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The jazz inspired and acclaimed soundtrack to Arcadian Atlas is now available for nomination in Steam's Best Soundtrack award! And to celebrate you can also now get the Soundtrack through Steam or pre-order the vinyl HERE. Show your support for the vast sounds of Arcadia - from bombastic chorale boss tracks to jaunty shop tunes while you peruse a vast array of swords and armor, it's all in Mortiz P.G. Katz's meticulously crafted score - PC gamer raved it's "an absolute home run" of a soundtrack, and we couldn't agree more. Nominate Arcadian Atlas for Best Soundtrack today!
In honor of Steam's Turn-Based Carnival Event and the upcoming holiday frivolities we're offering Arcadian Atlas at its lowest price to date! Including all 3 content hotfixes and hours of tactical adventures through a pixel-perfect world, see the far-from-perfect continent of Arcadia torn apart by civil war. Now with new features and balance fixes, experience the turmoil of a country set ablaze like never before. Master unique skills across 12 classes, struggle against man and monster, and pick sides as forces beyond our comprehension seek to make war on humanity itself. You can also find a developer stream of the game during the Turn-Based Carnival Event HERE Best of luck out there, adventurers!
Hello all you tactical RPG lovers! Just wanted to drop a quick update here about some hotfix updates pushed for Arcadian Atlas over the past few weeks.
For those in other regions, we wanted to flag that new regional pricing should now be live for Arcadian Atlas in the Steam Store. This means pricing that better matches each region's economy. Thank you all for bearing with us as we implemented this change on the backend and gathered all the regions affected, and we hope it will mean the game is more accessible across the globe! Cheers, Arcadian Atlas Team
We're thrilled to announce that Arcadian Atlas has been selected to be featured in Steam's Tiny Teams Festival, running August 3rd 6PM BST - August 10th 6PM BST! This means you can find it being streamed alongside other projects built by tiny teams like our own, and Arcadian Atlas will also be featured on the Tiny Teams Festival page here on Steam at the link below: Tiny Teams Festival And a big shout-out to our tiny team: Becca Bair - Art and Design Director Taylor Bair - Story Producer and Animation Lead Moritz P. G. Katz - Composer and Audio Lead Paddy Otterness - Programming and Systems Engineer See you all there, and let the festivities begin!
Arcadian Atlas is now live and available to download! And to celebrate we've got a brand new launch trailer to show off! [previewyoutube=4sUwpVQrDPM;full][/previewyoutube] Soundtrack Preorder - If you haven't heard some of the tracks from Moritz's fantastic OST, find those over at Bandcamp where you can also preorder the digital album! See a Bug, Report a Bug - it happens, sometimes a bug crawls out of the woodworks and hits you by surprise! Help us track them down and squash them alongside our post-launch support by filling out the linked bug report! But otherwise, WHAT ARE YOU STILL DOING HERE?! Go play! Or pretend like you're working so you can go play! ~Arcadian Atlas Team
If you were wondering what all our Advanced Class highlights were building up to - wonder no more! We're finally ready to reveal the official release date of Arcadian Atlas on Steam!
Welcome back to another Arcadian Atlas update as we creep ever closer to release! This month we have a sneak peak at our final advanced class: Reaver, along with some of the finishing touches as we draw closer to our Gold build!
(apologies for the slight delay, I lost track of time! - Becca) It's that time again! Welcome to another monthly Arcadian Update! This month we've got a new advanced class to show off in the Ronin, along with news on achievements and localization - so get your katanas at the ready and let's dive right in!
Hello again to the wonderful world of Arcadian Atlas updates!
It's a new month which means a new Arcadian Update, where we share new features, skills, maps, and everything Arcadian Atlas from the Twin Otter team! But we've got a lot of fun Pax East updates and new class skills to show off - so off we go!
Howdy once again you gorgeous people!
It's a new month which means a new Arcadian Update, where we share new features, skills, maps, and everything Arcadian Atlas from the Twin Otter team!
But let's not wait - we're diving on in!
Heya, folks!
Welcome to Arcadian Updates, where we share exciting tidbits about Arcadian Atlas that the Twin Otter team is working on, including new maps, classes, mechanics, and much more! Continue to tune in for further goodies!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Sub-Class Spotlight: The Ronin
Today, we're sharing a very first look into one of the sub-classes of Arcadian Atlas: The Ronin! Honor past warriors, channel their rage, and unleash the strength of their spirits upon your enemies!
The Ronin is wholly aligned with honorable warriors of the past, harnessing their spirits in the Wandering Soul tree to bestow healing on allies and cripple foes while channeling the unrelenting rage of their time on the battlefield in their Battle Trance tree, losing all control for huge bonuses to ATK, Criticals, and self-preservation.
The Ronin specializes in healing and combat, making it an excellent choice for players that are seeking a well-balanced class. Use the Blade Blossom attack to restore health by calling upon regenerative cherry blossoms to cover the field of battle. Summon malevolent spirits to deal damage from a distance and avoid frontal conflict. Get up close and personal: enter a Battle Trance to focus untold rage and cut down enemies with your katana or magic swords. Become an honorable master of the battlefield as the Ronin.
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!
Hey everyone! We've got a brand-new trailer to show off as a part of IGN's Awesome Indies showcase, with a look into the coming features and the fractured land of Arcadia! War is coming, and ruinous powers will make themselves known as you build your party and fight through complex tactical battles. An ancient darkness stirs; will you be ready to face it down? [previewyoutube=W0SAjizQbmU;full][/previewyoutube]
First, we want to start out by apologizing for the long interlude between updates and progress reports. It wasnt for lack of wanting to provide yall with up-to-date info on the project -- And we are extremely excited to share what weve been up to with all of you.
Thanks to our amazing backers, the Kickstarter campaign afforded us the ability to do all we had promised:
Howdy from Texas again, ya'll!
We've got a smorgasbord of new goodies to show off this time around, from new maps, brand-new mapping features that show off the capabilities of the BITE Engine, a new challenger with distant relation to our dearest trash-panda, Poncho, and much more!
Let's dive right in:
Welcome back adventurers! We've got some awesome news this go-round for not just backers, but creators, so keep your eyes peeled.
But before we jump in, if you've ever wanted to see the artistry behind Arcadian Atlas live, soon you can! Becca and I have worked to get a Twitch stream set up where you can watch her live-stream art creation, from maptiles, character design, animation work, and more!
Give her a follow and keep your eyes peeled for her first live stream announcement. For more info & polls on things like preferred stream times, check out her twitter page here.
Introducing: The BITE Engine
Way back when we jumped from RPG Maker to the more expansive world of Unity, we had a vision for not just our dream game, but for a creation tool so user-friendly it could be given to anyone who wanted to make a tactical RPG (one of the most notoriously difficult genres to create).
That dream is beginning to become a reality concurrently with the creation of Arcadian Atlas. Patrick has been hard-at-work on the foundation for what we are dubbing the BITE engine enhancement - an add-on that utilizes Odin Inspector's tools to create easily-modifiable units, scenarios, skills, items, weapons, and scenes. The best part: this tool is being developed in conjunction with Atlas, meaning every benefit to the system is a benefit to the game, which includes the following:
More Power to the Game Designer - A large portion of a game designer's life is turning knobs and whistles to balance values and to create the best possible experience for the player. You've all probably played RPGs with horrid difficulty spikes, or gotten bored going hours without a challenge. BITE allows us to easily and quickly implement your feedback when it comes beta time!
BITE Engine's Weapon Editor
Smaller File and Patch Sizes - To get Arcadian Atlas' prototype off the ground, we initially utilized Unity Prefabs. Moving to a new different segmented form of data means we can be much more efficient with the size of the game, as well as any patches we make on Steam (and elsewhere). We know some of you backers have internet data caps, so we want to keep file sizes as user-friendly as possible!
Advanced Cutscenes and Scenarios - We've forged a giant pyramid of stats, classes, status effects, and skills out of the prototype's design work so far. Cutscenes and scenarios (missions) rely on pretty much everything, so being clean and organized with those building blocks allows us to quickly create, reorder, and modify events.
BITE Engine's Core Editor
Plug & Play Capabilities - We've re-structured the logic and data to separate it from the graphics, which is a fancy way of saying Arcadian Atlas and future tactical RPGs using BITE will require far less digging into code-bases to create and play!
Effortless Changes - With BITE's data-driven design, we can remove, add, and change everything from units, status effects, skills, missions, locations, cutscenes (or most anything else) effortlessly midway through development based on new needs and feedback!
BITE Engine's Unit Editor
Iconic
To celebrate BITE, we wanted to show off some of the graphics we're paring with Patrick's data-driven systems.
Menu and Stat Icons
Iconography is an integral part of the user experience, and serves both as localization tool (because images require no translation) and ease of navigation. We love the design challenge of creating icons for our stats, items, text boxes, and menus that are at the same time simple, clean, and communicate efficiently. See below just a handful of those we've cooked up for our items:
Item Icons
Interior Designs & Graphics Galore
And of course behind the scenes we've been hard at work on all the graphics, from animations, items, and some drool-worthy interiors. You'll show yourself outside? Why not show yourself INSIDE you reckless warriors!
This go round Becca has been working up some graphics for house interiors and our Recruitment Centers throughout Arcadia. You can see a few of these below.
Recruiter Maptiles
And if we zoom in a bit you can see some light pouring through new windows, and bench for troops to sit and wait (because isn't a Recruitment Center just a glorified waiting room) , and a fancy desk for processing new troops.
Interior Details
Of course, when you're not waiting, you're training with some quality practice dummies and an assortment of weaponry for our discerning warriors:
Interior Details Cont'd
And when you're ready to lay your sweet head to rest, we've got a deluxe bed you could probably cram a couple of people in (uncomfortably, but this isn't a charity!) and some barrels full of wine to help the long hours seem short.
Oh, and not zoomed in on is that lil' cactus. Because we might be thrifty interior designers, but we're not animals. Get some greenery in there!
Crossbow Animations
We're also putting finishing touches on our primary attack animations, ensuring all eight frames front and back are as smooth as possible. From the heavy crossbow toting Ranger above, to the gargantuan hammer our Apothecary is dragging around below, we're nearly done with all our CORE classes and their various fightin' styles!
Hammer Animations
And of course a whole slew of new items for our re-vamped BITE enabled item editors!
Next Time
We're excited to show off some of the interior maps we're working up with these shiny new graphics, the expanded Skill sections of BITE, and lots more art next time! Be sure to check out Becca's Twitch streams and our twitter pages for up-to-the-moment previews and sneak-peaks!
Until then, keep your controllers warm and your bodies cool as we end out this record-setting summer heat!
~Taylor
Arcadian Atlas is officially on Twitch! Follow along for behind-the-scenes footage and art streams~
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