Build 0.4.4 - Help Compendium
As we've mentioned, we've been focusing on wrapping up all dialogues, so that's where most of our progress has been. But, we've also been working on new sounds, new maps and new abilities visuals. Here's some of them. A new map that should be used for a secret optional dungeon:
A spell for a new enemy type that isn't in the game quite yet:
We've been working on new spells for one of our secret classes, so you should expect some cool visuals coming in soon! Also, we're almost done adding the Voice Over for our intro movie, so keep your eyes peeled for that one too. It's sounding pretty awesome with the VO! :)
We'll be at Free Play Florida later today and over the week-end. If you're in the area, come say hello!
11/09/2018 - Version 0.4.4
[ 2018-11-09 16:37:06 CET ] [ Original post ]
We've been busy wrapping up our dialogues, so we have only a small update this week. The main addition is the Help Compendium. It has explanations on all the systems, tips for beginners and advanced tips. Give it a look and let us know if you think anything is missing! It's accessible from the System menu (so, from the world map or during battle) and it's called "Help Compendium". As usual, the full patch notes are at the end of the post.
Progress Report:
As we've mentioned, we've been focusing on wrapping up all dialogues, so that's where most of our progress has been. But, we've also been working on new sounds, new maps and new abilities visuals. Here's some of them. A new map that should be used for a secret optional dungeon:
A spell for a new enemy type that isn't in the game quite yet:
We've been working on new spells for one of our secret classes, so you should expect some cool visuals coming in soon! Also, we're almost done adding the Voice Over for our intro movie, so keep your eyes peeled for that one too. It's sounding pretty awesome with the VO! :)
Announcement:
We'll be at Free Play Florida later today and over the week-end. If you're in the area, come say hello!
Change log:
11/09/2018 - Version 0.4.4
New Content and Features:
- Help Compendium: Adding the Help Compendium section to the System menu. It's accessible from the worldmap or during battle. The Help Compendium has a lot of information about many systems.
- Visuals: Updating Health Siphon, Vicious Blow and Rend. Adding Wrathful Blow, One for All and Enraged Blow.
- AI: The AI will now use One for All if it has access to it and it thinks it's a good move.
Balance:
- AI: Adding various small improvements to the AI to make it a little smarter.
- AI: For AIs that have Teleport Other, they will now try to teleport targets onto traps if they can't drown anyone.
- AI: Ranged units will be less prone to charge forward after attacking.
- Drakesmouth Seaway: Making one of the 2 Gunners a "More Enemies" option spawn only.
UI:
- Ability Learn Menu: Now showing the character's information panel on the screen where you can select which class to learn abilities, for more clarity.
- Turn Order bar: Cleaning up the way the currently selected character is shown on the bar to be more consistent.
- EXP Sequence: Making sure the character is always on screen when showing their EXP (with very long range attacks, they could be out of the screen at times).
- Counter: Teleport Other: It shouldn't teleport people to spots on the map that are very isolated anymore.
- Titlescreen: Adding a back button option from the difficulty settings after selecting "New Game".
- Thespeiros: The map objective states the Guest must suvive, but no gameover came if they die. This is fixed now.
Bug Fixes:
- Accuracy: Base accuracy is now 100% rather than 99%. Most enemies have 1% evasion, so it's still 99% unless you have Glasses/Passive. This was meant to be in a few patches ago, so it's technically a bug.
- Cleave: If the current character has the Cleave Passive and attacks a target, which gets killed by an ally's One For All, they will no longer receive a Cleave turn.
- Worm Battle: Fixing an issue where one of the corridors could be unblocked after a small worm died.
- Music: Fixing a rare problem where the battle music could fail to play at the start of some battles and the preparations music would keep playing instead.
- AI: The AI will no longer try to dispel permanent buffs from targets.
Modding:
- New Classes: Defaulting missing class outfit to 0 rather than having an error.
Fell Seal: Arbiter's Mark
6 Eyes Studio
6 Eyes Studio
2018
Strategy RPG Singleplayer
Game News Posts 160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4524 reviews)
https://www.fellseal.com
https://store.steampowered.com/app/699170 
The Game includes VR Support
Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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