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Build 0.3.2 Live - Fixes, balance tweaks and "reset to level 1" option

We just released 0.3.1 a few days ago, so it's a bit early for a new build, but we've been adding many fixes and it seemed appropriate not to hoard them for ourselves!

Highlighs


Most of the changes we're adding were suggested by the community. Here are some of the highlights:
  • Adding a system to "Reset a character's level to level 1", by popular request. Head to the guild and hit the "Reset Level" option. For a fee, your level will be reset to level 1.
  • Updating 'buffs' descriptions to include the help text tied to the buff that is granted.
  • Lowering the cost of Bzil skill tree abilities significantly. Will keep monitoring this to see if more adjustments are needed.
  • Changing equip UI so a 2H can be selected while a shield is equipped. The 2H will be equipped and the shield unequipped automatically.
  • Slightly lowering the power of sniper shot and making Sniper Shot and Assassinate acquired by enemies at a later level than other abilities of the same tier.

Changelog


Version 0.3.2 Including notes from hotfixes 0.3.1b and 0.3.1c, for clarity.

New Content and features:


  • Adding ambient pops to a few more maps.
  • Adding a system to "Reset a character's level to level 1", by popular request. Head to the guild and hit the "Reset Level" option. For a fee, your level will be reset to level 1.

Balance:


  • Changing the way Elemental Mastery calculates its values. It should be more consistent in general and a little stronger.
  • Changed the caps for elemental resistances. Enemies with very low resistances should take quite a bit more damage from the right element now.
  • Updating level caps for story encounters and patrols, generally raising them a little bit.
  • AI won't try to Collect Bounty/Pelt a target if it won't kill the target.
  • Reducing chances of enemies using Gold Steal a little more.
  • Enemy healers with charm will no longer try to remove charm from themselves specifically (they will still try to Panacea themselves from other conditions and might thus remove charm as collateral-removal).
  • Increasing a bit chances of healers trying something different than healing as their first choice.
  • Swapping Scout and Collect Pelt around on the Ranger skill tree.
  • Changing gambler damage ability to do "target current-hp - 1" damage to the target on "critical success", with a min/max value, rather than 500, 200 and 100 as previously.
  • Lowering the starting AP of recruits from 60% to 50% of "max average AP of 6 highest AP characters."
  • Slightly lowering the power of sniper shot.
  • Making Sniper Shot and Assassinate acquired by enemies at a later level than other abilities of the same tier.
  • Lowering the cost of Bzil skill tree abilities significantly. Will keep monitoring this to see if more adjustments are needed.

UI:


  • Changing equip UI so a 2H can be selected while a shield is equipped. The 2H will be equipped and the shield unequipped automatically.
  • Reworking Mystic Shield, Smart Casting, and other descriptions.
  • Changing Execute to only apply to offensive abilities. Also lowering the damage bonus from 50% to 40% for now.
  • Reordered the weapon categories in stores/menus to group similar things better.
  • Updating 'buffs' descriptions to include the help text tied to the buff that is granted.

Bug Fixes:


  • Changing the way we read config files to force UTF-8 rather than "default user locale", as it seems it can cause issues with languages using completely different alphabets.
  • In a hotfix, we reverted our changes to the "dimming the music" system we added last patch. The system was an improvement, but it surfaced a Unity engine bug that can crash the game. We sent a bug report and hope they will fix the issue. We'll restore the "cleaner music volume dimming" afterwards.
  • Fixing an issue when switching resolution from the menu.
  • Fixing a leak from accessing options from the Title Screen.
  • Fixing a bug when pressing keys while the menu is opening from the battle placement screen.
  • Fixing various typos in abilities, weapons, etc.
  • Fixing a leak from accessing options from the Title Screen.
  • Fixing a bug where items could be used with doublecasting under specific circumstances.
  • Fixing many (fairly benign) internal exceptions.
  • Fixing an issue that gave a lot more mvp points than intended when attacking an enemy.


[ 2018-09-18 21:22:16 CET ] [ Original post ]

Fell Seal: Arbiter's Mark
6 Eyes Studio Developer
6 Eyes Studio Publisher
2018 Release
Game News Posts: 162
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (4559 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fell Seal: Arbiter's Mark Linux [2.27 G]
  • Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Available DLCs:
  • Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

Features:

  • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
  • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
  • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
  • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
  • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

Story:

Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

About the game:

Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space
GAMEBILLET

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12.99$ (35%)
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4.34$ (78%)
3.10$ (79%)
6.53$ (78%)
GAMERSGATE

[ 3464 ]

5.0$ (80%)
0.6$ (85%)
5.22$ (74%)
2.1$ (79%)
4.05$ (73%)
13.99$ (30%)
9.9$ (67%)
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12.79$ (36%)
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5.78$ (66%)
3.13$ (83%)
28.0$ (60%)
9.5$ (62%)
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2.5$ (75%)
28.0$ (60%)
7.49$ (25%)
0.94$ (81%)
5.0$ (80%)
7.5$ (75%)
1.7$ (83%)
6.48$ (64%)
17.99$ (10%)
6.75$ (55%)
19.8$ (67%)

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