Hey guys, here are some weekly patch notes!
///Patch Notes///
BUGFIX: Fixed item descriptions when standing near dropped items or in shop items.
BUGFIX: Gold now decreases as intended when purchasing n shop.
BUGFIX: Fixed a bug that did not change the sprite for the picked up weapon in the UI.
- Updated the basic weapon tier with new sprites!
- All basic weapons now have animations.
- Added weapon effects to elemental weapons (burn, chill, poison, shock).
- Enemies will react accordingly to elemental damage.
--= Burn and Poison = Damage Over time
--= Chill = Enemies slowed by 50%
--= Shock = Increased damage
Knightfall is a 2D fully top-down retro pixel art dungeon RPG. Knightfall focuses on a reduced vision mechanic that forces you to be reactive based on your surroundings. You'll have to utilize your knowledge of the floor's layout to your advantage. How far down did you end up and will you ever get to the surface?
Features On Full Release
Singleplayer adventure with multiple floors that will challenge you in different ways!
Full controller support!
At least 25 total purchasable or dropped items on full release!
100% Real Time Combat System
A fully incorporated questline found on the Knights that have died before you.
A full Original Soundtrack composed by Christoph Gray
Story
Armed with a sword and shield, your squadron crumbles under heavy arrow fire. As you break from the rain of fire, you fall prey to a ground trap and plunge into the dark abyss - A mysterious dungeon filled with infernal creatures of dark magic and the undead. How far did you fall? Will you ever reach the surface or will this dungeon be your tomb, like so many others who have fallen before?
Live Development
Knightfall is developed live on Twitch every single morning! Since day 1, it has been modified due to changes and feedback of the community. Join the development stream on Twitch!