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Missions and Monsters DLC - The Wrangler

Hello everyone, Today, we're going over the last of the new human classes that will be introduced in Missions and Monsters: the Wrangler class. As we've mentioned before, the Wrangler class will be pivotal to the growth of your Beastmaster units, because of its Tame ability that lets you recruit monsters during battle. But, the Wrangler class is a lot more than just a supporting actor to your Beastmasters and brings many powerful abilities of its own. The Wrangler focuses heavily on interacting with monsters in general, be they allies or enemies, so it tends to lend itself better to a supporting role. Without any monsters on the field on either side, the Wrangler is probably not going to outshine most other classes. But with monsters around... it's a different story. And with monsters stronger than ever in Missions and Monsters, you'll quickly find yourself welcoming the Wrangler's expertise!

Abilities:


Let's go over their abilities, passives, and counter: Counter: Might: Counters any offensive action taken on the character by using Atk and Mnd up. This gives the Wrangler an easy means to pack a bigger punch if they'd rather be more hands-on than supportive. Passives: Skirmish: The character will be able to move 1 extra tile at the end of their turn. So if the unit moves before it attacks, it will get a second movement phase of 1 tile after its attack, and if it moves after it attacks, it will get to move 1 extra tile. This gives the Wrangler extra mobility and versatility, and even allows for extra back-attacks by melee units. Owner's Pride: Whenever an allied monster unit falls in battle or defeats an enemy, the Wrangler gets a stacking 10% bonus to their speed stat (up to 40%), allowing them to snowball their advantage or come back from a tough situation more easily. Actives: Tag Team: The Wrangler can select an ally monster unit in range and "swap them out" for a benched monster unit. The new unit will get all the buffs, debuffs, current HP/MP and turn completion transferred to them. This grants the Wrangler immense versatility as they can change the party composition itself as the battle progresses.
Tame: This lets the Wrangler recruit enemy monsters. The chance is based on the enemy's current HP (the lower, the better) and won't work on bosses and special enemies. But there are otherwise no restrictions. Attack!: The Wrangler orders all allied monsters on the map to attack the first target in range directly in front of them. With careful planning and placement, this ability has the potential to be devastating.
Frenzy!: This gives Atk Up to all allied monsters, but removes Mnd Up from all of them. Calm...: This gives Mnd Up to all allied monsters, but removes Atk Up from all of them. A quick way to bolster all of your allied monster friends. Heel!: This allows the Wrangler to select an enemy or allied monster within 5 tiles and teleport them to a tile adjacent to the Wrangler. This gives the Wrangler great control over the placement of all monsters on the field and can be used both offensively and defensively to great effect. Beast Whisperer: Allows the Wrangler to use Mind Control on an enemy monster (Mind Control is a superior form of Charm where the target will get an immediate turn, controlled by the Wrangler, on top of being left with the Charm status afterwards). This ability is melee range, so it's a little riskier than other Wrangler abilities, but very potent. Quicken Monster: A version of Quicken that targets only Monsters. It costs less MP as a trade-off. Hunt: An attack that deals high damage to monster units, but poor damage to humans and bzils. Counts as a regular attack. And that's it for all of the Wrangler's abilities! Their kit is unique and a little more subtle to use than most other classes, but if the field has many monsters and you're clever about placement, their potential is immense, both defensively and offensively. Stay safe everyone! And thanks for your continued support.


[ 2020-04-10 20:39:15 CET ] [ Original post ]

Fell Seal: Arbiter's Mark
6 Eyes Studio Developer
6 Eyes Studio Publisher
2018 Release
Game News Posts: 162
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (4559 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fell Seal: Arbiter's Mark Linux [2.27 G]
  • Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Available DLCs:
  • Fell Seal: Arbiter's Mark - Missions and Monsters
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

Features:

  • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
  • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
  • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
  • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
  • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

Story:

Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

About the game:

Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space
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