We hope everyone had a great thanksgiving! :)
We'd like to mention first that we wanted to release our updated Intro Movie (with added Voice Over) this past week, but it's been delayed. We're hoping it'll be ready next week instead.
The work on this is handled by an outside contractor, so it's not slowing down our overall progress at all, so no worries there.
Next, we have a new build this week. It's mostly light balance changes, targeted at increasing the attractiveness of some abilities/items/systems/etc. that the community has found to be a little weaker than others.
Quick highlights are:
- Weaken: Weaken's previous effect (increasing chance of Status Effects lading on the target) has been changed. Now, it will prevent any normal healing from working on the target while they are afflicted.
- Fleet of Foot: Both the ability and the counter will now also remove Root from the character. Since the counter will only proc if the character doesn't already have Fleet of Foot, it will only protect them once until the buff wears out.
- Assassin: Cautious Step will now also prevent Root and Slow.
- MVP: Updating the MVP system to favor "low level characters" less than before and to have a higher overall chance of getting an MVP.
- Consumables: Adding XML file for consumables, allowing the player to create consumable items for battle.
Progress Report:
Wrapping up all dialogues has been our focus this past week once again. It's still the main item on the agenda for next week as well, and then we should be done with those. The work on the "character events" dialogues has started this week and it's looking good so far! Otherwise, it's been more maps this week, such as this one, which will feature some old friends:
Change log:
11/23/2018 - Version 0.5.1
New Content and Features:
- Equipment: Adding Flippers, an accessory that grants Swim to the wearer.
- Weaken: Weaken's previous effect (increasing chance of Status Effects lading on the target) has been changed. Now, it will prevent any normal healing from working on the target while they are afflicted.
Balance:
- Fleet of Foot: Both the ability and the counter will now also remove Root from the character. Since the counter will only proc if the character doesn't already have Fleet of Foot, it will only protect them once until the buff wears out.
- Adaptative Aegis: Increasing elemental resistance bonus to 75 (from 50).
- Assassin: Cautious Step will now also prevent Root and Slow.
- Druid: Changing "Shield" spells to be AoE rather than single target.
- Warmage: Exchanged Critical: Haste and Earth/Thunder Burst in skilltree.
- Lich: Changing requirements to Sorcerer-6, Plague Doctor-4
- Lord: Lord can now equip a Shield by default.
- Fellblade: Changing Mute Slice to Decay Slice. It now afflicts with Weaken rather than Mute. Damage lowered to 0.8x.
- Scarred Summit: Making one of the enemies "more enemies" only.
- Oldebzar: Changing 2 Pektites from Water to Fire.
- Aqueduct Battle: Removing an ability and a passive from one of the enemies.
- Gelligh 2nd Battle: Increasing the main enemy's HP by a fair amount and gave them immunity to Berserk.
- MVP: Updating the MVP system to favor "low level characters" less than before and to have a higher overall chance of getting an MVP.
- Monsters: Updating resistances score again, generally increasing their resistance a bit to their weak element.
- Mana stone: Recipe changed so it can now be crafted much earlier (around Oldebzar).
UI:
- Crafting: Last sorting option for the crafting menu will now be remember the next time the crafting menu is selected.
- Abilities: When having no abilities equipped in the Abilities Equip menu, a description about what the slot does will be shown.
- Gadgets: Most gadgets have been renamed.
- Save Files: Changed the save file format to make it much smaller. Older save files are still 100% compatible.
Bug Fixes:
- Wordlmap: Adding missing dialogues when certain story characters join the party.
- Adaptative Aegis: Fixing an issue where Adaptative Aegis would show "MISS" when switching to a different element, even though the correct element would be granted.
- Leap: Leap was missing its target confirmation stage. Fixed. Also fixing a visual issue happening when Leap target is in the water.
- Kawa Class: Adding missing description to Counter.
Modding:
- Consumables: Adding XML file for consumables, allowing the player to create consumable items for battle.
- Errors: Adding error output for Ingredients.xml file.
Hotfixes:
- Fixing an issue with the new save file format not loading correctly new files under certain circumstances.
[ 2018-11-23 19:23:09 CET ] [ Original post ]
🎮 Full Controller Support
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
- Fell Seal: Arbiter's Mark - Missions and Monsters
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
[ 6138 ]
[ 3464 ]