Greetings fellow lords!
In recent patches, we have reworked some core codes, which lead to worse game stability, some visible or hidden crashes. Simple there was a lot of dark magic. So Spanish Inquisition ordered a game purification.

Key Patch updates:
We bring fixed many crashes and other errors. Or scene dynamic batching for lesser draw calls on your GPU. Merged with combat branch (accessible for those who have dev key)
Changes Made:
- Statics classes reworked, fixing known crashes and miscalculations
- Scene draw calls reduced (combined trees shadows, and distant trees)
- terrain tessellation values corrected.
- Added new inventory category - rounded towers with bastions
- added some missing blocks in multiple categories
- load crash of huge castles fixed (it did not load huge castles)
- terraforming speed 4x
- terraforming update terrain collider and LODs after 5s of stop editing terrain
- sheat/hide sword and 3 attacks & 3 defends available in walk mode
- combat main menu & duels for dev-key users
- delete key - hard block removal (removes blocks with broken statics)
What does this mean?
Statics classes reworked:
The main feature of this patch. Once an error occurs in the game it stops working properly (showing other objects, freezing, saving weird blocks, disappear, making blocks unable to remove etc.) And after last few patches, this was a place for many errors. So expect game should crash far less often.
Scene draw calls reduced:
this should send 60% less separated new scene objects to be painted on GPU. Although we see a huge jump in engine editor performance, we did not notice much improvement in the built game. Probably it is very dependant on your GPU.
terrain tessellation values corrected:
There was an inverted value by mistake. So if you set the best quality, you got potato results and vice versa.
load crash of huge castles fixed:
If you built a huge castle, you could see next time you run the game that some parts of your castle are missing... This was caused by wrong data type index, which could hold up to like 6 000 blocks. With this patch, you should be able to load your broken castles correctly, if you did not overwrite save.
hard delete:
As there were plenty ways how to break statics leading to unremovable blocks, we have added a new kay available during EA. If you point the cursor on the broken block and press delete button it will delete block regardless of statics.This is not recommended to use as a default way to remove blocks with correct statics as it might break statics of surrounding blocks or make them fly.
combat main menu & duels:
In this patch, it remains locked for most of the players. The reason is simple, we are still not satisfied with the result and we need more to work around fight system. Focus more on animations and make it more enjoyable. Also, we want to make it more accessible for our close advisers, testers etc. This could affect the loading time of the main menu. As a side effect, you can use a sword in walk mode. You can sheat sword by click mouse button and hide it with "H". Left mouse button is related to attacks, right to defends. If you move the mouse when holding a mouse button you point a sword into 3 directions.
[ 2018-03-26 17:46:10 CET ] [ Original post ]