Hey there everyone, we're moving to a weekly patch starting today. Look for updates every Friday! Here are the changes for this patch!
BUGFIX: Fixed a bug where pressing Resume Game would show the pause menu selector torch still in game.
BUGFIX: Fixed a bug where some items could not be collected from chests.
BUGFIX: Fixed a bug that caused spiders to have a neon red underglow in the dark.
BUGFIX: Fixed a bug that stopped the in-game shop from having items that worked correctly from the new item system.
- Added room torches scattered on Floors 1 + 2
- Changed the layout of the 2nd floor boss' arena. (Boss and Boss AI coming soon)
That's all for now guys! Thanks for the support as always and joining us on this adventure!
Knightfall is a 2D fully top-down retro pixel art dungeon RPG. Knightfall focuses on a reduced vision mechanic that forces you to be reactive based on your surroundings. You'll have to utilize your knowledge of the floor's layout to your advantage. How far down did you end up and will you ever get to the surface?
Features On Full Release
Singleplayer adventure with multiple floors that will challenge you in different ways!
Full controller support!
At least 25 total purchasable or dropped items on full release!
100% Real Time Combat System
A fully incorporated questline found on the Knights that have died before you.
A full Original Soundtrack composed by Christoph Gray
Story
Armed with a sword and shield, your squadron crumbles under heavy arrow fire. As you break from the rain of fire, you fall prey to a ground trap and plunge into the dark abyss - A mysterious dungeon filled with infernal creatures of dark magic and the undead. How far did you fall? Will you ever reach the surface or will this dungeon be your tomb, like so many others who have fallen before?
Live Development
Knightfall is developed live on Twitch every single morning! Since day 1, it has been modified due to changes and feedback of the community. Join the development stream on Twitch!