Build 0.4.3 - AI Update
Nothing fancy to report this week as we're still focusing on our dialogues for the most part. We're making good time on that front though! We've also been hard at work creating new assets, including new sounds, new spells and new maps. Here's our latest map concept:
The overall plan is to keep making small balance improvements until we clear our dialogues load, then we'll take some time for a big balance update with all the feedback we've been gathering. Keep it coming and thanks! :)
11/02/2018 - Version 0.4.3
[ 2018-11-02 21:24:49 CET ] [ Original post ]
We have another build this week, this one focusing on various AI improvements and a host of small updates and bug fixes. Here are the highlights:
- AI: Multiple improvements and fixes to the AI, covering a wide range (more details in the change log).
- Crafting: Adding Crafting.xml file. It contains Ingredients, Badges, Recipes and Gadgets. Each of those can be changed or new entries can be added, using the same system as for weapons, armors, etc.
- Gamepad: Modifying the gamepad system to maximize compatibility with Xbox controllers in general. Removing the previous "Gamepad Fix" option as it is now unnecessary.
- Difficulty Settings: We added new stats scaling options last patch and forgot to mention them. They are aimed at increasing the difficulty. We do have another system in the works on that front that should be more interesting than simply higher stats, but it's not quite ready yet.
Progress:
Nothing fancy to report this week as we're still focusing on our dialogues for the most part. We're making good time on that front though! We've also been hard at work creating new assets, including new sounds, new spells and new maps. Here's our latest map concept:
The overall plan is to keep making small balance improvements until we clear our dialogues load, then we'll take some time for a big balance update with all the feedback we've been gathering. Keep it coming and thanks! :)
Change log:
11/02/2018 - Version 0.4.3
New Content and features:
- Sounds: Adding a lot of new sounds for abilities and cutscenes.
- Visuals: Updating/adding visuals for many abilities, including: Bite, Bulldrake Breaths, Primal Cry and Shadow Hunt.
Balance:
- Difficulty Settings: We added new stats scaling options last patch and forgot to mention them. They are aimed at increasing the difficulty. We do have another system in the works on that front that should be more interesting than simply higher stats, but it's not quite ready yet.
- Yates Cabin: Reducing the difficulty of the 2nd encounter on the map by removing an enemy unless the "more enemies" difficulty setting is used.
- AI: The AI should be more aggressive with moving towards the player units and should be less prone to moving before buffing itself.
- AI: Making the AI smarter when choosing a path towards a target they can't reach yet.
- AI: AI with Charm status should be more effective (they were prone to wasting some turns moving towards their new allies without taking action).
- AI: Various small tweaks to AI behavior to make it smarter.
- AI: Updating the pathfinding for flying creatures to be much better.
- AI: Reducing chances of "offensive units" to go buffing their allies rather than charge at the player.
- AI: Increasing the minimum range a player unit must be to an enemy trapper for them to decide to place a trap.
- Buffs/Debuffs: Making it so Stats Up/Down buffs and debuffs remove their opposite when applied, the same way haste/slow currently works. (So, applied Atk Up will remove Atk Down from the target).
- Barrier: Counter: Barrier will no longer activate if the target already had barrier at the start of the attack (so, casting a debuff on a target with Barrier and Counter: Barrier will use up the current Barrier and not recast it on the same attack).
- Knee Shot: Reducing damage to 0.85x from 0.9x. Also renaming to Rooting Shot.
- Thespeiros Encounter: The guest helping on this map will start using recovery items once no other actions can be taken.
- Abilities: Small tweaks to some monsters abilities (spell to skill, etc). Adding a MP cost of 12 to Rest Up.
- Charm: Charm ability MP cost increased from 6 to 16 and chance up to 100%. Increasing chance of Allure to 75% base (from 62%).
- Charm Debuf: Charm debuff duration lowered to 2 turns (from 3).
- Focused Rage: Increasing the damage per MP converted from 2% to 2.5%. Also including the damage conversion ratio in the description.
UI and Visuals:
- Gamepad: Modifying the gamepad system to maximize compatibility with Xbox controllers in general. Removing the previous "Gamepad Fix" option as it is now unnecessary.
- Gamepad: Adding an option to use specific icons for the gamepad. Current selection is: Auto, Xbox360, Xbox One, Ps4, Steam Controller.
- Projectiles: Speeding up projectiles (arrows, bolts, etc) travel speeds by quite a bit.
- Graveyard Story Battle: Making a certain character immune to Sleep so they aren't slept during the quick dialogue cutscene during battle.
- Critical Hits: Adding a screenshake to critical hits to make them more impactful.
- Charm, Sleep, Berserk: Updating help tooltips to show that only one of these debuffs can be on at once. Updating visuals during damage phase to correctly show if a previous debuff was removed by a new one.
Bug Fixes:
- Rebirth: Rebirth will now correctly trigger if a character dies by being countered to death.
- Rebirth: Fixing an issue where Rebirth might not trigger on the target when killed by a Dual Wielding regular attack.
- One for All: Fixing a bug where One for All would trigger from Counterattack and Counter: Magic.
- One for All: One for all will now correctly trigger Counters on the person attacked and also won't bypass Rebirth anymore.
- Spiked Glove: The description box now correctly shows "None" as the stat that will defend against it.
- AI: Fixing an issue where Gadgeteers AI sometimes didn't get access to the correct gadgets.
- Evasion: Fixing a bug where the base evasion of units was listed as 0 but was internally 1.
- Events: Fixing incorrect text being shown on the worldmap after finishing the 3rd Temple.
- Counter Steal: Fixing an issue where Counter: Steal would sometimes fail to trigger when it should.
- Height Advantage: Fixing an issue where the bonus from Height Advantage would be incorrect under many circumstances.
Modding:
- Crafting: Adding Crafting.xml file. It contains Ingredients, Badges, Recipes and Gadgets. Each of those can be changed or new entries can be added, using the same system as for weapons, armors, etc. Each item can only have 1 recipe for it though, so keep that in mind.
Fell Seal: Arbiter's Mark
6 Eyes Studio
6 Eyes Studio
2018
Strategy RPG Singleplayer
Game News Posts 160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4524 reviews)
https://www.fellseal.com
https://store.steampowered.com/app/699170 
The Game includes VR Support
Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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