As the developers of Overfall, we are happy to announce our new project: A real-time 4x strategy in a fantasy world, where you customize your Adam and Eve, go head-to-head with other races while conducting diplomacy, waging war, and advancing The First Men!
https://store.steampowered.com/app/700820/
Key Features
- Customization of the first man and woman with infinitely varied combinations.
- A character-driven gameplay. Body, Mind, Soul, Self, and Heart attributes with hundreds of traits and abilities offers a deep strategic gameplay, a rich and enormously diverse progress of characters to enjoy.
- Deep and immersive exploration. A vast fantasy world full of wonder rewards exploration as you traverse, discover, interact and learn more about the multitude of races you will encounter during your adventures.
- Settlement management with a tremendous variety of structures to build, upgrades and technologies to discover, and items to craft.
- Expeditions in which each character is unique and carries his or her bonuses and/or disadvantages, gains experience, learns new abilities with a memory system, and progress while obtaining new traits and collecting shiny items around the world.
- A unique real-time combat system using mechanics of a complex card game. Each subject you encounter, even a pack of wolves or a swarm of spiders, have their own cards to use.
- Detailed and stylish cartoony visuals set a distinct "fantasy-comedy" tone, reinforced by atmospheric animations, sound effects, and music.
- Different game modes for all players, scenarios with unique stories and victory conditions, skirmish maps for tailored competitions and random maps to add procedurally generated fun into the game, all available in both singleplayer and multiplayer sessions.
- Workshop support and an in-game map editor for crafting unique stories.
[ 2018-10-18 09:57:37 CET ] [ Original post ]
Hello adventurers,
We proudly announce our next, currently in-development game;
A battle commander simulation game where you train your fighters with a vast variety of collected skills to manage them in mythical battlegrounds.
Core Features
- 3 on 3 online strategy simulation with bright and peppy visuals. Group up with your buddies or match with new friends for an art of war against other commanders.
- Make a collection within thousands of unique skills to beef up your library. Hire and customize fighters to suit your personal playing style, as they level up and bring you more glories!
- You will have full control of battle strategy, decide who goes which objective and do what, also you will use ultimate skills to impact the most critical moments of fights. You are in complete control of tactics, combat positions, and objective instructions, and will be able to follow the battle live with our battle simulator.
- Experience all multiplayer online battle arena aspects in a fresh new way - high fantasy role-playing elements, classes, skills, battlegrounds, arenas, maps, lanes, objectives and tactical depth are all present.
- Regular updates and additions of new skills, battlegrounds, classes, events and more!
[ 2017-04-10 16:27:58 CET ] [ Original post ]
The aftermath of the Ancient War was devastating. The victorious Orcish Emperor executed each and everyone on Dys who practiced dark arts and summoning. The indisputable power they controlled and carried within their spirits became too dangerous to be used in the wrong hands. The bodies of those once the mightiest commanders were locked and hidden away in the Tombs that are scattered all around Dys. Never to be found again.
Until one day two heroes disembark on an island and hear the call for help of an Imperial Archaeologist.
- 8 intense dungeon questlines with epic boss battles.
- More than 15 new player personas with more upgrade options.
- New and modified NPC stats and personas for more intense fights.
- Reputation questlines giving you another alternative way of finishing your playthrough.
[ 2017-02-03 09:32:16 CET ] [ Original post ]
The aftermath of the Ancient War was devastating. The victorious Orcish Emperor executed each and everyone on Dys who practiced dark arts and summoning. The indisputable power they controlled and carried within their spirits became too dangerous to be used in the wrong hands. The bodies of those once the mightiest commanders were locked and hidden away in the Tombs that are scattered all around Dys. Never to be found again.
Until one day two heroes disembark on an island and hear the call for help of an Imperial Archaeologist.
- 8 intense dungeon questlines with epic boss battles.
- More than 15 new player personas with more upgrade options.
- New and modified NPC stats and personas for more intense fights.
- Reputation questlines giving you another alternative way of finishing your playthrough.
[ 2017-02-03 09:32:16 CET ] [ Original post ]
- Fixed a bug which caused massive frame rate drop if you exit to the main menu from the sailing interface and start the game a couple of times.
- General bug fixes and minor improvements.
[ 2016-06-30 11:45:13 CET ] [ Original post ]
- Fixed a bug which caused massive frame rate drop if you exit to the main menu from the sailing interface and start the game a couple of times.
- General bug fixes and minor improvements.
[ 2016-06-30 11:45:13 CET ] [ Original post ]
- [Bug fix]Unlocks should be working as intended again.
- Chance for getting inflamed, frail, brain damaged, slick has been modified.
[ 2016-06-12 17:48:40 CET ] [ Original post ]
- [Bug fix]Unlocks should be working as intended again.
- Chance for getting inflamed, frail, brain damaged, slick has been modified.
[ 2016-06-12 17:48:40 CET ] [ Original post ]
- The initial loading time has been improved.
- Added an option to release the fps lock.
- Made some optimizations for the ship AI.
- When the game is run on a monitor that does not support the last display resolution the game will reset to default resolution for that screen.
- Fixing the wrong enemy prefabs seen on the story builder.
- Changing Migrane personas proc rate to %25 from %40
- In rare cases the persona you get from islands could stuck to one of the personas. Now it is fixed.
- In story builder adding a persona which has a space in its name will work as intended.
- In story builder empty rewards and requirements fields will not appear.
- The wizard void weapon unlock will not require a razed island.
- Updating the game engine.
[ 2016-06-10 10:42:16 CET ] [ Original post ]
- The initial loading time has been improved.
- Added an option to release the fps lock.
- Made some optimizations for the ship AI.
- When the game is run on a monitor that does not support the last display resolution the game will reset to default resolution for that screen.
- Fixing the wrong enemy prefabs seen on the story builder.
- Changing Migrane personas proc rate to %25 from %40
- In rare cases the persona you get from islands could stuck to one of the personas. Now it is fixed.
- In story builder adding a persona which has a space in its name will work as intended.
- In story builder empty rewards and requirements fields will not appear.
- The wizard void weapon unlock will not require a razed island.
- Updating the game engine.
[ 2016-06-10 10:42:16 CET ] [ Original post ]
- Clearing personas at the inn will reset all the persona counters for that character. So the character can get similar personas in the future
- Achievements related to skills, classes and companions will be rewarded correctly. Any old progress will be automatically synced next time you open the game.
- Objects from 'Floor Objects' category will not disable the hexes they inhabit during battles. So our characters can fight in a cosy environment on warm carpets.
- Added Corpse Armored as a new Story builder item.
- Pirate ship quests will no longer trick you into quests that are impossible.
- The Everguards have a new line for when you have just the right amount of dust.
- Characters cannot get the same persona twice even if one of them comes from encounters from story builder.
- Fixing typo in Aegis condition tooltip.
- Several typos in the encounters are fixed.
- Added some new story arcs to fillers.
[ 2016-05-19 15:31:55 CET ] [ Original post ]
- Clearing personas at the inn will reset all the persona counters for that character. So the character can get similar personas in the future
- Achievements related to skills, classes and companions will be rewarded correctly. Any old progress will be automatically synced next time you open the game.
- Objects from 'Floor Objects' category will not disable the hexes they inhabit during battles. So our characters can fight in a cosy environment on warm carpets.
- Added Corpse Armored as a new Story builder item.
- Pirate ship quests will no longer trick you into quests that are impossible.
- The Everguards have a new line for when you have just the right amount of dust.
- Characters cannot get the same persona twice even if one of them comes from encounters from story builder.
- Fixing typo in Aegis condition tooltip.
- Several typos in the encounters are fixed.
- Added some new story arcs to fillers.
[ 2016-05-19 15:31:55 CET ] [ Original post ]
Dear adventurers, Our final build before the main release is now open for general consumption on Steam! (note: this version will be uploaded to GOG once we’re sure there are no unexpected bugs during the transition). Highlights for this patch includes;
- All missing power SFX have been added to the game.
- Added several sounds to UI elements.
- Finally fixed the black screen of doom bug.
- The AI will use personal all battle damaging powers correctly. In some cases this caused some AI to not move for several rounds.
- Melee Charge will not protect agains rewind as it was intervening with Monk's special power.
[ 2016-05-13 16:28:38 CET ] [ Original post ]
Dear adventurers, Our final build before the main release is now open for general consumption on Steam! (note: this version will be uploaded to GOG once were sure there are no unexpected bugs during the transition). Highlights for this patch includes;
- All missing power SFX have been added to the game.
- Added several sounds to UI elements.
- Finally fixed the black screen of doom bug.
- The AI will use personal all battle damaging powers correctly. In some cases this caused some AI to not move for several rounds.
- Melee Charge will not protect agains rewind as it was intervening with Monk's special power.
[ 2016-05-13 16:28:38 CET ] [ Original post ]
- Changed the class unlock requirements and hints. Hopefully the new hints will point you in the right direction.
- Added some tooltips for story builder.
- Modified the Bear hollow misc power to work better with AI.
- Fixed a bug in saving system which was not recording the last seed dialog correctly sometimes. Which was causing several different problems itself.
- Altar icon will be removed from mini map if we find another altar and resurect our hero there.
[ 2016-05-11 20:04:25 CET ] [ Original post ]
- Changed the class unlock requirements and hints. Hopefully the new hints will point you in the right direction.
- Added some tooltips for story builder.
- Modified the Bear hollow misc power to work better with AI.
- Fixed a bug in saving system which was not recording the last seed dialog correctly sometimes. Which was causing several different problems itself.
- Altar icon will be removed from mini map if we find another altar and resurect our hero there.
[ 2016-05-11 20:04:25 CET ] [ Original post ]
Hello adventurers, We are happy to announce Overfall will be released next week, 17th of May. Price tag will be $14.99 USD. (Standart Valve rates for other countries) Early Access has been a tremendous experience for Overfall team, in which we have learned very valuable lessons, and reshaped the game according to the user feedback. Here are some noteworthy facts about the process:
- We fine tuned the game UI to give more feedback and information to the player.
- Important revisions are made for the unlock system; to ensure more fun, and satisfying player progression.
- Lots of new visual and sounds effects are added to give the unique art style more flavor.
- Apart from adding new encounters and stories, hundreds of them are also modified according to the player ratings and comments through our in-game feedback system, and online forums.
- We made many tweaks and fixes on the game balance and mechanics, according to the feedback from our community and play tests.
- Three different difficulty settings are introduced, ensuring the players have more freedom to play the game in their own way.
- To provide infinite content, we have created and introduced the Story Builder. A tool that gives you the ability to create your own stories, and publish them via Steam Workshop.
- Many improvements are made for the Story Builder, to offer the creators the best user experience possible.
- Collaborating with the almighty Chris Avellone, we have created the Story Writing Guide. A guide which is not only important to define the writing pillars of Overfall, but for anyone who’s interested in game writing, and game narrative overall.
- Tons of performance improvements are done to make sure as many people as possible can play Overfall, even on aged systems.
[ 2016-05-11 08:04:56 CET ] [ Original post ]
Hello adventurers, We are happy to announce Overfall will be released next week, 17th of May. Price tag will be $14.99 USD. (Standart Valve rates for other countries) Early Access has been a tremendous experience for Overfall team, in which we have learned very valuable lessons, and reshaped the game according to the user feedback. Here are some noteworthy facts about the process:
- We fine tuned the game UI to give more feedback and information to the player.
- Important revisions are made for the unlock system; to ensure more fun, and satisfying player progression.
- Lots of new visual and sounds effects are added to give the unique art style more flavor.
- Apart from adding new encounters and stories, hundreds of them are also modified according to the player ratings and comments through our in-game feedback system, and online forums.
- We made many tweaks and fixes on the game balance and mechanics, according to the feedback from our community and play tests.
- Three different difficulty settings are introduced, ensuring the players have more freedom to play the game in their own way.
- To provide infinite content, we have created and introduced the Story Builder. A tool that gives you the ability to create your own stories, and publish them via Steam Workshop.
- Many improvements are made for the Story Builder, to offer the creators the best user experience possible.
- Collaborating with the almighty Chris Avellone, we have created the Story Writing Guide. A guide which is not only important to define the writing pillars of Overfall, but for anyone whos interested in game writing, and game narrative overall.
- Tons of performance improvements are done to make sure as many people as possible can play Overfall, even on aged systems.
[ 2016-05-11 08:04:56 CET ] [ Original post ]
- Added an option to remove all personas from a character at the Inn.
- Enemy packs in "hostile" level race homelands have been buffed.
- On enhance screen in bazaar, price of an upgrade will be shown even when you have insufficient frags.
- Added Key remapping under options.
- Added Full Screen toggle to options.
- Added missing sound fx for Amazon, Crystal Archer, Assasin, Crypt Raider, Wrestler, Shadow Adept, Ice Maiden, Galvanist, Lightbringer, Psion and race leaders.
[ 2016-05-06 09:22:37 CET ] [ Original post ]
- Missing sound effects of Everguards, Pirates, Cultists, Undead, Death Knight, Geomancer, Hunter, Justicar, Kirinborn, Knife Juggler, Mesmer, Nomad, Paragon, Riftstalker, Sentinel, Shieldmaiden, Witch Doctor, Alchemist, Gravekeeper, Oracle, Pyromancer, Warlock, Bloodseeker, Caveman, Executioner, Gladiator, Outlaw, Rain Dancer, Swashbuckler added.
- Fixing monks Crackling Energy skill icon.
[ 2016-04-30 11:47:46 CET ] [ Original post ]
- Achivements!!
- Several bug fixes for achivements.
- Now we can actually kill the vorn king. He was fleeing the battle before.
- Faction leaders will also involve in the fight against you to protect their ancient beacon.
- You may ask the Everguard ships about the Everking now.
- First character of the battle's movement will be calculated correctly if he has melee rush.
- Fix for 'Black screen of doom'.
- New image for end game score screen. You won't be seeing tomb stones if you beat the game.
- Some tweaks to the AI. It will look for possible combos now.
- AI will not stop moving if he has tormented and a damage canceling buff at the same time.
- Guild ships of your heroes, merchant and advanture ships now sail slightly slower and when they are in range they stop and turn to you so catching them should be easier.
- Scroll of the Beast now gives +5 attack, +5 defence to companions.
- Altar and food quest will be given correctly on a load game.
- Inns and bazaars will return back if someone rescues them from vorns.
- Fixed the last tought bubble staying on screen if you click on select companion too fast on advanture ships.
- Fixed an issue with Grizzly Endurance Unlock Quest.
- Several story and game fixes.
[ 2016-04-28 09:37:45 CET ] [ Original post ]
- The inn menus are more user friendly overall now.
- Hiring beds in the Inn is now slightly cheaper (Down from 25 to 22 fragments).
- Players can't spam "ask for directions of the nearest bazaar" on the merchant boats now.
- [StoryBuilder]Npc's with index higher then 9 can talk normally now.
- [StoryBuilder]Edit narative on dialog edit screen will not add extra empty lines.
- [StoryBuilder]Homeland selection in Edit Prequisites can be clicked twice to add no_homeland
- [StoryBuilder]When changing setting in dialog edit scene the characters standing on disabled from map hexes will be removed. But they come back if you go back to a larger map before finishing edit.
- [StoryBuilder]Now before testing you encounter you can select your party.
[ 2016-04-19 08:54:00 CET ] [ Original post ]
- New game dynamic, melee characters will start with Melee Charge buff in battles. They will have +1 speed, immune to immobillised, rewind and crippled until they do their first attack.
- Companion selection screen now shows the selected companions powers. So you can choose someone who will fit with your team.
- AI will move randomly instead of standing still when all heroes are invisible.
- The ghost of dying characters will not slow down the game anymore.
- On Easy mode enemies will do less damage and have less health.
[ 2016-04-15 14:56:57 CET ] [ Original post ]
- On Easy mode final battle will be easier.
- [StoryBuilder]Added a button for dublicating a node with all its children.
- [StoryBuilder]Added a button for changing the parent of a node. So you can add new nodes between previously created nodes.
- [StoryBuilder]A text will appear when you click save button for confirmation.
- [StoryBuilder]Pressing Esc key on node screen or file selection screen will exit to previous menu.
- [StoryBuilder]Inhabitants from the previous dialog should show up correctly on dialogs with Don't Change set as setting on a newly created encounter.
[ 2016-04-13 13:16:54 CET ] [ Original post ]
- On Easy mode regeneration buff will heal 3 hp to allies. (Ememies still get 2 hp)
- The character sheet texture is longer now for those people who love to watch the world burn by gaining 15+ personas on one hero.
- Ships chasing you will now act normal when they are in really close range.
- [Bug Fix]Crystal archer's movement skill now gives rewind correctly.
- [Bug Fix]Any personal buffs gained after teleport, leap and afterburner kind of movement skills will have their proper stack counts.
- [Bug Fix]Ships have their flora set correctly so any persona that triggers on certain flora's will work as expected on ships.
- [Bug Fix]When spawning heroes on a very crowded scene heroes will not jump to the other side of the battle field just because it has a better sight.
[ 2016-04-11 12:47:57 CET ] [ Original post ]
- Added easy and hard difficulty modes to the game.
- On Easy mode enemy counts will not increase until you unlock a companion slot.
- Added rest option for the Inn. It will heal all your characters and give you a temporary persona.
- Added leave companion option for the Inn.
- In battle, AI will try to dispel characters with immobilized and disarm debuffs before others.
- Warlord's Horn of Screaming Wisps now increases received healing by 50% instead of 100%.
- Possible fix for the rare stuck on loading clouds bug.
- [Story Builder]You can set characters as neutral or allied when using edit dialog screen.
- [Story Builder]Added Heal Party reward to reward selection screen.
- [Story Builder]Added CurrentPartySize_x requirement. It does not have a visual selection yet, can be added from the advanced tab.
- [Story Builder]Persona rewards can be used like persona_luck_7 to give a persona for x days.
- [Story Builder]You can adjust chance of dialogs connected from another node.
- [Story Builder]Winning a fight in story builder will not send you back to the story builder.
[ 2016-04-08 11:41:14 CET ] [ Original post ]
- [Story Builder]We have UNDO and REDO!
- The little eye icons will open the help screen now.
- Added sounds for Forsakens, Dwarves and Hollows.
- Adjusting the food reward in reward packs.
[ 2016-04-04 13:42:09 CET ] [ Original post ]
- Wizard unlock extra requirments are removed. It now requires difficulty 3.
- When a persona or trinket is activated their name will appear with their icon.
- Timed personas are now saved and loaded correctly.
- Entering an Island just after loading a game will not skip enemy summoning.
- On a charmed hero's turn, a visual effect will indicate the caster of the charm.
- Added glow effects for the trade screen.
- Condition icons on character heads will show the remaining time.
- Hearth of Olath will only be triggered upon killing an enemy.
- Reputation gained from workshop encounters will correctly trigger main story events.
- Fixed the proc rate of the persona Ferocious.
- Fixed an issue where characters wouldn't spawn where they're supposed to on the boat.
- Buttons behind tutorial screens cannot be clicked anymore.
- [Story Builder]The Story Builder screen optimized, and should be much smoother now.
- [Story Builder]Added a 'Delete File' button. And all delete buttons have confirmation screens.
- [Story Builder]Deleted files will be moved to a temp folder called 'Overfall Trash'
- [Story Builder]Removing non-child connections button is moved inside the nodes as a small scissors icon.
- [Story Builder]Objects are seperated into catagories for easier navigation.
- [Story Builder]Removed the OBJ and NPC texts from object and non figthing NPC names.
[ 2016-03-31 13:58:38 CET ] [ Original post ]
- New story maker UI! Now you don't have to know cryptic commands to write an encounter!
- Added a library to the story maker. Now you disable stories you downloaded without going to the steam workshop.
- NPCs of Dys reward 15% less food overall now.
- Crypt Raider is more likely to be unlocked now.
- Fixed Lightbringer skill Holy Word's volume being too high.
- Fixed Lightbringer skill Devouring Light's missing icon.
- Guardian weapon Anthea's Mercy's Protector's Verdict skill now restores 1 HP on hit and no longer checks for Aegis condition.
- Following tooltips have been fixed: Enrage condition, Willow Smash, Terrorizing Shot, Wolf's Bite, Shield Spike, Murmillo Strike, Unarm, Zealous Bash, Knife Storm, Chi Transmission
- Wizard's Arcane Whip now correctly applies +2 damage while foe is below 50%.
- Wizard weapon the Core's Flaming Axe now correctly applies its Burning with 100% proc rate.
- Rogue weapon the Butterflies' Hemorrhage now deals 4 damage and applies Bleeding and +2 damage if target has Mortal wounds.
- Monk Weapon Chakra Gauntlet's Chakra punch now checks if caster's HP is below 50% instead of Fury condition before dealing +2 damage.
- Druid weapon Perihelion's Solar Missile now deals 3 damage and deals +1 to targets above 50% HP.
- Knife Juggler's Unexpected Detonation now correctly applies Rewind to self.
- Fixed Forsaken Scryer's Mind Freeze skill FX where it was overlapping with another FX.
- Unlock requirements of following items have been changed to make them less RNG based: Rogue's Butterfly weapon Druid's Natural Contagion utility skill Warlord's Horn of Ancients trinket Rogue hero class Druid's Call of the Wild weapon Guardian's Provoke utility skill Amazon companion class Crystal Archer companion class Monk's Energy Shield utility skill Monk's Mist Stance utility skill Wizard's Tome of Fire trinket Fighter's Defiant Stance utility skill Wizard hero class Ice Maiden companion class Fighter's Staggering Roar utility skill Fighter's Breath of Aiun weapon Cleric's Harvester of Sorrow weapon Cleric's Heaven's Gust utility skill Assassin companion class Kirinborn companion class
- Food tutorial will pop up on the most damaged guy.
- Save game files are now paired. Please don't kill our beloved everking like a thousand times.
- Many small bug fixes.
- New objects for story builder; House Dungeon Entrances Stone Dungeon Entrances Stone 2 Dungeon Entrances Wood Dungeon Entrances Hawk Mine Entrance Tower Scout Table Stool Rune Small Rune Medium Rune Large Package Impaled Vorn Impaled Undead Impaled Pirate Impaled Hollow Impaled Goblin Impaled Forsaken Impaled Everguard Impaled Elf Impaled Dwarf Impaled Cultists(4) Hanging Carpet Frozen People(2) Everking Statue Broken Crystal Books Burning Books Bone Whale Boat Broken Boat Blacksmith Tools Bench Barrel Broken Bed Sack
[ 2016-03-25 10:09:43 CET ] [ Original post ]
- New story maker UI! Now you don't have to know cryptic commands to write an encounter!
- Added a library to the story maker. Now you disable stories you downloaded without going to the steam workshop.
- NPCs of Dys reward 15% less food overall now.
- Crypt Raider is more likely to be unlocked now.
- Fixed Lightbringer skill Holy Words' volume problem.
- Fixed Lightbringer skill Devouring Light's missing icon.
- Food tutorial will pop up on the most damaged guy.
- Fixed Anthea's Mercy weapon skill Protector's Verdict where it couldn't grant heal when caster had Aegis.
- Wizard's Arcane Whip now correctly applies +2 damage while foe is below 50%.
- Wizard weapon the Core's Flaming Axe now correctly applies its Burning with 100% proc rate.
- Rogue weapon the Butterflies' Hemorrhage now correctly deals +2 damage if caster has Precision.
- Monk Weapon Chakra Gauntlet's Chakra punch now checks if caster's HP is below 50% instead of Fury condition before dealing +2 damage.
- Druid weapon Perihelion's Solar Missile now deals 3 damage and deals +1 to targets above 50% HP.
- Knife Juggler's Unexpected Detonation now correctly applies Rewind to self.
- Enrage's tooltip changed.
- Fixed Forsaken Scryer's Mind Freez skill FX overlap.
- Guardian weapon Anthea's Mercy's Protector's Verdict skill now restores 1 HP on hit and no longer checks for Aegis condition.
- Rogue weapon the Butterflies' Hemorrhage now deals 4 damage and applies Bleeding and +2 damage if target has Mortal wounds.
- Save game files are now paired. Please don't kill our beloved everking like a thousand times.
- Many small bug fixes.
[ 2016-03-25 10:09:33 CET ] [ Original post ]
- Now we can see a list of conditions by pressing "F1" key.
- Rogue weapon Calamity's Ambush now applies Bleeding and Crippled if target's HP is above 50%.
- Wizard's Blink now correctly applies Fury instead of Precision.
- Oracle's Life Bond can't be cast to self from now on.
- Gravekeeper's Putrid Explosion no longer applies Poison to allies.
- Orc Shaman's Thunder Storm no longer applies Agony on "Miss".
- Monk weapon Way of the Distant Paths's Energy Blast now has a proper icon.
- Nomad's Sand Blast, and Desert Spike skills have been boosted.
- Kirinborn's Charging Strike damage reduced to 4 from 9, its Range increased from 5 to 6.
- Crystal Archer's Splinter Flash no longer applies Rewind to self but its Range increased to 5 from 4.
- Executioner's Merciless Torture now deals extra damage to foes "above" 50% HP instead of "below".
- Bloodseeker's Rupture now deals 2 damage but applies 3 stacks of Bleeding.
- Bloodseeker's Sever Artery no longer applies Bleeding but removes 1 buff and applies Protection to self if target has Bleeding.
- Assassin's Unexpected Strike now also applies Confusion but its CD increased from 1 to 2.
- Sentinel's Arcane Shot damage increased from 3 to 4 and applies Vulnerability, no longer applies Agony on critical hit but its CD increased from 0 to 1.
- Sentinel's Lunar Blaze now applies Blind(50%) instead of Vulnerability(25%).
- New Objects for StoryBuilder: OBJFences(6), OBJCatapult, OBJEpic Chest(open, closed, empty)
- Rain Dancer's Dazzling Totem skill effect improved.
- Arena enemy count will match the player's party size.
- Fixes made on the Orc neutral-friendly reputation encounters.
- Some difficulty tweaks on fillers.
- Everking DamageTake animation seperated to another layer.
- Updating the Unity Engine to 5.3.4
- Bugfix about elf ship not coming.
[ 2016-03-16 16:15:40 CET ] [ Original post ]
- Fighter's Intimidate and Cleric's Divine Blessing upgrade tooltips have been fixed.
- Distant Sanctuary weapon's Righteous Infusion now successfuly transfers buff from enemy.
- Mesmer's Sedcutive Blink now also applies Rewind to self.
- Geomancer's Clay Flash now also aplies Rewind to self.
- Crystal Archer's Splinter Flash now also applies Rewind to self.
- Rogue's Shadowstep now has proper FX on target hex.
- Fixed Hatred of Undead, Fear of Undead and Hatred of Vorn persona achivements.
- Changed requirement trigger of the Pack Leader persona as it was not working properly.
- Cleric weapon Seraph's Taste of Truth ability now successfuly applies the Life Steal buff.
- Outlaw's Outlaw Smash ability now successfuly removes 1 debuff from self.
- Fixed Swashbuckler's default persona Boarding Adventure where she couldn't get it.
- Chalice of Spirits: The unlock quest now will properly reward the player if you choose to sell the slave back to Granz.
- Fixed a requirement error in the Naraka unlock quest.
- Everking will chill.
- [StoryBuilder]Requirement control fix on out of order connected dialogs.
- [StoryBuilder]Requirements of encounters will work as intended once more.
- [StoryBuilder]The dropdown on the story builder character selection is now alphabetic order.
- [StoryBuilder]Objects and NPC's have different lists now.
- Giving quests will work if there is more then one file from that author.
- The choice bubbles will check which character stands where and the overlapping choices should be fixed.
- Removing an old code which was causing the misc spells location to get mixed.
- New objects for story builder; OBJPortalRed, OBJBallistaEmpty, OBJBallistaLoaded, OBJAltar1, OBJAltar2, OBJAppleBucket, OBJBagGem, OBJBillet, OBJSignBlood, OBJBonefireOn, OBJBonefireOff, OBJTreeBurn, OBJTree, OBJCabin, OBJTentCamp, OBJCarpetBlue, OBJCarpetRed, OBJCarpetYellow, OBJCoffin, OBJCorn, OBJCauldronFull, OBJCauldronEmpty, OBJCrate2, OBJCrate3, OBJCrop, OBJSignDanger, OBJBucketEmpty, OBJBucketOrange, OBJBucketApple, OBJBucketGrape, OBJStatueEverking, OBJFish, OBJHangFish, OBJFlower1, OBJFlower2, OBJTreeForest, OBJFountainDry, OBJFountainWater, OBJGong, OBJGrindingStone, OBJHarvest, OBJImpaledOrc, OBJImpaledTrollCave, OBJImpaledTrollDesert, OBJImpaledTrollFire, OBJImpaledTrollForest, OBJImpaledTrollIce, OBJImpaledTrollPlague, OBJInscription, OBJIronHelmet, OBJLeather, OBJMineCar, OBJMineDust, OBJMineGold, OBJMineIron, OBJMushrooms, OBJPetrifiedHuman1, OBJPetrifiedHuman2, OBJPile, OBJPumpkin, OBJReeds, OBJStoneRitual, OBJRug, OBJScarecrow, OBJSignBoard, OBJSkeleton, OBJSkeletonAsh, OBJSkulls, OBJSpiderPod, OBJStreetLightOn, OBJStreetLightOff, OBJShovel, OBJSunflower, OBJClothPiece1, OBJClothPiece2, OBJTent, OBJThorn, OBJTotem, OBJSignTreasure, OBJVase1, OBJVase2, OBJVase3, OBJDrum1, OBJDrum2, OBJWatermelon, OBJWeaponMold, OBJEmptyHex, OBJWallCorner3, OBJWallGate, OBJFlameGreen, OBJFlameBlue, OBJGroundHoleS, OBJGroundHoleM, OBJGroundHoleL, OBJDirt, OBJLava, OBJSpikeIce, OBJSignWanted, OBJEasel, OBJEaselCanvas, OBJEaselPainting1, OBJEaselPainting2, OBJEaselPainting3, OBJEaselPainting4, OBJPuddle, OBJTorch, OBJTorchBurn
[ 2016-03-15 15:45:58 CET ] [ Original post ]
- Overfall Linux [1.67 G]
You will lead two heroes on a journey across the high seas in search of their lost king. You will encounter people of all breeds and all creeds; ally with them or crush them without mercy. You will face many dangers; survive them and you may unlock new characters, weapons and skills. In a world where death is permanent, you must return to the beginning and make a fresh start. The heroes you choose, the weapons you unlock and a world that is randomized mean that no two adventures will ever be the same.
Key Features
- A huge, dynamic world to explore, ruled by a number of races in constant conflict - it’s up to you to help or betray them
- Challenging and addictive turn-based combat - careful strategy and cunning skill combinations are the key to victory against your foes!
- Permanent hero death, procedural world generation, and high replay inspired by classic roguelikes
- Interactive story encounters where the choices you make and the allies you recruit ensure no two journeys are quite the same
- Unlock new classes, weapons, trinkets and skills as you progress in the game
- Beautiful hand-drawn art of of 9 player characters, 36 combat companions, 80+ enemies, 80+ NPCs, and 100+ locations
- Memory: 2 GB RAMStorage: 2500 MB available spaceAdditional Notes: 1080p. 16:9 recommended
- Storage: 2500 MB available spaceAdditional Notes: 1080p. 16:9 recommended
- Memory: 4 GB RAMStorage: 2500 MB available spaceAdditional Notes: 1080p. 16:9 recommended
- Storage: 2500 MB available spaceAdditional Notes: 1080p. 16:9 recommended
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