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Hello everyone!
This week, we'll go over some of the new gear that is being added in Missions and Monsters, and explain the overall design approach we took while creating them.
First, in terms of scope, we're adding a hefty 60 new pieces of gear. About half of that is weapons, and the rest is split amongst armor and accessories.
There were two main driving factors for the new equipment: adding new and unique gear and filling some more niche archetypes to give the adventurous player more options when crafting their dream team. Things like a shield with bonus atk or spell range, more elemental weapons options, cloth armor or deadly staves for the brawling healer, etc.
We're also adding a bunch of more complex pieces of gear, with many unique properties. Here's a few examples to showcase what you can expect:
That's only a small taste of the new equipment, but showcases some of the more unique ones.
There's also this beauty that promises potent destruction raining on your foes...
At this point, most of the new content has been created and it's looking good. What remains now is polishing, testing, testing and more testing! We want to make sure the balance is as solid as it can be after all!
We have a big update planned for the base game as well, with a lot of new features, UI improvements, bug fixes and modding options. I'll save the details of that for the next devlog though!
Thanks again and stay safe everyone.
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