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Build 0.4.2 - Halloween Update!
There isn't a whole lot of new things to report this week. We're still focusing on getting all our dialogues fully written so we can have a big review of them and then start the localization process. We're focusing on new maps, story events and dialogues right now and this will remain the case for a while still. We have a few new maps for optional content in the works, like this one:
In terms of new art, we have another spell for the Vessel class and this is what it looks like:
Lastly, we have a bunch of Halloween themed assets that we've been creating recently and those should all be part of the Halloween encounter we're adding in this update. Here's some nifty art one of our contracted artists made to celebrate Halloween:
10/21/2018 - Version 0.4.2
[ 2018-10-26 21:43:16 CET ] [ Original post ]
Hey everyone :) We have another update this week, which features a Halloween themed encounter, with a special reward. Give it a try, it should prove to be challenging! To check it out, you'll have to finish the last battle of the current build (the one in Drakesmouth Seaway). Don't worry, we won't remove the encounter after Halloween, so you'll be able to try it later if you haven't reached that point yet. The update also has a bunch of bug fixes as well as UI and balance improvements. Here are the highlights:
Highlights:
- New Battle: Adding a new Halloween themed encounter once the Drakesmouth Seaway encounter is completed (it will be red on the map, although it is not a mandatory story encounter). It should be difficult and has a special reward.
- Patch Notes: Adding the Patch notes directly to the client from the title screen.
- Intro Video: Updating the video with the correct music. Just missing the VO now!
- Visuals: Updating/adding visuals for Multishot, Critical Expertise, Mirage, Counter Mirage, Counter Barrier, Sedate, Phantasm, Steal GP, Boomerang Toss and Nameless One.
- Movements: When using Show Details in battle, all enemies movements will be shown in blue to quickly see the "dangerous" areas.
- Difficulty Stats Scaling: Fixing an issue where many enemies would not spawn with the correct stats scaling. This should impact both easier and harder difficulties.
Progress:
There isn't a whole lot of new things to report this week. We're still focusing on getting all our dialogues fully written so we can have a big review of them and then start the localization process. We're focusing on new maps, story events and dialogues right now and this will remain the case for a while still. We have a few new maps for optional content in the works, like this one:
In terms of new art, we have another spell for the Vessel class and this is what it looks like:
Lastly, we have a bunch of Halloween themed assets that we've been creating recently and those should all be part of the Halloween encounter we're adding in this update. Here's some nifty art one of our contracted artists made to celebrate Halloween:
Full Change log:
10/21/2018 - Version 0.4.2
New Content and features:
- New Battle: Adding a new Halloween themed encounter once the Drakesmouth Seaway encounter is completed (it will be red on the map, although it is not a mandatory story encounter). It should be difficult and has a special reward.
- Patch Notes: Adding the Patch notes directly to the client from the title screen.
- Intro Video: Updating the video with the correct music. Just missing the VO now.
- Equipment: Adding new accessory Glasses that gives +10% accuracy.
- Visuals: Updating/adding visuals for Multishot, Critical Expertise, Mirage, Counter Mirage, Counter Barrier, Sedate, Phantasm, Steal GP, Boomerang Toss and Nameless One.
- Visuals: Somier now has a different sprite/portrait to other Kawas.
- Visuals: Adding ElvensEarsHorns and Horns hats for the player to use.
- Visuals: Adding Vampire portrait.
Balance:
- Abilities: Giving a MP cost to One for All of 16 MP.
- Abilities: Changing cost of Shock box to 24 from 28 MP.
- Abilities: Coalesce will not cause an injury for the user anymore.
- Abilities: Skyjack will no longer drop targets into the water. Skyjack will always do a minimum of 1 damage.
- Gameplay: Removing Boon and Focus effect from a character when they die.
- Monsters: Increasing Pektites RES a bit.
- Passives: Into the Fray will now grant an increasingly larger bonus based on the amount of adjacent targets (before: 0.125x to 0.5x. Now 0.125x to 0.85x depending on the amount of targets around).
- Item Usage: Increasing the level needed for the AI to gain access to powerful healing items (so they will get them later).
- Item Usage: Adding decreasing odds of the AI using a healing item after it's used one already. The more they use, the lower their chance of using one again will get.
- Dual Wielding: Boon and focus will now only affect the first attack when dual wielding. It will also only apply to the initial attack when used with Infused Edge.
- Charm: Charmed units can no longer break their own Charm status by doing damage to themselves (this isn't a normal behavior, nor happening often, but it does at times).
- Charm: Improved charmed units behavior as they were doing a few weird things at times.
UI:
- Scrollbars: Cleaning up the scrollbar visuals, specifically in resolutions other than 1080.
- Descriptions: Updating Boon's description.
- Movements: When showing the movement range of enemies in Free Navigation mode, it's now accounting for Root.
- Movements: When using Show Details in battle, all enemies movements will be shown in blue to quickly see the "dangerous" areas.
- Skill Trees: Improving the visuals for skill tree nodes that contain multiple abilities.
- Attacks: When the target of an attack that gets bonus damage from sides/back has No Flank, it will be shown instead of the direction in the attack prediction box.
- Kyrie's Portrait: Some of Kyrie's portraits will not use image compression anymore as it wasn't looking as good as we'd like.
- Equipment: Made the optimize equipment a little smarter with accessories. It will try to reuse more accessories than before if it can when optimizing.
- Double Cast: Updating the description of the double cast command while in combat, so it shows it will use spells at 75% power.
- Turn Order: Updating the remaining HP bar on the turn order as the damage gets dealt, rather than after the damage is dealt for slightly faster update.
Bug Fixes:
- Difficulty Stats Scaling: Fixing an issue where many enemies would not spawn with the correct stats scaling. This should impact both easier and harder difficulties.
- Visuals: Fixing an issue where the wrong portrait would be selected in the turn order at times when selecting a unit that had a turn so far in the future, it's not shown on the bar.
- Descriptions: Fixing a typo for Rekindle. Fixing Firescourge and Howl descriptions not correctly mentioning they do damage.
- Blessed One: Fixing an instance where Blessed One would apply when it shouldn't (when using a multi-target spell on 1 target only).
- One for All: Fixing a bug where One for All would trigger for sleeping characters.
- Focus Fire: Fixing Focus Fire showing the wrong spell names if the user backed out and came back in during the targeting process.
- Abilities: Fixing monster abilities that should have been spell/skills but were the wrong type.
- Abilities: Fixing the minimum range of many abilities that should have not been able to target self.
- Dodge Melee: Fixing a bug where Dodge Melee didn't correctly apply to the 2nd weapon when the attacker is Dual Wielding.
- Charges: Fixing a visual glitch when showing the area of a charge attack.
- Mouse Cursor: Fixing an issue where the mouse wheel icon that shows a 2nd tile exist on a space would remain on screen during spells and other circumstances.
- Rebirth: Fixing an issue where Rebirth would sometimes fail to trigger when killed by Infused Edge.
- Collect Abilities: Fixing an issue where the wrong table was used when collecting some targets.
- Equipment: Fixing a bug where using "equipment optimize" by changing passives would sometimes leave some pieces of gear flagged as equipped until the next load.
- Focus: Fixing an issue where the focus visual frames would remain after focus had been taken away at the end of the turn if not used.
- Boon: Fixing an issue with Boon not going away correctly at times.
- Dispels: Fixing an issue where Dispels wouldn't remove Fleet of Foot.
- Equipment: One of the secret classes was incorrectly flagged as unable to equip helmets. This is fixed.
[ 2018-10-26 21:43:16 CET ] [ Original post ]
Fell Seal: Arbiter's Mark
6 Eyes Studio
Developer
6 Eyes Studio
Publisher
2018
Release
Game News Posts:
162
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4559 reviews)
The Game includes VR Support
Public Linux Depots:
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Available DLCs:
- Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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