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Build 0.8.0 New story content!


Gelligh's worldmap art

New Build:


We're releasing build 0.8.0 this week, which adds 3 new story battles and 3 patrols. We're also adding over 50 new SFX and a dozen new VFX. This build takes the story almost to the final battle, so most of the core content is there. We're mainly missing optional content, in the form of 4 special battles, a few cutscenes, a secret character, another Tournament, some secret loot and enemies and a special 7 maps end-game dungeon. Well, I guess that's quite a bit of content that's still missing, come to think of it! All the maps and the design for the above content are ready and we're missing the cutscenes and the encounters for most of them. We're working on it though and we're on schedule. There certainly won't be any vacation for us for the next 2 months though! Here's the highlights of today's build:
  • Story: Adding 3 story battles and 3 patrol battles.
  • SFX: Adding about 50 new sound effects, including some for cutscenes (like the last cutscene of the previous build).
  • VFX: Adding numerous visual effects, including: Scorpio Ballista, Shatter, Blazing Bolas, Whetstone, Bulldrake Limits, Phoenix abilities. Updating Bullets effects.
  • Name Input: The textbox will now use the correct font for non-english languages, which should allow input in other character sets.

Progress Report:


This week we've been working on wrapping up today's build and creating cutscenes and encounters mainly. We also spent time integrating new SFX and VFX to the game. Lastly, we spent time creating the credits section and it should be ready for the next build. We're hoping to be done with all cutscenes late next week as well, and everything that isn't optional content should also be done. We should also receive the final batch of localized text next week (we're missing a few tutorial toolitps, some abilities and some later cutscenes mostly), which should make the game fully localized in all launch-languages at that point (and we'll update our Steam supported languages to reflect that).

Change logs:


02/15/2019 - Version 0.8.0

New Content:


  • Story: Adding 3 story battles and 3 patrol battles.
  • SFX: Adding about 50 new sound effects, including some for cutscenes (like the last cutscene of the previous build).
  • VFX: Adding numerous visual effects, including: Scorpio Ballista, Shatter, Blazing Bolas, Whetstone, Bulldrake Limits, Phoenix abilities. Updating Bullets effects.
  • Abilities: Blazing Bolas Ability added (previous version was a placeholder). This added the Blazing Trap as well, which is a trap that deals fire damage based on the caster's MND stat.

UI:


  • Name Input: The textbox will now use the correct font for non-english languages, which should allow input in other character sets.

Balance:


  • Level Range: Updating level range for last 3 battles of the previous demo, as they had default values.

Bug Fixes:


  • Diamondform: Fixing an issue where the AI would not consider using this ability. Also fixing a visual glitch when Tangrels would use Diamondform.
  • Arena: The platforms were obscuring the cursors since last update. Fixed.
  • Focused Rage: Fixing an issue where using abilities that "count as a regular attack" wouldn't remove their MP cost before calculating the bonus damage.
  • Counter: Cripple: Fixing an issue where the counter wouldn't activate sometimes, even though it was predicted to activate.
  • Impetus: Impetus and scar tissues stacks would still show after combat. Fixed.

Modding:


  • Traps: Adding the ability for a trap to reference a spell effect through TrapEffect (KAW-03-A4 has an example) that will be used to calculate what the trap does (rather than being limited to the bleed, half damage, etc). Currently the spell will only affect the trap target, regardless of the spell targeting information.
  • Errors: Adding more error checking in case a job goes missing.
  • Errors: Adding more error checking when reading data from encounters.txt.

Hotfix:


  • Chinese Font: Chinese font wasn't being loaded correctly by mods anymore. This is fixed.


[ 2019-02-15 23:34:39 CET ] [ Original post ]



Fell Seal: Arbiter's Mark
6 Eyes Studio
  • Developer

  • 6 Eyes Studio
  • Publisher

  • 2018
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 160  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4524 reviews)


  • Review Score

  • https://www.fellseal.com
  • Website

  • https://store.steampowered.com/app/699170 
  • Steam Store

  • The Game includes VR Support



    Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]

  • Public Linux depots

  • Fell Seal: Arbiter's Mark - Missions and Monsters
  • Available DLCs

  • Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

    Features:

    • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
    • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
    • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
    • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
    • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

    Story:

    Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

    To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

    The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

    But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

    About the game:

    Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • Storage: 2 GB available space
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