Dear players! I plan to add to the settings the ability to change the "To-hit chance". He is now 55%, but many players complain that units miss too often. Now it can be easily fixed.
What do you think of it?
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The description of the new setting will be in English and Russian only. If you help translate it into other languages, we will be very grateful to you! Thank you very much!
Languages needed: Spanish, German, French, Chinese, Polish, Portuguese, Ukrainian, Turkish.
Text to translate:
To-hit chance (base)
To-hit chance when Accuracy of an attacker equals Evasion of a defender. The recommended value is 55%.
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The Spanish version of the game will be available in July 2019!
"Warbanners" is a turn-based, tactical strategy game with role-playing elements. Managing a squad of mercenaries, the player will experience the story campaign's 42 missions, with the ultimate goal of solidifying their place in the ancient legends.
Key features:
• Create a unique army: hire and equip soldiers, develop their fighting qualities, and learn new skills.
• Hire assistants: although they do not participate in battles, assistants give different bonuses, including a formidable catapult, poisoning enemies, increasing morale, and much more.
• Immerse yourself in a multi-faceted battle system that takes into account a variety of factors, including landscape and lighting, the direction of the unit's gaze, morale, and fatigue.
• Use the environment for tactical purposes: freeze rivers, chop and burn trees, dig trenches, build bridges and barricades, and so on.
• Choose the optimal level of difficulty: from easy for beginners, to nightmarish for sophisticated tacticians.
With every step marked by blood and iron, an invisible but deadly threat becomes more tangible. Darkness, brooding in the corners of the soul, becomes ever more palpable....