck ball on the right ramp (thread) .
BUG FIX: GRANADA
- FIXED missing advance text above top rollovers (thread) .
- FIXED wrong function of top rollovers to advance center special sequence (thread) .
- FIXED wrong function of left and right drop targets to light left and right special up (thread) .
BUG FIX: MAGIC CASTLE
- FIXED function of red special sequence to not be reset when the ball is lost (thread) .
BUG FIX: MEXICO 86
- FIXED an issue that caused flipper re-activation issue after game time bonus (thread) .
- FIXED an issue that caused malfunction of one-way gate near top rollovers (thread) .
BUG FIX: POOL CHAMPION 2018
- FIXED function of numbered lamps to be extra ball rewarded once per a ball.
- FIXED function of mode 2 to be completed by another task (thread) .
- FIXED playing issue of pre-launch music when the music is turned off (thread) .
BUG FIX: SPACE SHUTTLE
- FIXED wrong sound effect of eject hole (thread) .
BUG FIX: SPOOKY 2017
- FINE-TUNED entrance of the right ramp to be wider a bit for easier shot.
BUG FIX: STRIKE
- FIXED texture issue on the right bumper cap (thread) .
BUG FIX: RED SHOW
- FIXED wrong function of specials to give and extra ball (thread) .
- FIXED missing function of the bumper to alternate lamps of rollovers (thread) .
BUG FIX: TOP HAND
- FIXED an issue that made the ball very bouncing around the flipper (thread) .
- FIXED wrong function of drop targets and their lamps (thread) .
BUG FIX: ZOMBIE
- FIXED wrong function of multiball (thread) .
BUG FIX: WINTER SPORTS
- REMOVED puncher achievements because of impossible completion.
NEW DLC: DEVIL RIDERS 2019 TABLE
http://store.steampowered.com/app/1029820/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/BUG FIX: COMMON
- FIXED an issue that caused very strong dmd reflection on the topglass (thread) .
BUG FIX: BLACKBELT 2018
- FIXED an issue that played pre-launch theme when the music was off (thread) .
BUG FIX: CLOWN 2019
- ADDED more display time for character selection and hint text on the dmd (thread) .
- FIXED wrong function of ramps to be counted for ramp achievements (thread) .
- FIXED wrong function of loop to be super loop rewarded (thread) .
- REMOVED Locker achievements because of almost impossible completion (thread) .
- FIXED wrong function of flyaway target in mode named Cake (thread) .
- FIXED wrong texture of flyaway target.
BUG FIX: DEVIL RIDERS
- FIXED wrong sound effects of top spot targets when all drop targets are down (thread) .
BUG FIX: GRANADA
- FIXED wrong function of center target to give an extra ball for special (thread) .
BUG FIX: NAUTILUS 2018
- FIXED an issue to played game over theme when the last ball is drained (thread) .
BUG FIX: POOL CHAMPION 2019
- FIXED flashing issue of the slingshots (thread) .
- FIXED missing rules (thread) .
- FIXED wrong function of right kickback (thread) .
BUG FIX: SPACE SHUTTLE
- FIXED missing function of the holes, to light with red light when special is lit (thread) .
BUG FIX: TROPICAL
- FIXED missing knocker sound effect of target and inlane specials (thread) .
- FIXED memorize issue of drop targets, rollover and bonus lamps (thread) .
BUG FIX: WIZARD
- FIXED an issue that made table unplayable when 2+ players are playing and a ball is lost in multiball (thread) .
BUG FIX: ZOMBIE
- FIXED an issue that made table unplayable when 2+ players are playing and a ball is lost in multiball (thread) .
For new players who like to give a chance for Zaccaria Pinball, here is this new pack that includes 8 pinball tables in total for a very discount price!

https://store.steampowered.com/bundle/7514/Zaccaria_Pinball__Starter_Pack/
NEW DLC: CLOWN 2019 TABLE
http://store.steampowered.com/app/1012010/UPDATED DLC: ZACCARIA PINBALL - ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/COMMON FIX: MULTIPLAYER
- Fixed lobby problem that crached the game.
- More stable gameplay.
COMMON FIX: PERFORMANCE
- Additional optimization for graphical engine causes better performance on some video cards.
COMMON FIX: LINUX
- Minimal requirement of Linux version has been changed from Ubuntu 14.04 to Ubuntu 16.04.
COMMON FIX: VR
- Controllers and menus are displayed at the correct position in the seated mode.
BUG FIX: BLACKBELT
- FIXED wrong function of Red Special lamps to be reseted after each ball (thread) .
BUG FIX: CIRCUS
- FIXED missing function of left spinner to advance bonus ladder (thread) .
BUG FIX: CLOWN
- FIXED missing function of blackglass to show game time bonus and ball (thread) .
BUG FIX: DEVIL RIDERS
- FIXED wrong sound effect of orange special target when turned off (thread) .
BUG FIX: HOUSE OF DIAMONDS
- FIXED wrong function of special reward (thread) .
BUG FIX: NAUTILUS
- FIXED wrong function of left hole sequence to light first lamp (thread) .
BUG FIX: PINBALL CHAMP TABLES
- FIXED wrong function of rubber next to right 2-bank drop targets to not play sound effect when the ball hits it (thread) .
BUG FIX: POOL CHAMPION 2018
- FINE-TUNED values for Lamp Hunter achievements (thread) .
- FIXED wrong function of SHOOT lane to work after a failed mode or multiball (thread) .
- FIXED wrong function of the ramps to advance roller achievements (thread) .
- ADDED some spot targets to around of ramps entrance for shooter achievements (thread) .
- ADDED missing score achievements (thread) .
- FIXED some typos in the rule sheet (thread) .
BUG FIX: TIME MACHINE
- FIXED wrong function of Bonus Future and Bonus Past achievements to be unlocked (thread) .

Happy Chinese New Year pinball fans!
As a celebration of this holiday, you can now purchase many table DLCs and VR DLC with 30% discount.
If you are looking to complete your collection then check out the discounted bundles too!
Gold Pack:
https://store.steampowered.com/bundle/570/_Zaccaria_Pinball__Gold_Pack/
Silver Pack:
https://store.steampowered.com/bundle/440/Zaccaria_Pinball__Silver_Pack/
Platinum Pack:
https://store.steampowered.com/bundle/3672/Zaccaria_Pinball__Platinum_Pack/
The sale ends on 11 February!

First of all, we would like to apologize for the last update that made Zaccaria Pinball unplayable for some players on Linux.
In the last few weeks, we have worked on solving those issues. As a result of these fixes, we have to modify the minimum requirements for Linux players. Starting from Update #68, Linux players will require at least Ubuntu version 16.04 to play with Zaccaria Pinball.
Because SteamVR got updated in the past we also now have to make changes and update the game.
The current version of SteamVR library requires GCC version 4.9.
However, Ubuntu 14.04 repository still includes version GCC 4.8. Because the game always loads the VR library GCC 4.9 has to be installed from the source if you want to play on 14.04.
Also, we made a GUI for dependencies so you can see what's missing.
See the sample picture below. From now on zlib and libpng are changed from dynamics linking to static linking for less dependencies errors.

We would like to thank all Linux players for their understanding and patience. Update #68 should be released at end of next week.

Dear pinball fans!
We wish you a Merry Christmas and a Happy New Year!
Thank you for your constant support!
Winter Sale is on, so don't forget to check discounts from 40% to 75%!
POOL CHAMPION 2018 TABLE
http://store.steampowered.com/app/991730/ORIGINAL SOUNDTRACK
http://store.steampowered.com/app/999070/STORY MODE
CIRCUS 2017
- FIXED stuck issue of the ball on the right ramp (thread) .
FUTURE WORLD 2018
- FIXED a design issue on the 2nd playfield (thread) .
- FIXED a launcher issue to autolaunch the ball properly (thread) .
LOCOMOTION 2018
- UPDATED instruction cards and ingame rules (thread) .
STARS PHOENIX 2018
- FIXED wrong function of right kickback (super bumper) to give the proper points (thread) .
- FIXED wrong values of Silver and Gold achievements for 90 Sec mode (thread) .
- FIXED an issue of Mega Loop to give bonus points and achievement (thread) .
- FIXED an issue of Mode 5 Blackjack to end when the score is more than 20 points (thread) .
- FIXED an issue that caused ball stuck between center and a right ramp (thread) .
- FIXED a wrong function in Blackjack mode that made it unfinishable (thread) .
- FINE-TUNED score values of Dice Prize (left kickback lane) (thread) .
- FIXED unlock issue of Mega Loop achievement (thread) .
- FIXED an issue that released another ball without multiball mode (thread) .
- FIXED an issue that rewarded Dice Prize 2 times (thread) .
- FINE-TUNED values for score achievements (thread) .
SPOOKY 2017
- FIXED wrong function of spinner related task for Challenge, Checkpoint and Survivor modes (thread) .
ZANKOR 2017
- FIXED an animation issue to show correct Zankor letter on dmd (thread) .
COMBAT
- FIXED wrong function of the spinner to advance bonus score every 5 rotates (thread) .
- FIXED wrong function of left hole (thread) .
DEVIL RIDERS
- FIXED wrong sound effect of spot targets on the 2nd playfield (thread) .
- FIXED wrong sound effect of orange special (thread) .
GRANADA
- ADDED missing knock sound effect when an extra ball is awarded (thread) .
- FIXED wrong lamp function of the task when center target has to be shot to flash the proper lamps (thread) .
HOUSE OF DIAMONDS
- FIXED wrong function of spot targets to give an extra ball when all completed and special is lit (thread) .
NAUTILUS
- FIXED wrong function of the spinner to advance bonus score every 5 rotates (thread) .
- FIXED wrong function of left hole (thread) .
PINBALL CHAMP TABLES
- FIXED wrong sound effects of some drop targets (thread) .
TOP HAND
- ADDED missing knock sound effect when an extra ball is awarded (thread) .
TROPICAL
- ADDED missing knock sound effect when an extra ball is awarded (thread) .
SUPERSONIC RETRO
- FIXED wrong AB, ABC and ABCD achievements (thread) .
- FINE-TUNED values of Locker simulation achievements to be unlocked easier.
TOP HAND
- FIXED wrong functions of WOW mechanism to give extra ball and reset when ball drains (thread) .
- FIXED wrong functions of rollovers to not be reseted when ball drains (thread) .
BLACKBELT RETRO
- FINE-TUNED values of Locker simulation achievements to be unlocked easier.
- FINE-TUNED values of Shooter simulation achievements to be unlocked easier.
CIRCUS RETRO
- FINE-TUNED simulation achievement of Bumper Score to be unlocked easier.
COMBAT RETRO
- FIXED wrong function of Hole Score simulation achievement to be unlocked.
MEXICO RETRO
- FINE-TUNED values of Kick simulation achievements to be unlocked easier.
- FINE-TUNED values of Pass simulation achievements to be unlocked easier.
MYSTIC STAR RETRO
- FINE-TUNED values of Shooter simulation achievements to be unlocked easier.
- FINE-TUNED values of Locker simulation achievements to be unlocked easier.
- FINE-TUNED values of Kicker simulation achievements to be unlocked easier.
ROBOT RETRO
- FINE-TUNED values of Shooter simulation achievements to be unlocked easier.
STAR GOD RETRO
- FINE-TUNED values of Hole Reward simulation achievements to be unlocked easier.
ZANKOR RETRO
- FIXED wrong Slingshot 50 achievements (thread) .
- FINE-TUNED function of Spot Target 50 simulation achievements to be unlocked easier.
Unfortunately we made some serious mistakes but now we fixed it!
Common
- [#66] VR, HTC Vive - Crash to desktop on launch (thread)
- [#66] Granada: Crash to desktop when first ball drains (thread)
- Artwork Editor Crash to desktop! (thread)
- [#66] star phoenix remake (ball stuck) (thread)
- [#66] Soccer king [Retro] (thread)
- [#66] Star's Phoenix 2018 - Music (thread)
- Fixed steamVR custom controller skin
Shortly about the 1 dollar retro pack, because not clear for everyone what this is mean.
If you buy the gold-pack you automatically receive the retro tables. You not have to buy the retro pack!
We made it because if someone don`t want to pay bigger price but want to play without any restrictions with minimal investment.
One more interesting information, we have more than 2000 work hour in the 27 retro tables!
27 RETRO TABLES DLC
Here is a unique opportunity to get this DLC pack with 27 retro tables for a $1 special price! Don't miss it!http://store.steampowered.com/app/974400/
STARS PHOENIX 2018 TABLE
http://store.steampowered.com/app/970630/COMMON
- ADDED animated icons for game mode selection.
- ADDED animations for splash screen.
- FINE-TUNED values for score achievements (thread) .
NAUTILUS 2018
- FIXED wrong function of bonus multiplier to lit its lamp when rewarded (thread) .
- FINE-TUNED values of Score, 90 Sec, Bumper and Roller achievements (thread) .
WINTER SPORTS 2018
- FIXED an issue that caused advance issue of multipliers (thread) .
- FIXED wrong function of loop to be reset when the ball is lost (thread) .
ROBOT 2018
- FIXED missing sound effect of spot targets in modes (thread) .
ZANKOR 2017
- FINE-TUNED function of bonus multipliers to be activated by spot targets instead of top rollovers.
SPACE SHUTTLE 2016
- FIXED wrong positioned ORBIT 1 MILLION text on dmd (thread) .
SHOOTING THE RAPIDS 2016
- FIXED wrong text of right instruction card on the apron (thread) .
- FINE-TUNED goal of mode 1 from 5 ramp shots to 3 (thread) .
- FINE-TUNED exit of the launcher (thread) .
STAR GOD
- FINE-TUNED lamps of lightshield behind blue drop targets (thread) .
AEROBATICS
- FIXED broken lamp of lightshields near left hole and left side of top hole (thread) .
WOODS QUEEN
- FIXED broken lamp of lightshield behind drop targets (thread) .
SPOOKY
- FIXED broken lamp of lightshield behind left targets (thread) .
POOL CHAMPION
- FIXED broken lamp of lightshield near right flipper and right top (thread) .
CLOWN
- FIXED broken lamp of lightshield at top left corner (thread) .
PINBALL CHAMP TABLES
- FIXED broken lamp of lightshield near the red special target (thread) .
LOCOMOTION
- FIXED broken lamp of lightshields at bottom of the left ramp and the left rollover (thread) .
SHOOTING THE RAPIDS
- FIXED broken lamp of lightshield near top right slingshot (thread) .
SPACE SHUTTLE
- FIXED broken lamp of lightshields on the top left playfield (thread) .
DEVIL RIDERS
- FIXED unlock issue of Saver achievements (thread) .
- FIXED broken lamp of lightshield near the left flipper (thread) .
FIRE MOUNTAIN
- FIXED broken lamp of lightshields behind drop targets (thread) .
WINTER SPORTS
- FIXED a playfield related issue that makes the table unplayable (thread) .
STAR GOD
- FIXED missing sound effects for drop targets, red special and bonus counting (thread) .
TIME MACHINE
- FIXED unlockable multiplier achievements (thread) .
MEXICO 86
- FIXED broken lamp of lightshield behind yellow targets (thread) .
- FIXED wrong function of top flippers on the mini playfield in Lamp Hunter mode (thread) .
TOP HAND
- FIXED missing passive contacts behind drop targets that give 100 points (thread) .
- FIXED wrong function of rollovers, drop targets, star rollovers, wow award (thread) .
- FIXED wrong scoring of rollovers, drop targets, star rollovers, slingshots, spot targets (thread) .
MOON FLIGHT
- FIXED wrong sound effect when bonus score is counting (thread) .
MYSTIC STAR
- FIXED broken lamp of lightshields behind left and right targets (thread) .
- FIXED an issue that caused wrong lightmap on the flippers (thread) .
NAUTILUS
- FIXED wrong sound effect when bonus score is counting (thread) .
UNIVERSE
- FIXED wrong sound effect when bonus score is counting (thread) .
CINE STAR
- FIXED wrong function of the spinner to advance bonus score only from lower direction (thread) .
STAR GOD RETRO
- FINE-TUNED gap of the left exit lane to has the same size as the right one (thread) .
MEXICO 86 RETRO
- FIXED left top rollover to be shot from bottom (thread) .
- FINE-TUNED hit direction of slingshot to not feed outlanes so often (thread) .
PINBALL CHAMP RETRO
- FIXED wrong score of some pop bumpers (thread) .
SPOOKY RETRO
- FIXED wrong function of spot target to be registered for achievement (thread) .
HOUSE OF DIAMONDS RETRO
- FIXED wrong positions of scoreboards on the backglass (thread) .
UNIVERSE RETRO
- FIXED wrong score value for 90 Sec gold achievement (thread) .
SOCCER KINGS RETRO
- FIXED wrong flipper text on the right flipper (thread) .
CAVEMAN
- FIXED a wrong task with drop target in Challenge, Checkpoint and Survivor modes (thread) .
NAUTILUS 2018 TABLE
http://store.steampowered.com/app/953800/COMMON
- FIXED an font size issue that caused missing lines in the Rules menu.
PINBALL CHAMP 2018
- ADDED new soundtracks.
BLACKBELT 2018
- ADDED new soundtracks.
ROBOT 2018
- FINE-TUNED wrong function of lamp hunter mode (thread) .
TOP HAND
- FIXED missing sound effects (thread) .
GRANADA
- FINE-TUNED wrong function of center special (thread) .
MEXICO ‘86
- FIXED wrong function of left one-way gate to not allow the ball to go to the mini playfield (thread) .
- FIXED missing one-way gate at end of the center lane that leads back to top rollovers (thread) .
AEROBATICS RETRO
- FINE-TUNED wrong function of spot target (thread) .
WIZARD
- FIXED wrong scoring of bottom rollovers to give 10,000 points (thread) .
A quick fix is available to download for all Linux players to fix `GLIBC_2.27' related issues.
Our plan was to release 27 retro tables, and in Update 64, we have released the last few retro tables. Since Top Hand table has been released, we are happy to announce that all the tables we planned from the Zaccaria pinball company are now implemented.
We will announce soon what new features and tables we are working on and what to expect in the future. Meanwhile we are also working on the Nintendo Switch version and looking to release the game on new platforms.
We would like to thank for your support by purchasing of Gold or Platinum Pack. As a gratitude 27 free retro tables have been added to these packs. We hope this has been appealed to your enjoy. If you still want to support us please write a review of your opinion. Thank you!
Don’t forget to follow our Facebook page for global news, sweepstakes and other interesting information.
https://www.facebook.com/zaccariapinball/
TOP HAND
http://store.steampowered.com/app/929520/MEXICO RETRO

ZANKOR RETRO

MYSTIC STAR RETRO

AEROBATICS RETRO

SUPERSONIC RETRO

UNIVERSE RETRO

SPOOKY RETRO

NEW FEATURES
- ROTATE SCREEN function now can rotate left, not just right (use ‘-rotate left’ or ‘-rotate right’ in the launch options)
COMMON FIXES
- FIXED wrong function of nudge on Oculus Rift (thread) .
- FIXED wrong function of Oculus Touch (thread) .
- [b]FIXED perspective issue in VR mode on Oculus Rift (thread1) ,(thread2) .[/b]
- FIXED wrong function of achievements to be Caveman table unlocked for 1600 unlocked achievements (thread) .
- FIXED wrong function of global achievement to be unlocked (thread) .
- FIXED black score reels on EM tables (thread) .
- FIXED and checked the spinners (thread) .
- FIXED wrong function of progress bar of campaign mode (thread) .
- FIXED flickering issue of the caps (thread) .
- FIXED misspelling issue of campaign word on reset confirmation window (thread) .
- REVISED description of upgrades in Campaign mode (thread) .
- FIXED wrong description of tasks on Pinball Champ table at page 10 in Campaign mode (thread) .
- FIXED lightmap issue of score reel to not be light in dark environment.
FUTURE WORLD 2018
- FINE-TUNED exit of left orbit to lead the ball upwards left slingshot (thread) .
- FIXED wrong function of multipliers to lit multiplier lamps and apply bonus score after a ball is drained (thread) .
- FIXED wrong function of multipliers to be reset after a ball is drained (thread1) , (thread2) .
- ADDED new voice samples.
SPOOKY 2017
- ADDED new voice samples.
BLACKBELT 2018
- FIXED wrong order of the modes to be unlocked one after the other (thread) .
WINTER SPORTS 2018
- FINE-TUNED time for mode 3 (Blue Square) from 30 seconds to 45 seconds (thread) .
HOT WHEELS 2017
- FINE-TUNED function of position feature to be advanced by action not time (thread) .
CIRCUS 2017
- FIXED wrong function of spinner to not count in Target Eliminator or other modes (thread) .
HOUSE OF DIAMONDS 2017
- FIXED wrong function of Bonus Held feature to give bonus points when needed (thread) .
DEVIL RIDERS
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
- FIXED wrong function of motorcycle on the backglass to be spin (thread) .
- FIXED wrong function of top spot targets in front of pop bumpers to not advance orange special (thread) .
- BALANCED values for Score simulation achievements.
TROPICAL
- FIXED wrong function of top spot targets to lit center lamps (thread) .
- FIXED wrong position of slingshots (thread) .
- FIXED wrong function of center target to give special when 3 lamps in a row are lit (thread) .
GRANADA
- BALANCED values for Bronze, Silver and Gold achievements of 90 Sec mode (thread) .
- FIXED wrong function of left spot target to turn its lamp off when special is rewarded (thread) .
- FIXED missing sound effects for center spot targets (thread) .
- FIXED wrong descriptions of Target Achievements (thread) .
CINE STAR
- FIXED wrong functions of the spinner, spot targets, special lamp and extra ball (thread) .
- FIXED wrong electronic sound effects to chimes (thread) .
- FIXED wrong score of rollovers to give 1000 points (thread) .
- BALANCED values for Score simulation achievements.
FIRE MOUNTAIN
- FIXED stuck issue of left and right eject holes when 1 ball is locked and another one is next to it (thread) .
- FIXED wrong sound effects of Eruption letters when they are counted down after the last ball (thread) .
- FIXED wrong function of the lamps in top rollovers to be lit (thread) .
- BALANCED values for Score simulation achievements.
HOUSE OF DIAMONDS
- FIXED wrong function of Lamp Hunter mode (thread) .
- FIXED wrong function of J-Q-K card sequence (thread) .
- BALANCED values for Score simulation achievements.
MOON FLIGHT
- FIXED wrong electronic sound effects to chimes (thread) .
- FIXED missing knocker sound effect when an extra ball is earned (thread) .
POOL CHAMPION
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
BLACKBELT
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
ROBOT
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
SPACE SHUTTLE
- FIXED wrong function of the spinner to lit and flash its lights (thread) .
STAR’S PHOENIX
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
MEXICO ‘86
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
MYSTIC STAR
- FIXED wrong function of the lamps in top rollovers to be lit (thread) .
PINBALL CHAMP ‘82, PINBALL CHAMP
- FIXED wrong function of bonus lamps to lit the proper lamp (thread) .
- FIXED wrong function of 2nd playfield to start counter in game time bonus when extra ball is lit (thread) .
MAGIC CASTLE
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
- FIXED missing speech ‘danger’ when the ball goes through the right outlane (thread) .
SPOOKY
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
- FIXED wrong function of music volume slider (thread) .
LUCKY FRUIT
- FIXED wrong electronic sound effects to chimes (thread) .
FARFALLA
- FIXED missing speeches in game time bonus (thread) .
TIME MACHINE
- FIXED wrong position of score display in cabinet mode (thread) .
SOCCER KINGS
- FIXED wrong function of ‘Hit the red special’ vocal to not be played one after another and on the 2nd playfield.
- FIXED wrong function of ‘Hit the orange special’ vocal to not be played on the 2nd playfield.
LOCOMOTION
- FIXED wrong function of the lamps in top rollovers to be lit (thread) .
UNIVERSE
- FIXED wrong electronic sound effects to chimes (thread) .
- FIXED missing knocker sound effect when an extra ball is earned (thread) .
- FIXED wrong function of ‘Hole Up Special’ feature (thread) .
- FINE-TUNED lightmaps.
WOOD’S QUEEN
- FIXED wrong electronic sound effects to chimes (thread) .
- FIXED missing knocker sound effect when an extra ball is earned (thread) .
NAUTILUS
- FIXED wrong electronic sound effects to chimes (thread) .
- FIXED missing knocker sound effect when an extra ball is earned (thread) .
RED SHOW
- FIXED wrong position of slingshots (thread) .
- FIXED wrong electronic sound effects to chimes (thread) .
- BALANCED values for Score simulation achievements.
CLOWN
- FIXED wrong position of the flippers in arcade mode (thread) .
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
- FIXED wrong function of moving target (thread) .
- FINE-TUNED flippers and lane to be Lion’s Cage reachable (thread) .
CIRCUS
- FIXED wrong function of bonus score counting when double bonus lamp is lit (thread) .
STAR GOD
- FIXED missing light of special target to be able to flash when GOD sequence completed (thread) .
- FIXED wrong texture on back of the spinners (thread) .
STRIKE
- FIXED missing sound effect of special target when not lit (thread) .
ZANKOR
- FIXED wrong feature of extra ball to be rewarded 3 of them with the same ball (thread) .
- FIXED wrong function of the lamps in top rollovers to be lit (thread) .
- FIXED missing sound effects for spinner, bumpers and slingshots (thread) .
STAR’S PHOENIX
- FIXED wrong function of music volume slider (thread) .
DEVIL RIDERS RETRO
PINBALL CHAMP RETRO
- FIXED wrong scores in the rules (thread) .
NAUTILUS RETRO
- FIXED wrong texture on the apron (thread) .
FIRE MOUNTAIN RETRO
- FIXED wrong function of spot counter (thread) .
STAR GOD RETRO
- FIXED wrong function of spot counter (thread) .
EARTH WIND FIRE RETRO
- FIXED missing and wrong rules in the menu and on the apron (thread) .
CAVEMAN
- FIXED wrong function of the lamps at left outlane and inlane (thread) .
- FIXED wrong goals for Checkpoint, Challenge and Survivor modes (thread) .
- FIXED wrong 7th goal for Challenge mode (thread) .
- FIXED wrong function for Lamp Hunter mode (thread) .
- ADDED ‘multiball’ text to top left spot target (thread) .
ZOMBIE
COMMON
- FIXED overlapped dmd text in Survivor and Challenge modes on remake tables (thread) .
CAMPAIGN MODE
- FIXED leaderboard issue to show the proper list of your friends (thread) .
FUTURE WORLD 2018
- FIXED wrong function of bonus multipliers to not add extra ball every time (thread) .
- FIXED an leaderboard issue to upload scores to the proper leaderboard (thread) .
ZANKOR
- FIXED wrong function of left and right spot targets and canals (thread) .
- FINE-TUNED lamps of top rollovers to be visible if they are lit or not (thread) .
TROPICAL
- FIXED wrong function of center lamps to lit special when 3 in a row is lit vertically and diagonally too (thread) .
GRANADA
FUTURE WORLD 2018
http://store.steampowered.com/app/907420/
GRANADA
http://store.steampowered.com/app/907421/
FIRE MOUNTAIN RETRO

NAUTILUS RETRO RETRO

CAVEMAN

NEW FEATURE
- ADDED 3D backglass to Time Machine table.
- ADDED a new submenu in the Graphics menu, Post Effect.
- ADDED a new effect, Motion Blur to Post Effect submenu (this effect is off by default).
- ADDED a new effect, Low Light Noise to Post Effect submenu (this effect is off by default)..
- ADDED a new effect, Chromatic Aberration to Post Effect submenu (this effect is off by default)..
- ADDED a new effect, Depth of Field to Post Effect submenu (this effect is off by default)..
- ADDED a new effect, Rain to Post Effect submenu. This effect can be visible on glass surface of the background. This is a randomized effect, rain or snow by 20% chance (this effect is off by default)..
- FINE-TUNED motion blur effect to be better than previous one.
- ADDED new real-time reflection effect to floor.
- ADDED new real-time reflection effect to glass.
- ADDED new real-time reflection effect to backglass.
COMMON
- FIXED wrong brightness of the lightning to light with full power all the time.
- FIXED wrong position of the playfield in the Cabinet mode.
- FIXED progress bar of the achievements on the icons of Retro tables (thread) .
- FIXED wrong function of Lightmap Quality option to not make backglass wrong.
- FIXED warning message in Physics menu when you are not in User mode.
- FINE-TUNED leaderboards to show name of the table and mode.
- FIXED support of the secondary monitor to turn off when it is unplugged and turn on when it is reconnect.
- FIXED an issue that caused performance issue when the ball is launching and the lights is running through the table.
- FIXED an issue that caused dmd issue on the secondary monitor (thread1) ,(thread2) .
- FIXED an issue that caused crash when status of secondary monitor is changed (thread) .
- FIXED an issue to add bonus score of the last ball to the final score (thread) .
- FIXED wrong progress bar of the unlocked achievements on icons of retro tables (thread) .
- FIXED an issue that caused crash of the game when 4 players is selected (thread) .
- FIXED wrong function of Real Time Position in the UI Settings menu (thread) .
- FIXED an issue that caused lost focus in case of multi monitor.
STORY MODE
- ADDED the new EM table, Granada to this mode.
LOCOMOTION 2018
- FIXED wrong goal of task 1 in Survivor mode (thread) .
FARFALLA 2017
- FIXED wrong function of Mystery Award to show and give 20 million points (thread) .
ZANKOR 2017
- FIXED wrong function of the launcher to release the ball in simulation mode (thread) .
- FIXED wrong function of mode and multiball to be reactivated (thread) .
WINTER SPORTS 2018
- FIXED wrong voice samples of bonus multiplier 4, 6, 8 and 10 (thread) .
- FIXED missing dmd animation of super jackpot (thread) .
- FIXED missing simulation score achievements (thread) .
- FINE-TUNED time of Mode 2 from 30 seconds to 45 seconds (thread) .
- FIXED wrong achievement of Bonus Times 10, Mode 2, Skillshot and Scores (thread) .
- FIXED wrong function of Loop to show and give the proper scores (thread) .
- FIXED table name on the dmd when the table is started to not show ‘Dummy’ instead of ‘Winter Sports 2018’.
TROPICAL
ZANKOR
MEXICO ‘86
SUPERSONIC
SPOOKY
FUTURE WORLD
HOT WHEELS
FIRE MOUNTAIN
CLOWN
STRIKE
LUCKY FRUIT
RED SHOW
CINE STAR
CLOWN RETRO
SPACE SHUTTLE RETRO
- FIXED missing spot targets (thread) .
MAGIC CASTLE RETRO
- FIXED wrong function of Bumper and Spot Target achievements (thread) .
CLOWN RETRO
- FIXED wrong function of achievements to be unlocked (thread) .

Good news everyone!
Our beloved pinball game is now available for owners of Nintendo Switch.
For more information visit Nintendo eShop.
For US users:
https://www.nintendo.com/games/detail/zaccaria-pinball-switch
For EU users:
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Zaccaria-Pinball-1405593.html

Hi everybody,
The Steam Summer Sale has started and all our products are now on SALE!
We offer you additional ~40% discount of the tables and bundles.
Happy Flipping!
ARTWORK EDITOR
The sweepstakes will be end at beginning of the next month (July).MONTHLY PLAY
Monthly Play tables have increased score limit (around 10 times) that brings more pinball fun for free. At the moment there are 3 different tables with monthly play: Locomotion, Aerobatics, Shooting the Rapids 2016.TROPICAL
http://store.steampowered.com/app/876971/WINTER SPORTS 2018
http://store.steampowered.com/app/876970/CLOWN RETRO

MAGIC CASTLE RETRO

ZOMBIE

NEW FEATURES
- OPTIMIZED textures for smaller size (around 30%) without quality loss.
- RENEWED real-time reflection effect.
- RENEWED glow effect.
- ADVANCED ball shadow for ray-traced shadow.
BUG FIXES
BLACKBELT 2018
- FIXED wrong names of Survivor achievements (thread) .
- FIXED wrong function of multiplier to be advanced after multiball too (thread) .
- FIXED wrong vocal samples of bonus multiplier 4x, 6x, 8x and 10x (thread) .
SPACE SHUTTLE 2016
- FIXED stuck balls into the eject holes (thread) .
PINBALL CHAMP 2018
- FIXED wrong function of objective 10th of Challenge Mode to flash pop bumpers (thread) .
ROBOT
- FIXED wrong icon of Survivor Bronze achievement (thread) .
FARFALLA
- FINE-TUNED values of Score Achievements (thread) .
DEVIL RIDERS
- FIXED wrong function of top targets to work when they are flashing (thread) .
- FIXED wrong function of drop targets to flash proper lamps (thread) .
STAR GOD
- FIXED missing contact on the left orbit (thread) .
LOCOMOTION
- FIXED missing contact next to top right rollover (thread) .
CLOWN
- FIXED wrong function of pop bumpers to flash when the ball enter right canal (thread) .
- FIXED wrong function of center target to advance bonus multiplier when lit (thread) .
UNIVERSE
- FINE-TUNED lamps for Lamp Hunter mode (thread) .
HOT WHEELS
- FIXED missing contacts (thread) .
- FIXED wrong function of “4” and “7” lamps (thread) .
- FINE-TUNED launch canal to shoot the ball around the race track (thread) .
FIRE MOUNTAIN
- FIXED an issue that counted down Eruption letter when an extra ball rewarded by the last ball (thread) .
- FIXED wrong scoring of top rollovers, special target, outlanes and drop targets (thread) .
- FIXED wrong scoring of the spinners (thread) .
- FIXED wrong function of the spinners (thread) .
- FIXED missing sound effect of Eruption letters when bonus score countdowns (thread) .
- FINE-TUNED eject direction of left kickout hole (thread) .
PINBALL CHAMP tables
- FIXED wrong function of top numbered targets to advance top level time one (thread) .
CIRCUS
- FIXED an outlane issue that caused wrong scoring in the launcher lane (thread) .
SHOOTING THE RAPIDS
- FIXED wrong score of top right slingshot from 20 to 10 points (thread) .
- FIXED missing sound effect when top left kicker releases the ball (thread) .
STRIKE
- FIXED missing wires in inlanes/outlanes (thread) .
- FIXED wrong shape of wires in inlanes/outlanes (thread) .
- FIXED missing contacts at left and right side between spot targets (thread) .
SHOOTING THE RAPIDS RETRO
- FIXED missing sound effects for slingshots (thread) .
SPACE SHUTTLE RETRO
- FIXED missing spot targets (thread) .
ROBOT RETRO
- ADDED achievements.
BLACKBELT RETRO
- ADDED achievements.
SOCCER KINGS RETRO
- ADDED achievements.
STAR GOD RETRO
- ADDED achievements.
COMMON
- FIXED background color when it is turned off (thread) .
- FIXED VR mode (thread) .
- FIXED wrong function of up and down of layer on Artwork table.
- FIXED wrong function of Back buttons on Artwork table.
- FIXED an issue that caused change of scoreboard size when you edit on Artwork table. (thread) .
BLACKBELT 2018
- FIXED wrong function of ramp counter (thread) .
- FIXED wrong function of multiplier (thread) .
- FIXED wrong function of combo achievement (thread) .
- FIXED wrong function of shoot again achievement (thread) .
- FIXED an issue that made multiball lamp lit all the time (thread) .
LOCOMOTION 2018
- FIXED jackpot achievement to be unlocked in multiball (thread) .
PINBALL CHAMP ‘83
- FIXED an issue that caused nudge problem (thread) .
ROBOT
- FINE-TUNED entrance of the robot ramp (thread) .
WIZARD
- REMOVED unavailable game modes, like Lamp Hunter (thread) .
- FIXED a design issue under left flipper to avoid ball stuck when it goes out on the right outlane (thread) .
- FIXED graphics issue of inside wall of the cabinet (thread) .
CIRCUS RETRO
- FIXED wrong function of bumper counter (thread) .
- FIXED wrong function of Bumper Score achievement (thread) .
COMBAT RETRO
- FIXED wrong function of bumper counter (thread) .
- FIXED wrong function of spot target counter (thread) .
- FIXED wrong function of Spot Special achievement (thread) .
DEVIL RIDERS RETRO
- FIXED wrong function of Wizard Score achievement (thread) .
EARTH WIND FIRE RETRO
- FIXED wrong function of bumper counter (thread) .
- FIXED wrong function of achievements (thread) .
- FIXED wrong function of 90 Sec achievements (thread) .
FARFALLA RETRO
- FIXED wrong function of 10, 100 and 1000 achievements (thread) .
HOUSE OF DIAMONDS RETRO
- FIXED wrong function of bumper counter (thread) .
- FIXED wrong function of rollover achievement (thread) .
HOT WHEELS RETRO
- FIXED wrong function of bumper counter (thread) .
LOCOMOTION RETRO
- FIXED wrong function of Special achievement (thread) .
SHOOTING THE RAPIDS RETRO
- FIXED wrong function of 3-4 achievement (thread) .
SOCCER KINGS RETRO
- FIXED wrong leaderboards (thread) .
SPACE SHUTTLE RETRO
TIME MACHINE RETRO
- FINE-TUNED scoring of 90 Sec achievements (thread) .
Here is a new update with 5 new tables. Also with a surprise that would be a gift for you!
This is not a usual update since huge developments have been happened in the engine.
Because of that performance issue can be happaned.
ZP used 1 core so far, now it uses multicore that affects on loading, physics, sounds and script handling. This modification brought you faster running and some small improvements. This step had to be done because of console builds, like Nintendo Switch, Xbox One, iOS, Android, to run the same build on all of them and they will have the same updates.
Here are additional features of this update:
1. Artwork Editor
This mode includes a table with 2 differences.
The 1st difference:
The table has similar rules as other Zaccaria table but you collect extra coins that can be spent for customization items. You can edit artworks of the playfield and the covers and you can place together artworks of the table this way by an in-built editor. Here you can use your imagination and do that you have not do anywhere else.
The 2nd difference:
Everybody who purchases this mode will be a participant of a sweepstake where you can win a palpable gift. 5 pieces of handmade Mini Pinball model scaled 1/12 (made from wood, plexi and stainless steel, by sublimation printing, sticker-free) will be raffled in 1 month later.
http://store.steampowered.com/app/859500/



2. Blackbelt 2018
This is a new remake table on which there are a tones of vocal samples.
http://store.steampowered.com/app/859430/
3. Soccer Kings Retro
A new retro table.

4. Star God Retro
Another new retro table.

5. Wizard
A new table that can be earned for 1200 unlocked achievements.

Here is a list of bug fixes by this update:
LOCOMOTION 2018
- FIXED wrong function of Jackpot achievement to be unlocked (thread) .
- FIXED wrong function of Bonus Held achievement to be unlocked (thread) .
AEROBATICS
- FIXED wrong function of A-B-C-D-E sequence to not lit 2 lamps at the same time (thread) .
BLACKBELT
- FIXED wrong scoring of slingshots, drop targets, K-A-T-A lane, K-A-T-A rollovers, pop bumpers, red special (thread) .
- FIXED wrong function of Dan targets to be lit at the start (thread) .
CINE STAR
- FIXED wrong function of Orange Special achievement to be unlocked (thread) .
CIRCUS
- FIXED wrong function of top rollover to not advance bonus (thread) .
FUTURE WORLD
- FIXED wrong scoring of right lane to give 5,000 points (thread) .
HOUSE OF DIAMONDS
- FIXED wrong lamps above inlanes to be graphics art only (thread) .
- FIXED wrong scoring of top hole, bumpers, spot targets, left top canal and slingshots (thread) .
- ADDED missing contacts at top of the playfield near the kickout hole that give 10 points (thread) .
- FIXED wrong functions of arrow lamps to start from 2nd lamp and be advanced by top kickout hole and left top canal too (thread) .
LOCOMOTION
- FIXED wrong scoring of top center rollover, A-B-C targets, left inlane, outlanes, center gallery, slingshots, contacts and right inlanes (thread) .
MOON FLIGHT
- FIXED wrong function of Double Bonus to multiple your score when ball is drained (thread) .
SPACE SHUTTLE
- FIXED a counter issue of multipliers that caused unlimited counting of bonus score (thread) .
SHOOTING THE RAPIDS
- FIXED wrong sound effect of drop target and special target (thread) .
- FIXED wrong scoring of special target (thread) .
- ADDED missing contacts (thread) .
TIME MACHINE
- FIXED wrong scoring of left and right rollovers to give 1000 points (thread) .
CIRCUS RETRO
- ADDED new achievements.
COMBAT RETRO
- ADDED new achievements.
- FIXED wrong score of rollovers to give 20 points instead of 200 points (thread) .
DEVIL RIDERS RETRO
- ADDED new achievements.
EARTH WIND FIRE RETRO
- ADDED new achievements.
- ADDED missing rules and infos (thread) .
- FINE-TUNED direction of holes to eject the ball to left or right way(thread) .
FARFALLA RETRO
- ADDED new achievements.
HOT WHEELS RETRO
- ADDED new achievements.
HOUSE OF DIAMONDS RETRO
- ADDED new achievements.
- FIXED wrong instruction on the apron (thread) .
- FIXED missing instruction in the rules menu (thread) .
- ADDED extra posts next to left and right flippers (thread) .
LOCOMOTION RETRO
- ADDED new achievements.
PINBALL CHAMP RETRO
- ADDED new achievements.
ROBOT RETRO
- ADDED missing instruction of the rules (thread) .
- FIXED wrong instruction on the apron (thread) .
- FINE-TUNED left and right gaps to be narrower (thread) .
SPACE SHUTTLE RETRO
- ADDED new achievements.
SHOOTING THE RAPIDS RETRO
- ADDED new achievements.
TIME MACHINE RETRO
- ADDED new achievements.
Hello ZP fans!
More lovely and collectable products are arrived in our shop. You can purchase a Zaccaria related decoration for your room. Collect your favorites Zaccaria pinball tables for a discount price.
Have a look around at the shop:
https://www.etsy.com/listing/607368211/zaccaria-pinball-table-decoration


PINBALL CHAMP 2018
http://store.steampowered.com/app/830650/
ROBOT RETRO

BLACKBELT RETRO

ROBOT 2018
- FIXED wrong voice sample of 40x bonus multiplier (thread) .
- ADDED a music theme for game over when the last ball is drained and the final score is calculating.
- FINE-TUNED values of Score, Roller, Bumper, Shooter, Kicker, 90 Sec, Target Eliminator and Lamp Hunter achievements (thread) .
- FIXED a function of theme music to be not reset when ball save gives the ball back (thread) .
- FINE-TUNED material of the ramps to be more transparent by 10% (thread) .
- FIXED wrong function of special drop targets related goals in Challenge, Checkpoint and Survive modes (thread) .
- FIXED wrong function of multipliers to give the proper value (thread) .
LOCOMOTION 2018
- FIXED an issue that might cause stuck ball in multiball (thread) .
HOT WHEELS 2017
- FIXED drop target issue in one of the objectives in Checkpoint, Challenge and Survivor modes (thread) .
SPACE SHUTTLE 2016
- FIXED a counter issue of missions that caused different goals to complete (thread) .
SHOOTING THE RAPIDS 2016
- FINE-TUNED goal for mission 4 from 50 to 20 hits (thread) .
- FIXED sensor objects of bottom rollovers to have metal material.
STAR’S PHOENIX
- FIXED missing score of the left ramp when advance lamps are lit (thread) ,
SPACE SHUTTLE
MYSTIC STAR
- FIXED wrong scoring of top hole from 2500 to 3000 points (thread) .
POOL CHAMPION
- FIXED one-way gate to not allow the ball through it (thread) .
- FIXED value of orange special reward to 1 million points (thread) .
- FIXED metal parts of the orbit to avoid ball stuck (thread) .
UNIVERSE
- FIXED wrong position of top passive contacts from below to front of the pop bumpers (thread) .
- FIXED wrong scoring of top passive contracts from 150 to 10 points (thread) .
EARTH WIND FIRE
- REMOVED unwanted metal pins at the outlanes(thread) .
EARTH WIND FIRE RETRO
- FIXED a wrong function of the 2nd eject hole to avoid ball stuck (thread) .
The first day of the week arrived and we got something special today.
In the Pinball world there is not always too much available when it comes to gifts, presents and miniatures.
But we have released something today for our fans!
Have a look around at the shop:
https://www.etsy.com/shop/zaccariapinball

ROBOT 2018
- FIXED function of Loop to be reset when the ball is lost (thread) .
- FIXED wrong function of Roller and Puncher achievements (thread) .
- FIXED an issue that made the ball stuck entrance of the right ramp.
ROBOT
- FIXED texture issue of the table that made it dark and unplayable (thread) .
ROBOT 2018
http://store.steampowered.com/app/814100/EARTH WIND FIRE RETRO

HOUSE OF DIAMONDS RETRO

NEW MENU DESIGN

TOURNAMENT
The current round of tournament has been finished.Congratulations to top 3 players who won a Robot 2018 table:
1st place with 3.837.590 points: LFurtado .
2nd place with 2.463.500 points: Rehtayne .
3rd place with 2.408.260 points: Chewable C++ .
Please send an email to our support e-mail to be able to send you a key as soon as it is available.
The next round is started. The table is Earth Wind Fire. Good luck for everyone!
COMMON
- OPTIMIZED raytrace shadow effect to take less hardware resource.
- ADDED a new achievement menu in the ingame menu.
ALL REMAKE TABLES
LOCOMOTION 2018
- FIXED wrong multiplier calculation at the end of a round (thread) .
- FIXED reset issue of loop and skillshot (thread) .
- FIXED wrong counter of ramp to unlock ramp related achievements (thread) .
SPOOKY 2017
- FIXED issue of extra ball when all mode completed (thread) .
- FINE-TUNED function of mode 2 to not be completed automatically (thread) .
HOT WHEELS 2017
- FINE-TUNED task of mode 2 to hit u-lane 3 times only for completion.
- FINE-TUNED u-lane to be shot easier.
SHOOTING THE RAPIDS 2016
- ADDED metal pins to upper side of the right orbit to lead the ball through top rollovers more often (thread) .
- FIXED wrong detection of the right ramp when the ball falls to pop bumpers in mode 2 (thread) .
SPACE SHUTTLE 2016
- FINE-TUNED top eject hole to lock the ball more often (thread) .
- REVISED goals of the missions and changed where needed to not be almost impossible to complete (thread) .
FARFALLA 2017
- FIXED an issue that caused wrong shadow on the ball at some cases (thread) .
ZANKOR 2017
- FIXED wrong function to play sound effects of rollovers and spot targets in modes (thread) .
- FIXED wrong lock function of a task where ‘one of the eject holes’ should be locked in Challenge, Checkpoint and Challenge mode (thread) .
- FIXED wrong achievement of Loop to be unlocked (thread) .
- FIXED a stuck issue of the ball on the 2-way ramp (thread) .
MYSTIC STAR
- FIXED reset issue of Red Special sequence when completed (thread) .
- FIXED missing contacts below spot and drop targets (thread) .
- FIXED wrong score of collect bonus feature to give 1000 points per lamps (thread) .
SOCCER KINGS
- FINE-TUNED target values of Locker achievements to be unlocked easier (thread) .
- FINE-TUNED values for achievements of Score Novice, Intermediate, Advanced and Wizard to be unlocked for less points (thread) .
SPACE SHUTTLE
- FINE-TUNED target values of Kicker achievements to be unlocked easier (thread) .
- FIXED a wrong function that lit wrong multiplier lamp for bonus 4 and bonus 5 (thread) .
ROBOT
- FINE-TUNED target values of Shooter and Kicker achievements to be unlocked easier (thread) .
HOUSE OF DIAMONDS
- FINE-TUNED target values of 90 Sec achievements to be unlocked easier (thread) .
SHOOTING THE RAPIDS
- FINE-TUNED target values of 90 Sec, Bumper and Kicker achievements to be unlocked easier (thread) .
EARTH WIND FIRE
- FINE-TUNED target values of Kicker achievements to be unlocked easier (thread) .
FUTURE WORLD
- FINE-TUNED target values of Bumper achievements to be unlocked easier (thread) .
MEXICO ‘86
- FIXED an issue that made an objective impractical where special target of mini playfield has to hit (thread) .
- FINE-TUNED target values of Kicker achievements to be unlocked easier (thread) .
COMBAT
- FINE-TUNED target values of Bumper and Kicker achievements to be unlocked easier (thread) .
FIRE MOUNTAIN
- FINE-TUNED target values of 90 Sec achievements to be unlocked easier (thread) .
SUPERSONIC
- FINE-TUNED target values of Locker achievements to be unlocked easier (thread) .
CINE STAR
- FINE-TUNED target values of Shooter, Bumper and Kicker achievements to be unlocked easier (thread) .
NAUTILUS
- FINE-TUNED target values of Bumper and Kicker achievements to be unlocked easier (thread) .
HIPPIE
- FINE-TUNED activation method of ‘2K’ lamp to make its achievement easier to unlock (thread) .
- FINE-TUNED target values of Puncher achievements to be unlocked easier (thread) .
POOL CHAMPION
- FIXED wrong function of ball return feature to give the ball back when lit (thread) .
- FIXED wrong function of ball return achievement to be unlocked (thread) .
UNIVERSE
- ADDED 4 missing passive contacts (thread) .
WINTER SPORTS
- FINE-TUNED values of score achievements to 50.000/100.000/200.000 and 400.000 points (thread) .
- FIXED an issue that caused slow draining when the ball goes there through the left outlane (thread) .
TREASURE
- FIXED an issue to not unlock achievements of other tables (thread) .

Hey everybody,
Recently we got a channel on Twitch.TV
You can follow us here www.twitch.tv/zaccariapinball
We will also organise giveaways on this channel.
More information will follow later.
LOCOMOTION 2018
http://store.steampowered.com/app/794170/
COMBAT RETRO

CIRCUS RETRO

COMMON
- UPDATED backgrounds which fit to the background sounds better.
- FIXED dmd issue of Challenge, Checkpoint and Survivor modes to not display ‘Ball 1 Credits 0’ but ‘Time’s Up’ (thread) .
- ADDED a feature that gives the ball back when the ball is drained without any score or hit.
- UPDATED physics engine to handle ramps more realistic.
- FIXED issue of Tilt text to not be displayed in resuming.
- FIXED a misspelled text on the Statistics panel in the pause menu to say ‘pop bumper’ instead of ‘pop bumber’ (thread) .
- FIXED an issue that didn’t add bonus points of your last ball to your total points after the game is over (thread) .
- FIXED an issue of tilt feature to not add bonus points (thread1) ,(thread2) .
CAMPAIGN MODE
- FIXED multiball counter to not show -15 value (thread) .
- FIXED an issue to unlock the Treasure table when this mode completed (thread) .
- FIXED first 2 tables of page 2 to not be the same table and task.
- FIXED wrong description of the task on Magic Castle table at page 10 (thread) .
- FIXED wrong descriptions of some tasks on Supersonic table at page 5 (thread) .
- FIXED wrong description of the first task on Pinball Champ ‘82 table at page 7 (thread) .
TREASURE
- FIXED leaderboards (thread) .
SPACE SHUTTLE 2016
- ADDED a magnet next to left upper flipper that is activated by the loop and help in aiming.
SHOOTING THE RAPIDS 2016
- FINE-TUNED task of mode 2 (Rapid) to be completed by passing 5 rollovers.
- ADDED metal pins to upper side of the right orbit to lead the ball to through top rollovers more often.
COMBAT 2016
- FINE-TUNED left orbit to lead the ball to the left flipper after launch (thread) .
FARFALLA 2017
- FINE-TUNED lower mini-playfield to avoid stuck ball there (thread) .
HOUSE OF DIAMONDS 2017
- FIXED an issue that made mode 1 uncompletable at some cases (thread) .
HOT WHEELS 2017
- FIXED an issue that caused stuck ball after ‘Call Attendant’ feature.
- FIXED wrong scoring of 1st, 2nd, 3rd and 4th place feature to give 5 million points as dmd shows (thread) .
- FIXED mirroring issue the left side of the backbox art (thread) .
- FIXED an issue of modes to be activated again after an incomplete one (thread) .
- FIXED an issue of Challenge mode to not change to Lamp Hunter mode after 2 tasks (thread) .
ZANKOR 2017
- FIXED 2 broken goals of Survivor mode to be completed and advance to next ones (thread) .
- FIXED an issue that caused doubled combo counting (thread) .
- FIXED wrong function of combo counter to be reseted when the ball is lost (thread) .
- FIXED an issue that caused wrong counting of hole achievement when the ball hits the shooter (thread) .
AEROBATICS
- FIXED wrong function of the right spinner and green spot target to advance value of the top eject hole (thread) .
- FIXED wrong function of outlane specials to flash and give bonus ball (thread) .
- FIXED wrong function of Loop the loop sequence (thread) .
- FIXED wrong function of center special to be advanced in the proper order (thread) .
CLOWN
- FIXED wrong function and scoring of pop bumpers, center spot target, right canal and multiplier (thread) .
- FIXED wrong scoring of slingshots, right canal, drop targets, center spot target, rollovers, inlanes and outlanes (thread) .
DEVIL RIDERS
- FIXED wrong function of ‘20,000 points’ and ‘Advance Red Special’ targets on the 2nd level (thread) .
- FIXED playing issue of motorcycle sound effect after restart to be stopped (thread) .
- FINE-TUNED lightmaps so targets had better lights (thread) .
- FIXED function of some lights around pop bumpers to not flashing (thread) .
- FIXED wrong function of drop targets and orange special (thread) .
SHOOTING THE RAPIDS
- FIXED wrong function of orange special when obtained on the right outlane to reset top rollovers (thread) .
- FIXED wrong function of right bottom slingshot to not change the special lights (thread) .
- FIXED wrong scoring of top rollovers, drop targets and right slingshot (thread) .
STAR GOD
- FIXED wrong scoring of spot targets, drop targets, slingshots and inlanes (thread) .
- ADDED some missing contacts behind top drop targets and in front of right eject hole (thread) .
STAR’S PHOENIX
- FIXED a missing function of the left ramp to flash pop bumpers (thread) .
- FINE-TUNED the left ramp to avoid stuck ball between the center spot targets (thread) .
- FIXED wrong scoring of pop bumpers, left ramp, top rollovers, inlanes, outlanes, left special target, spot targets and slingshots (thread) .
TIME MACHINE
- FIXED wrong scoring of red and orange special targets to give 5000 points (thread) .
- FIXED wrong scoring of drop targets to give 5000 points (thread) .
FUTURE WORLD
- FIXED wrong scoring of button rollovers, contacts, drop targets, slingshots, special target, eject hole and spot targets (thread) .
SOCCER KINGS
- FIXED wrong description of 12nd and 18th tasks of Checkpoint mode (thread) .
SUPERSONIC
- FIXED wrong layout of the text on the ball save lamp (thread) .
- FINE-TUNED right canal to not lead the ball to the right outlane all the time (thread) .
- FIXED wrong scoring of top button rollover, spot targets, eject hole and rollovers (thread) .
STRIKE
- FINE-TUNED scores where needed based on the manual (thread) .
- FINE-TUNED position of top pop bumper (thread) .
- FIXED wrong function of special target to not flash pop bumpers (thread) .
- FIXED wrong function of white lamps of the inlanes and bottom spot targets to be alternate by the slingshots (thread) .
MYSTIC STAR
- FIXED a function of rollovers and targets to advance bonus score (thread) .
- FIXED a function of the eject hole to advance bonus scores 2 steps (thread) .
- FIXED memorize issue of S-T-A-R-S and Red Special sequences to not be reseted when the ball is drained (thread) .
- FIXED a function of slingshots and the passive elastics to alternate lamps of the inlane (thread) .
- FIXED a function of Orange Special and the Special of drop targets to give an extra ball (thread) .
- FIXED wrong scoring of pop bumpers, rollovers, hole, drop targets, inlanes, outlanes and spot targets (thread) .
- FIXED wrong function of the launcher when the ball returns to score bonus without reset (thread) .
UNIVERSE
- FIXED wrong function of special spot targets to advance extra ball sequence when they lit and to be reseted only when the ball is lost (thread) .
HOT WHEELS
- FIXED mirroring issue the left side of the backbox art (thread) .
[*FIXED wrong function of button rollovers around the race track to advance bonus when lamp of race track is lit (thread) . - ADDED 6 missing contacts to under left drop targets and right eject hole, above center moving target and kickers (thread) .
- FIXED wrong scoring of pop bumpers, kickers, numbered spot targets, drop targets, moving target, outlanes and right kickout hole (thread) .
- FIXED wrong function of ‘4’ and ‘7’ lamps near the kickers (thread) .
FIRE MOUNTAIN
- FINE-TUNED left and right eject holes to kick the ball out to a better way (thread) .
- ADDED 4 missing contacts behind left and right drop targets and next to top 2 pop bumpers (thread) .
- FIXED wrong function of ‘Left Bonus feature’ achievement to be unlocked (thread) .
LOCOMOTION
- FIXED function of Red Special to be reset when completed (thread) .
- ADDED 2 missing contacts below and next to pop bumpers (thread) .
SPOOKY
- FIXED wrong scoring of button rollovers, spot targets, drop targets, kickout hole, inlanes, outlanes, slingshots, right orbit and ramps (thread) .
- FIXED wrong sequences of top rollovers and spider canal to reset with no lamp is on (thread) .
EARTH WIND FIRE
- FIXED wrong scoring of numbered spot targets, contacts, slingshots, inlanes and outlanes (thread) .
ROBOT
- FIXED wrong scoring of Time Special to 300000 points and Orange Special to 1000000 points (thread) .
MAGIC CASTLE
- FIXED wrong function of left spot target to reset the sequence (thread) .
- FIXED wrong function of Mystery Tunnel to its sequence be reseted when completed (thread) .
MOONFLIGHT
- FIXED missing function of left orbit to give a double bonus when bonus ladder completed (thread) .
- FIXED missing text of double bonus (thread) .
- FIXED wrong function of bonus ladder to handle red lamps the proper way (thread) .
MEXICO ‘86
- FIXED missing function of top button rollover to flash pop bumpers (thread) .
- FIXED missing function of inlane to advance own and Time Special sequences (thread) .
- FIXED missing function of right spot targets to lit lamps at the outlanes (thread) .
- FIXED wrong function of Power Play timing to not reset when the ball is lost and be advanced by both drop target banks (thread) .
- FIXED wrong function of Goal Target to be up as soon as all moving targets are down (thread) .
ZANKOR
- FIXED wrong function of left 2nd ramp to advance red special when its lamp is lit (thread) .
POOL CHAMPION
- FIXED wrong scoring of bumpers, top button rollovers, top hole, right kicker, inlane, slingshots, center drop targets and outlanes (thread) .
WOOD’S QUEEN
- FIXED wrong function of the specials to give a bonus ball (thread) .
SPACE SHUTTLE
- FIXED wrong scoring of drop targets, contacts, left button rollover and left canal hole (thread) .
- FINE-TUNED direction of left canal to not release the ball to the drain (thread) .
SPACE SHUTTLE RETRO
NEW TABLE - ZANKOR 2017
http://store.steampowered.com/app/771110/

NEW TABLE - HOT WHEELS RETRO

NEW TABLE - SPACE SHUTTLE RETRO

NEW DLC - CAMPAIGN MODE
Campaign mode offers you a variety of pinball experience. Your primary goal is to complete all levels to unlock a surprise table. Every levels have different numbered tasks on different pinball tables depending on the progress you made. You have 7 various upgrades which releave completion of the tasks. The different upgrades affect to different parts of the pinball.
http://store.steampowered.com/app/765830/

NEW FEATURE - IMPROVED GAME SELECTION
This time the game selection screen has gotten some improvements to show more options before starting a game. These options include Ambient Type and Ambient Sound, as well as the new ones like Decorative Object, Floor Type and Wallpaper.
Decorative Object offers you some objects which can be placed a left and a right position next to the pinball machine.
Floor Type and Wallpaper change textures of the wall and the floor.

BUG FIXES
COMMON
- RENEWED countdown timer on the resume screen
- FIXED a flickering issue of the main menu on vertical screen (thread) .
FARFALLA 2017
- FINE-TUNED left upper hole to avoid ball stuck in multiball mode (thread) .
FARFALLA
- FIXED an issue that made unplayable Challenge, Checkpoint, Survivor, Lamp Hunter and Target Eliminator modes (thread) .
FARFALLA RETRO
SHOOTING THE RAPIDS
- FIXED an issue that made unplayable Challenge, Checkpoint, Survivor, Lamp Hunter and Target Eliminator modes (thread) .
SHOOTING THE RAPIDS RETRO
DEVIL RIDERS
We don't work on just new tables all the times but new features too.
This time the game selection screen has gotten some improvements to show more options before starting a game. These options include Ambient Type and Ambient Sound, as well as the new ones like Decorative Object, Floor Type and Wallpaper.
Decorative Object offers you some objects which can be placed a left and a right position next to the pinball machine.
Floor Type and Wallpaper change textures of the wall and the floor.


Ho Ho Ho!
Wait..., It's not THAT time of the year yet...
BUT we do have something else wrapped up for you!
Even though the year is coming to a close, we remain hard at work on our next remake table, Zankor 2017.
At the end of this month we will be releasing one more patch containing fixes and an additional table. As expected the table will of course be discounted by 20% when released.
Once again we would like to thank all the players for their effort and assistance with bug reports.


HOT WHEELS 2017
http://store.steampowered.com/app/753120/
SHOOTING THE RAPIDS RETRO

FARFALLA RETRO

NEW FEATURES
- RENEWED table selection screen.
- ADDED a function that shows a progress bar of unlocked achievements on the table buttons in the table selection menu and on the mode buttons in the in-game menu (thread) .
- ADDED a function that skips countdown of resume by 2 flippers.
- ADDED a function that brings pause menu when the controller loses power or connection (thread) .
- ADDED a hideable popup window that warnings about Game Time Bonus feature.
- ADDED a button function to recenter view in VR mode (thread) .
- ADDED nudge function to right motion controller disc (thread) .
COMMON
- FIXED wrong table displaying when a tournament replay is loaded back.
- FIXED wrong function of backglass reflection to be off when its option is off too.
- FIXED missing sound effect of pop bumpers on EM tables (thread) .
- FIXED missing sound effect of pop bumpers and slingshots on some SS tables (thread) .
MAGIC CASTLE 2017
- FIXED function of Super Jackpot achievement in simulation mode to be unlocked (thread) .
- FIXED an issue that caused unstartable modes after the ball is drained (thread) .
- FIXED wrong counter function of Roller achievement to be unlocked (thread) .
- ADDED missing vocal clips for jackpot, double jackpot, triple jackpot and super jackpot (thread) .
- FIXED wrong function of Target Eliminator mode (thread) .
- FIXED wrong pictures of numerous non-sim achievements (thread) .
- FIXED an issue that caused stuck ball when ball is drain after GATE completed (thread) .
- FIXED wrong function of Bonus Held to memorize bonus points.
SPOOKY 2017
- FIXED an issue that caused missing jackpot in Frenzy mode (thread) .
CIRCUS 2017
- FIXED wrong function of achievement named Mystery Lane in simulation mode to be unlocked (thread) .
COMBAT
- FIXED missing sound effects for spot and drop targets (thread) .
NAUTILUS
- FIXED missing sound effects for spot and drop targets (thread) .
FIRE MOUNTAIN
- FINE-TUNED directions of the eject holes to eject the ball to the right direction (thread) .
SPOOKY
- FIXED wrong function of the inlanes to advance the right shade canal when lit (thread) .
- FIXED wrong function of top rollovers to advance scores and multiplier (thread) .
- FIXED wrong function of top right spot targets to active shades canal and lit ‘advance red special’ (thread) .
- FIXED wrong function of center ramp to advance red special only (thread) .
- FIXED wrong function of red and orange specials to reward a bonus ball (thread) .
AEROBATICS
- FIXED wrong function of the eject hole to advance its lamps, to flash pop bumpers (thread) .
- FIXED wrong function of drop targets to not reset when the ball is lot (thread) .
ZANKOR
- FIXED wrong function of the left ramp to be moved also by the second ramp from left (thread) .
- FIXED memorize issue of the lamps with red special to not reset when the ball is lost (thread) .
- FIXED wrong scoring of top rollovers, spot targets, right and left canals, slingshots, left orbit, outlanes, inlanes, drop targets and ramp (thread) .
- FINE-TUNED time of superscore to last 10 more seconds (thread) .
- FIXED score checking of spinner to give score almost immediately after spinning is stopped (thread) .
WOOD’S QUEEN
- FIXED wrong function of specials to give a bonus ball when completed (thread) .
MOONFLIGHT
- FIXED wrong function of Bonus Ball achievement to be unlocked in simulation mode (thread) .
FUTURE WORLD
- FIXED wrong sound effects of bonus counting and spot target (thread) .
STAR’S PHOENIX
- FINE-TUNED exit of the right ramp to not leads the ball to the drain (thread) .
- FIXED wrong function of specials to not be reseted after the ball is lost (thread) .
- FIXED wrong initial lamp of the left ramp to be 300.000 lamp (thread) .
- FIXED wrong function of both specials to reward a bonus ball (thread) .
- FIXED an issue that caused trapped ball behind center spot targets at some cases (thread) .
CIRCUS
- FIXED wrong function of double bonus to give the right amount of bonus points when lock a ball to the center hole (thread) .
HOT WHEELS
- FIXED wrong function of the center moving target to flash “I” red lamp when completed (thread) .
- FIXED missing ‘same player’ and ‘shoot again’ writings around ball save lamp (thread) .
- FINE-TUNED values for silver and gold achievements of 90 Sec mode (thread) .
MEXICO ‘86
- FIXED wrong scoring of pop bumpers to give 100 points when lit and 1000 points when flashing (thread) .
- FIXED wrong scoring of drop targets to give 10,000 points (thread) .
- FIXED wrong scoring of slingshots to give 30 points (thread) .
- FIXED wrong scoring of drop targets in the attack zone to give 50,000 points (thread) .
- FIXED wrong scoring of top button rollovers to give 10,000 points when unlit and 30,000 points when lit (thread) .
- FIXED wrong scoring of inlane to give 10,000 points when unlit (thread) .
- FIXED wrong scoring of outlanes to give 50,000 points when unlit and 100,000 points when lit (thread) .
- FIXED wrong function of yellow and orange drop targets to be reseted when the ball is drained (thread) .
- FIXED moving targets in the attack zone to not shake when the table is nudged (thread) .
PINBALL CHAMP ‘82 and PINBALL CHAMP
- FIXED wrong function of score booster, white spot targets and rollovers of the tunnel (thread) .
- FIXED wrong scoring and function of pop bumpers to give 5000 points when their lights alternate (thread) .
SOCCER KINGS
- FIXED wrong scoring of pop bumpers to give 20000 points when they are flashing (thread) .
- FIXED wrong scoring of Red Special target to give 500000 points when 500000 lamp is lit(thread) .
- FIXED wrong function of the red special to stop time counter when game time bonus is on (thread) .
- FINE-TUNED center eject hole to avoid stuck ball at some rare cases (thread) .
STRIKE
- FIXED wrong function of strikes to be lit all 4 of them to lit center special target (thread) .
ROBOT

[h1][b]We wish you a spooky holiday!
We have a special offer for you. The original Spooky and the modernized Spooky 2017 tables are spooky sale![/b][/h1]
http://store.steampowered.com/app/478052/
http://store.steampowered.com/app/690660/
In addition of these offers, all other DLC tables are 25% sale and the VR DLC is 50% sale.
http://store.steampowered.com/app/538760/
The Platinum Membership is sale up to 64%!

http://store.steampowered.com/bundle/3672/
NEW TABLE! Magic Castle 2017 table is the latest modernized table.
http://store.steampowered.com/app/731080
NEW TABLE! Devil Riders Retro table is a loyalty gift for owners of original Devil Riders table.

NEW TABLE! Pinball Champ Retro table is a loyalty gift for owners of original Pinball Champ tables.

TOURNAMENT
The 2nd round of tournament has been finished.Congratulations to top 3 players who won a Magic Castle 2017 table:
1st place with 64.279.210 points: Hillbilly Deluxe .
2nd place with 52.400.750 points: mjohns .
3rd place with 45.994.610 points: seb .
Please send an email to our support e-mail to be able to send you a key as soon as it is available.
The next round is started. The table is Locomotion. Good Luck for everyone!
COMMON
- FIXED an issue that cut sound effect of the flippers at some rare cases (thread) .
EARTH WIND FIRE 2017
- FIXED wrong function of drop targets in Target Eliminator mode to reset immediately after hit (thread) .
FARFALLA 2017
- FINE-TUNED position of spot targets at the bottom playfield to be lit easier (thread) .
- FIXED wrong score for Skillshot and Hole Special to give 10 million points (thread1) ,(thread2) .
- FIXED an issue that caused stuck ball in the left eject hole especially in multiball (thread) .
HOUSE OF DIAMONDS 2017
- FIXED issues that made completion of mode 1 impossible (thread) .
WINTER SPORTS
- FIXED wrong function of drop target to not be reseted until ball is lost (thread) .
- FIXED wrong scoring of outlanes to give 10000 points (thread) .
- FIXED wrong scoring of right slingshot to give 10 points (thread) .
SOCCER KINGS
- FIXED wrong scoring of pop bumpers when they are flashing to give 20000 points (thread) .
- FIXED memorize issue of red special to not reset to previous step when the ball is lost (thread) .
- FIXED wrong function of red special by a goal to advance 1 step only (thread) .
CLOWN
- FIXED memorize issue of clown letters to not be reseted when the ball is lost (thread) .
- FIXED reset function of clown target to not remain in the middle position when ball is lost (thread) .
PINBALL CHAMP ‘82 and PINBALL CHAMP
- FIXED wrong scoring of slingshots to give 10 points (thread) .
- FIXED wrong scoring of spot target to give 30000 points (thread) .
- FIXED wrong scoring of pop bumpers to give 5000 points when lit (thread) .
- FIXED wrong scoring of spinner to give 10, 100000, 150000, 200000 and 500000 points (thread) .
MAGIC CASTLE
- FIXED wrong scoring of top left ramp to give 100000 points when its lamps are unlit (thread) .
FARFALLA
- FIXED wrong scoring of targets with move ramp to give 10000 points (thread) .
- FIXED wrong scoring of the lane with Special Bonus to give 10000 points when unlit (thread) .
- FIXED wrong mechanism of Special Bonus to advance Yellow, Red or Blue special when completed (thread) .
- FIXED wrong mechanism of Special Bonus to advance Yellow, Red or Blue special when completed (thread) .
- FIXED wrong scoring of Orange Special targets to give 800 points when their lamps are unlit (thread) .
- FIXED wrong scoring of LOVE lanes to give 10000 points when lit and 5000 points when unlit (thread) .
- FIXED wrong scoring of slingshots to give 10 points when hit (thread) .
MYSTIC STAR
- FIXED advance issue of Orange Special by the inlanes to not advance when Orange Special is lit (thread) .
TIME MACHINE
- FIXED wrong scoring of left Time hole to give 20000 points (thread) .
- FIXED wrong scoring of ABCDEF spot targets to give 5000 points (thread) .
- FIXED wrong scoring of drop targets to give 5000 points (thread) .
ROBOT
- FIXED wrong scoring of pop bumpers to give 100 points when unlit and 1000 points when lit (thread) .
- FIXED wrong scoring of top rollovers to give 10000 points (thread) .
- FIXED wrong scoring of top right spot targets to give 5000 points (thread) .
- FIXED wrong scoring of drop targets to give 10000 points (thread) .
- FIXED wrong scoring of return lanes to give 30000 points (thread) .
- FIXED wrong scoring of outlanes to give 100000 points (thread) .
- FIXED wrong scoring of robot targets to give 50000 points (thread) .
- FIXED wrong scoring of robot bridge to give 30000 points (thread) .
- FIXED wrong scoring of spot targets on the left to give 50000 points (thread) .
- FIXED wrong scoring of slingshots to give 30 points per hit (thread) .
- FIXED wrong scoring of left orbit to give 10000 points when all lamps unlit (thread) .
- FIXED wrong scoring of yellow button rollover to give 10000 points (thread) .
- FIXED wrong scoring of spot targets near the bottom bumper to give 3000 points (thread) .

We have noticed that many players are having issues with the new controller handling that came with the last update. We have made some controller related changes on the Steam Partner page that might solve the issue.
Explanation:
If the Xbox 360, Xbox One, PS4 or Generic Controller support is checked in Big Picture mode, this results in input control being lost. The setting of Steam Controller API has to be set to ENABLED to make the controller work.
If Xbox 360, Xbox One, PS4 or Generic Controller support is unchecked in the Big Picture mode, then the setting of Steam Controller API (enabled or disabled) in the game is not relevant and the controller(s) are handled by Xinput instead.
Steam Controller API option works properly when a Steam Controller is used. Enable turns on it, disable turns off it.
If a controller with Steam Controller API is used, then the game disables Xinput because we have found an issue during the development that prevents that execution in some cases. Because of this, pushing of, for example, the button A, is detected twice, that caused double click on a menu setting, for example, because its signal was transmitted through Steam Controller API and Xinput too.
[b]We still like to thank all the players and fans for all the help and support in the Early Access period. We will continue to fix bugs and tackle issues that are currently in the game.
We may not directly address every bug thread, but we are aware of what is happening in the Steam discussion forum.[/b]
COMMON
- ADDED an option to Options/Controls to enable or disable Steam Controller API support in the case the controller has trouble with configuration and use.
- RENAMED Gamepad to XInput Gamepad.
- FIXED an issue that caused crash of the game after loading of many tables.
- FINE-TUNED check following of Steam Community Group to be more accurate.
TIME MACHINE RETRO
- FIXED an issue that caused missing sound effects (thread) .
LOCOMOTION RETRO
- FIXED an issue that caused missing sound effects (thread) .
FARFALLA 2017
- FIXED timing issue of 90 Sec mode in the basement (thread) .
- FIXED an issue that caused by tilt in the basement (thread) .
- FIXED volume of multiball music to be balanced better (thread) .
- FIXED wrong score and vocal sample of Hole Special (thread) .
- FIXED simulation achievements of bonus multipliers to be unlocked (thread) .
- FIXED call attendant feature to work well when it has been requested in the basement (thread) .
- FIXED the most left hole to count in mode 3 (thread) .
- FIXED mode start issue when multiball is lit (thread) .
- FIXED goals of mode 5 to be completed at the right way (thread) .
CIRCUS 2017
NEW TABLES
- Farfalla 2017: The next modernized table is here.
- Time Machine Retro: join to community group of Zaccaria Pinball to unlock this table.
- Locomotion Retro:it’s a free table for owners of original Locomotion table.
http://store.steampowered.com/app/699090
NEW FEATURES
- Native controller support for Steam Controller API to use Steam Controller, Xbox One Controller, PlayStation 4 Controller and Xbox 360 Controller (Steam Controller API has the highest priority, so all Xinput Controller will be disabled).
- Default controller configurations for Steam Controller, Xbox One Controller, PlayStation 4 Controller and Xbox 360 Controller.
MAC
- FIXED an issue that caused displaying of Shooting the Rapids 2016 table.
- FIXED an issue that caused regular freeze of the game (thread) .
COMMON
- FINE-TUNED menu navigation by controller and keyboard (thread1) ,(thread2) .
- ADDED an option to Screen/UI menu that controls position of Steam Notification.
- FIXED an issue that caused screen glitch when ball is lost and put it to the launcher in cabinet mode (thread) .
SPOOKY 2017
- FIXED wrong text and score of Loop Special on the dmd (thread1) .
- FIXED unlockable jackpot achievements in multiball (thread1) .
SPACE SHUTTLE 2017
- FIXED function of multiball to reset activation sequence when it is over (thread1) .
SOCCER KINGS
- NEW vocal files with better quality (thread) .
- FIXED wrong function of Specials at left and right outlanes to not give the ball as an extra ball but a normal ball without losing bonuses (thread) .
- FIXED wrong scoring of Red Special target and pop bumpers (thread) .
- FIXED wrong multiplier value of Super Scoring to be 10 times (thread) .
- FIXED memorize issue of Red and Orange Specials to be not reset between rounds (thread) .
- ADDED missing speeches for some action (thread) .
SUPERSONIC
VOYAGER
- FIXED wrong scoring of pop bumpers to give 100 points (thread) .
Mac OS X and Linux (SteamOS) are available now! Both new platforms use same datas and source codes and have same content and features as Windows platform. Cross-platform playing is also supported.Controllers are not supported at the moment. It will be implemented later!
FARFALLA
- FIXED achievement function of Lamp Hunter mode to be achieved gold medal (thread) .
LUCKY FRUIT
- FIXED registering issue of Jolly target (thread) .
CLOWN
- FIXED reset issue of Lion Cage (thread) .
COMBAT
- FIXED an issue that caused stuck ball under the top cover (thread) .
STAR GOD
- FIXED wrong sound effect of left inlane (thread) .
COMMON
- FIXED an issue that caused missing Tournament button in the menu (thread) .
SPOOKY 2017
- FIXED achievement of ball save to be unlocked (thread) .
- FINE-TUNED direction of the launcher to not shoot the ball to eject hole directly (thread) .
- FIXED an issue that made modes unable to start after failed completion (thread) .
- FIXED an issue that caused stuck ball in the right outlane in Lamp Hunter mode (thread) .
SPACE SHUTTLE
- FIXED a function to change lamps of pop bumpers by the proper parts (thread) .
STAR GOD
- FIXED sound effects of bottom rollovers to play both sound effects when lit (thread) .
TIME MACHINE
- FIXED sound effects of pop bumpers (thread) .
FARFALLA
- FIXED sound effects of pop bumpers (thread) .
AEROBATICS
- FINE-TUNED scoring for slingshots and pop bumpers (thread) .
LUCKY FRUIT
- FINE-TUNED scoring for slingshots and pop bumpers (thread) .
NAUTILUS
- FINE-TUNED scoring for slingshots and pop bumpers (thread) .
SUPERSONIC
- FINE-TUNED scoring for slingshots and pop bumpers (thread) .
CIRCUS 2017
- FIXED an issue that caused a crash to desktop (thread) .
SPOOKY 2017
- FIXED an achievement issue of Lamp Hunter mode to be completed (thread) .
- FIXED a function issue in mode 1 (Giant Spider) to be completed by shooting the proper orbit (thread) .
SHOOTING THE RAPIDS
- FIXED wrong function of the spinner to score for every revolution (thread) .
- FIXED memorize issue of top rollovers (thread) .
TIME MACHINE
- FIXED wrong sound effect of pop bumpers (thread) .
ROBOT
- FIXED wrong function of Ball Return feature to not give the ball back as an extra ball but the same ball (thread) .
FARFALLA
- FIXED wrong sound effect of pop bumpers (thread) .
SPACE SHUTTLE
- FIXED wrong color of the spinner.
NEW TABLE! Spooky 2017 is waiting for you!
http://store.steampowered.com/app/690660
TOURNAMENT
The first round of tournament has been over. Congratulations to top 3 players who won a Spooky 2017 table:1st place with 1.744.160 points: ( * o * ) / .
2nd place with 1.710.470 points: A-Jey .
3rd place with 1.615.370 points: Bastardo .
Please write us an email to our support address to send you a key for Spooky 2017 table.
The next round is started. The table is Pinball Champ ‘82. Good Luck!
COMMON
- NEW BETA FEATURE! Multiscreen support to display backglass on the secondary screen for cabinet users. ALT+TAB function is disabled in multiscreen mode because of window focus and ‘always on top’.
- RE-WRITTEN some part of the physics engine that controls flippers and slingshots. Now you can make skills like Dead Flipper Pass, Flip Trap and Drop Stop.
- NEW FEATURE! Now the plunger has an upper springer as the realistic one is.
- RENEWED GUI.
- FIXED wrong ball skins when Real-time Realistic for Ball option was on.
- ADDED a new menu, Extra that includes color setting for dmd, rubber and flipper. Also Extra menu shows the ball in the center of the playield to be fine-tuned easier.
- FIXED wrong Ball Reflection, Ball Light and Ball Contrast in the Extra menu when Real-time Realistic for Ball option was on.
- FINE-TUNED tasks of Story Mode.
- FINE-TUNED glass for more realistic effect.
- FINE-TUNED setting of lamp force for all tables.
- FIXED reflection effects of the ball.
- ADDED new and variable demo camera to the menu.
- RENEWED background over the window.
- FIXED wrong material of the launcher.
- ADDED new sound effects for flippers to sound when they are pushed and released.
- ADDED new sound effects for rubber and metal surfaces when the ball hit them.
- FIXED disappearing issue of the achievement list in some cases.
- FIXED wrong function of ESC key in some cases.
- FIXED an issue that showed 10 friends only in the leaderboards (thread) .
- FIXED wrong function of separator setting on modernized table to work on them too (thread) .
- FIXED display issue of story mode achievements to show them in story mode only (thread) .
- FIXED wrong function of ball distance to show the right values for 2-4 players (thread) .
- FIXED an issue that confused next player when 2 or more players played (thread) .
- FIXED position issue of lamps in cabinet mode.
- FIXED black screen issue of cabinet mode.
- REFORMATTED credit list.
EARTH WIND FIRE 2017
- FINE-TUNED eject hole to lock balls more often (thread) .
- UPDATED rule sheet to include changes of previous updates (thread) .
- FIXED wrong grey icon of Target Eliminator Gold to be unlocked (thread) .
- FIXED wrong achievement of Jackpots to be unlocked (thread) .
- FIXED wrong achievement of Mode 5 to be unlocked (thread) .
- FIXED wrong achievement of Right Tower to be unlocked (thread) .
- FIXED function of Ramp Special to be completed on the correct way (thread) .
- FIXED issue of Orbit Special to display bonus score on the dmd when completed (thread) .
- CHANGED goal for mode 1 (Spot Bolt) from spot target to rollover to not be completed almost impossible (thread) .
- FINE-TUNED goals for all modes to be completed on easier way (thread) .
- FIXED function of modes to behave properly when the timer runs out, when lost a ball or when they completed (thread) .
- FIXED an issue that’s made next mode unplayable when previous mode has been failed (thread) .
SPACE SHUTTLE 2016
- FIXED an issue that caused next mode unplayable when previous mode has been failed (thread) .
- ADDED lamps of missions, locks and multiball to be memorized ball by ball (thread) .
HOUSE OF DIAMONDS 2017
- FIXED an issue that caused broken mode lamps when you lost your ball in a mode without ball save (thread1) , (thread2) .
- FIXED unlockable achievements of Roller, Kickback, Mode Ten and Super Jackpot (thread) .
- REMOVED an unused achievement ‘ACH_DIAMONDS2017_SIMULATION_RIGHT_TOWER’ (thread) .
- FIXED wrong text of Spinner Bonus on the dmd (thread) .
CIRCUS 2017
- FIXED wrong voice clips of multiplier x3, x4, x5 and x6 (thread) .
- FIXED an issue that caused malfunction of Hoop lamps when a mode has been completed (thread) .
- FIXED function of modes when timer runs out and the next mode start is failed (thread) .
COMBAT 2017
- FIXED wrong function and description of achievement for completion of mode 5 (thread) .
SHOOTING THE RAPIDS 2016
- FIXED wrong material settings for rubbers to be rubber not metal
- FIXED wrong completion goal of Novice, Advanced and Wizard Kicker achievements to be unlocked for 10, 20 and 30 hits (thread) .
PINBALL CHAMP ‘82 AND PINBALL CHAMP
- FIXED wrong function of top spot targets to lit multiplier tunnel that advances score booster (thread) .
- FIXED wrong function of score booster to advance bonus multiplier when all score lit (thread) .
- FIXED wrong function of red special to reward an extra ball (thread) .
- FIXED wrong function of bottom right kicker to lit the corresponding rollover in the multiplier tunnel (thread) .
- FIXED an issue in the right bottom rollover that may push the ball to the outlane (thread) .
COMBAT
- FIXED wrong description of Survival achievements (thread) .
- NORMALIZED mechanical sound effects to be not too loud (thread) .
CIRCUS
- FINE-TUNED eject hole to lock the ball there easier (thread) .
POOL CHAMPION
- FIXED wrong completion value for Gold achievement of Lamp Hunter mode (thread) .
EARTH WIND FIRE
- FIXED wrong scoring of center hole to give 500 points for unlit arrow lamps and 5000 points for every lit arrow lamp (thread) .
- FIXED wrong scoring of spot target at right canal to reset the sequence to 3000 points (thread) .
- FIXED wrong scoring of pop bumpers to give 100 points when unlit and 1000 points when lit (thread) .
SHOOTING THE RAPIDS
- FIXED wrong function and score of pop bumpers to not change lit and give 100 points (thread) .
- FIXED lamp function of top rollovers to be not reseted when the ball is lost (thread) .
- FIXED wrong mechanism and function of the spinner to change its score lamps, red special lamps, orange special lamps and to advance bonus (thread) .
FARFALLA
- FIXED missing speech when special is almost over on the 2nd playfield (thread) .
- FIXED wrong sound effect of pop bumper (thread) .
- FIXED wrong function of orange special to give an extra ball when lit(thread) .
- FIXED function of bonus ladder to be reseted when special is lit (thread) .
FIRE MOUNTAIN
- FIXED wrong sound effects for bonus counting and spinning targets (thread) .
- FIXED function of Eruption to lit special at the right time (thread) .
- FIXED function of Special to unlit its lamp and give an extra ball (thread) .
STAR GOD
- FIXED wrong sound effect of spot target with red special to be played the correct one (thread) .
- FIXED function of two lights under top cover to be lit all the time (thread) .
- FIXED an issue that caused stuck ball at top right orbit (thread) .
- FIXED visible issue of lamps with top rollovers to be visible through cover (thread) .
TIME MACHINE
- FIXED wrong mechanical sound effect of red and orange spot targets(thread) .
- FIXED missing sound effect of pop bumpers (thread) .
FUTURE WORLD
- FIXED lamp function of eject hole to lit 20.000 lamp at the start (thread) .
SPACE SHUTTLE
- FIXED a wrong function that made drop targets work incorrectly (thread) .
- FINE-TUNED direction of top eject hole to launch the ball to left upper bumper (thread) .
- FIXED an issue that caused stuck ball (thread) .
ROBOT
- FINE-TUNED lightmaps for lights of top spot targets to make them visible more clear (thread) .
FIRE MOUNTAIN
- FIXED wrong function of top rollovers to not advance bonus when they are unlit (thread) .
MOON FLIGHT
- FIXED memorize issue of specials when ball is lost (thread) .
SUPERSONIC
- FINE-TUNED material issue at top right scoop to avoid to go through there (thread) .
WINTER SPORTS
- FINE-TUNED achievement goals for Novice, Advanced and Wizard Bumper to be unlocked easier (thread) .
CINE STAR
- FIXED wrong description of Target Eliminator achievements (thread) .
BEAST MASTER
- FIXED wrong function of Lamp Hunter Gold achievement to be unlocked for 45 lamps (thread) .
NEW TABLE! House of Diamonds 2017 is here!
http://store.steampowered.com/app/673320
COMMON
- NEW FEATURE! The degree of Worn Table can be adjustable now. Unnecessary files have been removed causes smaller space requirement by 30%.
- FINE-TUNED shaders of rubbers and caps.
- FINE-TUNED height position of fly cam for better view on the playfield.
- FINE-TUNED camera view for option menu.
- FINE-TUNED values for lamp flickering in the Light menu.
- CHANGED default settings of Table Name Volume from 100% to 50%..
TIME MACHINE
- FIXED graphics issue of top spot targets to be their numbers visible on them.
EARTH WIND FIRE 2017
- FIXED wrong achievements of left and right tower to be unlocked (thread) .
ROBOT
- FIXED missing lightmap of top spot targets (thread) .
- FIXED missing sound effect of background (thread) .
- FIXED missing sound effect of slingshots and bumpers (thread) .
TIME MACHINE
- FIXED missing sound effect of spot targets around pop bumpers (thread) .
- FIXED wrong sound effect of pop bumpers (thread) .
- FIXED missing ‘fine, you are great!’ for orange and green specials (thread) .
HOT WHEELS
- FIXED function of race track to unlit its lamp when completed with lamp is lit (thread) .
- FIXED an issue of bonus score when they are lit by side kickers (thread) .
CLOWN
- FINE-TUNED ‘multiplier canal’ to not slow the ball down (thread) .
- FINE-TUNED metal gate next to right slingshot to not slow the ball down (thread) .
NAUTILUS
- FINE-TUNED score limit for free play (thread) .
ZANKOR
- FIXED a scoring issue that caused free play ending too soon (thread) .
HOUSE OF DIAMONDS
- FIXED an issue that caused crash when hit the spinner after red special is lit (thread) .
LOCOMOTION
- FIXED wrong scoring of pop bumpers to give 100 points when unlit and 1000 when lit (thread) .
FIRE MOUNTAIN
- FIXED wrong scoring of pop bumpers to give 100 points when not flashing and 1000 when do (thread) .
STAR GOD
- FIXED wrong scoring of pop bumpers to give 100 points (thread) .
MOON FLIGHT
- FIXED function of special when lit in the outlanes to be alternated by bumpers (thread) .
- FIXED function of special by Orbit to be lit completion (thread) .
FUTURE WORLD
- FIXED lamp function of eject hole to lit 20.000 lamp at the start (thread) .
SOCCER KINGS
- FINE-TUNED direction of eject hole to shoot the ball to left flipper (thread) .
SPACE SHUTTLE
COMMON
- FIXED music issue in the main menu (thread) .
- ADDED an option to Options/Sounds/Table Name Volume to adjust announcement voice for tables.
STAR’S PHOENIX
- FIXED an issue that caused crash of this table (thread) .
EARTH WIND FIRE
- FIXED an issue that forced view to camera 1 after use of ball return feature (thread) .
LOCOMOTION
- FIXED wrong function of Time Special to give a bonus ball when lit (thread) .
Zaccaria Pinball is 1 year old on Steam now. We would like to thank you for your constant support! We hope Zaccaria Pinball will be better and better in the future.
COMMON
- FIXED save issue of screen resolution.
- ADDED support of touch screen.
- ADDED a new option, Frame Limiter in Options/Screen menu (thread) .
EARTH WIND FIRE 2017
- FIXED counter of game time bonus to show the correct time (thread) .
- FIXED memorize issue of Start Mode lamp that caused multiple mode activation (thread) .
- FIXED functions of Combo and Wizard to avoid lit issue after a mode has been completed (thread) .
- FIXED broken function of left and right spot targets to activate left and right kickbacks (thread) .
- FIXED broken achievement of right tower (thread) .
- FIXED an issue that caused stuck left tower in 90 Sec mode (thread) .
EARTH WIND FIRE
- FIXED wrong sound effects of passive side elastics and eject hole (thread) .
- FIXED function of top rollovers to lit “ball return” when completed (thread) .
- FIXED wrong sound effects for drop targets, top rollovers, pop bumpers and slingshots (thread) .
- FINE-TUNED background sound effect to get faster and faster (thread) .
PINBALL CHAMP (82)
- FIXED function of achievements to be unlocked(thread) .
- FIXED counters of statistics to display the correct values (thread) .
SPACE SHUTTLE
- FIXED eject hole in special lane to avoid stuck ball after launch (thread) .
- FIXED wrong sound effects for top eject hole and left elastic object (thread) .
- FINE-TUNED background sound effect to get faster and faster (thread) .
ROBOT
- FINE-TUNED strength of top slingshots to be more powerful (thread) .
- FIXED function of lights for top spot targets of multiplier advance (thread) .
STAR GOD
- FINE-TUNED strength of top slingshots to be more powerful (thread) .
MAGIC CASTLE
- FINE-TUNED flipper of React feature to save the ball (thread) .
DEVIL RIDERS
- FINE-TUNED flipper of React feature to save the ball (thread) .
FARFALLA
- FINE-TUNED flipper of React feature to save the ball (thread) .
- FIXED function of special on second playfield (thread) .
- FIXED memorize issue of bonus special at left orbit (thread) .
- FIXED wrong sound effects for pop bumpers (thread) .
TIME MACHINE
- FIXED advance of orange special by drop targets when you are in the past (thread) .
- FIXED function of orange special to be reseted after sequence completed or when you lost a ball (thread) .
- FIXED function of red special when it is lit by A-F spot targets (thread) .
LOCOMOTION
- FIXED wrong function of ball return to give the ball back without bonus reset (thread) .
- FIXED scoring issue of Time Special to give 5.000 points, bonus multiplier and 20.000 points (thread) .
- FIXED function of Time Special to decrease from Special to 20.000 points (thread) .
STAR GOD
- FIXED memorize issue of GOD sequence (thread) .
- FIXED an issue that caused wrong function of special (thread) .
- FIXED an activation issue of GOD sequence to be completed after 3 times (thread) .
- FIXED score issue of special target by score lamps around GOD lamps (thread) .
FIRE MOUNTAIN
- FINE-TUNED launch direction of eject holes to shoot the ball to bumpers (thread) .
- FINE-TUNED sensitivity of left and right spinners to be red lamp lit possible (thread) .
- FIXED scoring issue of Eruption to give 10.000 points for every letters after the last ball (thread) .
- FIXED wrong scoring of spinners (thread) .
- FIXED wrong sound effect of top rollovers when they are unlit (thread) .
CLOWN
- FIXED memorize issues of left orbit and orange special (thread) .
- FIXED an issue that might cause stuck ball (thread) .
POOL CHAMPION
- FIXED an issue that might cause stuck ball (thread) .
HOT WHEELS
- FINE-TUNED kickers to launch ball less power and avoid goes to outlane (thread) .
BETA FEATURE
- NAME of the TABLE is announced now when you select a table (special thanks to Rainbowman, Grail, Practicedummy and Mart!).
- THEME MUSIC has randomized special effects and samples.
COMMON
- FIXED an issue that caused crash of Story Mode (thread) .
- FIXED an issue that caused crash of Tournament Mode (thread) .
- FIXED memorize issue of the play menu (thread) .
- ADDED an option, Menu Music Volume to Sound menu (thread) .
- FIXED an issue that caused vibrating trouble at some cases (thread) .
- FIXED an issue to be able to skip score counting at end of a ball on some modernized tables.
LOCOMOTION
- ADDED a missing feature that gives 8.000 points for every lit lamp of blue, red and yellow drop targets after game time bonus of the last ball (thread) .
EARTH WIND FIRE 2017
- FIXED broken achievements of Left and Right Towers and Shoot Again (thread) .
- FIXED wrong vocals of bonus multipliers (thread) .
- FIXED wrong description of 90 Sec Gold achievement to be unlocked by 20 million points (thread) .
- REMOVED unachievable slingshot achievements (thread) .
- ADDED missing textures for used mode.
- ADDED 14 fine-tuned vocals (bonus times x, combos, jackpots, hole special is lit).
VOYAGER
- FIXED wrong pop bumpers to hit ball and give score (thread) .

This bundles has ALL the Zaccaria Pinball products released and all new products will be added to this bundle the day they get released.
If you already own some of the DLC in the bundle, the cost of this bundle will be further reduced proportionately and when you own this bundle the next products you can buy with discount via this bundle.
To clarify: You do NOT get upcoming products for free but you will get 50% discount when owning this bundle and buying products that will be added later to this.
http://store.steampowered.com/bundle/3672/Zaccaria_Pinball__Platinum_Membership/
NEW TABLES! Earth Wind Fire 2017 is available.
http://store.steampowered.com/app/645250
MAIN MENU
- ADDED a music to main menu.
COMMON
- FIXED an issue that caused graphics glitch on backglasses.
PINBALL CHAMP tables
- FIXED wrong and missing sound effects for slingshots (thread) .
SPACE SHUTTLE
- FIXED wrong volume of drop targets in the left orbit (thread) .
AEROBATICS
- FINE-TUNED achievement: Wizard Shooter from 50 to 30.
- FINE-TUNED achievement: Wizard Puncher from 50 to 30.
- FINE-TUNED achievement: Novice Locker from 5 to 4, Advanced Locker from 10 to 7 and Wizard Locker from 20 to 10.
- FINE-TUNED achievement: Novice Bumper from 30 to 20, Advanced Bumper from 60 to 40 and Wizard Bumper from 120 to 60.
ALIENS
- FINE-TUNED goals for Challenge, Checkpoint and Survivor modes to be accomplished on easier way.
- FINE-TUNED achievements: Novice Puncher from 10 to 5, Advanced Puncher from 20 to 10 and Wizard Puncher from 40 to 20.
- FIXED counter issue of spot and drop targets to be calculated by the proper way (thread) .
BEASTMASTER
- FINE-TUNED achievements: Score Novice from 10000 to 5000, Score Intermediate from 20000 to 10000, Score Advanced from 30000 to 20000 and Score Wizard from 50000 to 30000.
- FINE-TUNED achievements: 90 Sec Bronze from 10000 to 5000, 90 Sec Silver from 20000 to 10000 and 90 Sec Gold from 40000 to 15000.
CINE STAR
- FINE-TUNED goals for Challenge, Checkpoint and Survivor modes to be accomplished on easier way.
- FINE-TUNED achievements: Novice Kicker from 30 to 15, Advanced Kicker from 60 to 30 and Wizard Kicker from 120 to 60.
CIRCUS 2017
- FIXED an issue that gives wrong score for Skillshot.
- FINE-TUNED goals for Challenge, Checkpoint and Survivor modes to be accomplished on easier way.
- FIXED an issue to avoid ball falls out of the table. (thread) .
- FIXED wrong flippers in simulation mode (thread) .
- FIXED wrong function of left kickback to shoot the ball back when lit (thread) .
- FIXED wrong function of top eject hole to register activated features like Hole Special, Bonus Held and Extra Ball (thread) .
- FIXED an issue that made left ramp moves constantly a little bit (thread) .
- FIXED an issue that caused stuck ball under left ramp (thread) .
COMBAT 2017
- FIXED an issue that caused scoring of Lucky Shot multiple times (thread) .
COMBAT
- FINE-TUNED achievement: Novice Puncher from 15 to 10, Advanced Puncher from 30 to 20 and Wizard Puncher from 60 to 40.
CLOWN
- FINE-TUNED requested rotation value for bonus score of the spinner (thread) .
- FIXED misspelled description of Challenge achievements (thread) .
EARTH WIND FIRE
- FINE-TUNED achievements: Wizard Puncher from 50 to 30.
FARFALLA
- FINE-TUNED achievements: Novice Roller from 5 to 4, Advanced Roller from 10 to 7 and Wizard Roller from 20 to 10.
- FINE-TUNED achievements: Advanced Shooter from 50 to 35 and Wizard Shooter from 100 to 50.
FIREFIGHTER
- FINE-TUNED goals for Challenge, Checkpoint and Survivor modes to be accomplished on easier way.
- FINE-TUNED achievements: Score Novice from 12500 to 6000, Score Intermediate from 25000 to 12500, Score Advanced from 50000 to 25000 and Score Wizard from 100000 to 50000.
FIRE MOUNTAIN
- FINE-TUNED achievements: Lamp Hunter Gold from 100 to 75.
- FINE-TUNED achievement: Wizard Shooter from 50 to 30.
- FINE-TUNED achievements: Novice Puncher from 20 to 10, Advanced Puncher from 50 to 20 and Wizard Puncher from 100 to 30.
- FINE-TUNED achievements: Novice Bumper from 50 to 25, Advanced Bumper from 100 to 50 and Wizard Bumper from 200 to 100.
FUTURE WORLD
- FINE-TUNED achievements: Novice Shooter from 20 to 10, Advanced Shooter from 50 to 20 and Wizard Shooter from 100 to 30.
HIPPIE
- FINE-TUNED achievements: Novice Kicker from 15 to 10, Advanced Kicker from 30 to 20 and Wizard Kicker from 60 to 30.
HOT WHEELS
- FIXED a function of drop targets to advance bonus (thread) .
HOUSE OF DIAMONDS
- FINE-TUNED achievements: 90 Sec Bronze from 200000 to 150000, 90 Sec Silver from 400000 to 300000 and 90 Sec Gold from 800000 to 600000.
- FINE-TUNED goals for Challenge, Checkpoint and Survivor modes to be completed on easier way.
- FINE-TUNED achievements: Novice Shooter from 25 to 20, Advanced Shooter from 50 to 35 and Wizard Shooter from 100 to 50.
- FIXED wrong function of Wizard Shooter to be unlocked when 100 spot targets hit (thread) .
- FIXED wrong function of top eject hole to activate the correct special (thread) .
- FIXED wrong function of red special to be activated on the correct way (thread) .
LOCOMOTION
- FINE-TUNED achievements: Novice Shooter from 20 to 10, Advanced Shooter from 50 to 20 and Wizard Shooter from 100 to 40.
LUCKY FRUIT
- FINE-TUNED achievements: Novice Shooter from 10 to 5, Advanced Shooter from 20 to 10 and Wizard Shooter from 50 to 15.
- FINE-TUNED achievements: Novice Bumper from 25 to 10, Advanced Bumper from 50 to 20 and Wizard Bumper from 100 to 40.
- FINE-TUNED achievements: Novice Kicker from 30 to 10, Advanced Kicker from 60 to 30 and Wizard Kicker from 120 to 50.
- FIXED an issue of one of the goals when left bumper have to hit 3 times in Challenge, Checkpoint and Survival modes (thread) .
MAGIC CASTLE
- FINE-TUNED achievements: 90 Sec Bronze from 1000000 to 500000, 90 Sec Silver from 2000000 to 1000000 and 90 Sec Gold from 3000000 to 1000000.
- FINE-TUNED achievements: Novice Shooter from 20 to 10, Advanced Shooter from 50 to 20 and Wizard Shooter from 100 to 30.
MEXICO ‘86
- FINE-TUNED achievements: Novice Bumper from 50 to 25, Advanced Bumper from 100 to 50 and Wizard Bumper from 200 to 100.
MYSTIC STAR
- FIXED an issue that caused stuck ball at end of the launcher lane (thread) .
NAUTILUS
- FINE-TUNED achievements: Novice Shooter from 10 to 5, Advanced Shooter from 20 to 10 and Wizard Shooter from 50 to 20.
- FINE-TUNED achievements: Novice Puncher from 15 to 5, Advanced Puncher from 30 to 10 and Wizard Puncher from 60 to 20.
- FINE-TUNED achievements: Novice Locker from 5 to 4, Advanced Locker from 10 to 7 and Wizard Locker from 20 to 10.
- FINE-TUNED achievements: Novice Kicker from 30 to 20, Advanced Kicker from 60 to 40 and Wizard Kicker from 120 to 60.
PINBALL CHAMP tables
- FINE-TUNED achievements: Advanced Kicker from 60 to 45 and Wizard Kicker from 120 to 60.
- FINE-TUNED achievements: Novice Bumper from 50 to 20, Advanced Bumper from 100 to 35 and Wizard Bumper from 200 to 50.
- FINE-TUNED achievements: Novice Shooter from 20 to 10, Advanced Shooter from 50 to 20 and Wizard Shooter from 100 to 40.
- FINE-TUNED requested rotation value for bonus score of the spinner (thread) .
- FIXED wrongly positioned text of ‘Tunnel Multiplier’ at the left lane (thread) .
- FIXED wrong function of right kickback when it is triggered by a small ball (thread) .
POOL CHAMPION
- FINE-TUNED achievement: Wizard Shooter from 50 to 30.
- FINE-TUNED achievements: Novice Bumper from 50 to 20, Advanced Bumper from 100 to 35 and Wizard Bumper from 200 to 50.
RED SHOW
- FINE-TUNED achievement: Wizard Bumper from 50 to 30.
SHOOTING THE RAPIDS
- FINE-TUNED achievements: Advanced Shooter from 50 to 35 and Wizard Shooter from 100 to 50.
SHOOTING THE RAPIDS 2016
- FINE-TUNED achievement: Lamp Hunter Gold from 200 to 150.
- FINE-TUNED achievement: Wizard Puncher from 50 to 30.
- FINE-TUNED achievement: Novice Kicker from 30 to 15, Advanced Kicker from 60 to 30 and Wizard Kicker from 120 to 60.
SPOOKY
- FINE-TUNED achievement: Wizard Puncher from 20 to 15.
- FINE-TUNED achievements: Novice Locker from 5 to 4, Advanced Locker from 10 to 7 and Wizard Locker from 20 to 10.
SPACE SHUTTLE
- FINE-TUNED achievements: 90 Sec Bronze from 75000 to 50000, 90 Sec Silver from 125000 to 100000 and 90 Sec Gold from 250000 to 200000.
SPACE SHUTTLE 2017
- FINE-TUNED goals for Challenge, Checkpoint and Survivor mode to be completed on easier way.
- FINE-TUNED achievement: Wizard Shooter from 40 to 30.
- FINE-TUNED achievements: Novice Puncher from 10 to 5, Advanced Puncher from 20 to 10 and Wizard Puncher from 50 to 15.
- FINE-TUNED achievements: Novice Kicker from 30 to 15, Advanced Kicker from 60 to 30 and Wizard Kicker from 120 to 60.
STAR GOD
- FINE-TUNED achievements: Score Novice from 400000 to 200000, Score Intermediate from 750000 to 400000, Score Advanced from 1500000 to 750000 and Score Wizard from 2500000 to 1500000.
STRIKE
- FINE-TUNED achievements: Score Novice from 1250000 to 250000, Score Intermediate from 2500000 to 500000, Score Advanced from 4000000 to 1000000 and Score Wizard from 8000000 to 2000000.
- FINE-TUNED achievements: Novice Shooter from 20 to 10, Advanced Shooter from 50 to 20 and Wizard Shooter from 100 to 30.
- FINE-TUNED achievements: Novice Puncher from 25 to 20, Advanced Puncher from 50 to 35 and Wizard Puncher from 100 to 50.
- FINE-TUNED achievements: Novice Bumper from 50 to 20, Advanced Bumper from 100 to 40 and Wizard Bumper from 200 to 60.
SUPERSONIC
- FINE-TUNED goals for Challenge, Checkpoint and Survivor modes to be completed on easier way.
- FINE-TUNED achievements: Novice Bumper from 25 to 10, Advanced Bumper from 50 to 30 and Wizard Bumper from 100 to 50.
- FINE-TUNED achievements: Novice Kicker from 30 to 15, Advanced Kicker from 60 to 30 and Wizard Kicker from 120 to 60.
UNIVERSE
- FINE-TUNED achievements: Novice Shooter from 15 to 5, Advanced Shooter from 30 to 10 and Wizard Shooter from 60 to 20.
- FINE-TUNED achievements: Novice Puncher from 15 to 10, Advanced Puncher from 30 to 20 and Wizard Shooter from 60 to 40.
- FINE-TUNED achievements: Novice Locker from 5 to 4, Advanced Locker from 10 to 7 and Wizard Locker from 20 to 10.
- FINE-TUNED achievements: Novice Kicker from 30 to 20, Advanced Kicker from 60 to 40 and Wizard Kicker from 120 to 60.
VOYAGER
- FINE-TUNED achievements: Target Eliminator Silver from 15 to 10 and Target Eliminator Gold from 25 to 15.
WINTER SPORTS
- FINE-TUNED achievements: 90 Sec Bronze from 100000 to 50000, 90 Sec Silver from 200000 to 100000 and 90 Sec Gold from 400000 to 200000.
- FINE-TUNED achievements: Novice Kicker from 30 to 15, Advanced Kicker from 60 to 30 and Wizard Kicker from 120 to 60.
WOOD’S QUEEN
- FINE-TUNED achievements: Novice Shooter from 15 to 10, Advanced Shooter from 30 to 20 and Wizard Shooter from 60 to 40.
- FINE-TUNED achievements: Novice Puncher from 15 to 5, Advanced Puncher from 30 to 10 and Wizard Puncher from 60 to 20.
- FINE-TUNED achievements: Novice Kicker from 30 to 20, Advanced Kicker from 60 to 40 and Wizard Kicker from 120 to 60.
Easter Bunny has been here and brought 2 Easter eggs. One of them includes a new modern table, Circus 2017. Unfortunately the other egg had a crack so it brings an online multiplayer option with beta version.
Circus 2017
The speciality of this table brings a new kind of challenge to ZP players. You have 2 balls at every round. Depending on your pinball skills you are able to complete all modes with 2 balls even.

http://store.steampowered.com/app/623790
Online Multiplayer
This feature is in very alpha stage, so issues can be happend for sure! This mode supports up to 4 players on Time Machine and all unlocked tables (free mode is not supported on those tables). Players are coming one after another and the order is defined by number of their SteamIDs.
We wish you a Happy Easter!
Hey pinball fans!
Here is a time to make a new announcement about a newer awesome feature that will be available soon in beta stage. The 'Online Multiplayer' supports up to 4 players one after the other like when you went to an arcade with your friends to play some pinball.
The 'Online Multiplayer' is available for everybody on Time Machine table for free. On other tables you have to have a purchased DLC that disables score limitation to be able to play with.
At the moment there is one available mode in 'Online Multiplayer', numerous ones will be implemented in the future.

We would like to share with you a fantastic news. We have been working on a pinball editor for Zaccaria Pinball for a while. Today an important milestone has been achieved, a prototype table is done. Please check the pre-alpha picture! Yes, this table is designed from about 20 pinball parts by the pinball editor.

One of the most important goals is as easy usage as possible. You are able to select objects, like pop bumpers and their textures from a grid and put them on the playfield simply.
At the moment more than 200 different pinball parts are available to use and this number will be expanded updates by updates. Many pinball parts would be familier from golden era of pinball history. This way you can build similar pinball table of that era.
The pinball editor will be available as a paid DLC.
More information is coming soon.
We are glad to announce our new YouTube channel has been started.
Magic Pixel YouTube channel .
According to our plans many trailers, gameplay videos, guides and live-streams will be viewable on this channel in the future.
Special thanks to Jedi Mart for maintaining our channel, designing and creating trailers!
Our latest trailer demonstrates our newest DLC, Achievement Table Pack.
https://www.youtube.com/watch?v=VVNcKpNuTSc
Subscribe to our channel, like our videos!
Thank you!
If you do not have enough time to unlock as many achievements as necessary for tables can be awarded by a specific numbered unlocked achievements.
These tables are:
- The Mummy
- Aliens
- Hippie
- Fire Fighter
- Speed King
- Beast Master
- Voyager
http://store.steampowered.com/app/613520
- NEW TABLE, Voyager is available for 1000 unlocked achievements.

- NEW DLC! As a fulfill many of your request on our community forums, all 7 tables which can be unlocked by achievements will be available as a DLC, Achievement Table Pack as soon as its review has been completed.

- NEW FEATURE! Added a new option to Game menu, DMD Color that changes color of dot matrix display.
- FINE-TUNED activation method of multiball to be activated more easily on COMBAT 2017 (thread) .
- FIXED an issue that caused controller issue in fly camera above a specific frame rate (thread) .
- Rules of Story Mode has been fine-tuned. Now number of the balls at the start partly depends on number of unlocked achievements. Every 100 unlocked achievements add 1 ball to base 10 balls.
- A new pinball table, Beast Master is available for 900 unlocked achievements.

- ADDED controlling buttons for progress bar to play replays back faster in Tournament mode.
- FIXED an issue that might cause black screen issue between transitioning in Story Mode (thread) .
- FIXED music playing issue to not be played if setting is off (thread) .
- FIXED an issue that caused controller issue in fly camera above a specific frame rate (thread) .
- FIXED an issue that allowed to play besides 3 balls and simulation mode in Tournament mode (thread) .
- FINE-TUNED dead-zone value for controllers to avoid analog stick moves slowly (thread) .
- FIXED wrong start of countdown timer to not start to count before the ball is launched in timed modes (thread) .
- FIXED shadow glitch at top side of the table on CIRCUS (thread) .
By release of update #43 we introduce a new mode called Tournament that is still in beta phase.
At the moment you are able to play on one table (Shooting the Rapids) with 3 balls and simulation physics (Free Mode is not available). Replay and score of your best result will be uploaded (internet connection is needed, offline mode is not available) and able to download and watch other players by clicking to small replay icon next to his/her name and score on the leaderboards (see attached screenshot).
This is the first step of development for Tournament mode. More features and options will be coming in the future.
Have fun!

- NEW BETA FEATURES! Tournament mode is available. You need an internet connection to upload your score! Offline mode is not supported. As we mentioned this is a beta feature, so it may cause bugs.
- FIXED wrong function of drop targets to advance bonus on SHOOTING THE RAPIDS (thread) .
- ADDED correct sound effect for slingshots on LOCOMOTION (thread) .
- FINE-TUNED launcher, orbit and kickers to shoot the ball a whole loop around racetrack on HOT WHEELS (thread) .
- FIXED wrong lamps of drop target related goals for Checkpoint, Challenge and Survivor modes on SPACE SHUTTLE (thread) .
- FIXED an orbit issue on one of the ramps that caused ball stuck on SPACE SHUTTLE 2016 (thread) .
- FINE-TUNED an object around right ramp to avoid stuck ball under it on SPACE SHUTTLE 2016 (thread) .
- FIXED wrong named Silver achievement of Lamp Hunter mode on COMBAT 2017 (thread) .
- FIXED wrong goals of Bronze and Silver achievement for 90 Sec modes on COMBAT 2017 (thread) .
- FIXED wrong function of Lamp Hunter mode to be completed more than once on FIRE MOUNTAIN (thread) .
- FIXED shadow glitch at top side of the table on CIRCUS (thread) .
Minimum Setup
- OS: Ubuntu 14.04 or SteamOS 2.0 (64 bit)
- Processor: Dual Core 1.6 GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000 or equivalent
- Storage: 700 MB available space
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