▶
Hotfix 1.0.3
[Cavalier]
[ 2023-09-22 18:01:05 CET ] [ Original post ]
Balance
[Cavalier]
- Removed equipment requirements for One-Handed Training and Two-Handed Training
- [One-Handed Training] - level 2 now bestows +2 ATK and +5 Critical Chance
- [Two-Handed Training] - level 2 now bestows +2 ATK and +5% Critical DMG
- Localization text now reflects these changes
- [Quicken] - level 2 now bestows +1 MOV and +1 SPD instead of +2 MOV to better balance Cav's new mobility
- Reduced height tolerance for certain Ranger, Monk, Cavalier, and Sorcerer Skills so they no longer can be used with vast height differences between attacker and defender
- Skills affected: Sorcerer [Withering Touch, Lightning Touch, Frost Touch, Flame Touch], Monk [Martyr, Innumerable Blows, Blinding Spin], Cavalier [Sword Bash, Shield Triage, Shield Bash, Rend Armor, Quick Attack, Body Rush, Low Sweep, Adrenaline Strike], Ranger [Crossbow Attack, Bow Attack]
- All units have received a ~15-25% HP increase depending on level, with additional HP increases for certain boss units and monster units.
- [End Times] - Reduced End Times damage from 100% to 80% to account for it hitting all units on the battlefield regardless of Shaman position (but still can only be used once per battle and has high SP cost)
Features
- Added language support for Simplified Chinese.
- Added support for Non-Pixel Fonts (Latin script languages only) - toggleable through accessibility settings in Options.
- Added ability to see skill descriptions from Core Class skills after advancing class in the Skill: Equip submenu.
- Escape to Tile missions and contracts now are considered victories when killing all enemies on the map.
Script
- The Japanese description of the Hunters Fire Trap should now list an accurate range.
- The English description of Rank 3 Ice Shard now correctly reads 115% instead of 15%.
- Fixed issue in which the UI localization for Russian was incorrect on the Overworld screen.
Achievements
- Added additional check for Crowning a New Ruler achievement while loading the Title Screen.
UI
- Polished and improved the text layout of UI elements all across the game.
- Added animation polish to most standard UI boxes.
- Streamlined menu flow in the Troop Manager > Contracts screen.
- The ability to see HP and SP above the heads of all units on the battlefield has been added. Hold down Switch: Right (on gamepad, right trigger) during most battle phases to access it.
- The turn order overlay (accessed via Help, on gamepad the Select button) can now be triggered from more battle phases.
Bug Fixes
- Fixed screen tearing issues for high refresh rate monitors.
- Units dying from status effects like Burning and Noxious now correctly flinch before dying.
- Fixed bug in which the unit information panel would still remain going into the victory/defeat screen.
- An issue with the turn order overlay interacting unexpectedly with the Right Mouse button has been fixed.
- Fixed issue in which the UI would not correctly refresh the battle objectives and Action Menu after changing a language mid-battle.
- Removed the chance of turning oneself Undead as an Inquisitor with Shield Triage.
- Target Unit skill targeting type no longer mistakenly targets tiles under certain conditions.
- Fixed rare instance of Delayed Area-of-Effect skills failing to inflict the full zone of damage when the main target dies prematurely.
- Fixed bug in which cutscenes could not progress when skipping through them too quickly.
[ 2023-09-22 18:01:05 CET ] [ Original post ]
Arcadian Atlas
Twin Otter Studios
Developer
Twin Otter Studios
Publisher
coming soon~
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(125 reviews)
The Game includes VR Support
Public Linux Depots:
- [0 B]
Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.
Watch your footing and mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A single misstep on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship and war. Meant to be a fresh take on the classic strategy RPG style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave these complex characters' lives hanging in the balance.
Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.
The core philosophy behind Arcadian Atlas is simple: Challenging strategic battles with unique classes that make every fight a different experience. That means terrain that affects your movement, cover that can hinder the best laid plans, and skills that are never wasted.
Investment matters, and in a tactical RPG your biggest investment is your character class. So we want them to be purposeful, which is why classes in Arcadian Atlas have several core builds that your characters develop over the course of the game. That means no class hopping, but instead class evolution.
Customize your character at the start with their preferred class build, and when the time comes you can specialize that build through branching evolved classes with entire skill trees all their own.
Ranger - the master of area control, a Ranger’s projectile attacks and crowd control skills revolve around traversal and using terrain to their advantage.
Apothecary - a chemist of extraordinary skill, the Apothecary’s potent brews and experimental arts can heal or wreck devastating damage on the battlefield.
Rogue - sneaky, sneaky; stabby, stabby. The Rogue isn’t interested in manners - why bother when slashing an achilles heel or a surprise attack does the job faster?
Warmancer - adept at brute force and powerful magics, the warmancer specializes in harnessing latent energies for devastating area of affect spells.
And that's just the beginning! Outside those and other core classes, we also have two Advanced Classes for each Base class! At a certain job level, you'll open up two advanced classes to choose from that further specialize your troops!
Start by molding each of your characters with your preferred stats to make that rogue a tiny bit stronger so backstab damage finishes foes off in one swoop, or quicker to get in and out of a conflict in a pinch.
And skills, our favorite part of any tactical RPG. Nothing wasted, everything with a purpose: that's our skill philosophy, so our skill system consists of branching specializations for each class.
Start out with your choice of weapon mastery skills which dictate how you want that class to play. Want your Ranger to master the wider range and faster movement skills of a bow, or the sheer power and crippling attacks from a crossbow? Choose based on your style and watch as new branches open with more powerful and unique abilities to compliment that style.
Arcadia is a sprawling continent divided by immense mountains, with landscapes as varied as the inhabitants. We’re looking forward to bringing those ecosystems into the battle system by creating a breathtaking pixel world that is as treacherous as it is gorgeous.
Thick snowfall, dense forests, rushing rivers, tiered cities - every map affects the way you approach a fight and alters your strategy. Make use of trees to protect yourself from that line of rangers ahead, or place your apothecary opposite an enemy knight with rushing rapids between them while you wear away his armor with acid bottles.
Established in 2015, Twin Otter Studios is an independent game studio helmed by Becca and Taylor Bair, a brother and sister duo based in Texas. We grew up entrenched in the golden age of SNES and Playstation masterpieces, eventually carving our own game development path by crafting the 15+ hour RPG title Genesis.
Arcadian Atlas is a passion project birthed from a love of pixel masterpieces in the 90’s and a longing to make a fresh tactical RPG with roots firmly planted in the genre’s classics. Our team’s experience spans games like Vidar, Fort Meow, Lugdunon, Dreamblazers, Solar Crusaders, and Genesis, with over 18 years in the industry, so we know how to manage talent, finances, and time to create wonderful game experiences.
Watch your footing and mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia -- A single misstep on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship and war. Meant to be a fresh take on the classic strategy RPG style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that'll leave these complex characters' lives hanging in the balance.
Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.
Gameplay
The core philosophy behind Arcadian Atlas is simple: Challenging strategic battles with unique classes that make every fight a different experience. That means terrain that affects your movement, cover that can hinder the best laid plans, and skills that are never wasted.
Investment matters, and in a tactical RPG your biggest investment is your character class. So we want them to be purposeful, which is why classes in Arcadian Atlas have several core builds that your characters develop over the course of the game. That means no class hopping, but instead class evolution.
Customize your character at the start with their preferred class build, and when the time comes you can specialize that build through branching evolved classes with entire skill trees all their own.
Ranger - the master of area control, a Ranger’s projectile attacks and crowd control skills revolve around traversal and using terrain to their advantage.
Apothecary - a chemist of extraordinary skill, the Apothecary’s potent brews and experimental arts can heal or wreck devastating damage on the battlefield.
Rogue - sneaky, sneaky; stabby, stabby. The Rogue isn’t interested in manners - why bother when slashing an achilles heel or a surprise attack does the job faster?
Warmancer - adept at brute force and powerful magics, the warmancer specializes in harnessing latent energies for devastating area of affect spells.
And that's just the beginning! Outside those and other core classes, we also have two Advanced Classes for each Base class! At a certain job level, you'll open up two advanced classes to choose from that further specialize your troops!
Start by molding each of your characters with your preferred stats to make that rogue a tiny bit stronger so backstab damage finishes foes off in one swoop, or quicker to get in and out of a conflict in a pinch.
And skills, our favorite part of any tactical RPG. Nothing wasted, everything with a purpose: that's our skill philosophy, so our skill system consists of branching specializations for each class.
Start out with your choice of weapon mastery skills which dictate how you want that class to play. Want your Ranger to master the wider range and faster movement skills of a bow, or the sheer power and crippling attacks from a crossbow? Choose based on your style and watch as new branches open with more powerful and unique abilities to compliment that style.
Arcadia is a sprawling continent divided by immense mountains, with landscapes as varied as the inhabitants. We’re looking forward to bringing those ecosystems into the battle system by creating a breathtaking pixel world that is as treacherous as it is gorgeous.
Thick snowfall, dense forests, rushing rivers, tiered cities - every map affects the way you approach a fight and alters your strategy. Make use of trees to protect yourself from that line of rangers ahead, or place your apothecary opposite an enemy knight with rushing rapids between them while you wear away his armor with acid bottles.
Who Is Twin Otter Studios?
Established in 2015, Twin Otter Studios is an independent game studio helmed by Becca and Taylor Bair, a brother and sister duo based in Texas. We grew up entrenched in the golden age of SNES and Playstation masterpieces, eventually carving our own game development path by crafting the 15+ hour RPG title Genesis.
Arcadian Atlas is a passion project birthed from a love of pixel masterpieces in the 90’s and a longing to make a fresh tactical RPG with roots firmly planted in the genre’s classics. Our team’s experience spans games like Vidar, Fort Meow, Lugdunon, Dreamblazers, Solar Crusaders, and Genesis, with over 18 years in the industry, so we know how to manage talent, finances, and time to create wonderful game experiences.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz. AMD FX 8120 @ 3.1 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GT 630 / 650m. AMD Radeon HD6570 or equivalent
- Storage: 6 GB available space
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