Version 1.0.7 is released. Changes include:
- Added Portuguese (European) language. Many thanks Tiago!!!
- If Accuracy of an attacker equals Evasion of a defender, To-hit chance is 55%. Each 1 point in difference between Accuracy and Evasion changes the To-hit chance by 5%. To-hit chance can not be less than 10%.
- The share of experience gained by magicians has been slightly reduced.
- Fixed a bug related to not receiving karma in the "Scapegoat" mission.
- Slight adjustments to AI.
- Music no longer plays when the game window is minimized or another application/program is selected.
- Problems with ultra-wide monitors (2560 x 1080, 3440 x 1440) and 4K monitors. Unfortunately, we don't have such monitors, and are therefore working blindly. This build, of course, does not solve all the problems, but we hope that we are moving in the right direction. Please share with us what issues remain here (Screenshots would very much be of help – thank you for understanding!): http://steamcommunity.com/app/650440/discussions/0/1483233503862362226/
"Warbanners" is a turn-based, tactical strategy game with role-playing elements. Managing a squad of mercenaries, the player will experience the story campaign's 42 missions, with the ultimate goal of solidifying their place in the ancient legends.
Key features:
• Create a unique army: hire and equip soldiers, develop their fighting qualities, and learn new skills.
• Hire assistants: although they do not participate in battles, assistants give different bonuses, including a formidable catapult, poisoning enemies, increasing morale, and much more.
• Immerse yourself in a multi-faceted battle system that takes into account a variety of factors, including landscape and lighting, the direction of the unit's gaze, morale, and fatigue.
• Use the environment for tactical purposes: freeze rivers, chop and burn trees, dig trenches, build bridges and barricades, and so on.
• Choose the optimal level of difficulty: from easy for beginners, to nightmarish for sophisticated tacticians.
With every step marked by blood and iron, an invisible but deadly threat becomes more tangible. Darkness, brooding in the corners of the soul, becomes ever more palpable....