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New in this version, you can now choose (in the "Options" menu) from three different types of Random Number Generators, which determine your hits and misses. The three types are:
"D100" 1 virtual die with 100 faces is rolled. This can lead to unpredictable results.
"5D20" 5 virtual dice each with 20 faces are rolled. The extreme highs and lows are much less likely with this type. This is the default system.
"Tokens" This version has no virtual dice, instead each attack is given a unique set of 20 virtual "tokens", based on the chance of success in the battle, and with the higher chance of success, more tokens will be white. So, for example, if an attack has a 60% chance of success, the unit will be given 12 white tokens and 8 black ones. Each time that unit tries to hit, one token will be selected, if it's white, the unit hits, if it's black, the unit misses, and the chosen token is removed. This continues until all tokens are used, then another 20 are created. This means that in a long engagement, if the example unit attempts to hit 20 times, they will hit exactly 12 of those 20 times.
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