Another big week for us. We put out another Early Access build this week, in part to fix an issue for Turkish users and to get a few new features out, the biggest one being a fan request for a system to reset your character to level 1, so you can redo their stats growth if you’re agonizing over previous choices. It’s definitely not something that’ll be required in the normal game flow for most players, but there was a high enthusiasm for the feature from the Community, so we brought it in. :) For the rest of the week, we’ve been working on more improvements from fan feedback, including a system to speed up spell effects in combat, some UI polish and improvements and adding new sound effects. I expect we’ll have another build out next week with these new features and improvements.
Art Side
On the art front, our artist just posted a small tutorial about our animation workflow process when creating monster sprites. It has a lot information and a lot of nifty images too! If you're interested in Pixel Art, you might want to give it a look. You can check it out right here! And we have another spell for the secret class we mentioned last week, although it’s not quite finished yet:
We’ve also just finished the sketch for our next map, a dark and foreboding tomb area (well, it’ll be dark and foreboding when it’s complete!):
And lastly, we started work on the final boss sprite. It’s looking pretty cool! We’ll share a spoiler free version of it when it has a little more details done! :)
[ 2018-09-21 21:15:49 CET ] [ Original post ]
🎮 Full Controller Support
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
- Fell Seal: Arbiter's Mark - Missions and Monsters
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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