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Beta Backer Build 0.2.7 is now out!

We just released the next Beta Backer Build. This one is a little different in that there is no added maps this month. We've been focusing solely on new assets, polish and balance. The highlights are:

  • Lots of added sound effects.
  • Redid crafting, crafting components, stores, treasures, loot, steal tables, poach tables.
  • Added a lot of small animated props to most maps to make them more lively.
Here are the full details: Version 0.2.7

New Content:


  • Adding a lot of new sound effects to the game. We're just getting started!
  • Redid the items list of all stores, from the very start of the game. Balance should be better. "Shoes" accessories have been removed from early stores and are now primarily crafted (or purchased later).
  • Created proper crafting ingredients and crafting recipes.
  • Created the content of all chests and created proper drops for all maps and enemies.
  • To go with the above, resetting all treasure chests (so they are all flagged as not obtained yet and you can get them again).
  • Created proper StealTable and PoachTable for all game content.
  • Adding a bunch of ambient props and effects to maps. Everything should look more lively now :)
  • Adding parallax effect to the BG of many maps.
  • Adding proper merchant sprites and portraits to stores.

Updates:


  • A great many tweaks left and right. A big thank you to our Discord community for the feedback!
  • Fixed a hack in our main shader on OpenGL/Metal based setups. Should increase performance, but realistically, probably won't be noticeable. Still, if anything is weird on Mac or Linux, please let us know!
  • Updating save default slot to favor the last slot used (saved or loaded) rather than 'last loaded'.
  • Removing chest tutorials in first forest map if player has tutorials disabled.
  • Changing poaching so it replaces the potential regular drop, rather than add to it.
  • Adding a lot more options/flexibility to poaching/stealing tables.
  • Rebalanced many items as part of the crafting/components update.
  • Lowering Warmage Burst abilities damage a bit (1.25x to 1.15x).
  • Made Highlands encounter easier by lowering the level of enemies by 1 and increasing the level of a guest by 2.
  • Updated patrols descriptions.

Bug Fixes:


  • Fixing thorns on target still doing damage even if target is dead.
  • Fixing absorption numbers showing over the target rather than the caster if the target is punted into water and dies.
  • Removing the floating status on characters during cutscenes.
  • Fixing issue where weapons were drawn under the main cursor on the battle map.
  • Fixing many entries in encounters.txt having a typo that prevented patrols from having the correct level range.
  • Enabling patrols on Oldebzar map, as was intended.
  • Fixing help tooltips about buffs displaying the wrong one for affinity buffs.
  • Fixing visual issue when teleporting on water without the 'floating' status.
  • Fixing an issue with flying/teleporting units that broke their pathfinding if they were too far from anyone.
  • Fixed teleport/displacement actions sometimes giving 2x EXP to the caster.
  • Fixing the vangals in Ekhidna Falls spawning on hills of which they can't escape. They are meant to be a different enemy.
  • Fixing help tooltips being displayed at a weird location for many resolutions other than 1080.
  • Fixing information popups being really small in resolutions higher than 1080.
  • Fixing bug with Heal I spell sometimes using Mass Heal I selection.
  • Fixing rare issue with some lists being incorrect in resolutions higher than 1080.
  • Fixing projectiles having wrong starting and ending point in higher resolutions than 1080.
  • Fixing map scrolling too fast at higher resolutions than 1080.
  • Fixing issue where some spells would act weirdly when used with Infused Edge.
  • Fixing issue with Gadgets not showing as "acquired" in the menus (but still working in combat).
  • Fixed an issue with equipped items duplicating for story characters joining your ranks.
  • Many other small fixes.


[ 2018-08-02 17:39:28 CET ] [ Original post ]



Fell Seal: Arbiter's Mark
6 Eyes Studio
  • Developer

  • 6 Eyes Studio
  • Publisher

  • 2018
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 160  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4524 reviews)


  • Review Score

  • https://www.fellseal.com
  • Website

  • https://store.steampowered.com/app/699170 
  • Steam Store

  • The Game includes VR Support



    Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]

  • Public Linux depots

  • Fell Seal: Arbiter's Mark - Missions and Monsters
  • Available DLCs

  • Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

    Features:

    • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
    • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
    • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
    • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
    • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

    Story:

    Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

    To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

    The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

    But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

    About the game:

    Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • Storage: 2 GB available space
    GAMEBILLET

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