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World of Castles
Hammer Games Developer
Hammer Games Publisher
2017-09-15 Release
Tags
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Mostly Negative (147 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [5.97 G]
Patch 0.0.03D - The grass is always greener when the church bells ring!

Kings Queens and nobleman! Today is the day for a journey. A journey that will take you back to a medieval Europe a time when great cathedrals triumphed all across the land. With this latest update, you can build your very own cathedral walk across cleaner more detailed grass and let those bells ring out across the lands!

Changes Made:


- GPU grass. - reworked options connected to grass settings. - further block optimization. - Increased castle size limits. - new map selection GUI - Basilica blocks. - added a new interior tiled floor. - Unit avoidance. - saves of unit patrol paths - Fixed many issues

What does this mean?


GPU Grass: (system impact reduction + Graphical improvement) The grass has received a makeover! Flying grass should now be a thing of the past. The grass has become lighter and denser for a better feeling on the toes! Increased Capacity and optimization: (system impact reduction) We have increased the building block capacity to an unlimited amount along with optimizing the blocks to better perform in the game allowing you to create more magnificent fortresses. New Map Selection GUI: (Graphical Improvements) The Graphical user interface for map selection has greatly improved. New Basilica Blocks and tiled floor - (Romanesque architecture) relating to a style of architecture you can now build your very own Romanesque cathedral! Just be careful that the bells don't wake your enemies. You can now style your floor with our new interior tiled floor. New unit avoidance - (Graphical Improvements) Player units will now avoid each other instead of having a visual human biology lesson. Now you can die safely in walking mode! Do not afraid of not respawning, or get scared of shaking your dead bodies. got annoyed as you set your soldier to walk over your castle and when reloading the game. He stayed and stared on you? These times are over. You will no longer kill entire garrison walking on ramparts when trying to check structural integrity


[ 2018-02-19 13:17:53 CET ] [ Original post ]

Patch 0.0.03D - The grass is always greener when the church bells ring!

Kings Queens and nobleman! Today is the day for a journey. A journey that will take you back to a medieval Europe a time when great cathedrals triumphed all across the land. With this latest update, you can build your very own cathedral walk across cleaner more detailed grass and let those bells ring out across the lands!

Changes Made:


- GPU grass. - reworked options connected to grass settings. - further block optimization. - Increased castle size limits. - new map selection GUI - Basilica blocks. - added a new interior tiled floor. - Unit avoidance. - saves of unit patrol paths - Fixed many issues

What does this mean?


GPU Grass: (system impact reduction + Graphical improvement) The grass has received a makeover! Flying grass should now be a thing of the past. The grass has become lighter and denser for a better feeling on the toes! Increased Capacity and optimization: (system impact reduction) We have increased the building block capacity to an unlimited amount along with optimizing the blocks to better perform in the game allowing you to create more magnificent fortresses. New Map Selection GUI: (Graphical Improvements) The Graphical user interface for map selection has greatly improved. New Basilica Blocks and tiled floor - (Romanesque architecture) relating to a style of architecture you can now build your very own Romanesque cathedral! Just be careful that the bells don't wake your enemies. You can now style your floor with our new interior tiled floor. New unit avoidance - (Graphical Improvements) Player units will now avoid each other instead of having a visual human biology lesson. Now you can die safely in walking mode! Do not afraid of not respawning, or get scared of shaking your dead bodies. got annoyed as you set your soldier to walk over your castle and when reloading the game. He stayed and stared on you? These times are over. You will no longer kill entire garrison walking on ramparts when trying to check structural integrity


[ 2018-02-19 13:17:53 CET ] [ Original post ]

BASIC ELEMENTS OF THE GAME

Building your own castle


At the beginning you’ll have a small pool of starting blocks to build your very first castle. Develop your skills in combat to earn money and experience. Money will purchase more blocks to expand your castle. Experience levels you up, opening up new block types and other building opportunities. A higher level also earns you more fame, which indicates how many blocks and items you can use to build your castle. The more fame you have, the bigger and more elegant a castle you can build. Every piece has a specific use: ballistas for defence, beds for soldiers, and plants and art to improve the morality of the castle’s occupants. As the castle’s king, it’s your duty to provide the perfect balance of defence, occupancy, and morality. From this, what will begin as a small keep will evolve into a sprawling fortification with towers, steeples, and secrets.
  • Build your very own castle with no limit but your imagination and prestige
  • Build a castle from scratch or choose from prebuilt castles that you can modify or defend
  • Build according to realistic defence and physics
  • Use extensive terraforming to improve environmental defence or aesthetics of the castle
  • Tiny details to improve the look or functionality of the castle
  • Realistic physics: if you knock out the base of a tower, the entire structure will fall
  • Choose from over 200 block types
  • Customize your own flag
  • Customize your marshal and army loadout for defence and for offence

Combat


When fighting other players, the game’s balancing system ensures you and your opponent have similar levels, prestige, and fame. As the siege commences, the attacker deploys their marshals to the field while the defender sets up their marshals inside the castles at appropriate defence sites. As an attacker, take advantage of trebuchets and other siege equipment. As a defender, utilize your battlements and other historically accurate defence techniques. Command your marshals in battle or take first person control and engage in the fight yourself. As an attacker, eliminate the defending army or take the throne within a given time limit to win. As a defender, ensure you survive the time limit or kill off all the attackers. Battles are not just one-on-one: invite friends to help defend your castle too.
  • First person and top down combat depending on how you want to fight
  • Destruction of the castle is not permanent. Damage automatically repairs after combat
  • Dying in battle happens. You can still fight as you’ll switch to another marshal
  • Commanders deliver real-time reports of ongoing battles
  • Battles contain hundreds of units
  • Combat is realistic
  • Take control of various historically accurate siege weapons
  • Capture the throne or kill off all enemies to win an assault
  • Singleplayer combat options

Campaign


From time to time we’ll publish short campaigns based on storytelling and role-playing. Some will teach players about intricate game mechanics and others will be inspired by true historical events. Campaign victories reward players with useful blocks, units, items, and other relics to improve their own castle. From the beginning, new players will have access to the tutorial campaign and one or two additional campaigns.
  • Adds engaging story elements to the game
  • Campaigns will be regularly updated, hopefully two new ones per year
  • Campaigns offer unique rewards for your castle to show off your achievements
  • Campaigns will consist of 4-7 missions

Development

This game is still in development. Initial Early Access release may not have all these entire feature initially implemented but we will continue adding them over time. Follow Early Access release notes to keep informed about updates and additions.

MINIMAL SETUP
  • Processor: i5-3570K / FX-8350Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 750 / amd 270x
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • Processor: i7 - 4790 / ryzen 5 1500xMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1050 ti / amd rx 470
  • Storage: 10 GB available space

GAMEBILLET

[ 6079 ]

20.74$ (17%)
6.98$ (13%)
50.97$ (15%)
26.34$ (12%)
8.39$ (16%)
16.89$ (16%)
1.56$ (92%)
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42.34$ (15%)
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3.05$ (85%)
24.89$ (17%)
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17.19$ (14%)
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1.52$ (85%)
16.96$ (15%)
39.95$ (11%)
GAMERSGATE

[ 2063 ]

3.75$ (92%)
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1.45$ (91%)
1.28$ (79%)
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1.28$ (91%)
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1.88$ (62%)
10.19$ (49%)
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1.7$ (91%)
0.85$ (83%)
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17.99$ (55%)
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13.6$ (66%)
3.52$ (82%)
0.85$ (91%)
1.28$ (87%)
6.16$ (82%)
11.9$ (66%)
MacGamestore

[ 4245 ]

1.19$ (88%)
9.99$ (80%)
13.49$ (10%)
1.19$ (88%)
3.59$ (80%)
1.99$ (60%)
1.19$ (92%)
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1.19$ (88%)
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0.99$ (90%)
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1.49$ (94%)
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0.99$ (90%)
15.99$ (80%)
5.99$ (80%)
1.19$ (88%)
1.29$ (91%)
43.99$ (27%)
42.99$ (14%)

FANATICAL BUNDLES

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