





Dear friends, For sure youve registered that the development is not going as scheduled especially with the promised combat. We are fully aware of the commitments we have to you, as our supporters, our customers. That is why it should be fair to inform you our faithful community about such important things. We started the project full of enthusiasm and engagement, and this state remains. Still 2 devs are working more than full time on this project. Some time ago we realized, that this game needs to deliver gameplay as soon as possible. And our original combat concept has one big flaw. The gameplay is possible only when combat is flawless and highly detailed as you see enemies from a very close distance. Which brings a lot of unexpected issues and in the level of highest details. Also combat without destroying castles would not be as catchy and would not make sense, why should we build castles, when they cannot be besieged for a long time. So making such realistic combat with all that features, which makes World of Castles a game that would take way longer time than expected with our small team. We do not want to release combat for all at the cost of an unfinished state when we know, it is not pleasant to fight yet. We would like to go into waters of village management strategy. At the start, you will get a few settlers and two houses for them. You will have to manage their roles, setting who will be woodcutters, who hunter, who will work on the field etc. Your villagers will harvest resources. Resources will be consumed by villagers (food, wood as fuel) or will be used to build more houses or a mighty castle. Firstly we want to implement bare mechanics, which will be quite limited, on harvesting only wood and food, and limited villagers free time activities (just to sleep). We plan to deliver this in September and later we will improve and expand this by more roles, events - which will also fluently entering the combat with thieves attacks. Which will be seen from first person and then you will see all the details but will not be the only and main feature, we believe even the current state should be at the more acceptable level, than just duels. We do it in our good conviction in the name of this game, that this is the right way we have to go right now. We are really afraid, that this project would face existential issues if we would continue with this huge chunk of work without a safe budget and without adequate manpower. And if there is an option to deliver not-less interesting gameplay within our current strengths, we will not risk your money and trust. This does not mean, we will never make combat we promised, we for sure still see it interesting as you, but we want to deliver something, we will not be shamed for. Just noticing that also this mode could one day have an event of type siege of your village/castle So it goes hand in hand with our original ideas. Hope you understand us and our changes. And will look forward to the new direction we would like to go. Feel free to ask on anything, or express yourself to these changes. We all want to have this game to improve, so your feedback is valuable to us. P.S. we will keep an option to build freely without any limitation or need of caring for your villagers as you have it right now
[ 2018-07-21 09:57:17 CET ] [ Original post ]
- Linux [5.97 G]
BASIC ELEMENTS OF THE GAME
Building your own castle
At the beginning you’ll have a small pool of starting blocks to build your very first castle. Develop your skills in combat to earn money and experience. Money will purchase more blocks to expand your castle. Experience levels you up, opening up new block types and other building opportunities. A higher level also earns you more fame, which indicates how many blocks and items you can use to build your castle. The more fame you have, the bigger and more elegant a castle you can build. Every piece has a specific use: ballistas for defence, beds for soldiers, and plants and art to improve the morality of the castle’s occupants. As the castle’s king, it’s your duty to provide the perfect balance of defence, occupancy, and morality. From this, what will begin as a small keep will evolve into a sprawling fortification with towers, steeples, and secrets.
- Build your very own castle with no limit but your imagination and prestige
- Build a castle from scratch or choose from prebuilt castles that you can modify or defend
- Build according to realistic defence and physics
- Use extensive terraforming to improve environmental defence or aesthetics of the castle
- Tiny details to improve the look or functionality of the castle
- Realistic physics: if you knock out the base of a tower, the entire structure will fall
- Choose from over 200 block types
- Customize your own flag
- Customize your marshal and army loadout for defence and for offence
Combat
When fighting other players, the game’s balancing system ensures you and your opponent have similar levels, prestige, and fame. As the siege commences, the attacker deploys their marshals to the field while the defender sets up their marshals inside the castles at appropriate defence sites. As an attacker, take advantage of trebuchets and other siege equipment. As a defender, utilize your battlements and other historically accurate defence techniques. Command your marshals in battle or take first person control and engage in the fight yourself. As an attacker, eliminate the defending army or take the throne within a given time limit to win. As a defender, ensure you survive the time limit or kill off all the attackers. Battles are not just one-on-one: invite friends to help defend your castle too.
- First person and top down combat depending on how you want to fight
- Destruction of the castle is not permanent. Damage automatically repairs after combat
- Dying in battle happens. You can still fight as you’ll switch to another marshal
- Commanders deliver real-time reports of ongoing battles
- Battles contain hundreds of units
- Combat is realistic
- Take control of various historically accurate siege weapons
- Capture the throne or kill off all enemies to win an assault
- Singleplayer combat options
Campaign
From time to time we’ll publish short campaigns based on storytelling and role-playing. Some will teach players about intricate game mechanics and others will be inspired by true historical events. Campaign victories reward players with useful blocks, units, items, and other relics to improve their own castle. From the beginning, new players will have access to the tutorial campaign and one or two additional campaigns.
- Adds engaging story elements to the game
- Campaigns will be regularly updated, hopefully two new ones per year
- Campaigns offer unique rewards for your castle to show off your achievements
- Campaigns will consist of 4-7 missions
Development
This game is still in development. Initial Early Access release may not have all these entire feature initially implemented but we will continue adding them over time. Follow Early Access release notes to keep informed about updates and additions.- Processor: i5-3570K / FX-8350Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 750 / amd 270x
- Storage: 10 GB available space
- Processor: i7 - 4790 / ryzen 5 1500xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1050 ti / amd rx 470
- Storage: 10 GB available space
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