Hello everyone!
As promised, here's the Knifer and Draekon update for Missions and Monsters!
The update adds these 2 new monsters:
They come with 2 new missions at the guild, which will each open a Hunt featuring a unique version of one of the new monsters.
Both monsters can be tamed and their essence can be harvested by a certain Bzil unit.
They have some pretty unique abilities, including what we would consider a "signature move" for each one of them. Give them a look! They'll be an interesting addition to your arsenal, opening up new strategies for creative players!
Otherwise, the build has some bug fixes as well. As usual, the full patch notes are at the end of the post.
To celebrate this occasion we have prepared a Steam Daily Deal - starting today at 19:00 CEST, for next 48 hours, you can get Fell Seal: Arbiter's Mark with a 67% discount and the Missions and Monsters DLC with 50% discount! If you haven't grabbed the base game or the DLC yet, now is the right time to remedy that.
https://store.steampowered.com/bundle/15253/Fell_Seal_Arbiters_Mark__Missions_and_Monsters_DLC/
What's next for 6 Eyes Studio:
Unless further balance tweaks and bug fixes are needed, this is the last major update planned for Fell Seal. We'll be focusing solely on our next project from now on. This whole adventure has been an awesome experience for us, and we hope it's been for the fans as well! Again, we've been humbled by the tremendous support from the Steam community and on our Discord. We couldn't have done it without you guys! Throughout the course of the development, we've done our best to balance community feedback with "what can realistically be done with our effective production power"; all while not compromising our vision. On the whole, we'd claim some level of success in that respect, but at the same time, we know there's plenty of areas that can be improved upon for our future projects. As such, we're hoping everyone will keep walking this path with us and providing us with their feedback, comments and support on our future projects! As for specifics on the next game, we can't announce too many details yet, but it will be a strategy RPG with turn-based combat and more of a pixelart visual style, rather than the mix of illustrations/pixelart of Fell Seal. There'll be a bit less emphasis on battles than Fell Seal and more "outside of combat" elements, such as quests, exploring and trading. On the technical side, we've been busy updating our engines for a while now, and here's what you can expect for our next game:
- Increased Modding support, including:
- Adding your own sprites, music and sound effects to the game.
- Some tools to help with the above.
- Steam Workshop support.
- Built-in support for using multiple mods at once (eg. having 2 different mods that add new classes to the game, without having to manually merge their files).
- Simplified system to add languages.
- Interface: An interface primarily designed around mouse and Keyboard, rather than a gamepad (we will still retain full gamepad support though).
- Saving: We'll be making sure not to save in a weird location on Mac and Linux (sorry about that guys!).
- Sound: We redid a lot of the inner working of our sound engine and it should deliver a better experience, with smoother transitions and much smoother "volume ducking" if we end up going that route.
- Performance: This one probably won't exactly be a game-changer for most people, but we've made some updates to our system and it's using less memory and loading things faster in general. Not that Fell Seal actually had any loading times before, but still...
A question for everyone:
Did you guys enjoy the devlog series we had for Missions and Monsters? Would something like that for our next game be of interest to you? We plan on showing you a variety of things throughout production. Do you want to hear more about the lore and story? See images of characters, monsters, and environments? Learn more about the technical processes behind the scene? Understand how the game's mechanics will function? Let us know in the comments!
In other news...
Today 1C Entertainment is also publishing a brand new turn-based, story-driven RPG adventure called Terrain of Magical Expertise. The game is inspired by a popular animated webseries (but not to worry, you will enjoy playing it even if you have never watched it!) and features a full cast of voice actors, including talents from some of your favorite video games, YouTube channels, anime and cartoons, as well as charming animations and a huge world to explore Get Terrain of Magical Expertise right now with a 15% launch discount for the first week: https://store.steampowered.com/app/1543430/Terrain_of_Magical_Expertise/ While we're on the topic of monsters, our friends over at Monster Sanctuary are preparing a juicy DLC of their own called Forgotten World. They're holding a community contest to design a monster which could end up in-game, as part of it. You can check it out right here: https://twitter.com/moi_rai_/status/1435267531099492357 Also, if you haven't checked out Monster Sanctuary on Steam yet, you probably should: it's a slick game :) https://store.steampowered.com/app/814370/Monster_Sanctuary/
Patch Notes:
09/09/2021 - Version 1.6.0
New Content:
- Draekon/Knifer: Adding 2 new monsters to the content of Missions and Monsters. The Draekon and Knifer. They have their own sprites, abilities, portraits, Bzil versions, etc.
- Missions: Adding 2 new missions tied to the Draekon and Knifer monsters.
- Hunts: Adding 2 new hunts featuring unique versions of the Draekon and Knifer monsters.
Bug Fixes:
- Hellhunds: Could use the wrong graphic for a specific variant. Fixed.
- Eruptor: There was an issue where the buff wouldn't reset correctly under certain circumstances. Fixed.
- Change Appearance: The option at the guild would be unavailable if the player had no human recruits, even if they had monster recruits. Fixed.
- Buffs at the start of the turn: Buffs granted by equipment at the start of the turn wouldn't show on the information panel until it was refreshed (even though they would be correctly enabled). Fixed.
- Level Up: When gaining a level in combat, the current HP wouldn't be increased by the amount gained to max HP, which would make certain passives tied to "having full HP" less attractive. Changed things so the current HP is increased by the same amount as HP gained for the level.
- Guttersnipe: Pet was incorrectly increasing bleed damage. Fixed. Also, when both Guttersnipe and Polliwog were out, only Guttersnipe would apply its debuff at the end of the turn on adjacent targets. Fixed.
- Autosave: The autosave before battle could fail to save new consumables that were crafted during battle setup, while still using the ingredients. Fixed.
- Maps: Fixing a few layering issues in various maps.
- Taming: If the target was asleep, the sleep effect could remain visible after taming them. Fixed.
- Mouse Cursor: The cursor could vanish on the worldmap under certain circumstances that might leave it invisible in the troops menu as well. Fixed.
- Class change: The mouse would behave oddly in this screen while in 4k mode (or certain other resolutions). Fixed.
- Scrollers: The scroll bar would behave oddly in 4k when dragging the scroll button. Fixed.
- Misc: Fixing small miscellaneous issues.
Modding:
- Counters: The "kOffensiveCounterWithBuff" counter type wasn't fully functional before. It works like kOffensiveCounterWithDebuff, except it adds a buff on the user rather than a debuff on the attacker.
- Telekinesis: The passive will now be useable by human classes as well (it was only working on monster units before).
[ 2021-09-09 15:00:56 CET ] [ Original post ]
🎮 Full Controller Support
- Fell Seal: Arbiter's Mark Linux [2.27 G]
- Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
- Fell Seal: Arbiter's Mark - Missions and Monsters
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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