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Build 0.9.5c

Yet another small update! ^^ We're making a build for another platform today, so we thought we'd push the same changes on Steam for parity. It's mostly bug fixes and tiny ui/balance tweaks. We're not planning anymore updates until Release at this point, although the Release build will have some more bug fixes and UI tweaks. Here's the change log: 04/22/2019 - Version 0.9.5c

Bug Fixes:


  • Trapdoors: Trapdoors stopped working with the new Turn order changes. Fixed.
  • Placement: Selecting enemies during placement would sometimes highlight the wrong portrait in the Turn order bar.
  • Kawa Temple: Fixing an issue that could arise in the cutscene if a player didn't have Bzaro recruited yet.
  • AI: Found a rare set of circumstances where the AI could attack an invalid target. Fixed.
  • Cutscenes: Minor cleaning of some scenes when some optional actors aren't present.
  • Shadowstep: Using Shadowstep to land on a water tile and then cancelling the movement could leave the sprite shown over other sprites when it should be under.
  • Boomerang Bounce: With perfect diagonals, sometimes the punt direction wouldn't match the "side of the attack" from the prediction. Fixed.
  • Turnabout: Abilities that bypass counters could fail to bypass Turnabout. Fixed.

Balance:


  • AI: AI could make some odd decisions when using shoving, especially with Boomerang Bounce. Should be better.
  • AI: AI could still make some odd decisions about mana drains. Should be better now.
  • AI: Enemies that don't use MP at all won't use Manastones on themselves anymore. Also found issues with granting Mana to allies being valued higher than it should.
  • Pektites: Lowering their MND for the tier1 variant to compensate for Adaptive Affinity being stronger on them now.

UI:


  • Equipping: QoL: when equipping gear, the category will start on the same type of item you're trying to replace.
  • Scar Tissue: Will now show "+Scar Tissue" when obtaining the first stack (so switching stacks will show it again). We won't show it for every stack gained as it would simply mean showing the text every single time a Tangrel is attacked, which might get old fast.


[ 2019-04-22 19:52:38 CET ] [ Original post ]



Fell Seal: Arbiter's Mark
6 Eyes Studio
  • Developer

  • 6 Eyes Studio
  • Publisher

  • 2018
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 160  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4524 reviews)


  • Review Score

  • https://www.fellseal.com
  • Website

  • https://store.steampowered.com/app/699170 
  • Steam Store

  • The Game includes VR Support



    Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]

  • Public Linux depots

  • Fell Seal: Arbiter's Mark - Missions and Monsters
  • Available DLCs

  • Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

    Features:

    • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
    • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
    • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
    • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
    • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

    Story:

    Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

    To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

    The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

    But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

    About the game:

    Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
    MINIMAL SETUP
    • OS: Ubuntu 12.04+. SteamOS+
    • Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • Storage: 2 GB available space
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