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Patch 0.0.03I - All nations together!

Greetings fellow lords! We finally bring the game to whom does not understand much of English. As well we wanted to improve the game in a way of performance of big castles as well finally add more skies, so the game will not always look the same.

Key Patch updates:


In this patch, we focused on support for foreign languages, so you can play the game in German, Spanish, Turkish or Czech... (French translation got delayed and will be published in hotfix). Beside that we improved the performance of lights and blocks, so you can build again bigger castles at better performance. We made more skies, so it will not always look absolutely same. Ramparts got a diet and now fit well aside bridges. And many new objects are added to the game.

Changes Made:


- Faster main menu loading & faster game loading by few seconds - further older blocks optimization - Furniture placeholder models simple optimizations. - Weapons in holders replaced with newer ones. - Lights optimization ( candle's lights blends into one light after few meters and disappear on distance) - models and textures fixes (seams between objects, wrong materials etc) - randomly select one of 6 skies (you can change it with T hotkey - later we plan that night & day cycle will change the sky for next day) - water with the "water reflection: off" improvements & fixes - Ramparts are slimmer (80cm -> 40cm) and now fits to bridges blocks. - new blocks - Ramparts for 4m diameter rounded walls. Some missing DonJon roofs. Well. - New objects - 8 Candles. - reduced size of some oversized furniture to fit better in rooms. - Small objects (candles, plates..) can be put onto flat object surfaces (tables, wardrobes...) - Localizations supported - German, Spanish, Turkish, Czech. - FPS test removed in settings. Instead, you can display FPS directly on the screen. - Fixed terrain will no longer drop 20cm under its collider on load directly from the building mode. - Fixed crash on leaving game near the edge of the map - Fixed crash when restarting world with destroyed trees and somehow lost their reference. - Fixed issue when placing block not attached to block underneath, caused unable-to-remove case. - Fixed issue when fireplace placed to an inner wall had a white wall inside.

What does this mean?


Language support:


We added a flag to main menu scene. If you click on the flag you can change it between English, US (it is same as English), German, Spanish, Turkish, Czech. French is translated just from 40% so we decided to not delay this patch anymore because of waiting for translation. Also if you are from France, or any other nation and would like to help us bring also your language to our game - feel free to contact us (it is under 1000 words and we can give you a free copy for your help ;) ) On the other hand current translation might not be perfect, so we are sorry for that and if there would be something wrong, we would appreciate any feedback.

More skies:


We added more skies with light settings to the game. With every load, it selects randomly one. If you want to change sky, press "T". Later with day/light cycle, we plan to change sky with every twilight.

Rest of ramparts got thinner:


We changed a thickness of ramparts from 80cm to 40cm. Now it can be seamlessly connected to bridges.

Faster main menu loading:


The combat part, which is still not accessible to casual players, is loading on the background. So it loads the main menu faster at around half of the time. Unfortunately, we are aware of long loading time of bigger castles or on slower disks... We are investigating what is causing these long times. Please if the game freeze after load, give it a time, it is not frozen, just loading way longer, than is usual and pc thinks it is not responding.

FPS display:


In settings, we removed list called "FPS test". We added an option to show fps directly on the screen when play.

New blocks & model changes:


We fixed some issues with materials on LoD models (models visible on distance). We removed some seams between some blocks. Changed size of some oversized furniture. Added some blocks: Well, some donJon roofs, house roof, more ramparts types, some platforms at 45°. And from objects, we are adding and replacing all candles & candlesticks.

Light optimization:


You might see that candlesticks using light for every candle. Which would be very performance heavy with big castles. So we are blending seamlessly these lights into one (around 5m from a candle) and later let it disappear at all (around 40-60m). For interiors, you will probably not notice it at all, but when you will see to disappear light on your exterior wall, it might be noticed.

Release status


released for all platforms


[ 2018-07-04 20:26:37 CET ] [ Original post ]

World of Castles
Hammer Games Developer
Hammer Games Publisher
2017-09-15 Release
Tags
Game News Posts: 36
🎹🖱️Keyboard + Mouse
Mostly Negative (147 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [5.97 G]

BASIC ELEMENTS OF THE GAME

Building your own castle


At the beginning you’ll have a small pool of starting blocks to build your very first castle. Develop your skills in combat to earn money and experience. Money will purchase more blocks to expand your castle. Experience levels you up, opening up new block types and other building opportunities. A higher level also earns you more fame, which indicates how many blocks and items you can use to build your castle. The more fame you have, the bigger and more elegant a castle you can build. Every piece has a specific use: ballistas for defence, beds for soldiers, and plants and art to improve the morality of the castle’s occupants. As the castle’s king, it’s your duty to provide the perfect balance of defence, occupancy, and morality. From this, what will begin as a small keep will evolve into a sprawling fortification with towers, steeples, and secrets.
  • Build your very own castle with no limit but your imagination and prestige
  • Build a castle from scratch or choose from prebuilt castles that you can modify or defend
  • Build according to realistic defence and physics
  • Use extensive terraforming to improve environmental defence or aesthetics of the castle
  • Tiny details to improve the look or functionality of the castle
  • Realistic physics: if you knock out the base of a tower, the entire structure will fall
  • Choose from over 200 block types
  • Customize your own flag
  • Customize your marshal and army loadout for defence and for offence

Combat


When fighting other players, the game’s balancing system ensures you and your opponent have similar levels, prestige, and fame. As the siege commences, the attacker deploys their marshals to the field while the defender sets up their marshals inside the castles at appropriate defence sites. As an attacker, take advantage of trebuchets and other siege equipment. As a defender, utilize your battlements and other historically accurate defence techniques. Command your marshals in battle or take first person control and engage in the fight yourself. As an attacker, eliminate the defending army or take the throne within a given time limit to win. As a defender, ensure you survive the time limit or kill off all the attackers. Battles are not just one-on-one: invite friends to help defend your castle too.
  • First person and top down combat depending on how you want to fight
  • Destruction of the castle is not permanent. Damage automatically repairs after combat
  • Dying in battle happens. You can still fight as you’ll switch to another marshal
  • Commanders deliver real-time reports of ongoing battles
  • Battles contain hundreds of units
  • Combat is realistic
  • Take control of various historically accurate siege weapons
  • Capture the throne or kill off all enemies to win an assault
  • Singleplayer combat options

Campaign


From time to time we’ll publish short campaigns based on storytelling and role-playing. Some will teach players about intricate game mechanics and others will be inspired by true historical events. Campaign victories reward players with useful blocks, units, items, and other relics to improve their own castle. From the beginning, new players will have access to the tutorial campaign and one or two additional campaigns.
  • Adds engaging story elements to the game
  • Campaigns will be regularly updated, hopefully two new ones per year
  • Campaigns offer unique rewards for your castle to show off your achievements
  • Campaigns will consist of 4-7 missions

Development

This game is still in development. Initial Early Access release may not have all these entire feature initially implemented but we will continue adding them over time. Follow Early Access release notes to keep informed about updates and additions.

MINIMAL SETUP
  • Processor: i5-3570K / FX-8350Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 750 / amd 270x
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • Processor: i7 - 4790 / ryzen 5 1500xMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1050 ti / amd rx 470
  • Storage: 10 GB available space
GAMEBILLET

[ 6071 ]

5.57$ (15%)
35.59$ (11%)
13.34$ (11%)
12.71$ (15%)
7.43$ (17%)
16.97$ (15%)
4.95$ (17%)
8.27$ (17%)
13.34$ (11%)
16.39$ (18%)
13.14$ (12%)
24.87$ (17%)
33.97$ (15%)
8.29$ (17%)
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1.17$ (92%)
13.19$ (12%)
16.88$ (16%)
17.79$ (11%)
6.22$ (11%)
8.25$ (17%)
16.97$ (15%)
20.74$ (17%)
12.59$ (16%)
26.09$ (13%)
8.89$ (11%)
16.59$ (17%)
16.79$ (16%)
21.49$ (-8%)
16.79$ (16%)
GAMERSGATE

[ 1356 ]

14.99$ (25%)
13.04$ (48%)
1.41$ (82%)
4.04$ (33%)
18.23$ (55%)
0.61$ (85%)
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14.0$ (60%)
0.37$ (63%)
4.0$ (60%)
6.75$ (55%)
2.25$ (77%)
1.35$ (89%)
4.4$ (82%)
0.94$ (81%)
2.99$ (62%)
0.79$ (60%)
1.72$ (89%)
1.13$ (91%)
21.99$ (45%)
17.99$ (55%)
1.8$ (91%)
1.36$ (83%)
4.05$ (73%)
8.0$ (60%)
26.99$ (33%)
9.4$ (53%)
2.48$ (77%)
26.99$ (46%)
3.0$ (85%)

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