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World of Castles
Hammer Games Developer
Hammer Games Publisher
2017-09-15 Release
Tags
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Mostly Negative (147 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [5.97 G]
Patch 0.0.03E - Introducing shovel manual for your peasants!

Dearest friends and royalty. With this update, we would like to finally get rid of our old arrears. In shortcut sometimes happened that block could not be removed after load, default house had broken statics, building multiple objects in line could cause huge lag or removing soil from your castle was somehow impossible. So most of the things you have reported us in bug section or in reviews. We are glad, that you give us your feedback and we are happy to see even more ideas, reports and suggestions from you in the future! Thanks.

Key Patch updates:


The save mechanics have been updated and your old saves will no longer work properly. Please read below!

Changes Made:


- Save game mechanics. - Game optimization and build/deconstruct lag reduction. - further block optimization. - Donjon floors reworked. - Big-Block multi-build option. - Terraforming issues fixed. - New blocks have been added. - Throne models have been replaced. - Donjon columns added. - Fixed smaller issues.

What does this mean?


Save game mechanics:


The save game mechanics have been restructured and coded to allow for improved performance and the alteration of those pesky blocks that didn't want to be removed! Unfortunately, all old saves will no longer work correctly.

Game optimization and lag reduction: ( System impact reduction )


we all know how frustrating those pesky blocks can be. well, no longer will they hold us back in our triumphs! With adjustments and tweaks to the interface, you will now find that placing and removing blocks speed has doubled! Building blocks in the line will benefit even more.

Big-Block multi-build option:


The ability to add multiple large blocks in a line has now been added to the system. now you can build your towers or palisades at a greater speed.

New blocks


Donjon columns and thrones have been added and the existing Donjon floors have been reworked to now allow wooden beams to carry tiled floors on top of them. Bridges now have ramps. Some models were updated like Transept and its wrong foundations. Arches and other blocks with columns have updated foundations also with columns.

Optimisation:


As mentioned above the building and removing block speed and efficiency has been doubled! Scene LoD improvement should bring 1-3 extra fps increase in the overall game performance. Grass density settings got more flexibility allowing you to set low or none grass correctly (No change for high densities).

Terraforming


Where that stubborn soil didn't want to be removed from on top of your blocks has now been fixed. Terraforming speed has been also increased and optimized by 20% We would like to thank you for your continued support and comments regarding bugs and issues we like to try and address all of them with speed and efficiency and hope that you are enjoying the fixes and improvements. Release time 8.3.2018 11:00-13:00 UTC related to your OS Don't forget we have a discussions board: http://steamcommunity.com/app/619430/discussions/ Discord group: https://discordapp.com/invite/rBudrde


[ 2018-03-07 18:39:49 CET ] [ Original post ]

Patch 0.0.03E - Introducing shovel manual for your peasants!

Dearest friends and royalty. With this update, we would like to finally get rid of our old arrears. In shortcut sometimes happened that block could not be removed after load, default house had broken statics, building multiple objects in line could cause huge lag or removing soil from your castle was somehow impossible. So most of the things you have reported us in bug section or in reviews. We are glad, that you give us your feedback and we are happy to see even more ideas, reports and suggestions from you in the future! Thanks.

Key Patch updates:


The save mechanics have been updated and your old saves will no longer work properly. Please read below!

Changes Made:


- Save game mechanics. - Game optimization and build/deconstruct lag reduction. - further block optimization. - Donjon floors reworked. - Big-Block multi-build option. - Terraforming issues fixed. - New blocks have been added. - Throne models have been replaced. - Donjon columns added. - Fixed smaller issues.

What does this mean?


Save game mechanics:


The save game mechanics have been restructured and coded to allow for improved performance and the alteration of those pesky blocks that didn't want to be removed! Unfortunately, all old saves will no longer work correctly.

Game optimization and lag reduction:


we all know how frustrating those pesky blocks can be. well, no longer will they hold us back in our triumphs! With adjustments and tweaks to the interface, you will now find that placing and removing blocks speed has doubled! Building blocks in the line will benefit even more.

Big-Block multi-build option:


The ability to add multiple large blocks in a line has now been added to the system. now you can build your towers or palisades at a greater speed.

New blocks


Donjon columns and thrones have been added and the existing Donjon floors have been reworked to now allow wooden beams to carry tiled floors on top of them. Bridges now have ramps. Some models were updated like Transept and its wrong foundations. Arches and other blocks with columns have updated foundations also with columns.

Optimisation:


As mentioned above the building and removing block speed and efficiency has been doubled! Scene LoD improvement should bring 1-3 extra fps increase in the overall game performance. Grass density settings got more flexibility allowing you to set low or none grass correctly (No change for high densities).

Terraforming


Where that stubborn soil didn't want to be removed from on top of your blocks has now been fixed. Terraforming speed has been also increased and optimized by 20% We would like to thank you for your continued support and comments regarding bugs and issues we like to try and address all of them with speed and efficiency and hope that you are enjoying the fixes and improvements. Release time 8.3.2018 11:00-13:00 UTC related to your OS Don't forget we have a discussions board: http://steamcommunity.com/app/619430/discussions/ Discord group: https://discordapp.com/invite/rBudrde


[ 2018-03-07 18:39:49 CET ] [ Original post ]

BASIC ELEMENTS OF THE GAME

Building your own castle


At the beginning you’ll have a small pool of starting blocks to build your very first castle. Develop your skills in combat to earn money and experience. Money will purchase more blocks to expand your castle. Experience levels you up, opening up new block types and other building opportunities. A higher level also earns you more fame, which indicates how many blocks and items you can use to build your castle. The more fame you have, the bigger and more elegant a castle you can build. Every piece has a specific use: ballistas for defence, beds for soldiers, and plants and art to improve the morality of the castle’s occupants. As the castle’s king, it’s your duty to provide the perfect balance of defence, occupancy, and morality. From this, what will begin as a small keep will evolve into a sprawling fortification with towers, steeples, and secrets.
  • Build your very own castle with no limit but your imagination and prestige
  • Build a castle from scratch or choose from prebuilt castles that you can modify or defend
  • Build according to realistic defence and physics
  • Use extensive terraforming to improve environmental defence or aesthetics of the castle
  • Tiny details to improve the look or functionality of the castle
  • Realistic physics: if you knock out the base of a tower, the entire structure will fall
  • Choose from over 200 block types
  • Customize your own flag
  • Customize your marshal and army loadout for defence and for offence

Combat


When fighting other players, the game’s balancing system ensures you and your opponent have similar levels, prestige, and fame. As the siege commences, the attacker deploys their marshals to the field while the defender sets up their marshals inside the castles at appropriate defence sites. As an attacker, take advantage of trebuchets and other siege equipment. As a defender, utilize your battlements and other historically accurate defence techniques. Command your marshals in battle or take first person control and engage in the fight yourself. As an attacker, eliminate the defending army or take the throne within a given time limit to win. As a defender, ensure you survive the time limit or kill off all the attackers. Battles are not just one-on-one: invite friends to help defend your castle too.
  • First person and top down combat depending on how you want to fight
  • Destruction of the castle is not permanent. Damage automatically repairs after combat
  • Dying in battle happens. You can still fight as you’ll switch to another marshal
  • Commanders deliver real-time reports of ongoing battles
  • Battles contain hundreds of units
  • Combat is realistic
  • Take control of various historically accurate siege weapons
  • Capture the throne or kill off all enemies to win an assault
  • Singleplayer combat options

Campaign


From time to time we’ll publish short campaigns based on storytelling and role-playing. Some will teach players about intricate game mechanics and others will be inspired by true historical events. Campaign victories reward players with useful blocks, units, items, and other relics to improve their own castle. From the beginning, new players will have access to the tutorial campaign and one or two additional campaigns.
  • Adds engaging story elements to the game
  • Campaigns will be regularly updated, hopefully two new ones per year
  • Campaigns offer unique rewards for your castle to show off your achievements
  • Campaigns will consist of 4-7 missions

Development

This game is still in development. Initial Early Access release may not have all these entire feature initially implemented but we will continue adding them over time. Follow Early Access release notes to keep informed about updates and additions.

MINIMAL SETUP
  • Processor: i5-3570K / FX-8350Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 750 / amd 270x
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • Processor: i7 - 4790 / ryzen 5 1500xMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1050 ti / amd rx 470
  • Storage: 10 GB available space

GAMEBILLET

[ 6079 ]

8.74$ (13%)
7.44$ (17%)
43.94$ (12%)
2.28$ (85%)
4.19$ (16%)
12.44$ (17%)
16.94$ (15%)
26.34$ (12%)
5.03$ (16%)
8.74$ (13%)
30.74$ (12%)
6.22$ (82%)
16.57$ (17%)
4.95$ (17%)
16.39$ (18%)
13.14$ (12%)
3.67$ (85%)
25.16$ (16%)
19.97$ (20%)
33.89$ (32%)
17.59$ (12%)
3.95$ (80%)
4.95$ (17%)
33.97$ (15%)
41.49$ (17%)
33.96$ (15%)
7.54$ (16%)
2.74$ (73%)
17.54$ (12%)
15.11$ (24%)
GAMERSGATE

[ 2063 ]

0.43$ (91%)
12.74$ (58%)
1.88$ (92%)
1.88$ (81%)
3.06$ (83%)
2.55$ (83%)
3.83$ (74%)
2.13$ (91%)
1.02$ (87%)
1.58$ (95%)
2.55$ (91%)
2.21$ (83%)
10.2$ (74%)
1.7$ (91%)
0.85$ (91%)
3.4$ (83%)
10.19$ (49%)
0.9$ (91%)
1.28$ (91%)
1.28$ (87%)
0.42$ (79%)
8.5$ (83%)
1.13$ (96%)
0.34$ (91%)
1.49$ (79%)
9.56$ (62%)
7.5$ (75%)
1.02$ (74%)
2.4$ (70%)
5.0$ (75%)
MacGamestore

[ 4245 ]

1.99$ (87%)
1.99$ (90%)
43.99$ (27%)
0.99$ (75%)
0.98$ (95%)
12.59$ (50%)
6.24$ (75%)
3.99$ (80%)
27.49$ (8%)
1.10$ (89%)
1.49$ (85%)
2.99$ (93%)
1.09$ (91%)
1.99$ (80%)
49.99$ (17%)
38.89$ (22%)
2.98$ (80%)
7.49$ (42%)
1.99$ (80%)
3.73$ (75%)
1.69$ (83%)
2.99$ (70%)
3.99$ (90%)
1.39$ (91%)
5.99$ (85%)
1.99$ (80%)
1.98$ (90%)
1.19$ (91%)
1.19$ (88%)
15.99$ (80%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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