Hey everyone! Here's some patch notes comin' at ya!
BUGFIX: Fixed a bug that caused the boulders to fall when close to them which would block your entrance.
BUGFIX: Fixed a bug that caused all arrow traps to not fire arrows.
BUGFIX: Fixed a bug that caused the "Entries Active" to slide off screen.
- Partially fixed the bug that causes enemy archers' arrows to push you instead of do damage.
- Partially fixed the bug that breaks the continue and reload last checkpoint buttons. (they probably still wont work perfectly (or at all))
- Reduced all menu sound volumes.
- Added a new quest and puzzle!
- Worked on some optimizations to hopefully reduce the CPU usage for the game.
Thanks as always for being so supportive and don't hesitate to stop in to the Twitch stream when Krassenstein is working on the game here: http://twitch.tv/krassenstein
Static City Games
Knightfall is a 2D fully top-down retro pixel art dungeon RPG. Knightfall focuses on a reduced vision mechanic that forces you to be reactive based on your surroundings. You'll have to utilize your knowledge of the floor's layout to your advantage. How far down did you end up and will you ever get to the surface?
Features On Full Release
Singleplayer adventure with multiple floors that will challenge you in different ways!
Full controller support!
At least 25 total purchasable or dropped items on full release!
100% Real Time Combat System
A fully incorporated questline found on the Knights that have died before you.
A full Original Soundtrack composed by Christoph Gray
Story
Armed with a sword and shield, your squadron crumbles under heavy arrow fire. As you break from the rain of fire, you fall prey to a ground trap and plunge into the dark abyss - A mysterious dungeon filled with infernal creatures of dark magic and the undead. How far did you fall? Will you ever reach the surface or will this dungeon be your tomb, like so many others who have fallen before?
Live Development
Knightfall is developed live on Twitch every single morning! Since day 1, it has been modified due to changes and feedback of the community. Join the development stream on Twitch!