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Changes
- Changed the algorithm for equipping enemies with potions. Enemies now have less potions thrown, but more potions drunk. This will reduce the number of debuffs that are imposed on the player's units (due to the fact that the number of thrown potions is less).
- Barrels of gunpowder now explode with one blow. Enemies are now more likely to approach barrels, as well as break them when it’s advantageous to do so.
- Arrows, potions and stones loosed from catapults now move along more natural (parabolic) trajectories.
- In Russian and English versions, the names of the difficulty levels have been changed. "Easy" is now called "Casual", and "Normal" is called "Classic". By default, the game offers to start playing at a "Casual" level of difficulty.
- The amount of gold obtained at the "Casual" level of difficulty has been slightly increased.
- The cost of Brondrin's assistant, who allows you to hire dwarfs, has been reduced from 70 to 50.
- The number of Necromancers in the "Where the dead things are" mission have been reduced at the casual and classic level of difficulty.
Gameplay Tips
- In the second mission, many players don’t seem to understand the importance of using "Liquid Fire". Illumination is one of the key mechanics of the combat system: Please, throw at least one potion at the enemies – you’ll see how your chances of success dramatically increase!
- Another hint with the Necromancers in the "Where the dead things are" mission – we’ve noted many players do not try to address the necromancers first. Necromancers are much more dangerous than zombies or skeletons, destroy them immediately for better results!
If you have suggestions for how we can better illustrate these or any other key mechanics/features, please let us know here on the Steam discussion boards, or on our Discord: https://discord.gg/EQ3VbRd -- and of course if you enjoy Warbanners, please consider telling others that might be interested, posting a review, etc. to help us continue to get the word out. Thanks for your support!
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