As the developers of Overfall, we are happy to announce our new project: A real-time 4x strategy in a fantasy world, where you customize your Adam and Eve, go head-to-head with other races while conducting diplomacy, waging war, and advancing The First Men!
https://store.steampowered.com/app/700820/
Key Features
Customization of the first man and woman with infinitely varied combinations.
A character-driven gameplay. Body, Mind, Soul, Self, and Heart attributes with hundreds of traits and abilities offers a deep strategic gameplay, a rich and enormously diverse progress of characters to enjoy.
Deep and immersive exploration. A vast fantasy world full of wonder rewards exploration as you traverse, discover, interact and learn more about the multitude of races you will encounter during your adventures.
Settlement management with a tremendous variety of structures to build, upgrades and technologies to discover, and items to craft.
Expeditions in which each character is unique and carries his or her bonuses and/or disadvantages, gains experience, learns new abilities with a memory system, and progress while obtaining new traits and collecting shiny items around the world.
A unique real-time combat system using mechanics of a complex card game. Each subject you encounter, even a pack of wolves or a swarm of spiders, have their own cards to use.
Detailed and stylish cartoony visuals set a distinct "fantasy-comedy" tone, reinforced by atmospheric animations, sound effects, and music.
Different game modes for all players, scenarios with unique stories and victory conditions, skirmish maps for tailored competitions and random maps to add procedurally generated fun into the game, all available in both singleplayer and multiplayer sessions.
Workshop support and an in-game map editor for crafting unique stories.
We are excited to hear your honest feedbacks, comments, and critics, and help us develop TFM on our Discord Server!
Whenever it is ready we will be sharing The First Men's Alpha build exclusively with our Discord community, so even before Early Access, you can get your hands on the game if you are interested.
We value the importance of community and learned how effective feedback is during our previous games. If you use Discord give us a visit, we are growing in numbers already! [ 2018-10-18 09:57:37 CET ][ Original post ]
Hello adventurers,
We proudly announce our next, currently in-development game;
A battle commander simulation game where you train your fighters with a vast variety of collected skills to manage them in mythical battlegrounds.
Core Features
3 on 3 online strategy simulation with bright and peppy visuals. Group up with your buddies or match with new friends for an art of war against other commanders.
Make a collection within thousands of unique skills to beef up your library. Hire and customize fighters to suit your personal playing style, as they level up and bring you more glories!
You will have full control of battle strategy, decide who goes which objective and do what, also you will use ultimate skills to impact the most critical moments of fights. You are in complete control of tactics, combat positions, and objective instructions, and will be able to follow the battle live with our battle simulator.
Experience all multiplayer online battle arena aspects in a fresh new way - high fantasy role-playing elements, classes, skills, battlegrounds, arenas, maps, lanes, objectives and tactical depth are all present.
Regular updates and additions of new skills, battlegrounds, classes, events and more!
Please vote in Greenlight and share some love with your feedbacks!
In the meantime, enjoy a weekly discount for Overfall, if you don't have it already or wish to gift a friend. [ 2017-04-10 16:27:58 CET ][ Original post ]
The aftermath of the Ancient War was devastating. The victorious Orcish Emperor executed each and everyone on Dys who practiced dark arts and summoning. The indisputable power they controlled and carried within their spirits became too dangerous to be used in the wrong hands. The bodies of those once the mightiest commanders were locked and hidden away in the Tombs that are scattered all around Dys. Never to be found again.
Until one day two heroes disembark on an island and hear the call for help of an Imperial Archaeologist.
8 intense dungeon questlines with epic boss battles.
More than 15 new player personas with more upgrade options.
New and modified NPC stats and personas for more intense fights.
Reputation questlines giving you another alternative way of finishing your playthrough.
The aftermath of the Ancient War was devastating. The victorious Orcish Emperor executed each and everyone on Dys who practiced dark arts and summoning. The indisputable power they controlled and carried within their spirits became too dangerous to be used in the wrong hands. The bodies of those once the mightiest commanders were locked and hidden away in the Tombs that are scattered all around Dys. Never to be found again.
Until one day two heroes disembark on an island and hear the call for help of an Imperial Archaeologist.
8 intense dungeon questlines with epic boss battles.
More than 15 new player personas with more upgrade options.
New and modified NPC stats and personas for more intense fights.
Reputation questlines giving you another alternative way of finishing your playthrough.
Clearing personas at the inn will reset all the persona counters for that character. So the character can get similar personas in the future
Achievements related to skills, classes and companions will be rewarded correctly. Any old progress will be automatically synced next time you open the game.
Objects from 'Floor Objects' category will not disable the hexes they inhabit during battles. So our characters can fight in a cosy environment on warm carpets.
Added Corpse Armored as a new Story builder item.
Pirate ship quests will no longer trick you into quests that are impossible.
The Everguards have a new line for when you have just the right amount of dust.
Characters cannot get the same persona twice even if one of them comes from encounters from story builder.
Clearing personas at the inn will reset all the persona counters for that character. So the character can get similar personas in the future
Achievements related to skills, classes and companions will be rewarded correctly. Any old progress will be automatically synced next time you open the game.
Objects from 'Floor Objects' category will not disable the hexes they inhabit during battles. So our characters can fight in a cosy environment on warm carpets.
Added Corpse Armored as a new Story builder item.
Pirate ship quests will no longer trick you into quests that are impossible.
The Everguards have a new line for when you have just the right amount of dust.
Characters cannot get the same persona twice even if one of them comes from encounters from story builder.
Dear adventurers,
Our final build before the main release is now open for general consumption on Steam! (note: this version will be uploaded to GOG once we’re sure there are no unexpected bugs during the transition).
Highlights for this patch includes;
All missing power SFX have been added to the game.
Added several sounds to UI elements.
Finally fixed the black screen of doom bug.
The AI will use personal all battle damaging powers correctly. In some cases this caused some AI to not move for several rounds.
Melee Charge will not protect agains rewind as it was intervening with Monk's special power.
Thanks to everyone who contributed the Early Access to help us find the bugs and see what should be more fun in the game. Happily we have completed every missing part of the game, finished missing animations, art assets and sounds, fine tuned the game UI, balanced the battle and unlocks, added more stories to encounter, and completed our main goal for the EA - The Story Builder!
WE DID THESE TOGETHER!
Our aim is to be in the top ten selling titles on Steam on our launch day. That kind of visibility could make a very meaningful difference to the future of us, so we are massing all of our efforts to get there on 17 May.
You can do a lot to support our goal. If you do even one of the things below we'd be hugely grateful.
[olist]
Tweet about the game on launch day. It takes a few seconds and will help hugely. Your endorsement of the finished product would mean a lot.
Write a review of Overfall on Steam. Help people get to know the finished game. Upload a review after the Early Access box has left the page and help our finished game make a good impression on the public.
Facebook-post. This isn’t for everyone, but if you have friends and family who play games, or are a member of any Facebook groups who would genuinely enjoy the game, we'd love you to share it with them.
Stream the game on launch day, on Twitch, YouTube or Steam. Promote the stream to your friends and followers, we’ll feature our favourites and may even drop in. Even just playing the game on Steam on the 17th will help drive awareness!
[/olist] [ 2016-05-13 16:28:38 CET ][ Original post ]
Dear adventurers,
Our final build before the main release is now open for general consumption on Steam! (note: this version will be uploaded to GOG once were sure there are no unexpected bugs during the transition).
Highlights for this patch includes;
All missing power SFX have been added to the game.
Added several sounds to UI elements.
Finally fixed the black screen of doom bug.
The AI will use personal all battle damaging powers correctly. In some cases this caused some AI to not move for several rounds.
Melee Charge will not protect agains rewind as it was intervening with Monk's special power.
Thanks to everyone who contributed the Early Access to help us find the bugs and see what should be more fun in the game. Happily we have completed every missing part of the game, finished missing animations, art assets and sounds, fine tuned the game UI, balanced the battle and unlocks, added more stories to encounter, and completed our main goal for the EA - The Story Builder!
WE DID THESE TOGETHER!
Our aim is to be in the top ten selling titles on Steam on our launch day. That kind of visibility could make a very meaningful difference to the future of us, so we are massing all of our efforts to get there on 17 May.
You can do a lot to support our goal. If you do even one of the things below we'd be hugely grateful.
[olist]
Tweet about the game on launch day. It takes a few seconds and will help hugely. Your endorsement of the finished product would mean a lot.
Write a review of Overfall on Steam. Help people get to know the finished game. Upload a review after the Early Access box has left the page and help our finished game make a good impression on the public.
Facebook-post. This isnt for everyone, but if you have friends and family who play games, or are a member of any Facebook groups who would genuinely enjoy the game, we'd love you to share it with them.
Stream the game on launch day, on Twitch, YouTube or Steam. Promote the stream to your friends and followers, well feature our favourites and may even drop in. Even just playing the game on Steam on the 17th will help drive awareness!
[/olist] [ 2016-05-13 16:28:38 CET ][ Original post ]
Hello adventurers,
We are happy to announce Overfall will be released next week, 17th of May.
Price tag will be $14.99 USD. (Standart Valve rates for other countries)
Early Access has been a tremendous experience for Overfall team, in which we have learned very valuable lessons, and reshaped the game according to the user feedback. Here are some noteworthy facts about the process:
We fine tuned the game UI to give more feedback and information to the player.
Important revisions are made for the unlock system; to ensure more fun, and satisfying player progression.
Lots of new visual and sounds effects are added to give the unique art style more flavor.
Apart from adding new encounters and stories, hundreds of them are also modified according to the player ratings and comments through our in-game feedback system, and online forums.
We made many tweaks and fixes on the game balance and mechanics, according to the feedback from our community and play tests.
Three different difficulty settings are introduced, ensuring the players have more freedom to play the game in their own way.
To provide infinite content, we have created and introduced the Story Builder. A tool that gives you the ability to create your own stories, and publish them via Steam Workshop.
Many improvements are made for the Story Builder, to offer the creators the best user experience possible.
Collaborating with the almighty Chris Avellone, we have created the Story Writing Guide. A guide which is not only important to define the writing pillars of Overfall, but for anyone who’s interested in game writing, and game narrative overall.
Tons of performance improvements are done to make sure as many people as possible can play Overfall, even on aged systems.
Thank you for being part of the early access experience! This community has grown beyond our expectations, and we’re both grateful and humbled by your support, ideas, critiques, and feedback since the beginning. [ 2016-05-11 08:04:56 CET ][ Original post ]
Hello adventurers,
We are happy to announce Overfall will be released next week, 17th of May.
Price tag will be $14.99 USD. (Standart Valve rates for other countries)
Early Access has been a tremendous experience for Overfall team, in which we have learned very valuable lessons, and reshaped the game according to the user feedback. Here are some noteworthy facts about the process:
We fine tuned the game UI to give more feedback and information to the player.
Important revisions are made for the unlock system; to ensure more fun, and satisfying player progression.
Lots of new visual and sounds effects are added to give the unique art style more flavor.
Apart from adding new encounters and stories, hundreds of them are also modified according to the player ratings and comments through our in-game feedback system, and online forums.
We made many tweaks and fixes on the game balance and mechanics, according to the feedback from our community and play tests.
Three different difficulty settings are introduced, ensuring the players have more freedom to play the game in their own way.
To provide infinite content, we have created and introduced the Story Builder. A tool that gives you the ability to create your own stories, and publish them via Steam Workshop.
Many improvements are made for the Story Builder, to offer the creators the best user experience possible.
Collaborating with the almighty Chris Avellone, we have created the Story Writing Guide. A guide which is not only important to define the writing pillars of Overfall, but for anyone whos interested in game writing, and game narrative overall.
Tons of performance improvements are done to make sure as many people as possible can play Overfall, even on aged systems.
Thank you for being part of the early access experience! This community has grown beyond our expectations, and were both grateful and humbled by your support, ideas, critiques, and feedback since the beginning. [ 2016-05-11 08:04:56 CET ][ Original post ]
Now we can actually kill the vorn king. He was fleeing the battle before.
Faction leaders will also involve in the fight against you to protect their ancient beacon.
You may ask the Everguard ships about the Everking now.
First character of the battle's movement will be calculated correctly if he has melee rush.
Fix for 'Black screen of doom'.
New image for end game score screen. You won't be seeing tomb stones if you beat the game.
Some tweaks to the AI. It will look for possible combos now.
AI will not stop moving if he has tormented and a damage canceling buff at the same time.
Guild ships of your heroes, merchant and advanture ships now sail slightly slower and when they are in range they stop and turn to you so catching them should be easier.
Scroll of the Beast now gives +5 attack, +5 defence to companions.
Altar and food quest will be given correctly on a load game.
Inns and bazaars will return back if someone rescues them from vorns.
Fixed the last tought bubble staying on screen if you click on select companion too fast on advanture ships.
Fixed an issue with Grizzly Endurance Unlock Quest.
Hiring beds in the Inn is now slightly cheaper (Down from 25 to 22 fragments).
Players can't spam "ask for directions of the nearest bazaar" on the merchant boats now.
[StoryBuilder]Npc's with index higher then 9 can talk normally now.
[StoryBuilder]Edit narative on dialog edit screen will not add extra empty lines.
[StoryBuilder]Homeland selection in Edit Prequisites can be clicked twice to add no_homeland
[StoryBuilder]When changing setting in dialog edit scene the characters standing on disabled from map hexes will be removed. But they come back if you go back to a larger map before finishing edit.
[StoryBuilder]Now before testing you encounter you can select your party.
New game dynamic, melee characters will start with Melee Charge buff in battles. They will have +1 speed, immune to immobillised, rewind and crippled until they do their first attack.
Companion selection screen now shows the selected companions powers. So you can choose someone who will fit with your team.
AI will move randomly instead of standing still when all heroes are invisible.
The ghost of dying characters will not slow down the game anymore.
On Easy mode enemies will do less damage and have less health.
Guardian weapon Anthea's Mercy's Protector's Verdict skill now restores 1 HP on hit and no longer checks for Aegis condition.
Following tooltips have been fixed: Enrage condition, Willow Smash, Terrorizing Shot, Wolf's Bite, Shield Spike, Murmillo Strike, Unarm, Zealous Bash, Knife Storm, Chi Transmission
Wizard's Arcane Whip now correctly applies +2 damage while foe is below 50%.
Wizard weapon the Core's Flaming Axe now correctly applies its Burning with 100% proc rate.
Rogue weapon the Butterflies' Hemorrhage now deals 4 damage and applies Bleeding and +2 damage if target has Mortal wounds.
Monk Weapon Chakra Gauntlet's Chakra punch now checks if caster's HP is below 50% instead of Fury condition before dealing +2 damage.
Druid weapon Perihelion's Solar Missile now deals 3 damage and deals +1 to targets above 50% HP.
Knife Juggler's Unexpected Detonation now correctly applies Rewind to self.
Fixed Forsaken Scryer's Mind Freeze skill FX where it was overlapping with another FX.
Unlock requirements of following items have been changed to make them less RNG based:
Rogue's Butterfly weapon
Druid's Natural Contagion utility skill
Warlord's Horn of Ancients trinket
Rogue hero class
Druid's Call of the Wild weapon
Guardian's Provoke utility skill
Amazon companion class
Crystal Archer companion class
Monk's Energy Shield utility skill
Monk's Mist Stance utility skill
Wizard's Tome of Fire trinket
Fighter's Defiant Stance utility skill
Wizard hero class
Ice Maiden companion class
Fighter's Staggering Roar utility skill
Fighter's Breath of Aiun weapon
Cleric's Harvester of Sorrow weapon
Cleric's Heaven's Gust utility skill
Assassin companion class
Kirinborn companion class
Food tutorial will pop up on the most damaged guy.
Save game files are now paired. Please don't kill our beloved everking like a thousand times.
Many small bug fixes.
New objects for story builder;
House
Dungeon Entrances Stone
Dungeon Entrances Stone 2
Dungeon Entrances Wood
Dungeon Entrances Hawk
Mine Entrance
Tower Scout
Table
Stool
Rune Small
Rune Medium
Rune Large
Package
Impaled Vorn
Impaled Undead
Impaled Pirate
Impaled Hollow
Impaled Goblin
Impaled Forsaken
Impaled Everguard
Impaled Elf
Impaled Dwarf
Impaled Cultists(4)
Hanging Carpet
Frozen People(2)
Everking Statue Broken
Crystal
Books Burning
Books
Bone Whale
Boat Broken
Boat
Blacksmith Tools
Bench
Barrel Broken
Bed Sack
Now we can see a list of conditions by pressing "F1" key.
Rogue weapon Calamity's Ambush now applies Bleeding and Crippled if target's HP is above 50%.
Wizard's Blink now correctly applies Fury instead of Precision.
Oracle's Life Bond can't be cast to self from now on.
Gravekeeper's Putrid Explosion no longer applies Poison to allies.
Orc Shaman's Thunder Storm no longer applies Agony on "Miss".
Monk weapon Way of the Distant Paths's Energy Blast now has a proper icon.
Nomad's Sand Blast, and Desert Spike skills have been boosted.
Kirinborn's Charging Strike damage reduced to 4 from 9, its Range increased from 5 to 6.
Crystal Archer's Splinter Flash no longer applies Rewind to self but its Range increased to 5 from 4.
Executioner's Merciless Torture now deals extra damage to foes "above" 50% HP instead of "below".
Bloodseeker's Rupture now deals 2 damage but applies 3 stacks of Bleeding.
Bloodseeker's Sever Artery no longer applies Bleeding but removes 1 buff and applies Protection to self if target has Bleeding.
Assassin's Unexpected Strike now also applies Confusion but its CD increased from 1 to 2.
Sentinel's Arcane Shot damage increased from 3 to 4 and applies Vulnerability, no longer applies Agony on critical hit but its CD increased from 0 to 1.
Sentinel's Lunar Blaze now applies Blind(50%) instead of Vulnerability(25%).
New Objects for StoryBuilder: OBJFences(6), OBJCatapult, OBJEpic Chest(open, closed, empty)
Overfall is a fantasy role-playing game of rough diplomacy and tough action. Explore, negotiate, and fight your way across the high seas!
You will lead two heroes on a journey across the high seas in search of their lost king. You will encounter people of all breeds and all creeds; ally with them or crush them without mercy. You will face many dangers; survive them and you may unlock new characters, weapons and skills. In a world where death is permanent, you must return to the beginning and make a fresh start. The heroes you choose, the weapons you unlock and a world that is randomized mean that no two adventures will ever be the same.
Key Features
A huge, dynamic world to explore, ruled by a number of races in constant conflict - it’s up to you to help or betray them
Challenging and addictive turn-based combat - careful strategy and cunning skill combinations are the key to victory against your foes!
Permanent hero death, procedural world generation, and high replay inspired by classic roguelikes
Interactive story encounters where the choices you make and the allies you recruit ensure no two journeys are quite the same
Unlock new classes, weapons, trinkets and skills as you progress in the game
Beautiful hand-drawn art of of 9 player characters, 36 combat companions, 80+ enemies, 80+ NPCs, and 100+ locations