Hey guys! Just in time for the holidays with a bunch of fixes and features coming at you! Happy holidays!
///PATCH NOTES///
BUGFIX: Fixed a bug where you couldn't reactivate quests after declining to read them.
BUGFIX: Trinkets now properly reset on new game as intended.
BUGFIX: Fixed a bug that didn't let you close the journal menu.
- Changed "Solution" in mastermind to say "Answer" for clarity.
- All health bars now fade when enemy dies.
- Reduced speed of arrow traps in puzzle areas to 0.8 seconds from 0.9 seconds.
- Major UI Rework!
--- Everything, revamped version 2!
That's everything guys, enjoy!
Knightfall is a 2D fully top-down retro pixel art dungeon RPG. Knightfall focuses on a reduced vision mechanic that forces you to be reactive based on your surroundings. You'll have to utilize your knowledge of the floor's layout to your advantage. How far down did you end up and will you ever get to the surface?
Features On Full Release
Singleplayer adventure with multiple floors that will challenge you in different ways!
Full controller support!
At least 25 total purchasable or dropped items on full release!
100% Real Time Combat System
A fully incorporated questline found on the Knights that have died before you.
A full Original Soundtrack composed by Christoph Gray
Story
Armed with a sword and shield, your squadron crumbles under heavy arrow fire. As you break from the rain of fire, you fall prey to a ground trap and plunge into the dark abyss - A mysterious dungeon filled with infernal creatures of dark magic and the undead. How far did you fall? Will you ever reach the surface or will this dungeon be your tomb, like so many others who have fallen before?
Live Development
Knightfall is developed live on Twitch every single morning! Since day 1, it has been modified due to changes and feedback of the community. Join the development stream on Twitch!