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Build 0.7.3 - Small balance update
Hello everyone! This week's build main additions are the Help Compendium localized in all supported languages, bug fixes and a few balance tweaks. Here are the highlights:
This week we've been working on wrapping up all cutscenes. We're missing 7 right now, so almost done with those! We've also been focusing on wrapping up all texts fully, as we've been adding a few new texts while creating the last cutscenes. We have 1 last localization pass to handle those new additions and then everything should be fully localized. We also got the intro movie subtitles created and those are ready to go. They should be in next week's build. Finally, we're adding new sound effects as they get created, so we have a bunch of new ones this week and should have another big bunch to add next week. Almost done with those too, although it's certainly going to be a much closer schedule than we anticipated on that front!
02/08/2019 - Version 0.7.3
[ 2019-02-08 21:18:53 CET ] [ Original post ]
Town of Fenfjord
New Build:
Hello everyone! This week's build main additions are the Help Compendium localized in all supported languages, bug fixes and a few balance tweaks. Here are the highlights:
- Help Compendium: Now available in all languages. Also adding a few missing icons to the English version.
- SFX: Adding a dozen or so new sound effects.
- Bounty Hunter changes: Our goal was to make the class more unique and remove/change the few abilities that overlap with "base classes" abilities.
- UI: Adding tutorials tooltips and clarifying some descriptions.
Progress Report:
This week we've been working on wrapping up all cutscenes. We're missing 7 right now, so almost done with those! We've also been focusing on wrapping up all texts fully, as we've been adding a few new texts while creating the last cutscenes. We have 1 last localization pass to handle those new additions and then everything should be fully localized. We also got the intro movie subtitles created and those are ready to go. They should be in next week's build. Finally, we're adding new sound effects as they get created, so we have a bunch of new ones this week and should have another big bunch to add next week. Almost done with those too, although it's certainly going to be a much closer schedule than we anticipated on that front!
Change log:
02/08/2019 - Version 0.7.3
New Content:
- Help Compendium: Now available in all languages. Also adding a few missing icons to the English version.
- SFX: Adding a dozen or so new sound effects.
Balance:
- Cadavers: Ability Ravenous Soul was replaced with Soul Suck. It was always meant to be Soul Suck actually, so it's more of a bug fix.
- Wild Slam: Now causes Bleed as well.
- Bounty Hunter: We want to make the class more unique and remove/change the few abilities that overlap with "base classes" abilities.
- Thrown Dagger replaced with Boomerang Throw.
- Collect Bounty replaced with Collect Trophy. Collect Trophy will collect loot on both Humans and Monsters and has a 0.75x multiplier (rather than 0.8x).
- Blind Powder replaced with Pick Off.
- Sneak Attack replaced with Shadowstrike, a skill that does 1x damage and grants Mirage to the user. Costs 16MP.
- Visuals: the visuals for these abilities are not all ready.
- Elemental Mastery: Now will only apply to resistances < 100. This means you can't break the resistance of a target that's immune/absorbing an element. This will prevent making Elemental Mastery a detriment to players trying to capitalize on strategies involving hitting their units when they are immune/absorbing attacks. It will prevent breaking through the resistances of enemies too, but players would just use a different element if an enemy was at 100+ resist anyways.
- Equip Heavy: Replaced with Armor Proficiency, which allows the user to equip any armors (rather than just heavy).
- Revives: Further reducing weights for AI reviving units when most of the Enemies are still alive.
UI:
- Abilities: Updating the description of Boon, Cleave and Collect abilities to clarify how they work with Rebirth.
- Equipping: When trying to equip a piece of gear that's already in use by other teammates, the error message will now list the other teammates to help the player find the item a little quicker. We might add to this functionality later.
- Menus: Adding tutorial messages for the first time the player unlocks a Counter or a Passive, to help them remember to equip them and for some added information.
Bug Fixes:
- Missing Dialogues: If a text wasn't present in a non-english language (we added a few new texts recently), the game would skip them rather than show the English version. This is fixed for now and won't be an issue at release when we translate the few new texts we have.
- Adaptative Affinity: Casting a buff on a target with an adaptative affinity on them would remove the Affinity buff. Fixed.
- Thespeiros: Fixing some layering issues when moving in certain spots of the map.
- Commands List: The commands list in combat was getting cutoff for very long words after the last update. Fixed.
- Russian: Target box wasn't showing the word for HP in the damage prediction box. This is now fixed.
- Russian: Kyrie's class wasn't shown in the Save/Load menu for save files. Fixed.
- UI: The "Begin!" textbox was getting cut-off on language where that text is quite long. Fixed.
- Changing Language: One of the bottom-right-hints box wasn't getting translated after switching language in the Options menu. Fixed.
- Languages: Fixing spacing issues with AP and some other strings in non-English languages.
- Misc: Lots of various tweaks and cleanups to dialogues and cutscenes.
- Boon and Wild Slam: Fixing a bug where having Boon would report "normal damage" rather than "critical damage" if the attack was going to be a miss.
Modding:
- Classe: When loading a save file with a missing class (from removing or changing a mod), the game will just change the character's current class to to Mercenary (or nothing for the subclass) so the save file remains usable.
- Loading/Saving: If Kyrie was using a custom class that didn't exist anymore (from removing or changing a mod), the save/load screen would crash on showing the save file. This is fixed.
[ 2019-02-08 21:18:53 CET ] [ Original post ]
Fell Seal: Arbiter's Mark
6 Eyes Studio
Developer
6 Eyes Studio
Publisher
2018
Release
Game News Posts:
162
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4559 reviews)
The Game includes VR Support
Public Linux Depots:
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Available DLCs:
- Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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