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World of Castles
Hammer Games Developer
Hammer Games Publisher
2017-09-15 Release
Tags
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Mostly Negative (147 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [5.97 G]
Patch 0.0.03G

Greetings fellow lords! At first, we would like to apologize for recent stabilization issues. We changed a lot of core code which caused some new issues or even returned old ones. We would like to special thanks to Miro, who helped us find a lot of issues. Also, we would like to thank anyone who gave us any kind of feedback.

Key Patch updates:


Patch 0.0.03G is another stabilization patch. We have focused on rest parts of the game which caused severe issues. In this way, we have reworked tree removal/return and planting algorithms. Did some little tweaks to grass or distant trees sprites. You can see hints during scene loading. Besides that, you can see changed all wall extended battlements which are now way slimmer. Also, you can find few more new blocks as usual.

Changes Made:


- Trees removal/return and plant algorithms reworked - Grass grows less organized. - Distant trees sprites now face correctly to a camera. - Hints appear when loading. - Blocks with exposed battlements reworked (way thinner wall) - New platform blocks and passage block in strong ramparts - Fixed crash when planting a tree. - Fixed crash on load, when it tried to load removed trees - Fixed crash, when building the nearby edge of a map - Fixed crash, when building nearby flag - Church bells now respects your sound settings. - edge of map moved slightly to not project edge on closest blocks. - temporarily disabled category: Defensive devices. - temporarily disabled destruction precalculation.

What does this mean?


Stability is current priority:


Crashes made impossible to play WoC, and as even after the last patch some crashes remained. We focus on to solve them. Unfortunately, errors are visible only in dev versions or inside logs. Casual gamer see only it starts behaving weird sometimes crash absolutely.

Trees removal/return and plant algorithms reworked:


working with trees did not work correctly and threw some errors under some circumstances. So we reworked system and now returning removed trees does not cause any lag and are returned correctly. Now it also removes bushes, which in previous versions withstood any attempts of removal. Planting new trees still cause some lag as it needs to render shadows and area on a minimap. But it also should be way faster than before.

Battlements rework:


We got some reports that some ramparts are unrealistically extended out of the wall. That was true fact and we made these blocks just 1 stone size thick. (4x thinner).

Temporarily disabled stuff:


We found some severe memory leaks with catapults. This caused an error when moving far away from the catapult or leaving catapult after operating with the catapult (e.g. shooting). Combined with placeholder quality of this cathegory we decided to disable it for some time. There is a second reason that we can skip destruction precalculation phase because there is nothing that can destroy your castle. This precalculation was designed up to 1000 blocks. Means on way more complex castles it would take a long loading time making walk mode impossible. So skipping destruction, we can skip loading time to walk mode. We plan to return destruction with siege mode. We will just have few times speed up precalculation process (this should be done when we would replace physics methods with math ones).

Release status


released for all platforms


[ 2018-04-20 15:04:43 CET ] [ Original post ]

BASIC ELEMENTS OF THE GAME

Building your own castle


At the beginning you’ll have a small pool of starting blocks to build your very first castle. Develop your skills in combat to earn money and experience. Money will purchase more blocks to expand your castle. Experience levels you up, opening up new block types and other building opportunities. A higher level also earns you more fame, which indicates how many blocks and items you can use to build your castle. The more fame you have, the bigger and more elegant a castle you can build. Every piece has a specific use: ballistas for defence, beds for soldiers, and plants and art to improve the morality of the castle’s occupants. As the castle’s king, it’s your duty to provide the perfect balance of defence, occupancy, and morality. From this, what will begin as a small keep will evolve into a sprawling fortification with towers, steeples, and secrets.
  • Build your very own castle with no limit but your imagination and prestige
  • Build a castle from scratch or choose from prebuilt castles that you can modify or defend
  • Build according to realistic defence and physics
  • Use extensive terraforming to improve environmental defence or aesthetics of the castle
  • Tiny details to improve the look or functionality of the castle
  • Realistic physics: if you knock out the base of a tower, the entire structure will fall
  • Choose from over 200 block types
  • Customize your own flag
  • Customize your marshal and army loadout for defence and for offence

Combat


When fighting other players, the game’s balancing system ensures you and your opponent have similar levels, prestige, and fame. As the siege commences, the attacker deploys their marshals to the field while the defender sets up their marshals inside the castles at appropriate defence sites. As an attacker, take advantage of trebuchets and other siege equipment. As a defender, utilize your battlements and other historically accurate defence techniques. Command your marshals in battle or take first person control and engage in the fight yourself. As an attacker, eliminate the defending army or take the throne within a given time limit to win. As a defender, ensure you survive the time limit or kill off all the attackers. Battles are not just one-on-one: invite friends to help defend your castle too.
  • First person and top down combat depending on how you want to fight
  • Destruction of the castle is not permanent. Damage automatically repairs after combat
  • Dying in battle happens. You can still fight as you’ll switch to another marshal
  • Commanders deliver real-time reports of ongoing battles
  • Battles contain hundreds of units
  • Combat is realistic
  • Take control of various historically accurate siege weapons
  • Capture the throne or kill off all enemies to win an assault
  • Singleplayer combat options

Campaign


From time to time we’ll publish short campaigns based on storytelling and role-playing. Some will teach players about intricate game mechanics and others will be inspired by true historical events. Campaign victories reward players with useful blocks, units, items, and other relics to improve their own castle. From the beginning, new players will have access to the tutorial campaign and one or two additional campaigns.
  • Adds engaging story elements to the game
  • Campaigns will be regularly updated, hopefully two new ones per year
  • Campaigns offer unique rewards for your castle to show off your achievements
  • Campaigns will consist of 4-7 missions

Development

This game is still in development. Initial Early Access release may not have all these entire feature initially implemented but we will continue adding them over time. Follow Early Access release notes to keep informed about updates and additions.

MINIMAL SETUP
  • Processor: i5-3570K / FX-8350Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 750 / amd 270x
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • Processor: i7 - 4790 / ryzen 5 1500xMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1050 ti / amd rx 470
  • Storage: 10 GB available space

GAMEBILLET

[ 6079 ]

3.33$ (78%)
35.14$ (12%)
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24.87$ (17%)
4.19$ (16%)
8.78$ (12%)
16.59$ (17%)
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52.19$ (13%)
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1.56$ (92%)
8.39$ (16%)
6.22$ (82%)
13.02$ (13%)
28.69$ (18%)
5.19$ (91%)
16.79$ (16%)
GAMERSGATE

[ 2063 ]

0.42$ (79%)
3.06$ (74%)
7.49$ (63%)
1.91$ (87%)
0.43$ (91%)
0.85$ (91%)
1.65$ (85%)
0.68$ (91%)
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9.56$ (62%)
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10.04$ (50%)
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1.53$ (87%)
1.28$ (79%)
10.62$ (58%)
1.45$ (91%)
8.49$ (58%)
2.17$ (87%)
1.28$ (91%)
10.2$ (74%)
4.25$ (79%)
0.53$ (89%)
MacGamestore

[ 4245 ]

21.99$ (27%)
2.99$ (93%)
1.71$ (91%)
1.99$ (80%)
3.99$ (90%)
17.99$ (10%)
1.99$ (87%)
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17.49$ (12%)
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2.49$ (75%)
1.99$ (85%)
1.99$ (90%)
1.19$ (88%)
1.19$ (91%)
8.29$ (59%)
1.29$ (91%)

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