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Build 1.1.2

Build 1.1.2


Hello everyone! We have a quick update today. Nothing fancy, mostly some minor bug fixes and adding a forgotten portrait. Here are the full notes: 11/16/2019 - Version 1.1.2

UI:


  • New Portrait: Adding a forgotten male portrait.
  • Accessibility: Adding a new key to help with accessibility for users. The key can be setup in GameConfig.txt file under [UI] by adding "accessibilitymouse=2", which uses the "mouse middle button". Pressing the key in combat will "lock/unlock" the screen so that the cursor doesn't move the map cursor anymore. This allow the player to easily click the "bottom right hints" with the mouse at all times, without changing where the map cursor is on screen. This helps players to navigate the game using exclusively the mouse, without having to rely on the keyboard at all. This key should be moved to the regular key-rebind menu once it's been tested a little more.

Misc:


  • Save Files: Tiny optimizations to the format to make it just a bit smaller.

Bug Fixes:


  • Menu Sorting: Sorting could be used in combat under specific circumstances. Disabling that (sorting units while in combat creates issues with deployment).
  • Hallowed Mind: Used to incorrectly trigger when being revived by Reraise. Fixed.
  • Class Wheel: When using the custom option to show monsters sprites to represent Bzil classes in the class changing menu, it was showing human sprites after the last update. Fixed.
  • NG Plus: When using "Keep AP" with a Newgame , a certain story character would not correctly retain their AP. Fixed.
  • Mercer Warning: The warning to let the player know when the optional event with routing certain bandits would become unavailable would show even if the event was already completed. Fixed.
  • Aries Ram: Last update broke the visuals. Fixed.

Balance:


  • Massive Hit: Increasing MP cost to 16 (from 12).

Modding:


  • Monsters: Adding Monsters.xml file, that allows the player to create new "base monsters entries", which are the building blocks of monsters (it contains their image, portrait, base elemental and status resistances, weapon range, etc). Using this file, monsters can be modified or new monster tiers, or different monsters can be created.
  • GameOptions and Jobs Deprecating the Hats and Outfits section in the GameOptions.txt to set up the hat and outfit of classes. The class itself will now contain that information in Jobs.xml.


[ 2019-11-16 21:43:34 CET ] [ Original post ]

Fell Seal: Arbiter's Mark
6 Eyes Studio Developer
6 Eyes Studio Publisher
2018 Release
Game News Posts: 162
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (4559 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fell Seal: Arbiter's Mark Linux [2.27 G]
  • Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Available DLCs:
  • Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

Features:

  • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
  • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
  • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
  • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
  • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

Story:

Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

About the game:

Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space
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