Added a visual effect for assistant Set-Shamar.
Added a Morale mechanic:
- When a melee unit approaches an enemy, that enemy loses 1 Morale.
- When a unit dies, all allies in the radius of two hexes lose an additional 2 Morale. All other units lose their Morale as before (for example, the loss of an ally affects people more, orcs less).
- When a unit panics, all his allies lose 2 Morale. All allies in the radius of two hexes lose an additional 3 Morale (total loss of 5 Morale).
We don’t necessarily suggest memorizing all the nuances of changing Morale -- just remember that it affects almost everything that happens on the battlefield.
Another very important change is that we have eliminated most of the irritations of truly random calculations! The game no longer rolls virtual dice. In this new iteration each attack is assigned a unique set of 20 black and white digital tokens. The higher the chance of success, the more of tokens will be white. An attack with a 60% chance of success would for example get 12 white and 8 black tokens.
The game would then chose a random token for the first attack. A white one would translate to a hit, whereas a black one would be a miss. Thus, out of 20 attacks conducted with a 60% chance to hit there will always be 12 hits and 8 misses, as each following attack with a 60% chance from this set would access the same token-pool, but with one less token. When the tokens run out, the game will pick up 20 new ones. This type of calculation applies to all enemies, player units, and allies.
Periodically complaints are received that there are too many enemies, and they literally crush by their number. I decided to count the number of player units (together with allies) and the number of enemies in the first 12 missions, at normal difficulty level. So:
Mission 1. Player and allies: 9 units. Enemies: 5
Mission 2. Player and allies: 7 units. Enemies: 8
Mission 3. Player and allies: 7 units. Enemies: 6
Mission 4. Player and allies: 8 units. Enemies: 10
Mission 5. Player and allies: 13 units. Enemies: 8
Mission 6. Player and allies: 8 units. Enemies: 8
Mission 7. Player and allies: 9 units. Enemies: 9
Mission 8. Player and allies: 14 units. Enemies: 15
Mission 9. Player and allies: 10 units. Enemies: 11
Mission 10. Player and allies: 17 units. Enemies: 21
Mission 11. Player and allies: 26 units. Enemies: 27
Mission 12. Player and allies: 11 units. Enemies: 16
At the "hard" level, total enemy units are increased, and decreased on the "easy" level (naturally).
Not everyone knows that the game has a setting that allows you to reduce the health of all units (player units and enemies) by 30%. This setting can be turned on or off at any time and will kick in at the start of the next fight! For example, you can go through 3 missions with the setting turned on, then 2 with off, then 4 more with it back on – if you think that the battles are too tight, boldly turn on the setting!
The release of Warbanners took place on October 18, 2017. Since that moment, we have released a total of 19 updates!
Major changes made since launch:
- Added the "Undo move" button.
- Added the "Arena" area to the world map, where you can earn gold and experience.
- Added the new "Halberdier" unit.
- Resurrection of units has become virtually free of cost (the player receives compensation for losses in battle).
- Corrected some units, spells and skills.
- Improved balance in almost all missions (first by making the "easy" level easier), with major balance changes implemented for a trio of missions.
- Fixed issues with ultra-wide monitors and features, fixed a few small errors.
- Thanks to the efforts of volunteers: added localization in 5 languages! Translations for French, Spanish and Italian are currently underway.
I am happy to announce that our work on DLC “Death Speaker” is nearing completion. Death Speaker - is the first (and, probably, the last) paid DLC to Warbanners. In Death Speaker, the player will be led by an orc clan. The campaign consists of 8 missions and is completely linear. Approximate duration of the passage is about 5 hours. The release of the DLC is scheduled for either later this month or in April. The price will be $ 4.99.
Death Speaker
Thank you for all the support!
Warbanners
Crasleen Games
Crasleen Games
2017-10-18
Strategy RPG Singleplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Mostly Positive
(512 reviews)
https://warbannersgame.wordpress.com/
https://store.steampowered.com/app/650440 
The Game includes VR Support
Хранилище Warbanners (linux) [149.89 M]
Warbanners: Death Speaker
Key features:
• Create a unique army: hire and equip soldiers, develop their fighting qualities, and learn new skills.
• Hire assistants: although they do not participate in battles, assistants give different bonuses, including a formidable catapult, poisoning enemies, increasing morale, and much more.
• Immerse yourself in a multi-faceted battle system that takes into account a variety of factors, including landscape and lighting, the direction of the unit's gaze, morale, and fatigue.
• Use the environment for tactical purposes: freeze rivers, chop and burn trees, dig trenches, build bridges and barricades, and so on.
• Choose the optimal level of difficulty: from easy for beginners, to nightmarish for sophisticated tacticians.
With every step marked by blood and iron, an invisible but deadly threat becomes more tangible. Darkness, brooding in the corners of the soul, becomes ever more palpable....
- OS: All distributions
- Processor: 2GHz
- Graphics: 512 Mb
- Storage: 250 MB available space
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