Gelligh's worldmap art
New Build:
We're releasing build 0.8.0 this week, which adds 3 new story battles and 3 patrols.
We're also adding over 50 new SFX and a dozen new VFX.
This build takes the story almost to the final battle, so most of the core content is there.
We're mainly missing optional content, in the form of 4 special battles, a few cutscenes, a secret character, another Tournament, some secret loot and enemies and a special 7 maps end-game dungeon.
Well, I guess that's quite a bit of content that's still missing, come to think of it!
All the maps and the design for the above content are ready and we're missing the cutscenes and the encounters for most of them. We're working on it though and we're on schedule. There certainly won't be any vacation for us for the next 2 months though!
Here's the highlights of today's build:
- Story: Adding 3 story battles and 3 patrol battles.
- SFX: Adding about 50 new sound effects, including some for cutscenes (like the last cutscene of the previous build).
- VFX: Adding numerous visual effects, including: Scorpio Ballista, Shatter, Blazing Bolas, Whetstone, Bulldrake Limits, Phoenix abilities. Updating Bullets effects.
- Name Input: The textbox will now use the correct font for non-english languages, which should allow input in other character sets.
Progress Report:
This week we've been working on wrapping up today's build and creating cutscenes and encounters mainly. We also spent time integrating new SFX and VFX to the game.
Lastly, we spent time creating the credits section and it should be ready for the next build.
We're hoping to be done with all cutscenes late next week as well, and everything that isn't optional content should also be done.
We should also receive the final batch of localized text next week (we're missing a few tutorial toolitps, some abilities and some later cutscenes mostly), which should make the game fully localized in all launch-languages at that point (and we'll update our Steam supported languages to reflect that).
Change logs:
02/15/2019 - Version 0.8.0
New Content:
- Story: Adding 3 story battles and 3 patrol battles.
- SFX: Adding about 50 new sound effects, including some for cutscenes (like the last cutscene of the previous build).
- VFX: Adding numerous visual effects, including: Scorpio Ballista, Shatter, Blazing Bolas, Whetstone, Bulldrake Limits, Phoenix abilities. Updating Bullets effects.
- Abilities: Blazing Bolas Ability added (previous version was a placeholder). This added the Blazing Trap as well, which is a trap that deals fire damage based on the caster's MND stat.
UI:
- Name Input: The textbox will now use the correct font for non-english languages, which should allow input in other character sets.
Balance:
- Level Range: Updating level range for last 3 battles of the previous demo, as they had default values.
Bug Fixes:
- Diamondform: Fixing an issue where the AI would not consider using this ability. Also fixing a visual glitch when Tangrels would use Diamondform.
- Arena: The platforms were obscuring the cursors since last update. Fixed.
- Focused Rage: Fixing an issue where using abilities that "count as a regular attack" wouldn't remove their MP cost before calculating the bonus damage.
- Counter: Cripple: Fixing an issue where the counter wouldn't activate sometimes, even though it was predicted to activate.
- Impetus: Impetus and scar tissues stacks would still show after combat. Fixed.
Modding:
- Traps: Adding the ability for a trap to reference a spell effect through TrapEffect (KAW-03-A4 has an example) that will be used to calculate what the trap does (rather than being limited to the bleed, half damage, etc). Currently the spell will only affect the trap target, regardless of the spell targeting information.
- Errors: Adding more error checking in case a job goes missing.
- Errors: Adding more error checking when reading data from encounters.txt.
Hotfix:
- Chinese Font: Chinese font wasn't being loaded correctly by mods anymore. This is fixed.
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