▶
Come visit us at GAMESCOM 2018
We spent most of the week preparing for our Early Access launch, by adding polish to the game and fixing last minute bugs. It's been a very busy week indeed! On the programming side, other than getting everything ready for the EA, I've wrapped up our next story map events and fixed a few issues that were found from thoroughly testing our worm boss battle. That one is now truly and fully finished at last (it took at least a full week to get the custom AI, custom abilities and special visuals just right!). Here's what it looks like:
Otherwise, our artist has been working mostly on polish as well, but we do have a few new spells to show this week, mostly focusing on weapon skills:
We most likely won't be putting up a devlog next week as we'll be at Gamescom, but we'll gather some pictures of the events for the next update! Thanks again for the support!
[ 2018-08-17 17:44:12 CET ] [ Original post ]
Hi guys,
we will be attending Gamescom this year and we would love to see you there. We can play the game, chat and maybe take a selfie together?
We also have a lot of swag ready for you guys so don’t be a stranger :)
You can find us at Hall 10.1., booth D92!
And now, for this week's dev log:
We spent most of the week preparing for our Early Access launch, by adding polish to the game and fixing last minute bugs. It's been a very busy week indeed! On the programming side, other than getting everything ready for the EA, I've wrapped up our next story map events and fixed a few issues that were found from thoroughly testing our worm boss battle. That one is now truly and fully finished at last (it took at least a full week to get the custom AI, custom abilities and special visuals just right!). Here's what it looks like:
Otherwise, our artist has been working mostly on polish as well, but we do have a few new spells to show this week, mostly focusing on weapon skills:
We most likely won't be putting up a devlog next week as we'll be at Gamescom, but we'll gather some pictures of the events for the next update! Thanks again for the support!
[ 2018-08-17 17:44:12 CET ] [ Original post ]
Fell Seal: Arbiter's Mark
6 Eyes Studio
Developer
6 Eyes Studio
Publisher
2018
Release
Game News Posts:
162
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4559 reviews)
The Game includes VR Support
Public Linux Depots:
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Available DLCs:
- Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB