Hello everyone!
It's taken a bit of time, but the Somier plush is finally created! I admit, we didn't think the process was going to be quite as lengthy as it was, but we're very happy with the result!
The next step will be starting the Makeship campaign. We'll keep everyone informed when it goes live.
He's looking pretty cute, with a removable backpack, potions and various knickknacks. We were sent the prototype, and it feels nice, soft and sturdy.
We'll be ordering a few ourselves to decorate our office when the time comes. It'll go well with our giant Kyrie banner and The Maw Energy Drinks (tm?) that we keep around.
Thanks again to everyone that took the time to vote for their favorite plush idea before! And thanks for your patience on this!
New Project:
For anyone looking for news on our new project, it's still sparse on that front. Progress has been going well, but we're not quite ready for a full showcase yet. There are still too many placeholders and as they say: you never get a second chance at a first impression. So, we want to make sure to impress when we start showing the game off! Still, here's a quick screenshot to get an idea of how things are shaping up:
Still a work in progress of course, but this showcases some of the systems the game has, such as interactable elements that work together to create various effects (explosions, electrocutions, difficult terrain, etc). Here we see the liquid elements, namely water and blood (there's also an ice patch on there, although those will only be in winter maps). Water can put out fires and transfer electric attacks to people standing in it, for example. The other elements are currently functional, but lack proper visuals, so we can't showcase those interactions just yet. The explosive stuff is pretty funny though, as explosions can be chained if they're close enough, and it can pack quite a punch if a target is in the middle of several at once! Where we're headed: We're not a 100% sure about how we'll handle the overall process yet, with respect to Kickstarter, Beta, Early Access and Release, but the current goal is to get things visually presentable as a first step, to keep our options open. From there, we want to create our new Steam page as early as possible, so we can keep in touch with the community in a dedicated space (rather that use Fell Seal's space). Afterwards, we're currently leaning towards a Kickstarter + Early Access cycle again. We were very happy with the amount of visibility and feedback we were able to get that way for Fell Seal (again, a big thank you to everyone for that!). We think the EA was especially pivotal in getting the game out the door with a solid state of balance and boasting QoL features that the community actually cared for. So, that's where we're at for now!
Fell Seal: Arbiter's Mark
6 Eyes Studio
6 Eyes Studio
2018
Strategy RPG Singleplayer
Game News Posts 160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4524 reviews)
https://www.fellseal.com
https://store.steampowered.com/app/699170 
The Game includes VR Support
Fell Seal: Arbiter's Mark Linux [2.27 G]Fell Seal: Arbiter's Mark - DLC Linux [85.2 M]
Fell Seal: Arbiter's Mark - Missions and Monsters
Features:
- Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
- Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
- A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
- Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
- Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Story:
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
About the game:
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.- OS: Ubuntu 12.04+. SteamOS+
- Processor: 1.2 Ghz. Pentium 4+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
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