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Arcadian Updates, November 2021
Infused with the power of holy light, Inquisitors are blessed with righteous and vindictive strength. Their unparalleled ability to slay the undead is only matched by their affinity for combating magic users, boasting an incredibly strong Magic Defense (MDEF). Additionally, Inquisitors offer boons and augmentations to their allies by serving as a beacon for their Grand Auras. Those that revel in these auras focus their training in the Aura of Light, turning the area around them into a flood of holy energy that helps and hurts as they choose. There are those, though, that channel their conviction through their bodies, following the path of the Holy Reckoning to mete salvation and justice by their own hand. Inquisitors are focused on killing magic users of all kinds, with their MDEF providing a strong shielding effect to them as they wade through spells of all elements. This, however, leaves them vulnerable to physical damage, so be sure to keep melee and archers occupied while they wreak havoc in the backline! If your inquisitor is focused in the Aura of Light, keep them just behind your front line so the defenders can have a strong advantage as they hold the line (and occasionally step in to lay down an offensive aura)!
At the foot of the Boultice Mountains rests the Oldwar Triage, a derelict area of respite and healing now becoming overgrown as nature reclaims the area. While the flora come to return the bloodied remains, so do the fauna, and the creatures of Arcadia have grown monstrous and vicious. As war and strife exhaust your party, will the land reclaim them, as well? Oldwar is a gradual incline, as it sits at the foot of the mountains, but there are steep spaces along the path to position archers and mages, offering your forces an advantage. Make sure your ranged units are safe; open spaces make it easier for melee units to circumvent your front line, and as fragile as they are to physical damage, can be cut down quickly if you're not careful! As we get into the holidays, the crew will be taking some time off from updates! No worries though, we'll be right back at it with more super cool stuff to show you in the new year! Y'all have a wonderful holiday season, we'll see you soon!
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[ 2021-11-24 16:28:07 CET ] [ Original post ]
This train keeps on rolling right along, and what that means for you is more Arcadian Updates! November's got another map and another class to show off with just a sprinkle of what's to come in the story of Arcadian Atlas, so let's get started, yeah?
Sub-Class Spotlight: Inquisitor
Infused with the power of holy light, Inquisitors are blessed with righteous and vindictive strength. Their unparalleled ability to slay the undead is only matched by their affinity for combating magic users, boasting an incredibly strong Magic Defense (MDEF). Additionally, Inquisitors offer boons and augmentations to their allies by serving as a beacon for their Grand Auras. Those that revel in these auras focus their training in the Aura of Light, turning the area around them into a flood of holy energy that helps and hurts as they choose. There are those, though, that channel their conviction through their bodies, following the path of the Holy Reckoning to mete salvation and justice by their own hand. Inquisitors are focused on killing magic users of all kinds, with their MDEF providing a strong shielding effect to them as they wade through spells of all elements. This, however, leaves them vulnerable to physical damage, so be sure to keep melee and archers occupied while they wreak havoc in the backline! If your inquisitor is focused in the Aura of Light, keep them just behind your front line so the defenders can have a strong advantage as they hold the line (and occasionally step in to lay down an offensive aura)!
Map sneak peek:
At the foot of the Boultice Mountains rests the Oldwar Triage, a derelict area of respite and healing now becoming overgrown as nature reclaims the area. While the flora come to return the bloodied remains, so do the fauna, and the creatures of Arcadia have grown monstrous and vicious. As war and strife exhaust your party, will the land reclaim them, as well? Oldwar is a gradual incline, as it sits at the foot of the mountains, but there are steep spaces along the path to position archers and mages, offering your forces an advantage. Make sure your ranged units are safe; open spaces make it easier for melee units to circumvent your front line, and as fragile as they are to physical damage, can be cut down quickly if you're not careful! As we get into the holidays, the crew will be taking some time off from updates! No worries though, we'll be right back at it with more super cool stuff to show you in the new year! Y'all have a wonderful holiday season, we'll see you soon!
Twin Otter:
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Serenity Forge:
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[ 2021-11-24 16:28:07 CET ] [ Original post ]
Arcadian Atlas
Twin Otter Studios
Developer
Twin Otter Studios
Publisher
coming soon~
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(125 reviews)
The Game includes VR Support
Public Linux Depots:
- [0 B]
Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.
Watch your footing and mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A single misstep on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship and war. Meant to be a fresh take on the classic strategy RPG style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave these complex characters' lives hanging in the balance.
Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.
The core philosophy behind Arcadian Atlas is simple: Challenging strategic battles with unique classes that make every fight a different experience. That means terrain that affects your movement, cover that can hinder the best laid plans, and skills that are never wasted.
Investment matters, and in a tactical RPG your biggest investment is your character class. So we want them to be purposeful, which is why classes in Arcadian Atlas have several core builds that your characters develop over the course of the game. That means no class hopping, but instead class evolution.
Customize your character at the start with their preferred class build, and when the time comes you can specialize that build through branching evolved classes with entire skill trees all their own.
Ranger - the master of area control, a Ranger’s projectile attacks and crowd control skills revolve around traversal and using terrain to their advantage.
Apothecary - a chemist of extraordinary skill, the Apothecary’s potent brews and experimental arts can heal or wreck devastating damage on the battlefield.
Rogue - sneaky, sneaky; stabby, stabby. The Rogue isn’t interested in manners - why bother when slashing an achilles heel or a surprise attack does the job faster?
Warmancer - adept at brute force and powerful magics, the warmancer specializes in harnessing latent energies for devastating area of affect spells.
And that's just the beginning! Outside those and other core classes, we also have two Advanced Classes for each Base class! At a certain job level, you'll open up two advanced classes to choose from that further specialize your troops!
Start by molding each of your characters with your preferred stats to make that rogue a tiny bit stronger so backstab damage finishes foes off in one swoop, or quicker to get in and out of a conflict in a pinch.
And skills, our favorite part of any tactical RPG. Nothing wasted, everything with a purpose: that's our skill philosophy, so our skill system consists of branching specializations for each class.
Start out with your choice of weapon mastery skills which dictate how you want that class to play. Want your Ranger to master the wider range and faster movement skills of a bow, or the sheer power and crippling attacks from a crossbow? Choose based on your style and watch as new branches open with more powerful and unique abilities to compliment that style.
Arcadia is a sprawling continent divided by immense mountains, with landscapes as varied as the inhabitants. We’re looking forward to bringing those ecosystems into the battle system by creating a breathtaking pixel world that is as treacherous as it is gorgeous.
Thick snowfall, dense forests, rushing rivers, tiered cities - every map affects the way you approach a fight and alters your strategy. Make use of trees to protect yourself from that line of rangers ahead, or place your apothecary opposite an enemy knight with rushing rapids between them while you wear away his armor with acid bottles.
Established in 2015, Twin Otter Studios is an independent game studio helmed by Becca and Taylor Bair, a brother and sister duo based in Texas. We grew up entrenched in the golden age of SNES and Playstation masterpieces, eventually carving our own game development path by crafting the 15+ hour RPG title Genesis.
Arcadian Atlas is a passion project birthed from a love of pixel masterpieces in the 90’s and a longing to make a fresh tactical RPG with roots firmly planted in the genre’s classics. Our team’s experience spans games like Vidar, Fort Meow, Lugdunon, Dreamblazers, Solar Crusaders, and Genesis, with over 18 years in the industry, so we know how to manage talent, finances, and time to create wonderful game experiences.
Watch your footing and mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A single misstep on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship and war. Meant to be a fresh take on the classic strategy RPG style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave these complex characters' lives hanging in the balance.
Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.
Gameplay
The core philosophy behind Arcadian Atlas is simple: Challenging strategic battles with unique classes that make every fight a different experience. That means terrain that affects your movement, cover that can hinder the best laid plans, and skills that are never wasted.
Investment matters, and in a tactical RPG your biggest investment is your character class. So we want them to be purposeful, which is why classes in Arcadian Atlas have several core builds that your characters develop over the course of the game. That means no class hopping, but instead class evolution.
Customize your character at the start with their preferred class build, and when the time comes you can specialize that build through branching evolved classes with entire skill trees all their own.
Ranger - the master of area control, a Ranger’s projectile attacks and crowd control skills revolve around traversal and using terrain to their advantage.
Apothecary - a chemist of extraordinary skill, the Apothecary’s potent brews and experimental arts can heal or wreck devastating damage on the battlefield.
Rogue - sneaky, sneaky; stabby, stabby. The Rogue isn’t interested in manners - why bother when slashing an achilles heel or a surprise attack does the job faster?
Warmancer - adept at brute force and powerful magics, the warmancer specializes in harnessing latent energies for devastating area of affect spells.
And that's just the beginning! Outside those and other core classes, we also have two Advanced Classes for each Base class! At a certain job level, you'll open up two advanced classes to choose from that further specialize your troops!
Start by molding each of your characters with your preferred stats to make that rogue a tiny bit stronger so backstab damage finishes foes off in one swoop, or quicker to get in and out of a conflict in a pinch.
And skills, our favorite part of any tactical RPG. Nothing wasted, everything with a purpose: that's our skill philosophy, so our skill system consists of branching specializations for each class.
Start out with your choice of weapon mastery skills which dictate how you want that class to play. Want your Ranger to master the wider range and faster movement skills of a bow, or the sheer power and crippling attacks from a crossbow? Choose based on your style and watch as new branches open with more powerful and unique abilities to compliment that style.
Arcadia is a sprawling continent divided by immense mountains, with landscapes as varied as the inhabitants. We’re looking forward to bringing those ecosystems into the battle system by creating a breathtaking pixel world that is as treacherous as it is gorgeous.
Thick snowfall, dense forests, rushing rivers, tiered cities - every map affects the way you approach a fight and alters your strategy. Make use of trees to protect yourself from that line of rangers ahead, or place your apothecary opposite an enemy knight with rushing rapids between them while you wear away his armor with acid bottles.
Who Is Twin Otter Studios?
Established in 2015, Twin Otter Studios is an independent game studio helmed by Becca and Taylor Bair, a brother and sister duo based in Texas. We grew up entrenched in the golden age of SNES and Playstation masterpieces, eventually carving our own game development path by crafting the 15+ hour RPG title Genesis.
Arcadian Atlas is a passion project birthed from a love of pixel masterpieces in the 90’s and a longing to make a fresh tactical RPG with roots firmly planted in the genre’s classics. Our team’s experience spans games like Vidar, Fort Meow, Lugdunon, Dreamblazers, Solar Crusaders, and Genesis, with over 18 years in the industry, so we know how to manage talent, finances, and time to create wonderful game experiences.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz. AMD FX 8120 @ 3.1 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GT 630 / 650m. AMD Radeon HD6570 or equivalent
- Storage: 6 GB available space
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