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Build 0.6.3 - Localization!

This week, we have our localization done! We're adding French, Spanish, Portuguese, Russian and German to the game. Everything should be done except for the in-game manual and some rare newer abilities/changes which will show in English. There shouldn't be too many of those and they should be taken care of before the actual release, but with about 95% of the game translated, we thought it would be great to finally share it with everyone. Let us know how it goes! Other than that, a few AI updates to fix some of the issues fans have reported this week and a few UI tweaks. We also had to update our version of Unity and their latest version had some dubious changes to the c# XML parser which broke our save files. We got some workarounds and fixes going so everything should actually be working correctly and everyone's save files should be 100% OK, but let us know if you notice anything weird and we'll get right on it. Here are the highlights for the build:

  • Languages: Adding Russian, German, Spanish, French and Portuguese to the game's languages.
  • Visual Effects: Adding effects for Ippokampos, Luussa, Gemini Flail and Garrote.
  • New hats: Coonskin and Samurai headwear.
  • New faces: 6 new faces per gender.
  • AI: More AI updates.

Progress Report:


This week has been fairly hectic for us as we had to submit our current console builds for a big QA pass before we can send them to 1st parties. And there were a few surprise requirements we'd missed. And of course, there were surprises from adding all those languages, especially centered around some them having very very long words where English has short and compact words, haha. We didn't get as much time spent on preparing next week's content as we would have liked, truth be told, so it's going to be a very busy week next week to make sure we get all the features we want in next big update. Here's a preview of Ippokampos, an effect we just wrapped up this week:
And here's an effect we're still working on that's part of an optional event that isn't fully done yet:

Change log:


01/11/2019 - Version 0.6.3

New Content:


  • Languages: Adding Russian, German, Spanish, French and Portuguese to the game's languages.
  • Unity: Updated to Unity 2018.3 and their changes to the XML deserializer broke a lot of things, including save files. I should have gotten proper work-arounds for all the issues, but please let us know if any of your save files are acting strangely!
  • Portraits: Adding 2 new portraits: Gladiator and PumpkinHead.
  • Visual Effects: Adding effects for Ippokampos, Gemini Flail, Luussa and Garrote.
  • New hats: Coonskin and Samurai headwear.
  • New faces: 6 new faces per gender.

Balance:


  • AI:
    • Disabling the use of the Raise spell by charmed units.
    • New AI was ignoring the value of "self heals/self damage" side effects of some skills, which lead to strange behaviors (like Coalesce spam or units using "self-death" moves for little gains). This is fixed.
    • Disabling Revives fully for the AI in some battles, including Cabin battles.

UI:


  • Misc: Various tiny UI improvements prompted by the testing the game in all sorts of other languages. Some menus should be cleaner and more spacious, etc.
  • Loading Time: Should have slightly sped up the initial loading of the game.
  • Worms: We updated the assassin Cautious Step passive to protect against slow a while ago and the Worms were using that passive. Made their own passive to protect only against Traps and Roots.
  • Liquid Tiles: Adding a different "cursor arrow" in battle when over a "liquid tile", for added clarity and prettiness.
  • Troops Placement: Showing the map objective during troops setup in battle if the player presses pause.

Bug Fixes:


  • Resolutions: Fixing some issues when changing resolution from 4k to something lower.
  • Leak: Fixing a memory leak after playing the intro video.
  • Soft Lock: Fixing a softlock when loading from a battle into a battle (ie, a map that was saved "in between battles").
  • Map Graphics Missing: In some very rare cases, some parts of the map could vanish if the GFX cache filled up too much. The size of it was fairly conservative to begin with, so we changed it to be elastic (ie, it will grow if it needs to). This should fix the issue while keeping memory usage to the minimum needed.
  • Dialogues: Small corrections to some dialogues for accuracy and grammar.

Bugfix 0.6.3a


  • Softlock: Fixing a rare softlock that could happen when using Quicken.


[ 2019-01-12 00:17:47 CET ] [ Original post ]



Fell Seal: Arbiter's Mark
6 Eyes Studio
  • Developer

  • 6 Eyes Studio
  • Publisher

  • 2018
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 160  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4524 reviews)


  • Review Score

  • https://www.fellseal.com
  • Website

  • https://store.steampowered.com/app/699170 
  • Steam Store

  • The Game includes VR Support



    Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]

  • Public Linux depots

  • Fell Seal: Arbiter's Mark - Missions and Monsters
  • Available DLCs

  • Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

    Features:

    • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
    • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
    • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
    • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
    • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

    Story:

    Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

    To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

    The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

    But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

    About the game:

    Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • Storage: 2 GB available space
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