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Build 0.7.1 - Added sound effects
Hello everyone! This week's main feature is that we're adding 45 new sound effects to the game. Most of them for monsters' death and attack sounds. Otherwise, we have a few bug fixes and a better font solution for the Russian language. Here are the highlights of the update:
This week, we've been working on a few loose ends: the ending is now written and the credits have been gathered. We still need to add those to the game, but the data is ready at last! We've also integrated another round of QA feedback we received, mostly centered on localization issues and console problems. We're done with all the PS4 issues that were found and have a few Xbox One issues left to fix and then we should be ready for the first party certification process. This work should translate as better error messages and handling on the PC version for the most part. Finally, we've been busy adding new sound effects and commissioning the next big batch of them. We should be about done with sound effects after the next wave. Getting there! On the art side, we're working on wrapping up the last few spells we're missing as well as adding a nice image for each town (as can be seen at the top of this message). It'll be a little while before we have time to add those to the actual game, but all the assets are ready at this point and looking great!
01/25/2019 - Version 0.7.1
[ 2019-01-25 21:53:54 CET ] [ Original post ]
Town of Centina
New Build:
Hello everyone! This week's main feature is that we're adding 45 new sound effects to the game. Most of them for monsters' death and attack sounds. Otherwise, we have a few bug fixes and a better font solution for the Russian language. Here are the highlights of the update:
- Sounds: Adding 45 new sound effects to the game. Most monsters should now have their correct sounds.
- Russian: Various fonts updates and small corrections.
- AI:Various small AI improvements.
Progress Report:
This week, we've been working on a few loose ends: the ending is now written and the credits have been gathered. We still need to add those to the game, but the data is ready at last! We've also integrated another round of QA feedback we received, mostly centered on localization issues and console problems. We're done with all the PS4 issues that were found and have a few Xbox One issues left to fix and then we should be ready for the first party certification process. This work should translate as better error messages and handling on the PC version for the most part. Finally, we've been busy adding new sound effects and commissioning the next big batch of them. We should be about done with sound effects after the next wave. Getting there! On the art side, we're working on wrapping up the last few spells we're missing as well as adding a nice image for each town (as can be seen at the top of this message). It'll be a little while before we have time to add those to the actual game, but all the assets are ready at this point and looking great!
Change log:
01/25/2019 - Version 0.7.1
New Content:
- Sounds: Adding 45 new sound effects to the game. Most monsters should now have their correct sounds.
Balance:
- AI:
- AI will be less likely to ever use Sneak Attack from the front.
- Ercinee will use its self-death move a little more frequently if it has Rebirth on.
- A few small tweaks to various weights.
- Holy Bolt: reducing MP cost to 6 (from 8).
- Rekindle: cost increased to 26MP (from 24).
UI:
- Russian: Some texts where using fonts that couldn't display Cyrillic characters properly. This should be fixed.
- Russian: Adding an outline to the Cyrillic font. It should look much better and be easier to read.
- Gamepad: Last week we added a workaround for a crash with gamepads on Windows, which disabled XInput for Microsoft controllers. An actual fix has been added, so we're restoring the default XInput setting for controllers, as it tends to be more compatible when using Xbox related controllers.
Bug Fixes:
- Localization: Applying many fixes suggested by our localization QA team to the translations in various languages.
- Errors: Adding more error checks for people edit their save files, to reduce crashes. You probably shouldn't be removing story characters from your save data manually though, as it WILL break cutscenes.
- Gamepads: More tweaks that should increase compatibility for gamepads under Windows.
- Revive: Fixing an issue where targets could be revived in water with certain spells.
- Npc Gear: Fixing an issue where enemies with the "Equip All" passive could spawn with no weapon.
- Kawa AI: Fixing a bug with the Kawas AI that would make them walk near the target and do nothing once in a while. Could have affected other classes with a shove ability too.
- Leap: Fixing an issue when targeting with Leap, canceling, selecting another ability. The visual effects would be shown where Leap was supposed to be casted.
- Last Battle of the Current Build: Adding missing ambient sounds and fixing an issue where canceling some cutscenes would leave an ambient sound playing forever.
Modding:
- Errors: Adding more error checks for missing abilities and missing classes.
[ 2019-01-25 21:53:54 CET ] [ Original post ]
Fell Seal: Arbiter's Mark
6 Eyes Studio
Developer
6 Eyes Studio
Publisher
2018
Release
Game News Posts:
162
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4559 reviews)
The Game includes VR Support
Public Linux Depots:
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Available DLCs:
- Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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