





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey :) We just released another quick update, mostly with some UI additions, some new patrols and various odds and ends. We're adding the Turn Order bar to the deployment screen and changing the way gear on characters gets "optimized" after changing their class or passives. Now, after changing their class (or removing passives that change their gear options, such as removing Dual Wield or Equip All for example), if the current gear has invalid entries, those entries will be removed and then filled with "the best possible option". If a unit doesn't have any "invalid gear" after the change, their loadout will not be changed at all. We also updated the way the best weapon is calculated to account for hybrid classes, fighting classes and magic classes. We're adding 4 new patrols and tweaking the tuning on a few others. There are a few bug fixes that we wanted to get out ASAP and some small balance updates as well. From now on, the main focus will be primarily bug fixes until release and it's likely there will not be another Early Access build update until the actual Release build, on April 30th. We'll keep reading and collecting the community's feedback as we prepare for post-release updates though :) Thanks again!
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