





0.0.04 Patch
- Dynamic sky and weather, Time of the day. You can let time flow, or pause at anytime as well as you can change hour or day on sliders. - reworked controls. Camera look is changed when you hold the right mouse button or with an assigned key for camera look. Block removal moved into separated category accessed via the button next to the inventory button. -Smaller objects like bushes, stones, deadwood etc. Spawns in the forests nearby camera similar way as a grass. Also, are affected by grass density in settings. - added option to turn of statics for your game. -fixed terraforming. Now it should allow you to remove soil under blocks and still keep an eye to not make your blocks flying. - improved preview of some hard-to-place blocks, now it predicts if it will or will not allow you to build. - Added some blocks into house, production & rustic categories as well a bonfire in exterior equipment. -You will find the newest build of Transport services again in your folder.
released
[ 2019-04-27 14:54:56 CET ] [ Original post ]
Hello our players,
After a very long time, we are coming with another patch. Where we are improving terraformation tools, changing controls, adding dynamic weather, more optimized and populated nature. Also some new models.
Changes Made:
- Dynamic sky and weather, Time of the day. You can let time flow, or pause at anytime as well as you can change hour or day on sliders. - reworked controls. Camera look is changed when you hold the right mouse button or with an assigned key for camera look. Block removal moved into separated category accessed via the button next to the inventory button. -Smaller objects like bushes, stones, deadwood etc. Spawns in the forests nearby camera similar way as a grass. Also, are affected by grass density in settings. - added option to turn of statics for your game. -fixed terraforming. Now it should allow you to remove soil under blocks and still keep an eye to not make your blocks flying. - improved preview of some hard-to-place blocks, now it predicts if it will or will not allow you to build. - Added some blocks into house, production & rustic categories as well a bonfire in exterior equipment. -You will find the newest build of Transport services again in your folder.

Release status
released
[ 2019-04-27 14:54:56 CET ] [ Original post ]
World of Castles
Hammer Games
Developer
Hammer Games
Publisher
2017-09-15
Release
Tags
Game News Posts:
36
🎹🖱️Keyboard + Mouse
Mostly Negative
(147 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux [5.97 G]
BASIC ELEMENTS OF THE GAME
Building your own castle
At the beginning you’ll have a small pool of starting blocks to build your very first castle. Develop your skills in combat to earn money and experience. Money will purchase more blocks to expand your castle. Experience levels you up, opening up new block types and other building opportunities. A higher level also earns you more fame, which indicates how many blocks and items you can use to build your castle. The more fame you have, the bigger and more elegant a castle you can build. Every piece has a specific use: ballistas for defence, beds for soldiers, and plants and art to improve the morality of the castle’s occupants. As the castle’s king, it’s your duty to provide the perfect balance of defence, occupancy, and morality. From this, what will begin as a small keep will evolve into a sprawling fortification with towers, steeples, and secrets.
- Build your very own castle with no limit but your imagination and prestige
- Build a castle from scratch or choose from prebuilt castles that you can modify or defend
- Build according to realistic defence and physics
- Use extensive terraforming to improve environmental defence or aesthetics of the castle
- Tiny details to improve the look or functionality of the castle
- Realistic physics: if you knock out the base of a tower, the entire structure will fall
- Choose from over 200 block types
- Customize your own flag
- Customize your marshal and army loadout for defence and for offence
Combat
When fighting other players, the game’s balancing system ensures you and your opponent have similar levels, prestige, and fame. As the siege commences, the attacker deploys their marshals to the field while the defender sets up their marshals inside the castles at appropriate defence sites. As an attacker, take advantage of trebuchets and other siege equipment. As a defender, utilize your battlements and other historically accurate defence techniques. Command your marshals in battle or take first person control and engage in the fight yourself. As an attacker, eliminate the defending army or take the throne within a given time limit to win. As a defender, ensure you survive the time limit or kill off all the attackers. Battles are not just one-on-one: invite friends to help defend your castle too.
- First person and top down combat depending on how you want to fight
- Destruction of the castle is not permanent. Damage automatically repairs after combat
- Dying in battle happens. You can still fight as you’ll switch to another marshal
- Commanders deliver real-time reports of ongoing battles
- Battles contain hundreds of units
- Combat is realistic
- Take control of various historically accurate siege weapons
- Capture the throne or kill off all enemies to win an assault
- Singleplayer combat options
Campaign
From time to time we’ll publish short campaigns based on storytelling and role-playing. Some will teach players about intricate game mechanics and others will be inspired by true historical events. Campaign victories reward players with useful blocks, units, items, and other relics to improve their own castle. From the beginning, new players will have access to the tutorial campaign and one or two additional campaigns.
- Adds engaging story elements to the game
- Campaigns will be regularly updated, hopefully two new ones per year
- Campaigns offer unique rewards for your castle to show off your achievements
- Campaigns will consist of 4-7 missions
Development
This game is still in development. Initial Early Access release may not have all these entire feature initially implemented but we will continue adding them over time. Follow Early Access release notes to keep informed about updates and additions.MINIMAL SETUP
- Processor: i5-3570K / FX-8350Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 750 / amd 270x
- Storage: 10 GB available space
- Processor: i7 - 4790 / ryzen 5 1500xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1050 ti / amd rx 470
- Storage: 10 GB available space
GAMEBILLET
[ 6071 ]
GAMERSGATE
[ 1356 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB