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Build 0.5.2 - Updated Intro Movie


This week's build has our Intro Movie updated with awesome Voice Over. It sounds pretty great, give it a listen! Other than that, we added about 50 new SFX to the game, fixed some bugs and made some small balance changes. Here are the highlights:

  • Intro Movie: The intro movie has been updated with Voice Acting.
  • SFX: Adding over 50 new SFX.
  • Patented Usage: Doesn't work with Manastone anymore.
  • Loot drops: Many of the special drops had a wrong chance of dropping, which resulted in higher odds than normal. This is fixed, but it does mean that the current odds could be too low now. We'll have to monitor.
As always, the full change log is at the end of the post (as well as in-game in the Patchnotes section).

Progress Report


This week was our last week working on dialogues. All of the game's dialogues have been created, minus the ending, as we're still working out some details on that front. At this point though, we're pretty sure we'll have 2 possible endings. That was a LOT of dialogue writing and we're glad to be moving on to something else, quite honestly. Starting next week, we'll be splitting our time between console work, cutscenes and balance updates for the next month. We also want to give a big Thank You! to the community for the great feedback and suggestions we've been receiving lately! Thank you very much for taking the time! We have a TON of balance changes we want to get in from all that feedback, but it's going to take a little bit before we can get it all in. Stay tuned :) On the art front, we've been working on the "end game" maps (so we can't show them, too many spoilers) and new spell effects. We've started work on our next "big scale summon spell" too. Here's the basic sketch of it:
It should be pretty epic when it's finished!

Change log:


11/30/2018 - Version 0.5.2

New Content and Features:


  • Intro Movie: The intro movie has been updated with Voice Acting.
  • SFX: Adding over 50 new SFX.

Balance:


  • Patented Usage: Doesn't work with Manastone anymore.
  • Monsters Resistances: Updated some enemies resistances to better spread elemental weaknesses and strength for the mid game.
  • Strangled Cove: Changing a Water Buldrake to a Fire Buldrake in a Patrol.
  • Plague Doctor: Changing Poison burst to be a Square rather than Cross. Reducing MP cost to 10 (from 14) and decreasing damage to 0.9x (from 1x).
  • Werewolf:
    • Leap: Changed the cost to 8 from 6.
    • Fetid Breath: Reducing Weaken's base chance to proc from 100 to 75%. Increasing damage to 0.95 from 0.75 and changing the ability from a skill to a spell (so it's now magical).
    • Howl: Increasing damage to 1 from 0.5.
    • Blood Trophy: Changing the range to "weapon range".
    • Cunning Slash: Adding missing ability. It deals 0.75x damage to a single target in melee range, bypasses all counters and has 100% hit chance always.
  • Gadgeteer: Changing Surpriser-Plus to be single target, but do 0.9x damage with a 10 MP cost.
  • Kawa: Changed Swarm Strike to ignore flanks and have lower base damage, but higher damage for more allies.
  • Loot drops: Many of the special drops had a wrong chance of dropping, which resulted in higher odds than normal. This is fixed, but it does mean that the current odds could be too low now. We'll have to monitor.

UI:


  • Descriptions: Updating Blessed One and Focus description to make it more explicit if they work or not with items.
  • Dialogues: More dialogue cleanup.

Bug Fixes:


  • Blessed One: Fixing an issue where Blessed One would restore HP to the caster for restoring MP to another character.
  • Weapons Debuff: Fixing an issue where weapons with a debuff chance would use the ability's chance instead for abilities that make use of the weapon's debuff.
  • Godstears Waste: Fixing some issue with the Event on that map, as well as with some of the special enemies on there (ignoring Rebirth effects and not giving Injuries to dead units).
  • Worm Battle: Fixing an issue where Rebirth might not trigger when a character would be killed by certain abilities.
  • Menus: Fixed a minor visual issue when unlocking more than 1 class at once from learning an ability.
  • Kapawka Jungle: Fixing a bug where having your whole team die would result in a Victory rather than Defeat.

Hotfix:


  • Fixing an issue with certain save files where some of the later levels wouldn't appear on the map.


[ 2018-11-30 21:34:49 CET ] [ Original post ]



Fell Seal: Arbiter's Mark
6 Eyes Studio
  • Developer

  • 6 Eyes Studio
  • Publisher

  • 2018
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 160  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4524 reviews)


  • Review Score

  • https://www.fellseal.com
  • Website

  • https://store.steampowered.com/app/699170 
  • Steam Store

  • The Game includes VR Support



    Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]

  • Public Linux depots

  • Fell Seal: Arbiter's Mark - Missions and Monsters
  • Available DLCs

  • Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

    Features:

    • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
    • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
    • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
    • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
    • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

    Story:

    Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

    To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

    The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

    But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

    About the game:

    Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • Storage: 2 GB available space
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