Hello everyone, We have another update today. Mostly bug fixes, but we've also been listening to feedback on the forums and added some UI changes to help people deal with their increased roster size. From the troops menu, you'll now see a star on units that have mastered their current main class, or have enough AP to master it. From the Ability learn menu, there'll be a new option to "learn all" abilities if there's enough AP to do so. This should help players manage their troops easier and faster. We're still gathering feedback on that front so feel free to let us know your suggestions on the forums. Thanks! 07/12/2020 - Version 1.4.0
UI:
- Troops Menu: Now showing a * icon for a unit (instead of the arrow-up icon) if they have mastered their main class, or have enough AP to master it.
- Learn Ability Menu: Adding a new button to instantly learn all the skills on the page if there is enough AP to do so. A tutorial about this new feature will be shown the first time the player could use the new button.
Balance:
- Maximum Units: Increasing the default amount of maximum units from 54 to 66.
Bug Fixes:
- Aegis Hide: Was incorrectly greatly reducing damage from back attacks as well as front/side attacks. Fixed.
- Heel!: Would still work on targets market as "non-displaceable". Now it'll show 0% chance to work if the target is immune and it won't displace them.
- Oldebzar: Some water tiles had incorrect height information. Fixed.
- Arena: One enemy had 2 body armors equipped in one of the bouts. Fixed!
- Text: There were various small errors in non-english text and UI. Fixed all we found.
- Equilibrium: Dispelling effects would not correctly trigger Equilibrium in all cases. Fixed. Also, Equilibrium will be applied after regular damage, so if the target dies from the attack, Equilibrium will not be applied.
- Dumadi Depths and Three Sisters Hunt: Fixing level range if player accesses it as early as possible in the story.
- Helhunds: Fixing some visual inconsistencies when using multiple variants (some issues remain on that front that require some asset updates and will take a little longer to get fixed).
- Monsters Customizations: Some of the customizations were not layering in the correct order. Fixed many of them, although we could have missed some (so many permutations, it's hard to check it all). Let us know if you find anything weird, thanks!
Modding:
- Abilities.txt: Adding the "kRes" value to the list of values for DmgSource in abilities. This functions like kDef that was already there but will use the unit's RES value as the source stat for the power of the ability.
- Monster Portraits: There was still an issue with custom monster portraits where they would stop loading after reloading a save file. Fixed.
[ 2020-07-12 19:29:00 CET ] [ Original post ]
🎮 Full Controller Support
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
- Fell Seal: Arbiter's Mark - Missions and Monsters
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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