A big thanks to everyone!
We launched our Steam Early Access on August 16th of 2018, so it's been about a year! Looking at Fell Seal today against what it was at the start of the Early Access really brings home the value of all the great feedback we received during that period (and afterwards as well)! The balance improvements, various UI adjustments and AI upgrades that we've implemented during the EA were all greatly influenced by your comments and suggestions and it has made the game that much better for it! You guys are terrific and we couldn't have done it without your support! So again, a big "thank you" to everyone!
On another note, we released the Nintendo Switch version of Fell Seal a few days ago, which means it's now officially on all major consoles and all major PC platforms! While it was quite the journey getting this far, we're still not quite done yet! And here's what's next...
We've been working on a big DLC package for Fell Seal for a while now, tentatively titled Missions and Monsters. We're still wrapping up some of the core designs for it, but it should have a hefty amount of new things! It'll feature recruitable monsters and monsters "mini-classes" which allow the player to customize their monster troops with quite a lot of options. It'll have a new missions system where the player can take on special quests from the Arbiter's Guild, expand the influence of the Arbiter's on various regions of the world and even upgrade the Guild with new buildings and features. There's a lot more to it, but we're still ironing out the intricacies of the system. And of course, there will be new classes (including a monster-themed class), new encounters, new equipment, and a lot more! We'll also be releasing a new base update at some point before the DLC which will feature a New Game+ option, some QoL updates and more goodies. Stay tuned! We want to keep everyone in the loop, so we're planning to have a Dev Log every few weeks during the creation of the DLC, just as soon as we start having some visuals to show for it! And once again, thanks for all the support everyone!
[ 2019-08-19 14:19:00 CET ] [ Original post ]
One year since our EA!
We launched our Steam Early Access on August 16th of 2018, so it's been about a year! Looking at Fell Seal today against what it was at the start of the Early Access really brings home the value of all the great feedback we received during that period (and afterwards as well)! The balance improvements, various UI adjustments and AI upgrades that we've implemented during the EA were all greatly influenced by your comments and suggestions and it has made the game that much better for it! You guys are terrific and we couldn't have done it without your support! So again, a big "thank you" to everyone!
Nintendo Switch
On another note, we released the Nintendo Switch version of Fell Seal a few days ago, which means it's now officially on all major consoles and all major PC platforms! While it was quite the journey getting this far, we're still not quite done yet! And here's what's next...
What's coming next!
We've been working on a big DLC package for Fell Seal for a while now, tentatively titled Missions and Monsters. We're still wrapping up some of the core designs for it, but it should have a hefty amount of new things! It'll feature recruitable monsters and monsters "mini-classes" which allow the player to customize their monster troops with quite a lot of options. It'll have a new missions system where the player can take on special quests from the Arbiter's Guild, expand the influence of the Arbiter's on various regions of the world and even upgrade the Guild with new buildings and features. There's a lot more to it, but we're still ironing out the intricacies of the system. And of course, there will be new classes (including a monster-themed class), new encounters, new equipment, and a lot more! We'll also be releasing a new base update at some point before the DLC which will feature a New Game+ option, some QoL updates and more goodies. Stay tuned! We want to keep everyone in the loop, so we're planning to have a Dev Log every few weeks during the creation of the DLC, just as soon as we start having some visuals to show for it! And once again, thanks for all the support everyone!
Fell Seal: Arbiter's Mark
6 Eyes Studio
6 Eyes Studio
2018
Strategy RPG Singleplayer
Game News Posts 160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4524 reviews)
https://www.fellseal.com
https://store.steampowered.com/app/699170 
The Game includes VR Support
Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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