Hello all, This update is mostly a Patch. It is fixing a lot of bug found by the community and integrating some of the feedback we've been gathering from the forums. The patch notes are a little long as we were initially planning on only releasing a 'big update' once a month, with new content, fixes, etc, all bundled into one. But after some thought, we decided we'd try to release our fixes faster, while still keeping the monthly "big update". So, the next "big update" should be coming fairly soon and will have new story/map content. Here are the highlights of the build:
UI Improvements
Mouse Improvements: We're adding a new system to allow the player to select overlapping tiles with the mouse: hovering over the tile space will switch the between the possible tiles every second or so. "Zoom" improvement for resolutions lower than 1050: Adding a new graphic config option to select between "pixel perfect" or "proper map zooming" for resolutions lower than 1050. Default is now "proper map zooming" (whereas before it was "Pixel Perfect"). This isn't a zooming option, but it should enable people with a resolution lower than 1050 to see the correct amount of map. Our current feedback notes indicate the vast majority of people that wanted to "zoom out the view" were using a lower resolution that resulted in a very "zoomed in" view to begin with. We'll be monitoring feedback to see if that does the trick or if more love is required on that front!
Balance
Weapons in general, and most notably Daggers, have had their vertical attack range tweaked. Reavers and Assassins stats were lowered a bit. Patch Notes:
UI and visuals:
- Adding a new system to allow the player to select overlapping tiles with the mouse: hovering over the tile space will switch the selected tile every 1 seconds.
- When using the KB to select an entry on an information page (such as a skill), moving the mouse will no longer "deselect" the entry.
- Adding a new graphic config option to select between "pixel perfect" or "proper map zooming" for resolutions lower than 1050vertical. Default is "proper map zooming".
- Adding the ability to delete save files from the save/load menus.
- Updating/adding visuals of many spells. New spells include: Rend, Blood Nova, Fetid Breath, Fellburst, Polestar, Howl and a few more.
- Updating various items/abilities descriptions that were a confusing or misleading.
- Adding owned count next to the item that's being crafted.
- When in combat, showing the information of a new character will always start them on information page 1 by default. Adding a new option to turn this on/off.
- Adding a new hat and a new accessory to the visual customization of characters.
- Adding a lot of names to name pools.
Balance:
- Increasing the vertical range of daggers from 1 to 2. Spear from 4 to 5. Staves from 2 to 3. Rapiers from 2 to 3.
- Increasing the MND value of all rapiers by 50% of more.
- Lowering Reavers' HP and speed growth just a little.
- Lowering Assassin's ATK growth just a little and SPD just a little. Raised HP/MP a little.
- Lowering Reaver's Primal Wave and Primal blow dmg.
- Reducing Pektites MND score by about 15%
- Doubling the boost from scartissue on tangrels.
- Changed Quicken so that it can't be self targeted. We're leaving it as it is otherwise for now, but the next step will be to prevent it from working with Double Cast if it looks like it's a problem still.
- Increasing healing for all Revive abilities/items a little bit.
- Reducing the AI chance to use Steal GP significantly.
- Reducing difficulty level in Timber Roads to compensate for Rogues being more aggressive.
- Making "Mystic Shield" spawn at a later level on enemies.
- When generating enemies class/subclass, the game will now check for a "maximum healers" count from the gameoptions.txt file. It won't generate healing classes if the maximum is reached.
- Adding extra DEF to most shields to make them a little more attractive.
- Bumping Stunning Strike turn reduction up to 0.6 from 0.5.
- Lowering Soul Suck MP cost from 10 to 4. It was never meant to be 10 in the first place.
- Lowering Defensive Hit damage from 1x to 0.95x
Bug Fixes
- Fixing "time played" in save file description not showing hours played passed 24 hours.
- Fixing autosaves not rotating as well as they should after using Continue with an autosave as the last save.
- Fixing a crash when quitting to title from the debug menu.
- Fixing issue where disabled options could still be selected with the mouse in the recruit/customize menu in the Guild.
- Fixing a bug with Scar Tissue and Auto-Rebirth not reseting correctly for Bzaro at the start of a new battle.
- Fixing issue with "ability can be learned" arrows remaining after dismissing a party member from the menu (and other circumstances).
- Fixing issue with Charge ability preventing the enemy from being targeted when used "point blank".
- Fixing various issues when leaving the buy/sell menu by mashing the "leave button".
- Fixing issue with certain users not being able to launch the game and ending on a "victory" screen. The game will now start correctly, although the error will be a concern (ie, unable to write to the save folder due to various reasons, such as no more space or permissions, etc).
- Fixing Heavy Hit having 100% accuracy always. This fix should have fixed other abilities that shouldn't have had 100% as well.
- Fixing bug where player didn't get EXP from putting a trap down (and enemies got some). Now everyone gets EXP.
- Fixing a "special class" abilities not correctly draining HP/MP as indicated and their special "added damage" not triggering when expected.
- Fixing missing frames on tangrel/bzil when using Defensive Hit.
- Some abilities description would show a status effect that wasn't listed with the 'help key'. Fixed.
- Fixing a potential "weird autosave file" issue when skipping chained cutscenes.
- Fixing issue where "Equip All" passive only affected armors and not weapons.
- Fixing a bug where 2 specific maps were saving their treasure chests information oddly. This fix will result in those chests being available again this one time.
- Fixing various issues with the gamepad input system. If you were having a problem with a gamepad, it might have fixed it :)
- Fixing bug where one could use open/gather from a location that "wrapped around the sides of the map".
- Adding prefetching of Sounds for spells, which should help prevent any slowdowns during spell playing.
Fell Seal: Arbiter's Mark
6 Eyes Studio
6 Eyes Studio
2018
Strategy RPG Singleplayer
Game News Posts 160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4524 reviews)
https://www.fellseal.com
https://store.steampowered.com/app/699170 
The Game includes VR Support
Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Fell Seal: Arbiter's Mark - Missions and Monsters
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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