Hey everyone!
Sorry that it's been a little bit since the last patch but we've been hard at work getting the localization system into the game and configuring saving (still a fair amount to do).
Nevertheless, here are the patch notes!
Patch 0.4.2.0
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BUGFIX: Fixed a bug where the pause menu would not cooperate after leaving the controls menu.
BUGFIX: Fixed a bug that caused the item replace dialog to not disappear when alt tabbed out of the game.
- Added a Spider Hatchery to the 1st floor.
- Changed how attacking works, you no longer can attack enemies while facing away from them.
- Added framework for localization.
Knightfall is a 2D fully top-down retro pixel art dungeon RPG. Knightfall focuses on a reduced vision mechanic that forces you to be reactive based on your surroundings. You'll have to utilize your knowledge of the floor's layout to your advantage. How far down did you end up and will you ever get to the surface?
Features On Full Release
Singleplayer adventure with multiple floors that will challenge you in different ways!
Full controller support!
At least 25 total purchasable or dropped items on full release!
100% Real Time Combat System
A fully incorporated questline found on the Knights that have died before you.
A full Original Soundtrack composed by Christoph Gray
Story
Armed with a sword and shield, your squadron crumbles under heavy arrow fire. As you break from the rain of fire, you fall prey to a ground trap and plunge into the dark abyss - A mysterious dungeon filled with infernal creatures of dark magic and the undead. How far did you fall? Will you ever reach the surface or will this dungeon be your tomb, like so many others who have fallen before?
Live Development
Knightfall is developed live on Twitch every single morning! Since day 1, it has been modified due to changes and feedback of the community. Join the development stream on Twitch!