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Greetings, Everyone! The Holidays are almost upon us, and as is tradition, the Steam Winter Sale has started, and of course, Fell Seal: Arbiter's Mark participates with an awesome 85% discount - so if you haven't grabbed the game yet, now is the best time for it - possibly in a convenient bundle package including the DLC, Missions & Monsters! But even if you already own the game, the sale brings great opportunities to expand your gaming horizons - you can check out the following bundles to save extra when buying different games together; but not only that, you can get that extra discount on games you don't own yet, if some of the others are already in your library: If you already own Fell Seal and wish to broaden your horizons and check out a more traditional CRPG, you can get an extra 10% off on the recent Early Access release of New Arc Line: https://store.steampowered.com/bundle/48901/TurnBased_RPG_Holiday_Bundle/ You can also opt for the Turn-Based Tactics Trifecta and get Abalon and The Iron Oath for an extra 15% off : https://store.steampowered.com/bundle/48627/TurnBased_Tactics_Trifecta/ Maybe you appreciate the classics, and would like an extra discount on King's Bounty: Armored Princess and Deep Sky Derelicts? Then it's Your Turn to Party! https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/ And last but not least, you can get an extra 10% off on a tactical RPG situated in the Tormenta setting, Reverie Knights Tactics: https://store.steampowered.com/bundle/24575/Reverie_Knights_Tactics__Fell_Seal_Arbiters_Mark_Complete_Your_Set/ And if that's not enough deals for you, you should check out the Fulqrum Publishing Winter Sale page - but don't forget, the Steam Winter Sale ends on January 2, 2025. We hope you have a lovely gaming Holidays, and the best possible start to the New Year 2025, everyone!
Hello everyone! This year's Steam Autumn Sale is almost here, but we have some even better news for you you're already able to get Fell Seal: Arbiter's Mark for a lower price! For the duration of the sale (from now until December 4), you can get the game with an 85% discount! That's a hell of a deal, isn't it? And there are even more like that, just check out the "Discounts" list on Fulqrum Publishing's Steam page! What you might also find interesting is that a new CRPG just launched into Early Access and is also 15% OFF - if a steampunk setting is your thing, you might want to check out New Arc Line! https://store.steampowered.com/app/2458310/New_Arc_Line/
Greetings, everyone!
Steam Next Fest is upon us! With so many titles to choose from this week, its easy to get lost. And thats why Fulqrum Publishing is on hand, with a diverse selection of three demos among which we are certain you can find a new favourite! Will you to take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution in New Arc Line, prove your political brilliance in a grand strategy that will take your legacy to the stars in Realpolitiks 3: Earth and Beyond, or become a master of sword and magic in VED?
New Arc Line
Take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution and tip the uneasy balance between sorcery, elves, dwarves and mysterious monsters on one side and steampunk gadgets, zeppelins, and tesla guns on the other in this single-player, party-based, story-rich RPG.
In the demo, you will be thrown right into the middle of a deadly epidemic of the Iron Plague - select from 2 classes and play as either a Voodoo Shaman or a Diesel Engineer of either the Human or Elven race, and investigate what's going on in the Leprosarium; a hospital specializing in treating patients in the Slums district suffering from the horrific disease. With several ways of completing the quest and moral decisions to make along the way, will you rise to the occasion?
https://store.steampowered.com/app/2458310/New_Arc_Line/
Realpolitiks 3: Earth and Beyond
Prove your political brilliance in a grand strategy like no other: pick any contemporary country, set up your government and navigate the pitfalls of domestic and international politics. A glorious destiny awaits - the domination of not just the Earth, but the whole Solar system!
The demo will allow you to govern either Germany or Mexico, and you will have 5 in-game years to show off your cunning leadership skills in the new, extreme Overdrive mode. At launch, any contemporary nation will be available for your ambitions, from Afghanistan to Zimbabwe and everything in between, and you will be able to enjoy different campaign modes to boot!
https://store.steampowered.com/app/2298690/Realpolitiks_3_Earth_and_Beyond/
VED
VED is a story-driven, hand-drawn RPG with a unique turn-based combat system and roguelite elements. Set in two different worlds, VED tells the story of Cyrus, a young hero who sets out on a quest to become a master of sword and magic, and save everything he knows from destruction.
The demo will let you sneak a peek at a very early part of the game's story - just enough to whet your appetite, but with no significant spoilers!
https://store.steampowered.com/app/1182420/VED/
We are excited to hear what you think about the demos - please consider joining their individual Discord servers, and don't forget to wishlist and follow each of the games you like, so you can always stay up to date - there are many important announcements coming soon!
Hello Arbiters!
It's been a while since we've had some news to share, but we're excited to finally announce our new game, Pathbreakers: Roaming Blades!
As a quick summary, it's a turn-based tactical RPG, with a focus on trading, exploring and tactical battles. It'll have multiple origin stories, classes and a procedurally generated world, so expect a lot of replay value.
For all the details, check out the Pathbreakers Steam page right here: Pathbreakers: Roaming Blades
All news on Pathbreakers: Roaming Blades will be happening in the Pathbreakers Steam Community area, so make sure to follow us on there if you want to be kept in the loop!
We hope to see everyone there!
- 6 Eyes Studio Team
Hello everyone!
We have great news to share! Fulqrum Publishing's sale is here and Fell Seal: Arbiter's Mark is getting its biggest discount ever, a whopping 80% off!
Get your copy while you can, discounts like these don't happen every day!
And if you want even bigger savings, get yourselves one of these bundles - even if you already own some of the games in them, you still get an additional discount on the others!
https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/
https://store.steampowered.com/bundle/24575/Reverie_Knights_Tactics__Fell_Seal_Arbiters_Mark_Complete_Your_Set/
https://store.steampowered.com/bundle/15253/Fell_Seal_Arbiters_Mark__Missions_and_Monsters_DLC/
Don't forget to follow Fulqrum Publishing on their Social Media accounts as well to never miss any similar deals.
Hello everyone,
Autumn is here and along with it one of the most anticipated sales in the whole year The Autumn Sale! Not only is Fell Seal: Arbiter's Mark at an awesome 75% off along with its Missions and Monsters DLC, but Fulqrum Publishing is discounting every game in their arsenal to boot!
Check out the whole Fulqrum Publishing Autumn Sale here and don't forget to follow them on their social media accounts.
And to save even more money, get yourself the game as a part of one of these bundles! The discount applies there as well and you'll also get a bundle discount, even if you already own some of the included items!
https://store.steampowered.com/bundle/15253/Fell_Seal_Arbiters_Mark__Missions_and_Monsters_DLC/
https://store.steampowered.com/bundle/24575/Reverie_Knights_Tactics__Fell_Seal_Arbiters_Mark_Complete_Your_Set/
https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/
Greetings Adventurers, We have some especially exciting news for you! Fulqrum Publishing, along with the developers from Dreamate Games, have officially revealed their new project called New Arc Line. Official Announcement Trailer: [previewyoutube=ssM2CrCIbEE;full][/previewyoutube] New Arc Line is a new single-player, story-rich RPG set during the gilded age of magic and technology, which will introduce you to a troubled society: The New World looms on the horizon and on its shore New Arc, the shining city of progress, the last beacon of hope in your search for a cure to your family's fatal disease. But you will soon discover that the city's beauty runs only skin-deep; tensions growing between different factions in the world of arcane magic and steampunk gadgets, the rich exploiting the poor, the humanoid hunting the monstrous, and in the middle of it all you, a stranger in a strange land, unaware of the role you have to play in shaping the future of this world... Which side will you choose? What will you become? If that sounds interesting, make sure to wishlist the game and visit its Steam store page to learn more details about New Arc Line. https://store.steampowered.com/app/2458310/New_Arc_Line/ And to find out even more about New Arc Line and stay up to date on its development, feel free to join the official New Arc Line Discord server, we are looking forward to chatting with you there!
Hello everyone! That time of the year is finally here, Summer Sale has arrived to Steam and with it come tons of discounts - so don't hesitate and get all the cool games to make the hot summer days more comfortable! Or the other way round, if you are in the southern hemisphere, of course. Fell Seal: Arbiter's Mark, of course, is a part of the sale and you can now get it for a 75% lower price. Don't hesitate though, this price won't last forever - the sale ends on July 13! To see the whole list of discounted games by Fulqrum Publishing, follow this link and head to "Discounts". And don't forget that Fell Seal: Arbiter's Mark is included in these bundles and the Summer Sale discount gives you the perfect opportunity to complete your collection! https://store.steampowered.com/bundle/15253/Fell_Seal_Arbiters_Mark__Missions_and_Monsters_DLC/ https://store.steampowered.com/bundle/24575/Reverie_Knights_Tactics__Fell_Seal_Arbiters_Mark_Complete_Your_Set/ https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/
Hello everyone, We would like to let you know that the sci-fi story-driven 4X strategy The Pegasus Expedition has just left Early Access! [previewyoutube=NKqW3jrau0I;full][/previewyoutube] During the first week after the full launch, it will be 15% off, so get your hands on it as soon as possible. There is also a deal running where you can get The Pegasus Expedition in a bundle with Space Rangers HD: A War Apart. This bundle is discounted by another 10% and that counts even if you already own one of the included games. https://store.steampowered.com/bundle/33272/ If you want to know more about The Pegasus Expedition, check out its Steam page, watch the official release trailer or join the Discord where you can chat directly with the developers! https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/
Greetings everyone, Autumn Sale has just started and Fell Seal: Arbiter's Mark is one of the included games. From now until November 29 you can buy the game for 75% off. Also don't forget that Fell Seal: Arbiter's Mark is a part of Your Turn To Party Bundle along with Deep Sky Derelicts and King's Bounty: Armored Princess, meaning you can combine the discounts. That's a hell of a bargain, isn't it? https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/ Many more games from Fulqrum Publishing, such as fresh titles Lords and Villeins, Forgive Me Father or The Pegasus Expedition, are discounted as well, you can find all of them on our sale page.
Greetings everyone! We are so happy to announce that the Fulqrum Publisher Sale just started and Fell Seal: Arbiter's Mark is a part of it with an amazing discount! ALL of Fulqrum Publishing's games are discounted by up to 90% for an entire week! The sale ends on October 27. Besides, we have just launched a brand new game into Early Access, that being The Pegasus Expedition. If you have not checked it out yet, now is the perfect time! https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/ Enjoy the sale, buy as many games as possible while they're discounted, play The Pegasus Expedition and don't forget to follow us on our Social Media so you never miss any important info!
Hello everyone!
The Somier plushie campaign is finally live!
Head on to https://shop.makeship.com/3m8oY0v to order yours right now!
This is the Makeship website, our partner who's handling the plushie creation and the campaign for it. The way it works is similar to a Kickstarter campaign, in that we must have enough orders for Somier for him to get created (roughly 200). We have 21 days to meet that goal.
If the goal isn't met, the plushie won't be created (but you won't be billed for it either, so no worries there). I think we'll make it though!
It's pretty exciting to have some Fell Seal physical goods created this way! Thanks again to everyone!
Hello everyone!
We're happy to announce that the Somier Plush campaign will begin July 15th on the Makeship website. We'll be announcing it here and on our mailing list as soon as it starts.
In the meantime, we're doing a Somier giveaway on Twitter. Feel free to check it out for a chance at a free Somier plush!
https://twitter.com/6EyesStudioLLC/status/1545467756107255813
And thanks again to everyone that voted for the plush character!
Greetings, Adventurers, Steam Summer Sale is almost here! And since we know you're hyped just as we are, we give you a perfect deal even before it starts! The daily deal for Fell Seal: Arbiter's Mark starts on June 22, 7PM (CEST) and ends on June 23, 7PM (CEST). And Steam Summer Sale then starts on June 23, 7PM (CEST) and will be going on until July 7, 7PM (CEST). The game will be off 75% during both of these events, so go and grab your copy while you can! Fell Seal: Arbiter's Mark is also a part of a few bundles, where the discount applies as well. Check them out right now! https://store.steampowered.com/bundle/24575/Reverie_Knights_Tactics__Fell_Seal_Arbiters_Mark_Complete_Your_Set/ https://store.steampowered.com/bundle/24260/Your_Turn_to_Party_Bundle/ https://store.steampowered.com/bundle/15253/Fell_Seal_Arbiters_Mark__Missions_and_Monsters_DLC/
Hello everyone!
It's taken a bit of time, but the Somier plush is finally created! I admit, we didn't think the process was going to be quite as lengthy as it was, but we're very happy with the result!
The next step will be starting the Makeship campaign. We'll keep everyone informed when it goes live.
He's looking pretty cute, with a removable backpack, potions and various knickknacks. We were sent the prototype, and it feels nice, soft and sturdy.
We'll be ordering a few ourselves to decorate our office when the time comes. It'll go well with our giant Kyrie banner and The Maw Energy Drinks (tm?) that we keep around.
Thanks again to everyone that took the time to vote for their favorite plush idea before! And thanks for your patience on this!
Hello everyone! We want to give everyone an update on our current status and how things have been progressing, but first things first...
Greetings Everyone! Time cannot be stopped, and so the year of the Ox is ending, and the year of the Tiger is starting. This can mean only one thing for all PC gamers: Steam Lunar New Year Sale is here! If you've been waiting for a chance to grab Fell Seal: Arbiter's Mark at a great price, wait no more - it is now at 67% off, with the possibility of even higher discount if purchased through the Your Turn to Party Bundle or this Complete Your Set Bundle - the additional discount applies in full even if you already own some of the games in it! And if you already do own Fell Seal: Arbiter's Mark, check the bundles out anyway - you are eligible for extra discounds on the other games in them! These incredible offers are valid now through February 3rd, so don't miss your chance and grab the game now! https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/ You should also check out the full list of discounted titles by 1C Entertainment. And once you've played the game, please, give us feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!
Greetings, everyone!
We bring you good tidings, for an opportunity has arisen for the fans of our game. To reward all you faithful Arbiters, we have prepared a way to get extra 10% OFF the freshly released newcomer to the tactical RPG genre, Reverie Knights Tactics - just use this "Complete your set" bundle and get the 10% OFF on top of any other current discount on the game. And of course, if you're still waiting to get Fell Seal: Arbiter's Mark, you can just use the bundle to get the games together, the extra discount will apply to both!
https://store.steampowered.com/bundle/24575/
Greetings everyone! The holiday season is here once again, and that can mean only one thing for all PC gamers: Steam Winter Sale is here! If you've been waiting for a chance to grab Fell Seal: Arbiter's Mark at a lower price, wait no more - it is now at 67% off, and if you want an even better deal, don't miss Your Turn to Party bundle - the additional discount applies in full even if you already own some of the games in it! These incredible offers are valid now through January 5th, so don't miss your chance and grab the game! https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/ You should also check out the full list of discounted titles by 1C Entertainment. And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!
Hello everyone!
It's finally happening. The long-awaited Steam Autumn Sale has started, meaning it's the highest time for you to grab Fell Seal: Arbiter's Mark for a great price at 67% off.
Get it now while the sale lasts!
https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark
You can also check out the full list of discounted titles by 1C Entertainment.
And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!
Greetings everyone!
Steam Next Fest is now live! From now until October 7th, you have the opportunity to try free demos of Forgive Me Father, Lovecraft's Untold Stories 2, HYPERVIOLENT or Reverie Knights Tactics. And of course, in case you enjoyed any of the demo, don't forget to add the games to your wishlist so that you won't miss any updates and news about them!
https://store.steampowered.com/app/1590910/Forgive_Me_Father
https://store.steampowered.com/app/1401400/Lovecrafts_Untold_Stories_2
https://store.steampowered.com/app/1409200/HYPERVIOLENT
https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics
Hello everyone!
As promised, here's the Knifer and Draekon update for Missions and Monsters!
The update adds these 2 new monsters:
They come with 2 new missions at the guild, which will each open a Hunt featuring a unique version of one of the new monsters.
Both monsters can be tamed and their essence can be harvested by a certain Bzil unit.
They have some pretty unique abilities, including what we would consider a "signature move" for each one of them. Give them a look! They'll be an interesting addition to your arsenal, opening up new strategies for creative players!
Otherwise, the build has some bug fixes as well. As usual, the full patch notes are at the end of the post.
To celebrate this occasion we have prepared a Steam Daily Deal - starting today at 19:00 CEST, for next 48 hours, you can get Fell Seal: Arbiter's Mark with a 67% discount and the Missions and Monsters DLC with 50% discount! If you haven't grabbed the base game or the DLC yet, now is the right time to remedy that.
https://store.steampowered.com/bundle/15253/Fell_Seal_Arbiters_Mark__Missions_and_Monsters_DLC/
Hello everyone!
We know it's been a while since we put some news up! I don' think we were quite prepared for just how much work our team's latest addition would create for us...
But, we've been back in business for some weeks now, and I'm happy to report we're just about done with the big update for Missions and Monsters that we talked about a while ago!
You should expect the update to go live in about 2 weeks, for all platforms and all consoles. We'll save the exact patch notes for the actual release, but in a nutshell, it contains several bug fixes for the whole game and 2 new monsters for the DLC Missions and Monsters.
Those monsters can be fought against, tamed, and have their Bzil counterparts.
It's been a while, so let me refresh everyone's memory with their looks:
Greetings everyone!
Since you guys like tactical RPGs we thought that you might be interested to know that we have just released a free Prologue version for our upcoming tactical RPG, Reverie Knights Tactics. We would like to collect as much feedback as we can before the full version of the game is out, so feel free to try the Prologue version and share your thoughts with us.
https://store.steampowered.com/app/1638140/Reverie_Knights_Tactics_Prologue/
Steam Summer Sale is here again and we have prepared great discounts for all of our titles - you can now grab Ancestors Legacy, Deep Sky Derelicts, Fell Seal: Arbiter's Mark, WRATH: Aeon of Ruin or our brand new Arena FPS Viscerafest and many other titles with discounts up to 90%!
Check out the full 1C Entertainment catalogue here:
https://store.steampowered.com/franchise/1CEntertainment/#browse
Steam Next Fest is in full swing and until June 22nd, you have the chance to play a free demo of our turn-based RPG adventure - Terrain of Magical Expertise!
Terrain of Magical Expertise
TOME Terrain of Magical Expertise is a game about a game! Take on the role of a White-Hat Hacker, battling your way through a turn-based RPG adventure with hundreds of unique enemies, doing anything it takes to achieve victory in the Campaign of Champions!
https://store.steampowered.com/app/1543430/Terrain_of_Magical_Expertise/
Greetings everyone! We are proud to announce Reverie Knights Tactics, a new turn-based fantasy RPG coming to Steam this fall!
[previewyoutube=ZuMRmzIyf34;full][/previewyoutube]
Embark on an expedition to find Lennorien, the long-lost elven city to save the ones you lost, while fighting the goblin menace that spread terror across the continent! Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies. Discover a fantasy world featuring deep map and scenario exploration in an epic adventure, visual novel style!
Wishlist Reverie Knights Tactics now:
https://store.steampowered.com/app/1399690/Reverie_Knights_Tactics/
Konnichiwa friends!
We have great news for all of our fans from the land of the rising sun: a new patch for Fell Seal: Arbiter's Mark has just been released, that adds the support for Japanese language! After you update your game, you will have the option to switch the language and enjoy it with a proper Japanese translation. This applies to the Missions & Monsters DLC as well, so go ahead and grab the whole bundle and start your adventure today!
https://store.steampowered.com/bundle/15253/Fell_Seal_Arbiters_Mark__Missions_and_Monsters_DLC/
This is just a micro update to remove some files that shouldn't have been part of the build. Nothing much to report other than that. We still have a small number of bug fixes in the works as well as working on the two new monsters for Missions and Monsters. We'll have some news on that soon enough!
Hello everyone!
The next Steam Game Festival begins tomorrow and we are happy to announce that GRAVEN and Viscera fest will be participating with playable demos! From February 3rd to February 9th you will have the opportunity to step into the shoes of the priest and experience the world of GRAVEN first hand as well as having the chance to cause some mayhem among the ranks of Dr. Mortice's army in Viscerafest!
Don't forget to wishlist GRAVEN and Viscerafest!
https://store.steampowered.com/app/1371690/GRAVEN/
https://store.steampowered.com/app/1406780/Viscerafest/
Greetings everyone!
1C Entertainment is launching a brand new project called 1C Champions! The purpose of this project is to offer members of our community the opportunity to participate in the early development of our games, that are currently being developed and supplying us with your feedback regarding these titles. In addition to being able to preview our titles in advance, the most active members of this program can look forward to receiving fabulous rewards as a compensation for their hard work!
If you are interested in joining this project, join our Discord server and check out the #1c-champions channel for further instructions on how to join this program.
Greetings everyone!
First of all we would like to wish you a Happy New Year! All the best for a great 2021 to all of you and your beloved ones!
Let's kick off the year nicely with a limited discount promotion for both the base game and the Missions and Monsters expansion. In case you didn't have the chance to grab them during the Steam Winter Sale, here is a second chance to get Fell Seal: Arbiter's Mark for 66% off, and Missions and Monsters for 25% off. The sale ends on Friday January 8th at 10am Pacific Time (7pm CET)!
https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/
https://store.steampowered.com/app/1155320/Fell_Seal_Arbiters_Mark__Missions_and_Monsters/
We are happy to let you know that we have added Simplified Chinese localization to Fell Seal: Arbiters Mark! To all our fans in China, we hope you enjoy the game now in your native language.
12/17/2020 - Version 1.5.0b
Hello everyone!
We just wanted to update everyone on the status of the announced DLC update, the one adding 2 new monsters, the Draekon and the Knifer.
We're adding Simplified Chinese and Japanese to the game's languages and it's taken priority, which has sadly delayed the work on the update. Normally, that wouldn't have caused that much delay, but we also expanded our team from 2 to 3 very recently.
(our newest member, Locke)
Now, one would think a pair of extra hands would speed things up, but this new member's productivity levels have been abysmal!
He's actually slowed us down tremendously >.<
We're still working on the update though and we're hoping we'll be able to get some decent progress on it fairly soon.
Hello everyone!
The Steam Awards of this year have just started and we would like to ask for your support! So if Fell Seal: Arbiter's Mark is one of your all time favorite games and you think that it deserves your vote for the LABOR OF LOVE AWARD, please head over to the dedicated page on Steam and nominate us!
Thank you!
We are happy to announce that Fell Seal: Arbiter's Mark will be releasing in Japan on January 28, 2021 through our partner DMM GAMES for Nintendo Switch, PlayStation 4 and PC!
Pre-orders are now available here: https://fellseal.games.dmm.com/
Hello everyone! We had a lot of feedback after our last update, about our new UI to show quickly when units have enough AP to master their class, and we made some tweaks to make the feature even better. Now, the mastery star will be shown as well as the AP-arrow icon, so the player can see all the information at once. Also, the star will bounce up and down if there's new AP to master a class, but it's not yet mastered and won't bounce if the class is already mastered. We also made some visual adjustment to pretty things up. Here's the full change list: 07/15/2020 - Version 1.4.1
Hello everyone, We have another update today. Mostly bug fixes, but we've also been listening to feedback on the forums and added some UI changes to help people deal with their increased roster size. From the troops menu, you'll now see a star on units that have mastered their current main class, or have enough AP to master it. From the Ability learn menu, there'll be a new option to "learn all" abilities if there's enough AP to do so. This should help players manage their troops easier and faster. We're still gathering feedback on that front so feel free to let us know your suggestions on the forums. Thanks! 07/12/2020 - Version 1.4.0
Hello everyone! Another small update with a few fixes: 07/08/2020 - Version 1.3.6
Hello everyone, We have another update today, mostly fixing a few issues tied to mods, but also to making sure the Master of Monsters achievement is correctly awarded (you incorrectly needed all drakes variants before). 05/08/2020 - Version 1.3.5
Hello everyone, We have another small update with bug fixes that have been reported over the weekend. Nothing too major, but we don't like to sit too long on bug fixes, haha. Here goes: 05/07/2020 - Version 1.3.4
Hello! We had a fix recently to address monsters without Deft not being able to activate crystals in the Ancient path and one for monsters not being able to activate "special commands" like the Ancient Bones. It turns out these issues could still happen under some specific circumstances >.< Patch 1.3.3 fixes that, this time for good! 02/07/2020 - Version 1.3.3
Hello everyone, we have another small update from bugs reported on the forums. The majority of reports have been fixed by now, and we're hoping we won't have to deploy another update for a bit, but we'll see what happens. As always, we'd rather have a few more patches than not and make sure bugs are taken care of promptly! Here are the notes for this one: 30/06/2020 - Version 1.3.2
Hello everyone, We're releasing another small update with some quick fixes to issues that users reported that we thought should be fixed ASAP. So here goes: 28/06/2020 - Version 1.3.1d
Hello everyone. We just pushed update 1.3.1c to fix some bugs that have been reported from the launch of Missions and Monsters: 27/06/2020 - Version 1.3.1c
Hello everyone,
We can finally say that Missions and Monsters, the first expansion for Fell Seal: Arbiter's Mark is out!
The price is 12.99 EUR/USD with a loyalty discount for all of you who already own the base game.
https://store.steampowered.com/app/1155320/Fell_Seal_Arbiters_Mark__Missions_and_Monsters/
A (very) brief summary of what's new in the expansion (in case you don't know already):
Hello everyone! We finally have the official release date for Fell Seal's Missions and Monsters! The expansion will release on all platforms on June 23 and will be priced at 12.99 USD/EUR. The Steam store page is up, with a new trailer, screenshots and all the information you could want! You can check it right here: Missions and Monsters on Steam. Add it to your wishlist for Steam to automatically notify you on the day the expansion releases. And a link to our trailer: https://youtu.be/HYe85S__H1k. If you haven't already, you can check out our previous Steam dev log entries to get all the nitty-gritty details on what the expansion brings to the table, but here are some (very brief) highlights:
Hello everyone :) This is a very small update for PC only again. We mistakenly turned off error logging when parsing mod files in the previous build. This update restores that so modders have better feedback on issues. Otherwise, the last update added a special debug flag to fix some data files not loading on what turns out is a Lithuanian language specific issue (the game isn't localized in that language, but users using a version of their system with that alphabet would run into the issue). That issue is now resolved automatically without any special flags. We also fixed the issue with Doppelganger-copied Final Sting having the caster "escape" battle by becoming invisible. Thanks!
Hello everyone! A short and sweet update today: Missions and Monsters is finally fully completed! At this point, it's mostly waiting, as the game was sent to all our partners and it's getting a final review/testing phase going. We expect to be able to announce the official launch date in our next update, so stay tuned! Otherwise, our last update mistakenly disabled "error logging" for mods, so we'll be doing another quick update soon to restore that feature. Otherwise, the next expected update should be when the DLC launches. Afterwards, we'll keep an eye on the forums for any bugs and balance feedback from the community and make adjustments as needed, as always. This has been quite the adventure for us and we're very happy for all the support we've been getting during the whole process. Thanks again! And stay safe everyone :)
Hello, I'm posting the notes about this update for consistency, but it should not matter to 99% of players. This is to add a new option to the GameConfig.txt to help a few specific players that seem to be unable to load textures correctly with the latest builds. This will only matter to you if you were getting "white rectangles" in the Title screen before this update. If that's the case, this build might fix it for you. If it doesn't, you'll have to use that new option I mentioned. Details can be found here: https://steamcommunity.com/app/699170/discussions/1/3443510323235940613/ Note: this patch will not be going to consoles as it's not needed there (consoles can load textures correctly all the time!) and it'll make its way to Gog as soon as I confirm it helped the specific players having issues.
Hello everyone! Some rare players have been getting issues when using a flying unit, so we prepared a patch that should help narrow down the issue. If you're one of those players, I would recommend using Steam to "verify file integrity", just to be on the safe side. If you still experience the issue, the game should generate an error log with some extra data, so please post it on the forums. You should regain control of your flying unit within a few seconds hopefully. Here are the patch notes: 05/12/2020 - Version 1.2.2
Hello everyone! This should be the final update before Missions and Monsters comes out. Mainly, we had to delay sending the updates for other platforms to today (we forgot not everyone works on the weekends like us, haha), so this has some small updates from our weekend work. Here are the notes: 05/11/2020 - Version 1.2.1
Another hotfix. This one is actually fairly important, as there was a potential issue with the new autosaves-at-the-start-of-battles feature.
This is the last announcement in quick succession hopefully! We just split the Steam Windows build into a 32 bits version and a 64 bits version. Steam should automatically detect the correct one for you (the 64bits version for about 99.5% of the players in our case, haha) and start using that one. The download won't be anything special as it's just the main executable getting changed, more or less, so no worries on everyone's bandwidth! This is mainly in preparation for the Missions and Monsters expansion, as it uses a bit more memory. Technically, not enough to require a 64 bits, but we'd rather play it safe and there's very little to lose by providing the 64 bits version of the game anyways. Let us know if you run into any issues. Thanks!
Another small hotfix from bug reports we received. Thanks a lot for those!
Tiny update for the build, nothing critical, but we want to make sure everyone's cherished builds are working as intended :) Version 1.2.0a
This is the rest of the patch notes for Update 1.2.0, since they were too big to fit in a single update.
Hello everyone! We're happy to release update 1.2.0 today. It's probably our biggest update yet and it adds a lot of nifty things! Here are the highlights for the update:
Hello everyone!
This week, we'll go over some of the new gear that is being added in Missions and Monsters, and explain the overall design approach we took while creating them.
First, in terms of scope, we're adding a hefty 60 new pieces of gear. About half of that is weapons, and the rest is split amongst armor and accessories.
There were two main driving factors for the new equipment: adding new and unique gear and filling some more niche archetypes to give the adventurous player more options when crafting their dream team. Things like a shield with bonus atk or spell range, more elemental weapons options, cloth armor or deadly staves for the brawling healer, etc.
We're also adding a bunch of more complex pieces of gear, with many unique properties. Here's a few examples to showcase what you can expect:
That's only a small taste of the new equipment, but showcases some of the more unique ones.
There's also this beauty that promises potent destruction raining on your foes...
At this point, most of the new content has been created and it's looking good. What remains now is polishing, testing, testing and more testing! We want to make sure the balance is as solid as it can be after all!
We have a big update planned for the base game as well, with a lot of new features, UI improvements, bug fixes and modding options. I'll save the details of that for the next devlog though!
Thanks again and stay safe everyone.
Hello everyone, Today, we're going over the last of the new human classes that will be introduced in Missions and Monsters: the Wrangler class. As we've mentioned before, the Wrangler class will be pivotal to the growth of your Beastmaster units, because of its Tame ability that lets you recruit monsters during battle. But, the Wrangler class is a lot more than just a supporting actor to your Beastmasters and brings many powerful abilities of its own. The Wrangler focuses heavily on interacting with monsters in general, be they allies or enemies, so it tends to lend itself better to a supporting role. Without any monsters on the field on either side, the Wrangler is probably not going to outshine most other classes. But with monsters around... it's a different story. And with monsters stronger than ever in Missions and Monsters, you'll quickly find yourself welcoming the Wrangler's expertise!
Hello everyone!
This week, we're going to cover in detail one of the new classes that will be available in Missions and Monsters: the Beastmaster class!
The Beastmaster is our biggest class yet, with a ton of abilities. They are somewhat of an hybrid between a regular class and the Gadgeteer class, but with many new and unique mechanics.
The Gadgeteer style part of the class comes from the way they will learn 14 of their abilities. These abilities are each tied to a specific pet monster and have 2 parts: the active part, which works the same way as any regular ability: you select the ability, you choose the target(s) and then you use it. Those have a wide range of effects, as the Beastmaster is incredibly versatile: damage, healing, debuffs, buffs, special abilities...
Once the ability is used, the pet that it's associated with will appear next to the caster and remain there (almost) indefinitely. You can have up to 3 pets out at once per character, and if you summon a 4th one, the oldest pet will go away. Each character can only have 1 of each pet out, meaning they must have 3 different pets out at once. This is per character, so having 2 Beastmasters out won't interfere with their pets' availability.
At the end of the character's turn, any pet they have out will apply their effect to targets adjacent to the character. All pets are "smart", so healing pets will only apply their "end of turn effect" to friendlies and damaging pets will only target enemies, etc.
In the example above, 3 pets are out: the Blardger Brat, which deals damage, the Daodrenner Kit, which heals allies and the Arpia Guttersnipe, which has a chance to poison (and refresh poison duration on) adjacent enemies. All the effects happen at once so the information is displayed as quickly as possible.
These 14 pets are unlocked by recruiting the corresponding monster, which means that once a monster is recruited, every Arbiter on your team will have access to the given pet summon (assuming they have access to the Beastmaster class to begin with). In this way, those behave much like gadgets. Monsters can be recruited through missions or through Taming (with the new Wrangler class).
On top of these 14 pets that can be summoned, the Beastmaster has access to 7 more abilities that are learned normally through their skill tree (so those are not shared across all units and must be learned individually, like regular class skills).
Those abilities are "Pet Dismisses" and are a new mechanic to the game.
The Dismissal abilities can only be used when the character has at least 1 pet out. When they use a Dismiss ability, all their currently deployed pets will be dismissed and the spell will gain more power for each pet dismissed that way. The dismissal abilities have a very wide range of utility (and scale well with a high number of pets), such as damaging enemies, healing an allly or even all allies at once, revives, character displacement, etc.
All in all, the Beastmaster is a VERY versatile class, with varied play styles possible. The player can opt to maximize the pets' "end of turn" effects and run around with an aura of healing/damage to everything in range, or they can opt to focus on the Dismiss abilities, bringing out pets as fast as possible to prime big ratios to Dismiss abilities. Or they can pursue a balanced approach of the above, of course.
One thing is certain, the true power of the class is tied to the cute pets it can bring out. And to help with that, there are various abilities to summon them faster, such as the counter Loyal Friends, which will trigger on any offensive action taken on the caster by summoning a random pet, thus helping the character bring out 3 pets faster than normal.
The Beastmaster has 2 powerful passives, one which restores MP for each buff/debuff/pet that wears off or is dismissed/dispelled from the character, helping them build MP faster as they use their pets (or through buffs/debuffs removal).
Their second passive is called Rampart, and it creates a "zone of control" around the unit, preventing any enemies from moving further once they move to an "adjacent tile" to the character. They'll only be able to walk past that tile on the next turn.
Here, Reiner can't walk past the unit with Rampart, as the shortest path is blocked by Rampart and he doesn't have enough movement to go fully around.
With all these tools at their disposal, we expect the Beastmaster will quickly become a fan favorite!
Let us know what you think! And as always, thanks for the support!
Lastly, we hope everyone stays safe during these difficult times >.<
Hello everyone!
For this week's update, we have a bit of eye candy for the most part: we finished the monster customization menu and we're happy to showcase it in action! You can create some pretty crazy looking monsters with this!
For anyone paying attention, we ended up changing the design of it a little bit from the original sketch. You can now select up to 8 different monster variant visual effects (and 2 special added effects) and a custom portrait selected from any of the monster's portraits, the "unknown" portrait and player imported portraits.
Other than that, the Beastmaster class is almost completed. We're wrapping the last details today, and we'll focus on it in the next update. It's a MASSIVE class, with a total of 24 abilities in total (1 counter, 2 passives, 21 actives)! We'll have all the details on it next time.
Thanks again to everyone for the support, we appreciate it! :)
Hello everyone! Today, we'll go into the details of the Monster Variants system that we briefly covered a few weeks ago.
Hello everyone! Missions and Monsters is a collection of new systems, updates and additions to the game, resulting in a richer and more engaging gameplay experience. One of these new additions is the special Hunts.
Hello everyone!
We have a fairly short update this week. We've been focusing on creating assets for a while now, so we won't be showcasing new mechanics or the likes this week.
We've also moved to a new location and the move took a lot of time >.< There'll be a bigger update next time!
We've been focusing on creating new maps, more monster variants visuals, and the visuals for the Guild Upgrades. As we've covered before, the guild upgrades are structures that you build in the various zones of Teora. Each zone will have its own grid to create the buildings in and each building has their own effect and bonus from being in the proximity of other buildings. The buildings mostly affect missions, but some affect patrols and others have a more global effect. Here's the original post about it for more details!
Those aren't quite in-game screenshots, but that's how it'll look in game as well!
Thanks everyone!
Hello everyone! Today, we'll be covering our plans for the monsters! We'll be focusing on the monsters themselves, as well as their new sub-classes, which are tentatively called monster variants. The short and simple version is that monsters have their base class (Vangal, for example) and then can equip up to 2 variants. They'll get access to the ability set of the variant, as well as their passives, on top of their base monster class. We're still tuning, but the current idea is that each variant has 2 active abilities, 2 passives and 1 counter. One of the goals is to give them something different than humans in the form of more equipped passives, while expanding their base abilities without crowding them too much. We're focusing on the monsters today, but the systems in Missions and Monsters are all intricately tied together, so many of the features tied to monsters and variants will be obtained through special missions and new classes. We'll have updates about those later!
Hello everyone!
First and foremost, we hope everyone had great holidays and a very merry new year!
We took some time off this year ourselves and had a great time with friends and family! It had been a while since we managed to take some time off during the holidays, as the last time was probably right before we started working full time on Fell Seal actually!
This does mean that we have less to show this week and we won't go into the details of a new system, but rather showcase our new splash art for Missions and Monsters.
We hope everyone finds it as awesome as we do!
Once again, we hope everyone had great holidays and we wish everyone the best for 2020!
Hello everyone! This week, we want to cover one of the new classes that we're adding in Missions and Monsters, the Samurai class! But before that, some quick notes about Missions: Since posting our devlog on the Missions system, we've been thinking about adding a currency cost to missions. As we've been creating the list of them (we're up to 79 missions so far!), it became obvious the cost was a good idea. We've decided to use both GP and CP (Company Points) for the cost. A mission will only have a GP or CP cost at once, but they'll always have a cost. This will help make GP less "trivial" to accrue and give it increased worth. And it will give CP another use apart from being used for Guild Upgrades, which will create an opportunity-cost for them. This change ties things together neatly and elegantly! It's just a question of creating all the remaining Missions now! Thanks to everyone that sent us feedback on this, we appreciate it!
Hello everyone! We've mentioned to you in the past about our good friends behind Stygian: Reign of the Old Ones. They have just published a major content update for their horror RPG, and as we know some of you from this community are interested in this game, we would like to share these news here. Check out the largest update for Stygian: Reign of the Old Ones here: https://steamcommunity.com/games/779290/announcements/detail/1687093048750087508
Hello everyone,
just wanted to share with you that over at VideoChums.com Fell Seal was awarded the "Retro-Inspired RPG of The Year"
To quote Video Chums:
"Once in a while, a game developer completely nails a retro formula while offering their own gameplay twists. When I played the incredible Fell Seal: Arbiter's Mark earlier this year, it brought back memories of Final Fantasy Tactics and Vandal Hearts and I absolutely fell in love with its challenging gameplay and immersive world. Talk about going above and beyond!"
steamhappy steamhappy steamhappy
Hello everyone! In this week's devlog, we'll detail another system tied to the missions: the Guild Upgrades system.
Hello everyone,
Its this time of the year when Steam once again organizes the annual Steam Awards where you can vote for your favorite games in multitude of categories.
A lot of great games came out this year (some which we spent more time than we probably should), that deserve your vote and attention but if you consider Fell Seal to be one of those, please consider nominating it in some of the categories. We know that the competition is very hard as there are a lot of great and recognizable titles however every bit of potential visibility helps to introduce the game to new people who may also soak their teeth into the land of Teora and become full-time arbiters!
Hello everyone! We've been quite busy hammering the designs down for Missions and Monsters, and we've finally reached a point where we feel we have enough details to start our devlog on the creation process. With each devlog, we'll be focusing on one of the new systems that Missions and Monsters will be adding to Fell Seal. This week, that's missions! But first, a quick refresher on the general scope of the DLC.
After 4 months (sorry about that) we are back with Did you know Fell Seal: Arbiter's Mark! With the fact #6 we conclude the series but we plan to revisit it in the future as your reactions were super awesome steamhappy
Stay vigilant Arbiters...
Hello everyone!
Hello everyone!
We're still getting things ready for our detailed devlog on the DLC creation process, but we've been itching to give everyone a little preview of the new art we've been creating!
We're planning to add a bunch of new maps to the DLC, including to any town that doesn't currently have one. This is a preview of the Port Grendal map:
We're still wrapping up details for all the new monsters-related systems we'll be adding, but we already have a solid idea about our new Wrangler class, which will be using small pets for its abilities. Stay tuned for the juicy details of their unique mechanics in our upcoming devlogs!
We hope you guys are as excited as we are about the new content that's coming!
Hello everyone,
we reached a great milestone and only thanks to you! We passed over 1k reviews here on Steam! steamhappy
We said multiple times but let us say it again. You guys have been simply amazing through-out the early access and after the release. Thank you for your continuous support and faith in us.
Today's Deal: Save 30% on Fell Seal: Arbiter's Mark!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
Hello everyone,
Since its launch back in April this year, Fell Seal has gathered a lot of accolades from the media. To celebreate this, we put together a small trailer highlighting the aforementioned accolades.
https://youtu.be/BehyjM2Taa4
Enjoy!
PS: If there are any Nintendo Switch fans here, we are launching on Switch on August 14th!
Are there any classes you wish were in the game and have you guys played Tactics Ogre? How does Fell Seal compare to it in your eyes?
We are very proud and honored that Fell Seal: Arbiter's Mark has been awarded for the Best Strat / Sim game at the Indie Playground Dreamhack 2019! A HUGE THANKS to everyone who has been supporting us so far!
Source: https://dreamhack.com/dallas/expo/indie-playground-fell-seal/
Even though the game was mainly developed by two people there were others who contributed over the years (freelancers)! Here is to you guys! steamhappy
Hey everyone,
kept you waiting huh? Long awaited Fact #3 is here! You won't have to wait so long for the next one, I promise!
We'll be at Dreamhack 2019 in Dallas this year, May 31st to June 2nd!
We've been lucky enough to be granted a free booth there through the Indie Playground, so a big thanks to them!
If you're attending, make sure to drop by our booth, we'd love to hear from everyone!
Hi everyone,
thank you for all the feedback on our previous Did you know post that was very positive. So we will keep them coming. We will share interesting facts and trivia about the game, lore, development etc.
Hi everyone,
we wanted to try post here some intersting (at least to us interesting) facts from the game/development.
Let us know if this is something you guys are interested in. If yes we will post more of these :)
Our release build broke all language options other than English somehow. We are EXTREMELY sorry about this >.< Build 1.0.2 fixes that! (you might have to restart your Steam client to force it to update the game more quickly). We keep seeing these day 1 patches in other games on Steam and we promised ourselves that wouldn't be us, but it somehow hit us too, sigh... Here are the patch notes:
Hey everyone!
Hello everyone,
Tomorrow is the day! We can't wait to finally have version 1.0.0 live!
We received some questions regarding the exact release time of the game.
So here you go:
Hello everyone,
Today we are adding Steam trading cards, including badges, emoticons and backgrounds to the game.
Collect cards, craft badges and show everyone that you bear the title of Arbiter through chat or your soon-to-be enhanced profile!
Yet another small update! ^^ We're making a build for another platform today, so we thought we'd push the same changes on Steam for parity. It's mostly bug fixes and tiny ui/balance tweaks. We're not planning anymore updates until Release at this point, although the Release build will have some more bug fixes and UI tweaks. Here's the change log: 04/22/2019 - Version 0.9.5c
We just pushed a hotfix after discovering some issues with Turnabout, Initiative and some rare issues with gear optimization. Please make sure to restart your Steam client to force it to pickup the new version asap. Here are the fixes: 04/21/2019 - Version 0.9.5b
Hey :) We just released another quick update, mostly with some UI additions, some new patrols and various odds and ends. We're adding the Turn Order bar to the deployment screen and changing the way gear on characters gets "optimized" after changing their class or passives. Now, after changing their class (or removing passives that change their gear options, such as removing Dual Wield or Equip All for example), if the current gear has invalid entries, those entries will be removed and then filled with "the best possible option". If a unit doesn't have any "invalid gear" after the change, their loadout will not be changed at all. We also updated the way the best weapon is calculated to account for hybrid classes, fighting classes and magic classes. We're adding 4 new patrols and tweaking the tuning on a few others. There are a few bug fixes that we wanted to get out ASAP and some small balance updates as well. From now on, the main focus will be primarily bug fixes until release and it's likely there will not be another Early Access build update until the actual Release build, on April 30th. We'll keep reading and collecting the community's feedback as we prepare for post-release updates though :) Thanks again!
In case you missed it, our Release trailer is up on our Steam page!
Hello everyone!
We're almost there! Just two more weeks and Fell Seal will be coming out of Early Access. On April 30th, you will be able to experience the epic conclusion to your adventure in Teora.
To celebrate this, we prepared a brand new trailer that you can check out here:
https://youtu.be/GT8R-R26da0
It has been quite the journey from our Kickstarter campaign to where we are now, but it was well worth it! We're extremely grateful for all the feedback and suggestions we've gotten from the community and for how much it's helped us make the game better. Once again, a huge thank you to everyone that took the time to check the game out and give us their comments and support. Your help has been truly invaluable!
That being said, there's still plenty of balance updates and additions to be made, so it's back to work for us!
https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/
Hello everyone! We released achievements yesterday, but it's been brought to our attention that not enough of them were retroactive. We're pushing a small update today (0.9.4a) which should have almost all achievements be retroactive upon loading a save file. If one of them isn't retroactive, feel free to drop us a line on the forums, but chances are that it's normal, as there are a very small amount that aren't retroactive. There are 8 (out of 43) non-retroactive achievements, including 6 "in-combat achievements", 1 trivial-to-unlock, and 1 crafting related. That's the only change for the new build, so no patch notes this time! Let us know how it goes!
Achievements!
Visible traps will now adjust pathfinding so the player can tell where they can really walk to. None of the paths will walk on a visible trap, unless the player selects the trap itself as the destination.
Hello everyone,
We safely returned from our voyage to Boston where we presented Fell Seal to the visitors of PAX East. It was our second year there, and it was once again a great experience. We met plenty of new excited fans as well as people who are already enjoying Fell Seal at home. It is always wonderful to meet you guys and chat about the game, other games in the genre, or just chat about stuff in general.
Looking forward to meeting you somewhere else soon! :)
New looks for information placard.
Those nifty town images still need to be added. Hopefully next week!
We will be at PAX East this year and with us we are bringing the latest build of Fell Seal! If you are there stop by to say hi and check out the game if you haven't had the pleasure already.
Booth #19115 is definitely the place to visit (our booth)!
A new secret encounter.
UPDATE: Thank you everyone that came and chat with us. We always like to interact with you :) Hey everyone, we are right now streaming Fell Seal on Steam! Go to our store page to talk to us and find out more about the game/development. Of course feel free to ask anything that is on your mind :) Talk to you there steamhappy https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/
Hi everyone,
today's announcement is short and sweet :)
Fell Seal is 10 % till next Monday! steamhappy
The discount will run till Monday 18th.
We also have some very interesting news coming in couple of days so stay tuned...
https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/
Hello everyone! There won't be a new build this week, as we're busy preparing for next week's big content update. We'll be adding all our planned optional content next week, save for the Ancient Path, our big secret optional dungeon. It's going to be our biggest content update yet and also the last one before Release, which is approaching rapidly (end of April)! After next week's content update, we'll keep releasing builds until Release, with a big focus on balance, bug fixes and polish. We'll be grabbing all the feedback from the forums and going through it in detail and making changes and adjustments from it. We'll be counting on everyone to keep giving us their great feedback and comments! Again, a big thank you to the whole community for all the support until now: it has been invaluable and greatly appreciated! :) Here's a quick preview of what's going to be in the next content update:
An older version of Sagittarian Cavalry, which was added to this build.
Hello everyone! This week, we won't be putting up a new build. We've been frantically working all week trying to get all the content finished so we can move on to our big balance pass and get our big QA pass done, and we're getting there. But we're not quite done yet. There are too many "not quite finished" additions and we don't feel it would be a good idea to release a new build this week with so much content in flux. It just means there'll be more stuff next week ^^
Gelligh's worldmap art
We're putting out build 0.7.4 today. The main addition is that the intro movie has its subtitles localized in all supported languages. We also added some error checking when playing the video, so if a user has codecs issue/etc, the error message will be shown to them. Otherwise, we're also adding a popup about enabling/disabling the sending of anonymous data the first time the player enters the title screen. You can still enable/disable this from the Options, but now there'll be an explicit mention of it once in the title screen as well. The update is fairly big in terms of size because we're adding all these extra videos, but it's actually a small update, haha.
Town of Fenfjord
Tanks on the front line! - from the digital art booklet.
Town of Centina
Our latest update added a crash when disconnecting a controller, so we're pushing a quick update to address that. It has a few other changes that were already added to the game, so they're getting pushed through as well. Here's the change log! 01/15/2019 - Version 0.6.3b
Hi everyone,
we will be present at PAX South 2019 with the latest demo of Eternity: The Last Unicorn! It would be our pleasure if we could meet some of you there to chat and showcase you the game!
We will be at booth #10220!
Looking forward to seeing you there steamhappy
This week, we have our localization done! We're adding French, Spanish, Portuguese, Russian and German to the game. Everything should be done except for the in-game manual and some rare newer abilities/changes which will show in English. There shouldn't be too many of those and they should be taken care of before the actual release, but with about 95% of the game translated, we thought it would be great to finally share it with everyone. Let us know how it goes! Other than that, a few AI updates to fix some of the issues fans have reported this week and a few UI tweaks. We also had to update our version of Unity and their latest version had some dubious changes to the c# XML parser which broke our save files. We got some workarounds and fixes going so everything should actually be working correctly and everyone's save files should be 100% OK, but let us know if you notice anything weird and we'll get right on it. Here are the highlights for the build:
We hope everyone had great holidays!
We wanted to wish everyone merry holidays and a happy new year! Work has been sluggish last week with the holidays, but we'll resume our regular weekly updates starting this week. Once again, we hope everyone is having a great holidays season and are as excited about the new year as we are! As always, thanks for the support!
We have a small update this week. We're adding a few new portraits and some spell effects. We're also adding the save feature for "chained battles" that we mentioned during the last update. Here are the highlights:
Somier the Kawa merchant
Hi guys,
many of you might have already seen the final version of the Intro Movie in the game but for those who havent had the chance we uploaded the intro movie to Youtube! steamhappy
We wanted something magical to happen when you press New Game so we prepared a hand-drawn intro movie that appears when you start a new game and introduces you to the world. Soak in the atmosphere and let us know down in the comments what do you think!
Here it is:
https://youtu.be/EeVpFJi9en0
Let us know what do you think down in the comments
Also check out the roadmap we prepared:
https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/
This week's build has our Intro Movie updated with awesome Voice Over. It sounds pretty great, give it a listen!
Other than that, we added about 50 new SFX to the game, fixed some bugs and made some small balance changes.
Here are the highlights:
We hope everyone had a great thanksgiving! :)
We'd like to mention first that we wanted to release our updated Intro Movie (with added Voice Over) this past week, but it's been delayed. We're hoping it'll be ready next week instead.
The work on this is handled by an outside contractor, so it's not slowing down our overall progress at all, so no worries there.
Next, we have a new build this week. It's mostly light balance changes, targeted at increasing the attractiveness of some abilities/items/systems/etc. that the community has found to be a little weaker than others.
Quick highlights are:
Sneak Peek at one of our new spell in the works.
Hello everyone!
This week, we're releasing our next chunk of new content, along with a lot of balance tune-ups and a big dialogues update.
Here are the highlights of the build:
We've been busy wrapping up our dialogues, so we have only a small update this week. The main addition is the Help Compendium. It has explanations on all the systems, tips for beginners and advanced tips. Give it a look and let us know if you think anything is missing! It's accessible from the System menu (so, from the world map or during battle) and it's called "Help Compendium". As usual, the full patch notes are at the end of the post.
We have another build this week, this one focusing on various AI improvements and a host of small updates and bug fixes. Here are the highlights:
Hey everyone :) We have another update this week, which features a Halloween themed encounter, with a special reward. Give it a try, it should prove to be challenging! To check it out, you'll have to finish the last battle of the current build (the one in Drakesmouth Seaway). Don't worry, we won't remove the encounter after Halloween, so you'll be able to try it later if you haven't reached that point yet. The update also has a bunch of bug fixes as well as UI and balance improvements. Here are the highlights:
It's finally time for the next big content update! After the big balance update last week, this build is focusing more on adding new content. Here are the highlights of this update:
We just pushed another big update to the game! On this one, we've been focusing mainly on balance changes and there's a lot of them! The full and lengthy notes are at the end of the update, as usual, but here are the brief highlights:
Hello everyone!
This week we released another build, packed with a LOT of QoL changes from community feedback, including the much anticipated option to change the spell animation speed and the walking animation speed. The build has an extensive list of QoL, UI and modding features upgrades and additions! You can view the full change log right here.
We’ve started working on the next update and this time we’re focusing on balance. We have lots of changes planned for many human classes, including the Fell Blade, Scoundrel, Sorcerer and Gadgeteer. We also have a huge update pass to the numbers of almost all monster classes to improve on their balance.
As you might have seen in the last build, we’ve also been busy adding a lot of new sound effects and new spell visuals. The big spells we showed in recent progress reports are finally done. Here’s what the Demon one looks like in-game:
Otherwise, we're just chugging along, adding more content, more maps and refining the game's cutscenes. We're planning on a big content update on October 12th and we're getting ready for it!
We just pushed hotfix 0.3.3a. The big 0.3.3 QoL update introduced a softlock in combat when a character would have "no weapon equipped". This is fixed. Very sorry about that! It's also including a few balancing changes that were started for build 0.3.4.
We're releasing build 0.3.3 today. It's a compilation of fixes and, mainly, a lot of quality of life changes that have been requested by the community. Here are the highlights:
Another big week for us. We put out another Early Access build this week, in part to fix an issue for Turkish users and to get a few new features out, the biggest one being a fan request for a system to reset your character to level 1, so you can redo their stats growth if you’re agonizing over previous choices. It’s definitely not something that’ll be required in the normal game flow for most players, but there was a high enthusiasm for the feature from the Community, so we brought it in. :) For the rest of the week, we’ve been working on more improvements from fan feedback, including a system to speed up spell effects in combat, some UI polish and improvements and adding new sound effects. I expect we’ll have another build out next week with these new features and improvements.
We just released 0.3.1 a few days ago, so it's a bit early for a new build, but we've been adding many fixes and it seemed appropriate not to hoard them for ourselves!
We've just released our first content update! We're adding 4 new story encounters, 1 new patrol and a brand new boss battle. We're also adding a slew of new features and improvements, most of which came directly from user feedback from the Steam community. A big Thank You! to everyone who took time to send us their feedback and suggestions! Some highlights include:
This week was very busy for us, as we wasted no time getting back to work after our return from Gamescom.
We released our very first Early Access update. It's not yet the awaited big content update, but it was a big one nonetheless, with a lot of fixes and improvements from the community feedback. The full notes can be found right here.
We've been focusing on new content this week, with new battles and cutscenes in the works. We've also been adding new spells and a new map:
And we also added an extra hat and accessory to the character customization options. Those were Social Rewards voted on by our Kickstarter backers a bit ago. Here's what they look like in practice:
The monocle also has a bunch of different colors.
Some of the stats balance changes (assassin, reaver mainly) in the patch notes had somehow not been exported to the build. This hotfix adds them correctly.
Hello all, This update is mostly a Patch. It is fixing a lot of bug found by the community and integrating some of the feedback we've been gathering from the forums. The patch notes are a little long as we were initially planning on only releasing a 'big update' once a month, with new content, fixes, etc, all bundled into one. But after some thought, we decided we'd try to release our fixes faster, while still keeping the monthly "big update". So, the next "big update" should be coming fairly soon and will have new story/map content. Here are the highlights of the build:
We're finally back from Gamescom! Now that we're back, we should get more active on the forums again. We didn't have a very good access to the internet during our trip >.<
Hi guys,
we will be attending Gamescom this year and we would love to see you there. We can play the game, chat and maybe take a selfie together?
We also have a lot of swag ready for you guys so don’t be a stranger :)
You can find us at Hall 10.1., booth D92!
Hi guys,
it is finally happening! After your support through our Kickstarter campaign and months of hard work we are ready to start a new chapter in the development of Fell Seal! Early Access!
Ever since our Kickstarter, we've had solid lines of communication with you guys and your comments/suggestions have been invaluable to us. That feedback and communication is the main reason we're here in Early Access after all!
Our official position is always to try to answer all fan inquiries and comments, wherever they are posted. That being said, with all the various social platforms out there, it's easy to miss some. So, we're going to focus our efforts and attention in one main location primarily, which is going to be the Steam forums. Thus, we'd like to encourage everyone to post their comments and feedback right here, on Steam. We'll be able to get to it more easily and quickly, and it should foster more conversation, which ultimately should lead to even better feedback and suggestions and thus, to a better Fell Seal: Arbiter's Mark!
The EA version is in a great state currently and pretty much all of the games systems and mechanics are already in place.
There are 21 Story encounters in the current version and around 30 optional non-story encounters. There are over 25 playable classes, 200 abilities and a crafting system. We have the ability for players to use custom portraits, to mod the game to add abilities, classes, languages and even customize core systems via a simple (but very large) customization file.
If we're looking at what's missing, it would be more story battles, about 50% of the sound effects, a Hard Mode and optional story-characters events. And, of course, your feedback! The above systems are all created and in game, but we're very eager to get your feedback to tune and improve them!
With all that being said, the most important thing in the end is that you enjoy the game :)
With regards,
6 Eyes Studio and 1C Company
We've been running a devlog on our website for a bit now and we're already up to weekly update 54! We recently had a fan discover our site through our Steam page and mention they felt a little sad they'd been missing out on all our devlogs previously and suggested we bring them to Steam as well. Thus, starting this week, we'll be bringing our weekly devlog to Steam to showcase the progress we're making every week on Fell Seal: Arbiter's Mark.
We just released the next Beta Backer Build. This one is a little different in that there is no added maps this month. We've been focusing solely on new assets, polish and balance. The highlights are:
Latest beta build is out! Quick highlights: - The Bzil race has been added to the game, including a recruitable character. - 3 new story maps - 5 new patrols - New recruits now start with some AP already. Here are the detailed notes: Version 0.2.6
We just updated our beta build! We're adding 4 new story battles, 4 patrol battles and a lot of new spells and various additions. We have a brand new world map and new customization options for characters (mainly, beards, but also new hats and such). There's also a wiki created for the game, where game mechanics and such should eventually all be explained in detail: https://fellseal.gamepedia.com/Fell_Seal:_Arbiter%27s_Mark_Wiki Here are the full notes for this release: Version 0.2.5
The next big update is now live with Beta Build 0.2.4.
The biggest changes are added story battles and added haircuts for sprites, but there's a LOT of changes left and right.
One of the new town maps.
Here's the complete list of changes (including changes from the 0.2.3 experimental build at the end).
To access this build, you need to opt in the "Experimental Beta - Latest Beta Build" on Steam for Fell Seal: Arbiter's Mark, if you haven't done so already. To do that, you go into Fell Seal's properties from the Steam games list, select the BETAS tab and select "Experimental Beta - Latest Beta Build" from the tab. You might have to shutdown and restart Steam for it to pick up the change though. The biggest change to this build is actually under the hood, as we redid the way we handle our graphics significantly. This reduced build size (by about 25%) and RAM usage considerably and should have better visual quality as the images are now mostly uncompressed. If anyone is seeing weird images/colors, let us know (but it really shouldn't happen, haha)! We've also fixed issues that were unique to Linux and to Mac builds, so if you're using those systems, let us know if you encounter any trouble. Here's the complete list of changes:
We just released the next big update to our current build.
Some Beta backers have expressed interest in getting more frequent updates to the Beta Build, so we created a new Beta branch on Steam where we'll be updating the build fairly regularly with new content. The build will be a little less stable than the regular one, but generally contain the latest and greatest changes.
The Steam version of our Beta Backers build just went live! (Only available for our beta backers)
Our Kickstarter campaign just went live!
Please support us in creating our gorgeous turn-based tactical RPG focusing on storytelling, solid gameplay and deep class customization!
Link: Fell Seal Campaign
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