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Hello our players,
After a very long time, we are coming with another patch. Where we are improving terraformation tools, changing controls, adding dynamic weather, more optimized and populated nature. Also some new models.
Hello, community, for the recent time we received much feedback of low game stability, and many bugs, which appeared a long time ago, or are brand new... to provide you stable version meanwhile we will try to solve all the reported issues we are reverting the patch. Those who have dev version please report us any error you spot. Thanks for understanding and sorry for all the issues...
Greetings our players! :)
We wish you to enjoy your Christmas time, a lot of presents, delicious food and a lot of time to spend with your closest persons.
At first, we should apologize for very slow development. We are very sorry that this project had hopes to be developed in at least a small team (around 5-7 people) to bring a decent amount of new stuff per taken time. Which this project would deserve. Unfortunately you might see that the budget did not allow us to work more than in core team of one artist and one programmer which is crazy state as these high detailed things takes quite a good amount of time... On the other hand, we absolutely understand, that it is very fair to wait with purchase up to the time, when game brings at least some more playability. Two months ago we realized, that even though we will be able to bring village simulation at around promised time, it would still need some extra more features, to not look weird and have a positive effect on sales. For example time of day, when AI respects the time of day to determine their actions. And with that, there is more stuff connected to it as for example tree optimization, which will not work with the change of lighting... and so on...
So we had to do one quite unpleasant decision for you and to raise the budget for WoC from other game than WoC, which we will be able to finish very soon and will not need much time after release, so we will be able to fully focus on only WoC again. That game was already finished and should be released 8.th of January 2019.
What is important to you, is that we will give this game for free to all our WoC players for Christmas!!! :) Unfortunately before Christmas steam had too much work around, so we do not have verified steam page for that game yet and also steam does not support any way how to give you the free steam keys. So we will add the game to the World of Castles folder with the upcoming patch. Later we will try to find a way how to distribute keys to you directly so you will have a nice extra game in your steam library ;) You deserve it as an apology for all the problems we were and still are struggling in WoC.
That given game is Called Transport services and it is a dynamic transport tycoon game, where you try to solve passenger and good transportation among expanding cities. There are cars, trains or planes for your solutions. The game will cost for non-WoC owners 9.99$
There is a trailer: https://www.youtube.com/watch?v=UhvsAnin4MY&ab_channel=HammerGames
I hope you will enjoy it. Just take in mind that you have even pre-release access, so it might have some bugs.
That's enough about transport services. Now go back to WoC. In the upcoming patch, there will be some new objects like this windmill. Do not expect any gameplay changes. The current state of dev version village simulation remains the same as two months ago. We made core mechanics for villagers, they are able to cut trees, gather apples from trees, take resources to storages. They do not have any free time activities after work yet. Just go sleep at night... Also, the AI does not know how to behave if something abnormal happens. So it will need some time to get solved and be somehow more playable... The patch is expected to be out 26.12.2018. I hope that the decision with transport services will show as correct and help us to give more to WoC again :)
Enjoy Christmas! And our new game :)
Jakub
Hello, our players,
we got some reports from you about some new issues. And as we have fixed them, there is no reason to not release cleaner version. Also, we are adding some extra fixes found by our testers and some new models or GUI changes as a side product of the upcoming fief simulation.
Key changes are:
-fixed crash caused by trees, which appeared under water, because of terraformation.
- fixed statics issue, that did not add basements to small blocks, resulted in flying structures
- collider performance improvements of some platform blocks.
- floors algorithm upgrade, now it is easier to place floors
- house floors added
- platform entry blocks added
- fixed seams on rampart corner block
- added triangle floors
- harvester's hut added
- new slider and checkbox visual (in settings and friendly mode)
Hello, our community we got some more reports that another block did some issues after the latest patch and also there was an issue when you tried to load the game directly from the build mode. So there is a small hotfix for theese issues.
In addition, you can spot apple trees on the map or wood storage block.
Hello fellow lords, we have released a hotfix for windows.
Main changes
-fixed missing (pink) material on corner ramparts block
-fixed issue of dark skin, when the character was near light (skin ignored other lights than sunlight)
- fixed issue when taking a walk might not work.
- fixed issue that "back to build" button displayed as "continue" in walk mode
- fixed issue when removing the bigger block with selected small block might break removal and made that block indestructible.
- fixed issue where interaction with objects was not localized (show as English)
- fixed issue in French, that there was forgotten note from translation.
- added food storage block
- fixed issue that top of the donjon roof disappeared on inner corners
- bigger blocks with foundations remove small blocks beneath them, to avoid flickering by having 2 blocks on the same space
We are not releasing this hotfix for other platforms, that we still have rendering issues on macs with 0.0.03J patch & and steam says that just very few people play the game on Linux so we will release these changes with a regular patch for other platforms.
Thank you guys for all the reports which lead to solving some of these issues.
Hello our players, we were forced to revert the last patch for macs from 0.0.03j to 0.0.0.3i due to rendering issues on some critical materials (terrain, block preview etc.). Issues are probably caused by engine patch, which changed some keywords for macs and now it is ignoring its exceptions and tries to render as on windows... Unfortunately, the solution might take many days and that's why we decided to revert the patch before we are able to solve it. Thank you for understanding. Jakub
Hello our players,
In this patch we focused on critical issues as very long loading times of bigger castles, which behaved like the game is not responding. Which was few times reported as a crash. We also reworked terraforming little bit and added an option to paint stone paths. Also french & polish are new languages you can select from.
Dear friends, For sure youve registered that the development is not going as scheduled especially with the promised combat. We are fully aware of the commitments we have to you, as our supporters, our customers. That is why it should be fair to inform you our faithful community about such important things. We started the project full of enthusiasm and engagement, and this state remains. Still 2 devs are working more than full time on this project. Some time ago we realized, that this game needs to deliver gameplay as soon as possible. And our original combat concept has one big flaw. The gameplay is possible only when combat is flawless and highly detailed as you see enemies from a very close distance. Which brings a lot of unexpected issues and in the level of highest details. Also combat without destroying castles would not be as catchy and would not make sense, why should we build castles, when they cannot be besieged for a long time. So making such realistic combat with all that features, which makes World of Castles a game that would take way longer time than expected with our small team. We do not want to release combat for all at the cost of an unfinished state when we know, it is not pleasant to fight yet. We would like to go into waters of village management strategy. At the start, you will get a few settlers and two houses for them. You will have to manage their roles, setting who will be woodcutters, who hunter, who will work on the field etc. Your villagers will harvest resources. Resources will be consumed by villagers (food, wood as fuel) or will be used to build more houses or a mighty castle. Firstly we want to implement bare mechanics, which will be quite limited, on harvesting only wood and food, and limited villagers free time activities (just to sleep). We plan to deliver this in September and later we will improve and expand this by more roles, events - which will also fluently entering the combat with thieves attacks. Which will be seen from first person and then you will see all the details but will not be the only and main feature, we believe even the current state should be at the more acceptable level, than just duels. We do it in our good conviction in the name of this game, that this is the right way we have to go right now. We are really afraid, that this project would face existential issues if we would continue with this huge chunk of work without a safe budget and without adequate manpower. And if there is an option to deliver not-less interesting gameplay within our current strengths, we will not risk your money and trust. This does not mean, we will never make combat we promised, we for sure still see it interesting as you, but we want to deliver something, we will not be shamed for. Just noticing that also this mode could one day have an event of type siege of your village/castle So it goes hand in hand with our original ideas. Hope you understand us and our changes. And will look forward to the new direction we would like to go. Feel free to ask on anything, or express yourself to these changes. We all want to have this game to improve, so your feedback is valuable to us. P.S. we will keep an option to build freely without any limitation or need of caring for your villagers as you have it right now
Greetings fellow lords!
We finally bring the game to whom does not understand much of English. As well we wanted to improve the game in a way of performance of big castles as well finally add more skies, so the game will not always look the same.
Greetings,
We found that by fixing some issues we made few extra and worse ones, fortunately, easy to repair. So we are releasing better version of patch 0.0.03H
key changes
- stone stairs save again
- excluded non-physical collisions for corners/ faces (correct visibility)
- non-physical collisions could prevent build some blocks (e.g. railing)
- improved preview of palisade blocks (copy terrain)
- castle names will no longer truncate
- on map "mountains" there was a missing block in platforms
- reworked block preview navigation (e.g. when building on floors)
- Gate drawbridge LoD size and position correction.
- removed flickering faces from basilica's transepts
- lifted water lilies (because they were underwater)
- equipment is no longer destroyed inside donjon columns.
Thanks for understanding
Greetings fellow lords!
In this patch, we focus on remaining issues caused by game loading or returning from walk mode. Also we focused on huge castles issues. And fixed visual issues of some blocks.
Greetings fellow lords!
At first, we would like to apologize for recent stabilization issues. We changed a lot of core code which caused some new issues or even returned old ones. We would like to special thanks to Miro, who helped us find a lot of issues. Also, we would like to thank anyone who gave us any kind of feedback.
We apologize, probably during packing game, it duplicated game management scripts in map mountains. Causing that with 50% it loads broken scripts or working scripts. So it passed through quick tests as we, unfortunately, had luck. In another way, it would spawn camera beneath a terrain and your load would not load at all.
Patch will be ready within an hour for windows and up to 3 hours for other platforms
It also comes out with:
-2 new blocks of wooden battlements suitable on that 4m diameter rounded blocks in strong ramparts.
- a fixed icon in strong ramparts for the arch.
- 1 crash fix when you moved preview very fast out of borders.
Again we apologize for the inconvenience what you have experienced with this issue. Thank you for your feedback, so we could fix this very fast.
We apologize, probably during packing game, it duplicated game management scripts in map mountains. Causing that with 50% it loads broken scripts or working scripts. So it passed through quick tests as we, unfortunately, had luck. In another way, it would spawn camera beneath a terrain and your load would not load at all.
Patch will be ready within an hour for windows and up to 3 hours for other platforms
It also comes out with:
-2 new blocks of wooden battlements suitable on that 4m diameter rounded blocks in strong ramparts.
- a fixed icon in strong ramparts for the arch.
- 1 crash fix when you moved preview very fast out of borders.
Again we apologize for the inconvenience what you have experienced with this issue. Thank you for your feedback, so we could fix this very fast.
Greetings fellow lords!
In recent patches, we have reworked some core codes, which lead to worse game stability, some visible or hidden crashes. Simple there was a lot of dark magic. So Spanish Inquisition ordered a game purification.
Greetings fellow lords!
In recent patches, we have reworked some core codes, which lead to worse game stability, some visible or hidden crashes. Simple there was a lot of dark magic. So Spanish Inquisition ordered a game purification.
Dearest friends and royalty. With this update, we would like to finally get rid of our old arrears. In shortcut sometimes happened that block could not be removed after load, default house had broken statics, building multiple objects in line could cause huge lag or removing soil from your castle was somehow impossible. So most of the things you have reported us in bug section or in reviews. We are glad, that you give us your feedback and we are happy to see even more ideas, reports and suggestions from you in the future! Thanks.
Dearest friends and royalty. With this update, we would like to finally get rid of our old arrears. In shortcut sometimes happened that block could not be removed after load, default house had broken statics, building multiple objects in line could cause huge lag or removing soil from your castle was somehow impossible. So most of the things you have reported us in bug section or in reviews. We are glad, that you give us your feedback and we are happy to see even more ideas, reports and suggestions from you in the future! Thanks.
Kings Queens and nobleman! Today is the day for a journey. A journey that will take you back to a medieval Europe a time when great cathedrals triumphed all across the land. With this latest update, you can build your very own cathedral walk across cleaner more detailed grass and let those bells ring out across the lands!
Kings Queens and nobleman! Today is the day for a journey. A journey that will take you back to a medieval Europe a time when great cathedrals triumphed all across the land. With this latest update, you can build your very own cathedral walk across cleaner more detailed grass and let those bells ring out across the lands!
New patch of WoC about is right behind the doors. Right now we are finishing internal testing. After fixing newly created critical issues we are about to release it out. Take a look on some quick sneak through, what you can expect.
Ladies and gentlemen,
we would like to proudly reveal our work plan. How we would like to spend a year 2018 in our studio. Feel free to ask any questions about future of WoC ;)
click to show at full screen
Today we have released hotfix solving these issues:
- fixed performance drop after game load
- fixed error when building any bergfried part (side effect was a visible corner stones)
- fixed issue when pressing the icon of invert block did not immediate select correct inverted block
- 2 trees on the second map had broken shadows
- changed block of Don-Jon new gate.
- fixed bug, when removing some blocks prevented build preview to place block on the same place.
Hello players, we found that if you load game directly in any map, you get severe performance drop (In our cases it was from 60 to 20 or from 35 to 13). We are working on the solution which will be released as hotfix asap. If you hit this drop after game load, we found a temporary solution - if you save the game again, fps returns to normal. Thanks for patience
Greetings all of you in the new year 2018. We wish you all the best. In this year WoC should move forward, gets more playability and we should fulfill most of our promises.
In this first patch of 2018, we are coming with a new way of controls. Now you can rotate your camera, just while holding space key. On the other hand, you build blocks, where you point cursor with your mouse. Also, you can select block, just by clicking on Bottom block line or switch ghost mode, invert block etc. also just by mouse. You can still use shortcuts, but since now there is no need to remember them. Just that space key for camera rotation...
Note: Old controls can still be used if it suited you better. You can change that in your settings.
Besides that, we improved movement of soldiers. We also improved LODs of most used/complex blocks so bigger castles should slow your pc way less than before.
- Added new blocks of the Early medieval church, donjon staircase, which is not rounded and one special donjon gate.
Lastly, we fixed many reported issues from you and from our testers.
Main fixes:
- Terrain loads properly with a game load.
- Mac users should not have pink preview blocks and terrain.
- Various block models fixes ( missing colliders, missing floors, missing faces, broken normals...).
Greetings highborn nobles. We would like to announce another set of improvements coming to World of Castles. At first, we wanted to make the game run faster. We did some tests to find out two things despite our hatred grass causes lags, while moving fast over terrain it had almost zero influence on average fps. We found that huge frame eaters were trees, so we reduced their numbers and placed them in better places to not look so plain. When we did this cruel thing to mother nature, we wanted to do also something positive with trees which survived, so we added new evergreen trees and improved some tree textures. We also improved water without reflections to reflect at least sky.
Another great thing we promised for some time, was to make guards less depressed and stop them jumping from walls. So now soldiers can walk safely on your ramparts. Or move through stairs to different floors. Although still, we have some issues, that some blocks do not draw path correctly (thinks there is a less space, than it is, saying nobody can walk there) We believe this is a significant improvement in their behavior and we will continue. It is necessary to make movement flawless to battles.
The third part was more about adding something absolutely useless, but nice. As we have new forests, we decided to add some wild animals like rabbits, boars, deer... So now you can watch these neutral fluffy characters from your ramparts.
This patch also should improve character camera, animations and remove some bugs.
Patch is released at 21:00 CET 21.12.
We are glad to see you again.
Today we are talking about great changes. We finally convinced our lord, to let you control his moves around your castle. Now he is able to walk upstairs. Although we’ve found some unexplained issues in the 3rd person camera, which prevents you from interacting objects (works well in 1st person).
WoC 0.0.03a:
- walk mode (available in build mode, as an option in the menu instead of restarting world)
- map 2 shows minimap correctly
- new visual of Preview blocks (please give us feedback, if you like it more than older (grey) one
- fixed some issues which might be led to not being able to save the game, or crash the game.
- added new blocks in DonJon category (roofings - they are here as houses using 30cm offset from other blocks, so Castle roofs do not match houses and house roofings does not match castle blocks)
- DonJon window got Floor
This patch comes out at 21:30 UTC
This patch will be released for all platforms at once.
Ladies and Gentlemen!
I am glad you have gathered there again to hear some news. Since today finally managed how to clean ceilings so finally take a look upside! No longer they are covered by strange black dirt, probably from castle's high usage of Torches... Which will not be so much needed to keep good-looking interiors in such count.
We also fixed doors in Don Jon, which would remain in your hands after you touched them. Not really safe and trusty doors for siege times. Now they hold strong as a stone! When we are talking about repairs we also told peasants to clean windows from dirt more carefully, so now you can clearly see how sun is shinning alongside our beautiful lands.
We decided to include some armory stuff from older versions, as reworking of these models are sheduled quite far in the future. Also feel free to check some new blocks in Don Jon or Cellars.
Patch 0.0.02D is ready to be Uploaded for Win & Mac. Linux is expected to be out tomorrow.
Hello dear friends.
Many of you are expecting a new scheduled update, the one which should bring you improved save game system, new game objects, bug fixes and what is most important, completely new map. For a long time, we were deciding what we will do with this day.
Truth is that we have completely implemented logic of new save game system, we also created and implemented new objects, we fixed tons of known bugs and what is most important, we implemented new map. We know that it sounds like utopia, but without torture we must confess that there is a lot of severe bugs in every said point we have done and we need to fix these.
When we came with World of Castles product to the market, we have promised you regular updates, patches and serious conduct of company Hammer Games. So we decided to release update 0.0.02D with promise of that we will try to patch newly appeared bugs in the shortest time possible. Please know that we are working day-and-night and every day we fix a lot of problems but you know how it is in IT. With every fixed bug we find a lot of new and often more severe bugs.
We are currently working on these problems:
- optimization of improved engine and new map
- solving of system bugs resulting from implementation of new objects and game logic changes
At the same time, we would like to slightly attract you to new update 0.0.02D with a few images from the game:
- new save/load game system
- new map (highlands)
- new game objects
Patch notes:
Full list of patch notes will be published after update release.
Release of update 0.0.02D for main Steam branch is scheduled on 02.11.2017 EOD.
Thank you very much, we are very proud of community which World of Castles have.
Hammer Games
Greetings, Maybe you have noticed we haven’t announced any new upcoming patches for a while. Which is uncommon as we try to inform the community about news frequently. Currently we are working on an bigger update which should improve the look of current terrain and also gives you an absolutely new map, beside the standard new blocks and bug fixes. Unfortunately during internal tests we have revealed a very serious problem, which causes interuption to the internet connection while playing WoC with the upcoming changes. Along with some other smaller issues. We would like to ask you for your patience as we try to fix these issues so we are able to release it, without any problems for anyone. Thank you very much, Hammer Games
Right now we are finishing our works with planned upcoming Patch. Which will be live around 19:00 UTC for Windows following again by mac and linux within next few hours.
Patch contains these solved identified issues:
- the biggest rotunda had a missing wall above entry
- all rotundas doors now open more (70° -> 85°)
- small changes on rotundas (fixed one broken brick, moved altar, doorstep)
- restarting world also remove units
- when building bigger block in touch with a floor. It also transformed built block into the floor.
- one of the torches used 2 lights instead of 1
- if you loaded marshal with gloves it changed marshals body armor, also could crash
- Candle fire animation will now cycle correctly.
- Optimized fire particles on Distance
- Fire, boats and units now using way lighter system to update their state.
- Faster block building (around 20%) by preloading.
- Fixed a bug which prevented to remove placed objects.
- soldiers are removed when restarting world correctly.
Aside solved issues patch also comes with few new features:
- building block pooling - faster load & lesser lag after build (around 20%)
- a better camera movement and rotation interpolations for smoother movement.
- 9 new Bridge blocks
- 8 new blocks in strong ramparts
On town square many Lords and Ladies crowding together in awaiting of something. Local rabble is disappearing from this place with kind help of armored town guards. After a short while a Castle bugler climbing up on wooden stage, rolling scroll in hand.
Honorable Lords and noble Ladies! In the name his highness King, listen the news of this week. As every previous week also this one we brings the freshest information about our young, but growing kingdom.As you might noticed, a lot of rotundas began to be built all around our fief's. But local chaplain John the pious complaints, that he has no clue how to get resources of wine.. ehm holy water to his chapel. And thou from reason, that every single cart with valuable load ends stucked in wetlands. So we have asked our best bridge builders from wide surroundings so if they could also bring their craftmanship skills to our small kingdom. Yes dear listeners! Even we will have bridges soon! No losses of barrels with valuable content in slippery mud anymore! Concurrently we would like to ask anyone who would like to seek end of his life jumping of this brilliant structure, to henceforward use nearby forrest for this purpose. ( New Blocks in 0.0.02B)! Many lords complains about creaky wheels in mechanical eye device and lazy builders making building your castle slow and making the world not entertaining for you. We are sending whips and smoother clay, so now our in-game eye for you is creaking little less. despite it is not perfect yet, it promisses some noticable improvements (better optimization in 0.0.02B). Forth it says, that castle's servants (our testers) and even some good Lords found on castle many defects, so they deserve big thanks. We repaired some of defects, so we believe your stay at our castle will be more pleasant.And there is more - As you come back from speech, do not forget to buy some eggs, some carrots, but take care to not be rotten as last time, chicken for sunday dinner... Eh sorry, it seems it was all said.
Lords and Ladies thanks you in the name of the king for your adherence, allegiance, tolerance and generosity... At the end we would like to wish you all to enjoy these peacefull times!
My Lord is courting our Lady, today second time (that Teutonic beer is purely wondery!). so I will be quoting his words what he asked to make this little announcement.
"Coughing and clumsily open's the scroll" During second half of this week, our castles will be under short maintained. We would like to ask you to keep your gates open of all around your fiefs, so our masons can fix your problems. Also bishop plans to enter our lands, so be prepared and show, that we are not such infidels. Our king found that in neighbour country builds a new modern design of church buildings. They called it rotunda, so we asked masons to bring design plans also to your Lords. Please keep an eye on our masons to be enough sober to make rotundas enough round (also we recommend to lock your stocks of mead, because tough winter is expected).
We made a deal with our masons to make similar maintenance every week (patches) so please be patient if they something forget, they will come again!
More says in announcement that bigger changes are on the schedule to be released at least once a month. Within first two months we are expecting these two big changes in our kingdom.
Preparation of engagement our youngest prince with princess Philomena II so-called "toothless and ugly" So we are expecting the soil of our kingdom devour small mild land at southwest. (new map).
Castle charlatan and alchemist forecasts that strong storms should approach our kingdom within two months. It is still not sure if it will hit southern or northern territories, but he is somehow sure, that royal wedding celebration in central territory will not struggle with rainy problems. (weather)
Other gossips from our countryside.
- Fisherman John catched golden fish. We have no clue what he had wished. But since that day whole village is now searching for mother of his wife.
- castle charlatan and alchemist was sentenced to 30 whips, after he forecasted mild spring wind, which blown off roof from castle's donjon.
Greetings our Lords! We are very thankful for buying our-your world of castles. We are really amazed how this project is accepted by the community. We are now very eager to work even harder to move along the long path which is still ahead of us. In fact, before yesterday we had no clue how this game will get accepted by players. Some of you wished to release the game even more earlier. On the other hand, we feel, that at current state many of you will not enjoy only the building part. So we did decide to release game yesterday as the best option which allows us to bring new features faster. Fortunately, sale numbers for yesterday show us that you really like medieval themed games and a that even very early access did not scare you much and still, you put a trust into us. Also, we are very pleased by number positive reviews of the game, although we understand that you have only option to vote thumbs up or down and you cannot express something in-between. Still, these numbers exceeded even our optimistic expectations - for what you deserve at least one more big THANK YOU. We plan to release patches and Updates over time. In patches, we release fixes on registered bugs by internal testers or by the community and some smaller improvements. In planned Updates, some bigger features will be released (like walk mode, more maps, weather and so on). Soon we will reveal first patch changelog and release day. Tomorrow we reveal information about first prepared patch during this week. At the end, I would like to say that a huge part of not absolutely easy way uphill, where at the end of the path is a beautiful medieval castle with up to the teeth armored garrison awaiting our siege. But we are ready to make it!
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