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Build 1.1.1 Keyboard QoL Update!
Hello everyone! Build 1.1.1 is a PC only update with one main goal: improving the mouse keyboard experience by adding hotkeys to all main "commands list". This will allow players to easily make selections with the keyboard alone without needing to move the mouse and help speed things up. Here's what the menus now look like when using mouse and keyboard:
The short version is that you can press these hotkeys to automatically activate them and that things will remain consistent even as you learn new spells and abilities or use different characters.
The numbers on the side are the default keys assigned to "Hotkey 1 to 12" and can be configured in the regular "key binding" menu to be any key.
Each action in a list is bound to a specific hotkey, so that they remain consistent through time. For example, the "End" command in battle will always be mapped to "Hotkey 6", regardless of which other commands are available. That way, units with Double Cast, Focused Rage, next to a treasure chest, etc., will still use "Hotkey 6" to quickly end their turn so it remains consistent at all times.
The concept is the same for skills and spells, where a specific spell, such as "Water II" for example, will always have the same hotkey assigned to it regardless of which spells a Wizard has learned. So, learning "Fire II" later won't suddenly change the hotkey for "Water II" because now there's a new spell before it in the list. For example, "Sniper Shot" will always be "hotkey 7" on every character at all times, even if you made a beeline for it and skipped most other skills in the Ranger tree. The only exception to this is when using Double Cast, Infused Edge, etc. The generated list of available spells will simply use the hotkeys in order, since it's not possible to retain "always the same hotkey" across two different groups of abilities, since they would share hotkeys. Lastly, please note that when using a gamepad, those hotkeys won't be visible in the lists and nothing is changed from the previous state of things. Let us know how it goes!
[ 2019-10-19 16:09:43 CET ] [ Original post ]
New Hotkeys System:
Hello everyone! Build 1.1.1 is a PC only update with one main goal: improving the mouse keyboard experience by adding hotkeys to all main "commands list". This will allow players to easily make selections with the keyboard alone without needing to move the mouse and help speed things up. Here's what the menus now look like when using mouse and keyboard:
The short version is that you can press these hotkeys to automatically activate them and that things will remain consistent even as you learn new spells and abilities or use different characters.
The Details:
The numbers on the side are the default keys assigned to "Hotkey 1 to 12" and can be configured in the regular "key binding" menu to be any key.
Each action in a list is bound to a specific hotkey, so that they remain consistent through time. For example, the "End" command in battle will always be mapped to "Hotkey 6", regardless of which other commands are available. That way, units with Double Cast, Focused Rage, next to a treasure chest, etc., will still use "Hotkey 6" to quickly end their turn so it remains consistent at all times.
The concept is the same for skills and spells, where a specific spell, such as "Water II" for example, will always have the same hotkey assigned to it regardless of which spells a Wizard has learned. So, learning "Fire II" later won't suddenly change the hotkey for "Water II" because now there's a new spell before it in the list. For example, "Sniper Shot" will always be "hotkey 7" on every character at all times, even if you made a beeline for it and skipped most other skills in the Ranger tree. The only exception to this is when using Double Cast, Infused Edge, etc. The generated list of available spells will simply use the hotkeys in order, since it's not possible to retain "always the same hotkey" across two different groups of abilities, since they would share hotkeys. Lastly, please note that when using a gamepad, those hotkeys won't be visible in the lists and nothing is changed from the previous state of things. Let us know how it goes!
[ 2019-10-19 16:09:43 CET ] [ Original post ]
Fell Seal: Arbiter's Mark
6 Eyes Studio
Developer
6 Eyes Studio
Publisher
2018
Release
Game News Posts:
162
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4559 reviews)
The Game includes VR Support
Public Linux Depots:
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Available DLCs:
- Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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