Greetings fellow lords!
We finally bring the game to whom does not understand much of English. As well we wanted to improve the game in a way of performance of big castles as well finally add more skies, so the game will not always look the same.


Key Patch updates:
In this patch, we focused on support for foreign languages, so you can play the game in German, Spanish, Turkish or Czech... (French translation got delayed and will be published in hotfix). Beside that we improved the performance of lights and blocks, so you can build again bigger castles at better performance. We made more skies, so it will not always look absolutely same. Ramparts got a diet and now fit well aside bridges. And many new objects are added to the game.
Changes Made:
- Faster main menu loading & faster game loading by few seconds
- further older blocks optimization
- Furniture placeholder models simple optimizations.
- Weapons in holders replaced with newer ones.
- Lights optimization ( candle's lights blends into one light after few meters and disappear on distance)
- models and textures fixes (seams between objects, wrong materials etc)
- randomly select one of 6 skies (you can change it with T hotkey - later we plan that night & day cycle will change the sky for next day)
- water with the "water reflection: off" improvements & fixes
- Ramparts are slimmer (80cm -> 40cm) and now fits to bridges blocks.
- new blocks - Ramparts for 4m diameter rounded walls. Some missing DonJon roofs. Well.
- New objects - 8 Candles.
- reduced size of some oversized furniture to fit better in rooms.
- Small objects (candles, plates..) can be put onto flat object surfaces (tables, wardrobes...)
- Localizations supported - German, Spanish, Turkish, Czech.
- FPS test removed in settings. Instead, you can display FPS directly on the screen.
- Fixed terrain will no longer drop 20cm under its collider on load directly from the building mode.
- Fixed crash on leaving game near the edge of the map
- Fixed crash when restarting world with destroyed trees and somehow lost their reference.
- Fixed issue when placing block not attached to block underneath, caused unable-to-remove case.
- Fixed issue when fireplace placed to an inner wall had a white wall inside.
What does this mean?
Language support:
We added a flag to main menu scene. If you click on the flag you can change it between English, US (it is same as English), German, Spanish, Turkish, Czech. French is translated just from 40% so we decided to not delay this patch anymore because of waiting for translation. Also if you are from France, or any other nation and would like to help us bring also your language to our game - feel free to contact us (it is under 1000 words and we can give you a free copy for your help ;) ) On the other hand current translation might not be perfect, so we are sorry for that and if there would be something wrong, we would appreciate any feedback.
More skies:
We added more skies with light settings to the game. With every load, it selects randomly one. If you want to change sky, press "T". Later with day/light cycle, we plan to change sky with every twilight.
Rest of ramparts got thinner:
We changed a thickness of ramparts from 80cm to 40cm. Now it can be seamlessly connected to bridges.
Faster main menu loading:
The combat part, which is still not accessible to casual players, is loading on the background. So it loads the main menu faster at around half of the time. Unfortunately, we are aware of long loading time of bigger castles or on slower disks... We are investigating what is causing these long times. Please if the game freeze after load, give it a time, it is not frozen, just loading way longer, than is usual and pc thinks it is not responding.
FPS display:
In settings, we removed list called "FPS test". We added an option to show fps directly on the screen when play.
New blocks & model changes:
We fixed some issues with materials on LoD models (models visible on distance). We removed some seams between some blocks. Changed size of some oversized furniture. Added some blocks: Well, some donJon roofs, house roof, more ramparts types, some platforms at 45°. And from objects, we are adding and replacing all candles & candlesticks.
Light optimization:
You might see that candlesticks using light for every candle. Which would be very performance heavy with big castles. So we are blending seamlessly these lights into one (around 5m from a candle) and later let it disappear at all (around 40-60m). For interiors, you will probably not notice it at all, but when you will see to disappear light on your exterior wall, it might be noticed.
Release status
released for all platforms
[ 2018-07-04 20:26:37 CET ] [ Original post ]